Talk:Sniper rifle

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Hollow rock:

I found it my first play through and first visit to Megaton. Don;t have the game on atm so I dont know exact coordinates(north from gate, west etc.). When facing directly at the megaton gate on the outside, you go right and hug that wall. Eventually you start killing some mole rats, around half way or near the end of the wall, there will be some boulders on the right, you run your cursor over them and youll see that it can be looted and has the name "hollow rock". Pretty nice, free sniper rifle minutes into any new game. Keep your eyes peeled when exploring as well as inspect everything with your cursor, you never know. This "secret-stash" looks like any other pile of boulders, so the only way to tell thats it's a secret stash is to use your cursor. I've since found a few other "secret-stashes" and will be posting them soon as well as looking for some more, stay tuned  :)Grenade321 18:14, 4 November 2008 (UTC)


Minetown

The Guy within minetown dropped a Sniper Rifle.

Headshot bonus?[edit source]

Can somebody say anything about the extra damage this weapon seems to deal to the head? I have a sniper rifle with DAM of 29 and a Xuanlong assault rifle with DAM of 40. (These are the the damage figures reported by the game). Yet when I aim the sniper rifle at a victim's head in VATS, it takes off more HP than the assault rifle. This is not the case when I aim at the torso. --212.88.140.106

The best example of the sniper rifle's (NON-CRITICAL) headshot bonus can be seen when used on Talon Company Mercs. The Lincoln (50 dmg) does about 60% dmg to the head of a Talon Company Merc, thus always requiring 2 (NON-CRITICAL) headshots. The Sniper Rifle (40 dmg) which does ten points less damage, always blasts a Talon Company Merc's head off in one (NON-CRITICAL) headshot. I'm still not sure exactly where the bonus damage is coming from, or exactly which creatures it effects the most, but I have a few theories:
  1. The sniper rifle is armor piercing (ignores damage resistance).
That's an interesting thought. Is it possible that the Sniper Rifle ignores DR? TheCzechDuck 01:17, 16 April 2009 (UTC)
  1. The sniper rifle, (going along with its Hollywood inspired fiction) does bonus damage to the "Head".
  2. The sniper rifle only does bonus damage to the heads of humanoid targets, explaining why it doesn't work better than the Lincoln on many non-human targets. --AshRandom 21:25, 23 December 2008 (UTC)
Well, the sniper rifle does 40 damage per shot, the xuanlong does 12. The "Damage" is calculated different for automatics and single action (automatic = damage for 6 shots or something? I forgot). The question should be why it takes off less when you aim at the torso...
User-Mirar pawprint14.pngMirar (Talk) 21:29, 23 December 2008 (UTC)
True, but its still doing more damage, even compared to the Lincoln which does 50 per shot --AshRandom 21:33, 23 December 2008 (UTC)

Ineffective Scope Shooting[edit source]

I find shooting with the scope to be pretty awful accuracy-wise on the various sniper rifles, often to the point of negating any theoretical long-range advantages such as being able to pick off an enemy who is facing you without them seeing you.

--The higher your smalls guns rank is the less the screen will sway while scoped, so if you have 100 skill points in small guns, there will be virtually no sway, making it much easier to use the scope on a sniper rifle. Also if either of your arms are crippled, it will also affect your scoping (Post-apocalyptic-guy 12:29, December 30, 2009 (UTC))


I use a far more accurate technique (Xbox360); I use the scope to zone in on the target's head, then I exit scope mode and fire the shot immediately without touching any directional buttons. I've scored some ridiculously long kills with this technique, often I can't see the enemy when I've exited the scope mode to fire the shot - my kill is just confirmed by that amusing smiley face in the top left corner telling me I've performed a sneak attack critical. The crosshairs stays where you aimed it in the scope mode and for some reason the Vault Dweller is deadly accurate at firing from the hip, whilst awful when using the scope.

Needless to say that for this technique to work properly it's best to track your target until it's stationary. I'm sorry if this technique is common knowledge, but I'm new to wikia and haven't even set up an account yet. I'm a huge fan of sniper rifles and long-range kills in games, so this technique has allayed my fears that I wouldn't be able to kill people from hundreds of metres due to the disappointing performance levels of firing with the scope. Still, it'd be nice to be able to watch their head hall off through the scope after a long range kill.

"then I exit scope mode and fire the shot immediately" This is the key -- The game does have a small amount of auto-aim, you're taking advantage of it by not using the scope (which has no auto-aim and as is rather unforgiving). Ash Nuke.jpg AshRandom (Talk) 09:40, 10 January 2009 (UTC)
I've actually found that using the scope, you can hit your target pretty reliably. You must aim down to hit them in the head from extreme distances. Just on Operation Anchorage, I had to aim at a man's waist on a far off pipe to headshot him. I suspect that this is because the scope art/model is slightly lower than the actual firing center, resulting in your bullet flying off just upward of your target center. If anyone can confirm and fix this, lots of Sniper Rifle users would be ecstatic.


Im pretty sure that all scoped weapons recoil before they actualy fire in this game. So any shot you take whilst using a scope will end up hitting slightly NE of your target. Its easy to work around once you know what the problem is, but i would still like it to be fixed in all honesty.. I can understand why it might annoy people. Especialy since missing usualy means alerting your target and getting shot.--Greig91 19:05, 28 April 2009 (UTC)


Isn't there any way to aim it properly with a scope? In the Gauss Rifle page, tips mention to aim for the lower left as the shot flings upper right. Does it effect the sniper? As both have scopes..

Yeah every scoped weapon in the game has this problem, it's easily accounted for though. All you need to do is aim down and to the left of where you actualy want to hit when you're firing at long distances.

Jusr try it out, you'll likely miss this first few times but once you get an understanding of how the shot moves over certain distances you'll be fine.--92.21.74.112 21:36, September 8, 2009 (UTC)

I've done some testing and I posted an image in the main article showing how to compensate your aim. I believe the reason for this is that pulling a trigger in real life is not the same as pushing a button on a mouse. There is tension in the trigger, and applying force to it will screw up your aim to an extent, considering that the rifle is in your hand and not fixed to a table. When shooting a gun in real life, one is taught to squeeze the trigger rather than outright pull back on it. You can't completely eliminate aim drift while pulling the trigger, but you can reduce it by slowly squeezing it.--Ehplee 21:01, October 25, 2009 (UTC)

Soviet Ammo[edit source]

Okay, Madcat and I have got into a bit of an edit-fight regarding the ammunition for the rifle. His side is that anti-communist sentiment makes it unlikely that the U.S. rifle would use Soviet ammo (and would be more likely to use NATO rounds); my side is that Soviet ammo is mentioned in Fallout Tactics, and that since the Fallout Universe isn't our own, we don't even know if there was any anti-communist sentiment, the USSR could even have been our ally for all we know.

Lets try to reach a general consensus on this matter; what does everyone else think? Techercizer (say hi) (pwnage) 03:02, 21 March 2009 (UTC)

Why even mention anything about the ammo being of possible Soviet design at all? As you already stated, we don't know the exact relation between the USSR/Soviet Union and the US in the Fallout universe, so this is all needless speculation. I would remove mention of it from the F:T description. 68.49.187.181 03:09, 21 March 2009 (UTC)
It mentions in the original article that
the Soviet 7.62x39mm round (which is the most common ammo for assault rifles in FOT:BOS)
So we have in-game citation that the Soviet Ammunition is a likely candidate. Techercizer (say hi) (pwnage) 03:42, 21 March 2009 (UTC)
My memory is a bit off (it's been a while since I played FO:T), but I was under the impression that the in-game description listed it as simply 7.62mm ammunition. If it does actually say Soviet 7.62x39mm, then it's worth noting in the FO:T description and on the 7.62mm ammunition page. I've been looking for an excuse to fire that game up again, so maybe I'll check later. 68.49.187.181 03:55, 21 March 2009 (UTC)

Tactics is semi canon. This is definitely not canon, my dears. That Furry Bastard 09:02, 30 March 2009 (UTC)

Base weapon[edit source]

Fallout 3's sniper rifle is said, in this article, to be based off of the Dragunov SVD

that is incorrect, it is based off of the armalite AR30 .308 sniper rifle, look it up on impactguns.com to see the resembelance —Preceding unsigned comment added by Katana9990 (talkcontribs). Please sign your posts with ~~~~!

I can only see a slight resemblance. Falout 3's Sniper Rifle is based on any number of real-world rifles: the SVD and, quite clearly, the RAMO M600. Take a look at it here: http://world.guns.ru/sniper/sn61-e.htm . Don't you agree? TheCzechDuck 01:15, 16 April 2009 (UTC)

Yeah.. the RAMO M600 looks almoast identical to the one in Fallout 3 actualy. You should probably put that in the article instead of the SVD. The SVD is very similar, but no where near as much as the RAMO M600.--Greig91 19:24, 28 April 2009 (UTC)

Okay...done. Thanks for the input. TheCzechDuck 23:19, 28 April 2009 (UTC)

Operation Anchorage Sniper Rifle[edit source]

Would someone please post the baseid for the sim version of the Sniper Rifle. RickDicolus 21:52, 8 June 2009 (UTC)

Possible M24 connection - stretching it.[edit source]

It is in the trivia section, so perhaps it could be ignored, but frankly this is just ridiculous:

"During the Operation Anchorage Simulation, the "maximum" ammunition you can receive from an ammo dispenser is 24 rounds. this may be a reference to the US Army's current standard-issue sniper rifle, the M24. "

Twenty-Four is a fairly common ammo limitation in video games, especially for high-power weapons like a Sniper Rifle. It's also about right in terms of balance for the gun within the simulation. Admittedly, it is a bit strange given that this figure isn't a multiple of the gun's magazine capacity, but it's still almost a completely unfounded connection - especially when you consider that the rifle looks nothing like an M24. Does anyone think it's likely enough to be worth a mention? I sure don't.--129.171.233.78 04:56, 2 July 2009 (UTC)

????[edit source]

I had a laugh when I read the article for the Sniper Rifle in Fallout Tactics. It says that the rifle was originally .308 and then rechambered with 7.62mm ammo. However .308 IS 7.62mm or more exactly, 7.62x51mm. This is the standard round of the M-14/M1A (for the civilian version) and was created when 30-06 was replaced along with the M1 Grand. This round, along with the M-16's 5.56x45mm bullet, being adopted by NATO as their offical rounds make it one of the most common rounds in the 7.62mm caliber except for maybe the AK-47's 7.62x39mm but that's beside the point.

As you should know, you aren't supposed to swap between imperial and metric, especially for firearms, as it can cause a catastrophic failure. YuriKaslov-M1911 small.jpg Yuri Kaslov 22:16, September 16, 2010 (UTC)
Actually, they are exactly the same round and can be used interchangeably. -- CoD addict (talk) - 06:43, February 27, 2011 (UTC)
Only in modern times, with all this international standardization, but in the Fallout world it's possible that 7.62 could be, say, 7.62 x 39mm, or 7.62 x 54mm, or even a fictional 7.62 x 105mm round, and not 7.62 x 51mm. YuriKaslov 18:21, February 27, 2011 (UTC)

If I had my guess the 7.62mm round is .308 as it is such a common round. Also the M-14 has been modified into a sniper rifle in many cases which reafirms this case.--KnightNapier 03:24, September 26, 2009 (UTC)

Hi, i've been playin fallout for a few weeks now and i am obsessed with the weaponson here, i have both the victory and reservist rifle, i was wondering if anyone could give me some locations of regular sniper rifles to use to repair my other ones, i have assassinated Mr. tenpenny and gotten his rifle, i have gotten the 2 from the armory in the wheaton armory,i've gotten one sitting in a window of a crate, i think in a trainyard, i can't remember, and i got one off of a talon company merc. that i killed. I also saw the below article about the one in the rocks around megaton, but i haven't checked if its on xbox 360 yet, does anyone no of any other places certain to have a sniper rifle? multiple rifles in one spot would be great, thanks

DKS-501 designation[edit source]

Is there a source for this designation? YuriKaslov-M1911 small.jpg Yuri Kaslov 22:18, September 16, 2010 (UTC)

Yes, no, what? YuriKaslov-M1911 small.jpg Yuri Kaslov 18:34, September 17, 2010 (UTC)
Not sure, possibly from flavor text on the rifle in Fallout or Fallout 2. Most Fallout/Fallout 2 articles list the flavor text but the one for the Fallout/Fallout 2 version of the sniper rifle doesn't. --Kris User Hola.jpg 18:40, September 17, 2010 (UTC)
Well why is the F3 version here? YuriKaslov-M1911 small.jpg Yuri Kaslov 20:06, October 5, 2010 (UTC)
Because it's clearly supposed to be the same rifle, even down to having the caliber that the Fallout 1 and 2 version said the original version of the rifle was chambered in. Ausir(talk) 20:13, October 5, 2010 (UTC)
Really late post, but I feel like that's very speculative on your part. YuriKaslov 05:11, February 27, 2011 (UTC)