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http://www.falloutnow.de/forum/gallery/18_15_10_10_1_31_41.png Picture of a dead spore carrier.
Seriously why do the fallout creators think these are such great enemies. They appear in the main game and they come up with some excuse as to why they made it all the way to Zion and now they will also be in the Big Empty. I'm hoping this adds into some larger story about the plant growing properties of the spore they carry or otherwise I just see it as an excuse as to not create new enemies.
I know. Quite frankly they are poorly made creatures. Just trogs painted green. I'm sick of seeing them.--Radiated Raider 18:00, August 2, 2011 (UTC)
They have so many skins because Obsidian was on a really short timeframe from Bethesda and had to scavenge whatever they could from Fallout 3 to get the game out in time. How is this not obvious?
Poison burst[edit source]
Does the classification as "poison" mean that resistance/immunity applies? 220.127.116.11 15:20, August 15, 2011 (UTC)
Was just poking around Vault 22 in the Food Production area and one of these things was standing in place looking around but went prone again when I charged it and then went through its 'waking up' sequence again. Message 15:29, October 7, 2011 (UTC)
Patient zero inventory.[edit source]
Could someone with GECK access please check Patient zero's item list?
The way it's written on the page it reads as though he has a set inventory of rare items, but it is random.
I experimented and killed him 10 times (on xbox). 5 thick red paste drops, 2 empty, 1 spore plant pods, 2 black blood sausage.