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When its says enemies are highlighted when using iron-sights, does that include looking through a sniper scope?
Yes UraniYum 12:52, November 28, 2010 (UTC)
I own Oblivion but I don't get the part on the page about how the red glow is like some spells/effects in Oblivion. Its been a few weeks since I played but I don't recall any glows like this. Can anyone please give further details on this cause I'm certain its not true. --Alpha Lycos 06:41, December 30, 2010 (UTC)
EXTREMELY irrelevant. Does New Vegas not use the same engine as previous Beth games? This isn't surprising, and very irrelevant. T0xiN 23:38, January 24, 2011 (UTC)
- I own both Oblivion and New Vegas and the game engines appear to be different. Also this was relevant when I posted it as it said on page about it being the same from Oblivion yet I know in Oblivion it doesn't do this.--Alpha Lycos 23:42, January 24, 2011 (UTC)
The fact that someone felt the need to tell us that the effect was similar to other effects in other games was EXTREMELY irrelevant. I don't get what the point of telling us that is. The point of Wiki is to be concise and accurate information and that doesn't include random irrelevant facts. T0xiN 00:03, January 25, 2011 (UTC)
- But then going by your theory of that, we shouldn't have any trivia on the wiki pages. After all the only relevant info from that aspect would be just straight info about the topic and nothing more.--Alpha Lycos 00:03, January 25, 2011 (UTC)
No that's actually not where we would arrive going by my theory, not even close, but thanks for putting words in my mouth. That particle effect note isn't even trivia. It's just useless. It's not trivia because it's obvious and it goes without saying. Trivia is interesting. An example is if I went to the front page where it tells us the engine New Vegas uses and add 5 facts that were already stated with telling us what engine it is. "New Vegas runs on a modified Gamebryo. That means New Vegas uses similar particle effects as other games on the engine. It also uses similar sets of props as games on other engines. It also uses the similar sets of textures as other games on the engine. All which we already knew from the initial fact. The word I was MEANING to use is REDUNDANT. T0xiN 00:06, January 25, 2011 (UTC)
- Trivia isn't always fun and interesting. Trivia is facts that can be obvious or not. For a character it can be trivia to put who the voice actor is even though its widely known to everyone via the credits of the game. Besides that "trivia" about the outline being the same as Oblivions was wrong cause Oblivion doesn't have that effect at all. And the game engines are different, Its mentioned a lot. I believe Fallout: New Vegas uses a variation of Gamebryo while Oblivion, and I believe all Elder scroll games since Morrowind, use the Radiant game engine.--Alpha Lycos 00:12, January 25, 2011 (UTC)
- Not here it isn't. "Behind the scenes" is informative on either the origins or the culture of the article at hand, because cold hard facts are what're supposed to be in the article anyway. In any event, whether Spotter, Cateye, et. al. have any relation to junk from Oblivion due to engine similarities is not 'trivia', it's profitable and cheap game design. Nitty Tok. 00:15, January 25, 2011 (UTC)
- It is trivia since they don't have the same engine. Of course I've already said that the whole spotter relation to Oblivion was false, if Oblivion had of had the spotter effect it would have been trivia cause of the different engines powering the games.--Alpha Lycos 00:18, January 25, 2011 (UTC)
Spotter is particularly useful when sided with ED-E's Enhanced Sensors.[edit source]
Backwards logic. Ed-e's perk gives you a solid idea of where all enemies near you are trivializing Boone's spotter perk allowing you to pick up Lily and Stealth Girl if you are a Sniper. T0xiN 23:36, January 24, 2011 (UTC)
Has anyone noticed Spotter not highlighting enemies at times? I think it only highlights enemies who are engaged or alerted. Does anyone else experience this?