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[fallout 3]This is a good way to make your character much more well rounded. It's okay, doesn't have the awesome factor of other perks.-Accountless Avenger
- Yeah I never really gave any skill points to Energy Weapons since they aren't easily accessible to the player until high levels, and then I started using them a little. So I spent my last few levels getting some Energy Weapons points and then Tag! topped it off.
- Ju Juitsu 12:07, 21 December 2008 (UTC)
yeah thats usually a good idea to tag a skill that you happen to like, but either won't interested at first or decided for other tags --Alien Rifle 01:19, 26 December 2008 (UTC)
- Its a good perk, but unfortunately is too high level for it to be very useful for most people. Basically, by level 16 you will have maxed/nearly maxed most of your core skills (weapon+lockpick/science+medicine/barter/speech etc). However, it is useful for people who have a very diverse fighting style or use many different types of weapons.Crimmastermind 23:42, 13 March 2009 (UTC)
I edited the page. Previously, it said that this perk had the highest skill bonus in the game. Actually, Size Matters has a skill increase of 15 (Making it on par with Tag!)
Clon3Troop3r 23:57, 18 March 2009 (UTC)Clon3Troop3r
I still don't get what it means by "a fourth skill". I see boxes next to three of my skills, and I'm not allowed to raise those. Does that mean that those three are chosen randomly and cannot be raised? So I only get to raise the ones the game randomly lets me?—Moonraker0 01:59, 28 July 2009 (UTC)
Those three skills are the ones you tagged during the quest "The Goat Whisperer." Since you tagged them you can not do it again, or else it wouldn't be tagging a fourth skill, only tagging a skill twice. steven0r 06:43, 10 August 2009 (UTC)
Increase Unarmed[edit source]
I used it when my unarmed was already 100 for the dmg boost