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Get Ready[edit source]
Alright all you horny nerds out there, get ready to start taking screen-shots of your sexy post nuclear techno-angels and start posting them all over the place. Zac hemker 16:57, July 13, 2011 (UTC)
Did you have to say that? Lonely astronomer 12:14, July 14, 2011 (UTC)
I guess he did! User:Trevor The Scout 10:42, July 15, 2011 (UTC
I was only saying what everyone else was thinking. You may not believe me now, but you will in time. Zac hemker 07:32, July 16, 2011 (UTC)
Just so you all know, this is actually called the Valence-Radii Accumulator.--220.127.116.11 22:54, July 16, 2011 (UTC)
- Thank you because that name makes so much more sense. I was so confused before and now I feel like I completely understand what this item is for. ;p Zac hemker 07:29, July 17, 2011 (UTC)
- judging by the speculated designation this adds a bonus to your perception.Lonely astronomer 11:49, July 18, 2011 (UTC)
- Ugh, I was wrong -- it was "accentuator". I lose.
--18.104.22.168 16:39, July 19, 2011 (UTC)
I have no idea of what you people are talking about, but we do need a new image because you can barley see anything in the existing one. CrossFeast 12:00, July 19, 2011 (UTC)CrossFeast
HP regen.[edit source]
I want to know how much HP this thing and it's unique counterpart regenerate over time. does it work like the monocite breader or does it have its own way of healing? if its possible for anyone with access to the geck or something to find this out please add the information to the page. thank you -anon1
Update-- I think i found it out, by waiting with the monocite breader for an hour you recover 12 hp. I noticed that when the non-unique was equiped I regained 24 health instead of the normal 12. so I suppose this works the same way as the breader by adding 1 hp every five seconds. Im still not sure about the unique version though... -anon1
Seconded. I have one and have not noticed any healing. Maybe there is a threshold or maybe it is because I am playing on hardcore? -anon
GECK scripts say:
scn NVDLC03MicroRegenScript Float MicroRegen Begin ScriptEffectUpdate Set MicroRegen to ScriptEffectElapsedSeconds / 10 Player.RestoreAv Health MicroRegen End
scn NVDLC03MinorRegenScript Float MinorRegen Begin ScriptEffectUpdate Set MinorRegen to ScriptEffectElapsedSeconds / 5 Player.RestoreAv Health MinorRegen End
The first is used for the single-ring and the second for the triple-ring. It seems to imply the rate is 1 per 10 and 1 per 5 seconds respectively. I'm told that there are 120 (real) seconds per New Vegas hour? This would match with the observed values. --Evil4Zerggin 00:17, September 28, 2011 (UTC)
Effect on stealth?[edit source]
In the sneak article's fallout 3 section, it mentions glowing equipment makes it more difficult to sneak. Is that something which is still true in New Vegas, and if so, would this halo happen to be a culprit of sneak sabotage? Because I seem to get spotted while sneaking from large distances a lot in this dlc.
- No it doesn't effect stealth or sneak levels of the character, it emitts no light source and has no statsitical effects which would alter the sneak skill of the character. Your own sneak skill maybe low or if it is not low it might be because that Big MT is an open area and with most of the enemies, such as the robots and cyberdogs, having a higher perception then humans it could be easier to spo your character.--Gothic Neko 22:41, July 22, 2011 (UTC)