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Vault 106 Overseer's terminal[edit source]
As stated in the main article regarding Vault 106, and the Overseer's terminal ( and that you need 100 science skill to hack it ), I was able to hack it at science level 80. Didn't actually take notice of the terminal prior to hacking it, as I was reading the article and then compared the stated requirement and my characters current skill.
- Odd. I had a science of 95 when I stumbled on the terminal and got the message "you need 100 science skill". After dealing with the lab-coat survivor, I snatched the coat, returned to the terminal and donned the coat which gave me +5 science to a total of 100. Though it was very hard, I guessed in 2. Happy days! mjc
- Both of the terminals required 75 for me. I used Mentats and the coat I picked off "Survivor" to just reach 75, and hacked it. It should be mentioned that for some unexplained reason some people need 100 while others need 75. Or it needs to be explained if there is one.
MaseFace 02:04, 26 January 2009 (UTC)
- Difficulty settings may be in effect here
- Luck may also effect the stats needed (JamesTkurk 20:25, May 20, 2010 (UTC))
- I don't think either are in effect here. My difficulty was at Very Easy and my luck was at 10 when I went to hack the terminals, and they were both Very Hard. My Science skill for that character was 100 though, so I was able to hack them both. Kurbis 23:36, July 25, 2010 (UTC)
Closing the door[edit source]
The article makes reference to "finding the control panel" inside the vault. As far as I can tell, including from people with the PC version and console commands, there is no control panel inside the vault -- the only way back out seems to be firing a companion. The reference suggests that if one looks hard enough and in the right places, you can eventually find a means to open the vault door when in fact none seems to exist. Flipping the vault door button and running into the vault is a fatal mistake (in so far as anything you do in the vault is lost, you are forever stuck -- only a reload "rescues" the pc). Arisian 02:29, February 10, 2010 (UTC)
I'm posting this from within Vault 106. I'm playing on PC, patch 1.7 and Unofficial patch, and I have NO issues getting the vault door open from either side. Door motor, control pad, gear itself, they all work fine. Aren't I supposed to be trapped in here? TestECull 10:39, April 10, 2010 (UTC)
Upon closing the door and exploring every nook and cranny, when I returned to the entrance the door was open. I shut it with the control pad there, then reopened it with no issue. TestECull 11:33, April 10, 2010 (UTC)
I'm also posting this from within Vault 106. I'm playing on 360. There is NO door control panel in the small room. The door motor and gear itself both say "This door is activated elsewhere." If someone could edit the page to reflect that, while there may exist a means in PC or PS3, there is no way out in the 360 version. As Arisian stated, the page reference says if you look hard there is a way to open it, but closing the door behind you WILL lock you inside. 126.96.36.199 08:32, May 12, 2010 (UTC) Fallina 03:29, May 12, 2010.
It could be that the Unofficial Patch fixes this bug. Would someone with a 1.7 PC game that doesn't have that patch confirm that? TestECull 09:50, May 12, 2010 (UTC)
- I have Fallout 3 patched to 1.7 on PC, without the Unofficial Patch, and there is no way to open the door from the inside. After saving my game and closing the door, I searched around for about 10 minutes looking high and low for some sort of switch/control/etc. with no luck, and clicking on the door and the mechanism in the ceiling that pulls the door open just gave me the message that they were activated elsewhere. Of course, in the PC version you can simply activate the "No Clip" mode via the console and float right through the door. GT500 07:59, February 14, 2011 (UTC)
Does anyone think maybe the control panel doesn't exist because residents weren't suposed to escape? Just a theory. Charon can open the door on the 360 if he is fired.The Emporer 13:34, June 27, 2010 (UTC)
Number of Insane Survivors[edit source]
Could someone please post the amount of insane survivors there are in this vault? In the armor/clothing article it says there should be 19 Vault 106 Jumpsuits, while I only found 16 survivors wearing the jumpsuit. Help?
- A better question might be, Why do we have any insane survivors at all? How have they managed to last 200 years? They aren't ghouls, and I can hardly see them breeding (for one thing, I think that all of them are male). Wunengzi 11:56, November 1, 2010 (UTC)
- I also noticed that there were no female insane survivors, and that it seemed rather odd for simple psychotic men to have lived that long. I came to this realization after entering the "Female Dorm", being attacked my a male "Insane Survivor", and realizing that I had not yet seen a female survivor of any sort. I kept expecting to find more information in the vault that might shed some light on this, but was sadly disappointed. GT500 07:34, February 14, 2011 (UTC)
Hello! I just checked my character's loot, and she too only has 16 rather than 19, Vault 106 Jumpsuits! Hmm. I have two of the lab coats though, only because I resurrected the guy, thinking that if he wasn't insane like the others who also had fingers in their loot, that talking to him should be possible. But it wasn't, so he was killed again and then looted again. By the way, none of the chests of drawers opened for me. I thought there'd be more uniforms in them as well as in lockers, but there weren't any that I found. Anybody else not have drawers open for them? Oh, and I didn't encounter any females either, unless they were in skeletal form only. Maybe the males ate them? Oh, and ah shoot! I didn't think of the blue as enhancing the game play like it was meant to be! Darn! I kept backing out until the affect went away, so I didn't encounter so many hallucinations. Oh well. Leo Star Dragon 1. 188.8.131.52 09:53, March 24, 2011 (UTC)
Hello this is RagedHalomaster coming to report that i spotted the only female in the entire vault. I think its random because it was just another insane surviver but anyways she is probably the whore that is mating with these insane men. poor girl.--184.108.40.206 12:38, November 7, 2011 (UTC)RagedHalomaster Xbox 360 GT
Hallucination Locations[edit source]
Vault 106 entrance; Northernmost- part of the map, in a room; 3 dads.
In the overseer's office; The overseer. you also see 3 figures of Amata coming out of the girls dorm.--220.127.116.11 12:34, November 7, 2011 (UTC)RagedHalomaster Xbox 360 GT
There should be a section for the twists and turns of the vault. Every other vault page has one. The Unknown User 18:46, November 28, 2010 (UTC)
In the second room from the bottom of the living quarters on the left hand side, there's a desk with a shelf collapsed on it. Jumping up here will glitch you, and besides reloading I see no way out --18.104.22.168 10:01, March 16, 2011 (UTC)Jazzman--22.214.171.124 10:01, March 16, 2011 (UTC)
- The "no clip" console command (on PC, of course) will allow you to get unstuck if that is the type of 'glitch' you are referring to. Was this experienced on Xbox or PS3 instead? Am I correct that you are referring to getting stuck, and not to some other form of glitch? GT500 21:12, March 16, 2011 (UTC)
I discovered recently on a playthrough that a number of terminals throughout the dungeon will be 'active' in the hallucinations, despite actually being broken. If you interact with them they'll be highlighted as 'To: Me' and every time you use one you get a 'note to me' by Your Brain Softworks. The notes to yourself for a chain that will ultimately end in 'Fine, be that way' being the option that appears. This part bears some resemblance to the hallucination portion of Point Lookout. If anyone would like to track down the locations you can find terminals in 'hallucination mode' it'd be helpful. I've found one near the entrance area, I think during the first hallucination, and another in the Living Quarters. 126.96.36.199 13:30, 13 May 2014 (UTC)
A Note to Me[edit source]
I discovered recently on a playthrough that a number of terminals throughout the dungeon will be 'active' in the hallucinations, despite actually being broken. If you interact with them they'll be highlighted as 'To: Me' and every time you use one you get a 'note to me' by Your Brain Softworks. The notes to yourself for a chain that will ultimately end in 'Fine, be that way' being the option that appears. This part bears some resemblance to the hallucination portion of Point Lookout. If anyone would like to track down the locations you can find terminals in 'hallucination mode' it'd be helpful. I've found one near the entrance area, I think during the first hallucination, and another in the Living Quarters. Meganerd18 (talk) 13:31, 13 May 2014 (UTC)
- That's interesting, I managed to get that on a single terminal... Weird. Tagaziel (talk) 13:44, 13 May 2014 (UTC)
- I've had the full chain of events as well. I had planned on going through all the notes and terminal entries as a future project.--Ant2242 (talk) 14:18, 13 May 2014 (UTC)