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Tanagra Town is a location in the Mire region of Appalachia in Fallout 76.

Background[]

Once a normal town with some connections to the Nuka-Cola Corporation,[1] Tanagra Town went through a radical shift after the Great War, in the literal sense. Tanagra Town was moved above the treeline by the strangler vines that have been encroaching on the environment in the Mire. The strangler vine that moved Tanagra Town is a particularly huge family of stranglers and is holding over several hundred cubic meters of dirt and stone as well as the homes that are resting on top in one giant "island." The houses and everything on and in between are still accessible because of the strangler vines, it just takes some skilled climbing and precise jumps. This includes a cave cricket nest around some gold ore and crystal ore deposits near a mysterious statue face that has risen out of the dirt.

The nature of Tanagra Town is a sight to behold, and one of its previously jaded citizens was even stunned enough by it to be inspired to not commit suicide after the Great War.[2] Tanagra's extraordinary state also attracted the Appalachian Enclave, who erected a field laboratory in proximity to Tanagra on the grounds of an old warehouse. However, sometime before 2086, the lab experienced a catastrophe that left all personnel missing. Scouts returning on a check-in reported the presence of bloodstains and recovered any sensitive intel to send back to the Congressional bunker. Enclave command further recommended sending a burn team to further coverup their presence at Tanagra,[3] though it appears this never happened.

Layout[]

Upon discovering Tanagra Town, the first thing to notice is the massive landmass located in the middle. This large structure is a tall mass of rock held up by vines. These vines wrap around the structure, and have carried a variety of objects along with the town, including cars, houses, fences, and appliances. These objects create a staircase of sorts that can be used to climb up and reach the top of the structure. The entrance is on the southern lip of the crater, over a yellow school bus and eventually brings the player character to the top.

Shortly before the summit, the player character can enter into the ruined mass, passing through a chamber that contains a colossal, partially-buried sculpture of a face surrounded by numerous crystal and gold harvest nodes. It is also wrapped in roots.

On the ground, a hubflower grows prominently on the rim of the crater. The clearing surrounding the tower includes a small shack and a large garage-like building. There is a rusted wire fence located near the small shack, as well as the remains of a bus stop. A random large creature will often spawn around the ruins, either a deathclaw, fog crawler, mega sloth or snallygaster. A mirelurk queen can occasionally be found in the crater.

There is a locked door in one of the ruined buildings surrounding the tree that requires a key code to open it. The keypad was, at one point, unpowered and unopenable on release. As of patch 1.1.0.8, the keypad in the ruined building works. The code to the keypad is 748250, learned from a terminal entry at the Whitespring bunker.[3] Inside is an Enclave field laboratory (Remote Lab 1.2) with various detritus, a chance for plans for Enclave equipment and a single note.

Notable loot[]

  • Didn't want to hurt them - Note, found in the Enclave research lab to the north. It is on a black counter, past the keypad-locked door.
  • Reason to live - Note, found in a house at the top of the tree structure in the middle of town.
  • Paired keycard 02 - Found in the broken house at the top of the vine structure, in the roof peak, under a trifold flag.
  • Potential Vault-Tec bobblehead - At the summit of the tendril tower, in the collapsed dark gray house with the moonshine still in the bathtub and the Giddyup Buttercup on the main floor, on the headboard of the master bedroom bed.
  • Three potential magazines:
    • In the completely open-air and mostly demolished schoolhouse at the top of the tendril tower, on a student's desk that has slid across to the north (lower) side of the schoolhouse floor.
    • In the completely open-air and mostly demolished schoolhouse at the top of the tendril tower, by the steel support, one of the only bits of the schoolhouse still standing, on the teacher's desk.
    • At the summit of the tendril tower, in the collapsed dark gray house with the moonshine still in the bathtub and the Giddyup Buttercup on the main floor, on the shelf of the headboard of the master bedroom bed.
  • Three potential plans:
    • Plan: Shielded lining operative underarmor - In a warehouse next to the Tanagra Town bus stop. The code to the keypad is 748250.
    • One random plan can be found in the school, on the desk at the top of the vine structure, next to a random weapon.
    • One random plan can be found in the school at the top of the vine structure, on a bookshelf near the aforementioned desk (armor mod/power armor mod plan).
  • Two potential recipes:
    • In a destroyed home on the western side of the town, on a stove.
    • In a house at the top of the tree structure in the middle of town.
  • Stealth Boy - In an open box at the top of the vine structure, inside the classroom.
  • Royal jelly - Consumable, in a bathtub on the top floor of a house at the top of the town.
  • Trumpet - On the floor of the bus suspended by the strangler vines. This is one of the only two locations where one can be found.

Notes[]

  • Being the highest point in the Mire, Tanagra can be perfectly seen rising above the rest of the Mire's foliage.
  • The Tanagra Town terminal entries could be found on the terminal at the Enclave field lab before the lab was accessible, but by the time the room was officially accessible to players, the terminal was broken.
    • One of the desk terminals is smashed, while the other appears to be infested with vines. Which contained the entries is not currently known.
    • Whitespring correspondence reveals that an Enclave member, Lieutenant Colonel Felix Parson, recommended dispatching a burn team to destroy any evidence remaining at Tanagra.[3] However, the strange handwritten note Didn't want to hurt them remains in the room. The author of the note resolves to "destroy the research."
      • There is a chance to find intact Enclave plans here, laying out in the open.
  • The buried face at Tanagra Town is a metroman sculpture, a model first designed for Fallout 4. It is identical to those encountered in the final chambers of the Lucky Hole Mine in Fallout 76 and Dunwich Borers in Fallout 4, as well as the Organ Cave in Expeditions: Atlantic City.

Appearances[]

Tanagra Town appears only in Fallout 76.

Behind the scenes[]

Graffiti can be found here which reads "Darmok + Jalad," a reference to the Star Trek: The Next Generation episode "Darmok." The name Tanagra is derived from the same episode. It refers to a legend among Tamarian aliens, who exclusively communicate through historical allegory. In the episode, the legend is recounted as follows:

"There was a creature at Tanagra. Darmok and Jalad, the beast of Tanagra. They arrived separately. They struggled together against a common foe, the beast at Tanagra. Darmok and Jalad at Tanagra. Darmok and Jalad on the ocean. They left together. Darmok and Jalad on the ocean."

Gallery[]

Environment[]

Details[]

Miner barracks and Enclave field lab[]

Notes and keys[]

Magic: The Gathering[]

See also[]

References[]

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