Tanagra Town

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Tanagra Town
F76 Tanagra Town.pngF76 Tanagra Town top 1.png
F76 Tanagra Town top 2.pngF76 Tanagra Town top 3.png
Site
F76 358.png
Part ofThe Mire
Overview
Crafting
Enemies
  • Deathclaws
  • Megasloths
  • Chance for normal spawns
  • Chance for scorched variant spawns
  • Fog crawlers
  • Technical
    Keywords
  • The Mire location
  • Fast travel destination
  • Working Class theme
  • Responder Eyebot spawn
  • Supports giant encounters
  • Large loot scale
  •  
    Gametitle-F76.png
    Gametitle-F76.png

    Tanagra Town is a location in Fallout 76.

    Background[edit | edit source]

    Once a normal town, Tanagra Town went through a radical shift after the Great War only in the literal sense. Tanagra Town was moved above the treeline by the strangler vines that have been encroaching on the environment in The Mire. The strangler vine that moved Tanagra Town is a particularly huge family of stranglers and is holding over several hundred cubic meters of dirt and stone as well as the homes that were resting on top of the ground in one giant "island". Amazingly, the houses and everything on in between are still accessible because of the strangler vines, it just takes some skilled climbing are precise jumps. Because of the shift, a Cave cricket nest around a Gold ore and Crystal deposit was exposed and are hostile to anyone that approaches.

    Points of interest[edit | edit source]

    In the middle of the location, there is a large tree that you can climb up to get some random loot and scrap; a random big creature will often spawn around the base of the tree, it can either be a Deathclaw, fog crawler or Megasloth. And note that there is a locked door in one of the ruined buildings surrounding the tree that requires a key code to open it. However, the keypad is currently unpowered and is unopenable.

    As of patch 1.1.0.8, the keypad in the ruined building now works. The code to the keypad is 748250, learned from a new terminal entry at Whitespring Congressional Bunker.[1] Inside is a laboratory with various detritus, a chance for plans for Enclave equipment, and a single note.

    Notable loot[edit | edit source]

    Holotapes and Notes
    • Reason to Live: The note is on the front porch of a ruined brick schoolhouse at the southwest corner of the tree top.
    • Didn't Want to Hurt Them: Found in the keypad laboratory, on a lab desk to the right of a blown out terminal; hidden under uninteractable papers.
    Keys
    Potential magazines
    • A magazine can spawn on one of the school desks inside the ruined brick schoolhouse at the tree top.
    • A magazine can spawn on the destroyed 2nd floor of one of the ruined houses at the tree top.
    Plans and Recipes
    • Plan: Shielded Lining Operative Underarmor on the science terminal next to the armor workbench in the keypad laboratory.
    • A randomized plan/recipe can spawn on the counter of the house on the ground south-southwest of town.
    • A randomized plan/recipe can spawn on the stove of the ruined house about halfway up the tree, to the right of the cave entrance.
    • A randomized plan/recipe can spawn on a side table of one of the houses at the top of the tree.
    Dynamic spawns

    Appearances[edit | edit source]

    Tanagra Town appears in Fallout 76.

    Gallery[edit | edit source]


    Behind the scenes[edit | edit source]

    • The name of the town is taken from the Star Trek: The Next Generation episode Darmok. Specifically the allegory the Tamarian alien race use to in the episode "Darmok and Jalad at Tanagra".

    References