This page contains usage information for Template:SPECIAL. |
This template is used for formatting SPECIAL stat listings.
Usage[]
{{SPECIAL|1,2,3,4,5,6,7}}
Parameters[]
<unnamed 1> or string
The numbers, separated by the character/string specified by
split by
.title
Where there are multiple game stats being declared, this adds the name of the game before the stats, to give clarity as to which game they relate to.
modifier
Allows multiple apparel modifiers to be declared at once. This option overrides any individual modifier declarations.
e.g. A perception modifier of 5 an a luck modifier of 2 would be declared as
,5,,,,,2
stmod
Aggregate Strength modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
pemod
Aggregate Perception modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
enmod
Aggregate Endurance modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
chmod
Aggregate Charisma modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
inmod
Aggregate Intelligence modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
agmod
Aggregate Agility modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
lkmod
Aggregate Luck modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
stmax
Characters strength at maximum level.
pemax
Characters Perception at maximum level.
enmax
Characters Endurance at maximum level.
chmax
Characters Charisma at maximum level.
inmax
Characters Intelligence at maximum level.
agmax
Characters Agility at maximum level.
lkmax
Characters Luck at maximum level.
Examples[]
Default separator[]
{{SPECIAL|1,2,3,4,5,6,7}}
results in:
1 ST, 2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK{{SPECIAL|1, 2, 3, 4, 5, 6, 7}}
results in:
1 ST, 2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LKUse for modified SPECIAL[]
{{SPECIAL|1,2,3,4,5,6,7|stmod=2|pemod=-2}}
results in:
3 ST, 0 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LKUse for maximum SPECIAL[]
{{SPECIAL|1,2,3,4,5,6,7|stmod=2|pemod=-2}}
results in:
1 → 2 ST, 2 ← -2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK