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Template talk:Navbox weapon mods FNV
I've been trying to fix this, but I'm not sure how. Currently, there are at least a dozen small gun mods that don't show up on the list, despite being included in the code - no idea what the cause is. If somebody who knows more about wiki formatting then I do could look at it, that would be great.
126.96.36.199 01:21, October 28, 2010 (UTC)
If you read the documentation for the Infoboxes, there is a part that vaguely hints at not accepting more than 8 lines per section or 8 sections. Given this limitation, I am going to suggest breaking this into many different info boxes. Guns should have its own, divided into say, Pistols, revolvers, SMGs, Bolt/pump/lever guns, Semi-auto/auto rifles. However it is organized there can only be 8 sections and only 8 items per section. From there, an "other" info box can be used for weapon mods for Energy Weapons and Explosives as there seems to be significantly less mods for these.
- I've changed it to just be a raw list, I'd rather have all of the mods show up (as some are still red-links! :O) before we talk about dividing them into subsections. Nitty Tok. 13:29, November 18, 2010 (UTC)
Kind of sad there are no mods for Unarmed / Melee weapons. How cool would a warm-up weight to be added to a baseball bat eh? Or, add ten penny nails for a spiked baseball bat? OOH, Barbed wire on the Boxing gloves! As usual, Fallout games treat Unarmed / Melee characters as second class. 7h1s 23:59, November 15, 2010 (UTC)