As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.
The infobox template in this article is missing some required data. You can help The Vault by filling it in.
A template in this article or section is missing some data. You can help The Vault by filling it in.
This article has missing audio files. You can help The Vault by uploading them.
This article or its infobox is missing an image. Please help The Vault by uploading it.
I surely would have perished if it wasn't for Tenpenny and his tower.”
A Tenpenny resident, or Tenpenny Tower resident is one of the many unnamed people who reside in Tenpenny Tower in Fallout 3.
Tenpenny residents are static NPC's that add color to Tenpenny Tower. They may disappear and be replaced by ghoul counterparts, depending on the route taken for the quest Tenpenny Tower. If te Lone Wanderer kills everyone in Tenpenny Tower, both inside and out, Tenpenny Tower residents will still spawn around the tower until the tower is taken over by ghouls. Though not much is known about their past, what can be assumed is that they somehow struck it rich in the Wasteland, as Tenpenny's rent is not cheap.
Interactions with the player character
|This character drops an ear when killed (Contract Killer).|
|This character is involved in quests.|
Tenpenny Tower: If the Lone Wanderer resolves the problems by letting the ghouls into the tower, the feral ghouls will kill every single (human) Tenpenny resident in the building. They are then replaced with ghoul counterparts.
|Tenpenny resident's key|
Drops on death
Tenpenny residents appear only in Fallout 3.