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|This is a lore summary, presenting intradiegetic or in-universe information about the subject. For game characteristics and similar data, consult the table on the right.|
The House Always Wins is a main quest divided into eight parts, given by Mr. House in Lucky 38's penthouse.
This is the first in a series of quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks you to retrieve the platinum chip from Benny and use it at The Fort to upgrade the Securitrons, then bring it back to the Lucky 38 so that Mr. House can upgrade them.
For part two of the quest, you must travel to Cottonwood Cove and take a raft to The Fort, where Mr. House's secure bunker is located. If you already collected the platinum chip, Mr. House will return it to you; if not, you'll need to get it back from Benny when you get there.
The House Always Wins, III[edit | edit source]
Go to Nellis Air Force Base, befriend the Boomers and get them to help you in the upcoming battle.
Mr. House asks the player to convince the Omertas to ally with Mr. House. The player can achieve this by completing side quest How Little We Know, or killing all the Omertas. Upon doing either, the player must then return to Mr. House.
Wipe out the Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.
Protect President Kimball from an assassination attempt on Hoover Dam. Follow the Ranger Grant to the observation deck, then tell the Ranger that you are ready and a Vertibird will land above you.
The House Always Wins, VII[edit | edit source]
The player must install the override module at the El Dorado substation. Several NCR troops guard the substation and warn the player that there will be trouble if they enter.
The House Always Wins, VIII[edit | edit source]
Report back to Mr. House once all of the quests given to you by him are complete. He will then give you the quest All or Nothing.
- There is a quest named The House Always Wins (without number) in the G.E.C.K.