The Last Minute

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The Last Minute
Fo4 Last Minute.png
TypeRifle
Damage
Damage556
Damage TypeBallistic
Attacks
Ammo Type2mm electromagnetic cartridge
Ammo Cap.20
Special Effects
Crippling
50% more limb damage.
Weapon Modification
Weapon Versions
Other
Weight21.5
Value2646 (base)
Technical
Editor IDff002951
Base ID0022B603
 
Gametitle-FO4.png
Gametitle-FO4.png

The Last Minute is a unique energy weapon that can be found and obtained within the Commonwealth, in Fallout 4.

Characteristics[edit | edit source]

The Last Minute, upon obtaining it, inherently comes with the "Shielded Barrel," "Capacitor Boosting Coil," "Long Night Vision Scope," and "Compensator" mods already installed. Along with its pre-installed mods, The Last Minute also includes a legendary modifier, resulting in 50% extra damage to enemy limbs.

Modifications[edit | edit source]

Barrel[edit | edit source]

Slot Damage Effect Range Accuracy Weight Value Cost Perks required
Standard +10% AP cost

+3% iron sight transition

15 x Base +40% (sighted)

-50% (hip fire)

-15% recoil

+50% +10% Adhesive 4
Aluminum 10
Screw 5
None
Shielded +25% +10% AP cost

+3% iron sight transition

17 x Base +40% (sighted)

-50% (hip fire)

-15% recoil

+50% +35% Adhesive 9
Aluminum 15
Lead 10
Screw 8
Gun Nut 3

Stock[edit | edit source]

Slot Fire Rate Accuracy Weight Value Cost Perks required
Full Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-20% recoil

+30% +30% Adhesive 5
Screw 6
Wood 8
None
Recoil Compensating Stock +20% AP cost

+10% iron sights transition

+7% stability

+40% sighted accuracy

-30% recoil

+45% +50% Adhesive 8
Aluminum 9
Rubber 2
Screw 8
Spring 6
Gun Nut 4

Capacitor[edit | edit source]

Slot Damage Capacity Effect Accuracy Weight Value Cost Perks required
Half Capacitors 7 +5% AP cost

+1% iron sights transition

0 +15% +10% Adhesive 4
Aluminum 2
Circuitry 4
Nuclear material 2
Screw 4
None
Full Capacitors +25% 10 +10% AP cost

+3% iron sights transition

0 +20% +35% Adhesive 6
Aluminum 4
Circuitry 8
Nuclear material 4
Screw 8
Gun Nut 3
Science! 2
Capacitor Boosting Coil +50% 20 +10% AP cost

+3% iron sights transition

0 +40% +65% Adhesive 8
Aluminum 4
Circuitry 8
Gold 5
Nuclear material 5
Gun Nut 4
Science! 3

Sights[edit | edit source]

Name Effects Accuracy Weight Value Cost Perks required
Standard Sights +2.5% +2.5% Adhesive 2
Aluminum 2
Steel 3
None
Short Scope -20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +20% Adhesive 2
Glass 1
Screw 2
Steel 3
None
Reflex Sight -15% AP cost

-10% iron sight transition

1.5x scope +15% (sighted) +10% +25% Adhesive 2
Aluminum 2
Glass 1
Nuclear material 2
Screw 2

Silver 1

Gun Nut 3
Science! 1
Medium Scope -20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +40% Adhesive 3
Glass 2
Screw 2
Steel 4
Gun Nut 4
Science! 1
Long Scope -20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +50% Adhesive 4
Glass 4
Screw 4
Steel 5
Gun Nut 4
Science! 1
Short Night Vision Scope 4x night-vision scope

-20% base stability

+30% AP cost

+10% iron sight transition

4x scope +20% (sighted) +20% +65% Adhesive 4
Aluminum 5
Circuitry 1
Fiber optics 1
Glass 2
Nuclear material 3
Screw 2
Silver 2
Gun Nut 4
Science! 2
Medium Night Vision Scope 6x night-vision scope

-20% base stability

+40% AP cost

+15% iron sight transition

6x scope +20% (sighted) +25% +75% Adhesive 4
Aluminum 6
Circuitry 2
Fiber optics 2
Glass 2
Nuclear material 4
Screw 2
Silver 2
Gun Nut 4
Science! 2
Long Night Vision Scope 10x night-vision scope

-20% base stability

+50% AP cost

+20% iron sight transition

10x scope +20% (sighted) +30% +85% Adhesive 5
Aluminum 7
Circuitry 3
Fiber optics 2
Glass 5
Nuclear material 6
Screw 4
Gun Nut 4
Science! 2
Short Recon Scope -20% stability

+30% AP cost

+10% iron sights transition

x4 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% Adhesive 6
Aluminum 8
Circuitry 4
Crystal 6
Fiber optics 4
Nuclear material 7
Screw 5
Gun Nut 4
Science! 1
Long Recon Scope -20% stability

+50% AP cost

+20% iron sights transition

x10 zoom

(monochrome, target tracking)

+20% sighted accuracy +35% +100% Adhesive 6
Aluminum 8
Circuitry 4
Crystal 6
Fiber optics 4
Nuclear material 7
Screw 5
Gun Nut 4
Science! 1

Muzzle[edit | edit source]

Slot Effects Range Weight Value Cost Perks required
No Muzzle None None
Compensator -50% recoil per shot

+75% better recoil arc

-1.5 x Base +20% +50% Adhesive 6
Aluminum 7
Screw 4
Gun Nut 3
Science! 1
Suppressor -75% recoil per shot

Weapon is suppressed to Quiet

-2.5 x Base +25% +100% Adhesive 8
Aluminum 9
Fiberglass< 5
Screw 6
Gun Nut 4
Science! 2

Variants[edit | edit source]

Locations[edit | edit source]