Fallout Wiki
Register
Advertisement
Fallout Wiki

This thing's mauled trogs and ghouls from here to Monroeville. Give it a whirl.

The Mauler is a melee weapon in the Fallout 3 add-on The Pitt.

Background[]

Everett says that this is one of his favorite weapons, and that he used it to chop up ghouls and trogs from the Pitt to Monroeville.

Characteristics[]

It is a unique auto axe that deals much more damage than the original. It has a larger damage/hit and damage/second ratio compared to the standard auto axe (45 compared to 35) and uses less AP (50 compared to 65).

Durability[]

The Mauler can successfully strike about 356 times from full condition before breaking.

Variants[]

  • Steel saw - a weaker version of the auto-axe that can be found on certain slaves.
  • Auto axe - a modified and stronger version of the steel saw made out of old car parts.
  • Man Opener - a unique variant of the auto axe that ignores armor.

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Auto axe 35
351x00651.14572020010
Man Opener 35
35Ignores DR1x00651.14572020010
Steel saw 16
161x00650.56252020010
The Mauler 45
451x00501.83562020010
Note: Melee damage is doubled in V.A.T.S.

Location[]

It can be obtained from Everett during the quest Unsafe Working Conditions once 80 steel ingots have been handed in.

Notes[]

  • Though the Mauler is the single most damaging melee weapon (with the exception of the shishkebab with the Pyromaniac perk), it is also the heaviest, making it a more difficult weapon to carry around.
  • As the Mauler hits exceptionally fast for a melee weapon, using the perks Superior Defender and Ghoul Ecology can greatly increase its DPS, far surpassing that of any non-automatic melee weapon.
  • Grinding barrels and other physics objects will usually result in damage, as they will be pulled violently into the player character, then spat off in some random direction at a decent rate of speed proportional to the mass of the object: cars will sometimes scoot towards the player character, barrels will hit a player character hard enough to damage and shopping carts rocket off like bats out of hell. It is possible to kill non-player characters with lots of patience and no repercussions, by repeatedly flinging barrels at them with the Mauler.

Behind the scenes[]

Bugs[]

PCPC Playstation 3Playstation 3Playstation 3 When using it in first-person view, it may disappear mid-animation. Bringing up the Pip-Boy immediately afterward, it is possible that the Pip-Boy may disappear too (but not the screen). Changing to a different weapon quickly resolves this bug.[verified]

Sounds[]

ReloadVB
Advertisement