Fallout Wiki
Fallout Wiki
(Undo revision 1693934 by 85.141.152.20 (talk))
 
 
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{{Fallout: New Vegas locations project}}
{{Infobox character
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{{Infobox location
|games =FNV, AR
 
|image =Swank FNV.jpg
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|games =FNV
|race =[[Human]], Caucasian
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|type =Factory
  +
|image =Sunset Sarsaparilla HQ.jpg
|gender =Male
 
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|map marker image =Sunset_Sarsaparilla_HQ_loc.jpg
|affiliation =[[Chairmen]]
 
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|quests =[[A Valuable Lesson]]<br />[[Pressing Matters]]<br />[[The Legend of the Star]]<br />[[Classic Inspiration]]
|role =Right hand man<br />[[Jack of Diamonds]]
 
  +
|map marker ='''Sunset Sarsaparilla Headquarters'''
|location =[[The Tops]]
 
 
|local map =
|quests =[[Ring-a-Ding-Ding!]]
 
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|cell name =SunsetSarsaparillaHeadquarters<br />SSHQ01 (factory floor)
|alignment =Neutral
 
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|refid ={{ID|000dad21}}<br />{{ID|000ff7d1}} (factory floor)
|baseid ={{ID|00113456}}
 
 
}}{{Games|FNV}}
|refid ={{ID|00115f07}}
 
}}{{Games|FNV|AR}}
 
   
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'''Sunset Sarsaparilla Headquarters''' is a [[Fallout: New Vegas places|location]] in ''[[Fallout: New Vegas]]''. It is the headquarters of the [[Sunset Sarsaparilla Corporation]]. It is located north-west of [[El Rey Motel]] and directly west of [[NCR Sharecropper Farms]].
{{Quotation|Don't get me wrong, that resort there is ring-a-ding, but my guts say, "Don't go in the basement."|Swank}}
 
   
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==Layout==
'''Swank''' is the right hand man of [[Benny]] for the [[Chairmen]] in [[Timeline#2281|2281]].
 
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As you enter the factory, to your left is [[Festus (Fallout: New Vegas)|Festus]], a cowboy robot who asks for your [[Sunset Sarsaparilla star bottle cap]]s. Asking him ''"Star Info"'' reveals the contest and triggers the quest [[The Legend of the Star]].
   
  +
Another terminal activates a maintenance robot, [[Mr. Janitor]], who collects [[Bottle cap (Fallout: New Vegas)|bottle cap]]s around the factory, and then disposes them in a garbage can by the maintenance office he is found in. He gathers a total of over 550 bottle caps.
==Background==
 
Swank has been Benny's right-hand man since Benny took over the [[Boot Riders]] and were made into the [[Chairmen]].
 
In ''[[All Roads]]'', Swank carries out [[Benny]]'s orders to poison the [[Singer (All Roads)|Singer]] with "Vegas" ([[Psycho (Fallout: New Vegas)|Psycho]]).
 
   
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On the ground floor, there is a very hard locked door. Access requires you to go up one staircase and down another. Within that room is some scrap metal, miscellaneous toolbox items, and a terminal with [[Sunset Sarsaparilla Headquarters terminal entries#Marcus Brody's terminal|some cryptic log messages]] regarding plant production line damage. There is also a miniature empty Sunset Sarsaparilla bottle on the shelf behind/inside of the barrel. Oddly, there is a second Very Hard locked door down here, but the door is clearly swung open and would have otherwise lead to a room of rubble. Opening it earns exp but nothing else.
==Interactions with the player character==
 
===Interactions overview===
 
{{Interactions FNV
 
|essential =no
 
|temp companion =no
 
|perm companion =no
 
|perk =no
 
|wares =no
 
|caps =no
 
|max condition =no
 
|heal =no
 
|cure addiction =no
 
|cure radiation =no
 
|rent =no
 
|items modified =no
 
|quests started =-
 
|quests involved =*[[Ring-a-Ding-Ding!]]
 
}}
 
   
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In the shipping room, there is an average locked terminal. Activating the terminal reveals a discussion regarding an experimental delivery robot that was reportedly single-handedly running all the distribution in the Vegas area.
===Quests===
 
* [[Ring-a-Ding-Ding!]]: Swank is met by the [[Courier]] upon entry into the Tops casino. The player can make Swank aware of Benny's plans through a series of speech checks (15, 30, and 45) and is then allowed to progress to Benny's suite with all the players weapons. You only need to pass the first two speech checks to gain access to your weapons.
 
** Proof can also be found along the way such as Benny's lighter, and distinctive cigarettes, along with other proof that can sway Swank.
 
   
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In the bottling room, there is a lone surviving bottling robot. When talking to him, he first talks to you as you would be his master, but after realizing you're not he becomes hostile and attacks you. If your companion discovers him first, he will instantly become hostile. Just like with most Mister Handy models, upon looting him you will be able to recover all of his spare flamer fuel.
===Effects of the player's actions===
 
* If the Courier opts to kill Benny in Ring-a-Ding-Ding!, Swank can later be heard "consoling mourners" in an interview with Radio New Vegas by saying, "If I know my pal Benny he's swinging with the big cat upstairs as we speak, or chasing some angel broad with cans as big as her halo". However, if the player has shown evidence to Swank that Benny attempted to kill the Courier, he will state in conversation he 'guesses he's the boss now'. He, along with everyone else in [[The Tops]], will mention how he 'thought Benny was a stand up guy' and that he never saw him as a rat.
 
* If the Courier kills Swank, the Courier will be allowed to enter the Tops casino with all of his or her weapons.
 
*If the player convinces Swank that Benny is planning something behind Mr. House's back, Swank asks the Courier what he wants to do. If the player says he/she wants to take Benny out now...Swank will send Benny to his room. There the courier can kill Benny. Afterwards if the player returns to Swank he will ask,"Has Benny been dealt with yet?" There is only one speech option as "Yes he is dead." Swank seems to rejoice this fact by commenting, "Guess that makes me the boss. Ring-a-ding!"
 
   
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The furthest room in the back on the 2nd level factory floor has a safe, an average locked terminal, and a hole in the floor leading to a door which remains locked until Festus is given 50 star bottle caps.
===Other interactions===
 
* If the player has the [[Black Widow]] perk and asks Swank about work, she can convince him to give her 100 caps to "buy something pretty."
 
   
==Inventory==
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==Notable loot==
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* [[Pew Pew]] and a [[Holotape (Allen Marks)|holotape]], next to the dead body of [[Allen Marks]], in the Sunset Sarsaparilla Vault during the quest [[A Valuable Lesson]]. There are about 100+ caps in each of the crates in this room, for a total of about 1,435 bottle caps.
{{Inventory
 
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* A [[Sunset Sarsaparilla star bottle cap]] in an average-locked wall safe in the office with a hole in the floor.
|apparel =[[Grimy pre-War businesswear]]
 
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* [[Sunset Sarsaparilla]] bottles. There are about 67 full bottles in crates behind the active bottling robot, and about 10 more bottles outside the headquarters on the right hand side of the building behind some trucks. With a total of 74 full bottles around the facility.
|weapon =[[9mm pistol (Fallout: New Vegas)|9mm pistol]]
 
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* In one of the rooms (very hard lock) there is a smaller variant of an [[empty Sunset Sarsaparilla bottle]] next to a small barrel on top of a shelf. It is the only one in the game.
|otheritem =-
 
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* There are over 900 [[empty Sunset Sarsaparilla bottle]]s throughout the building. They can be used for making purified water if the Sink is activated in ''[[Old World Blues (add-on)|Old World Blues]]''.
|ondeath =-
 
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  +
==Related quests==
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{{columns|3|
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* [[Pressing Matters]]
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* [[The Legend of the Star]]
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* [[A Valuable Lesson]]
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* [[Classic Inspiration]]
 
}}
 
}}
   
 
==Notes==
 
==Notes==
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* With [[Robotics Expert]], Festus can be deactivated. If [[The Legend of the Star]] is still active, completion is impossible as Festus can no longer be interacted with.
* In his appearances, he wears three different suits: black in ''All Roads'', gray on his playing card and dirty white in ''Fallout: New Vegas''.
 
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* Oddly, various [[Nuka-Cola Corporation|Nuka-Cola]] products can be found throughout the factory.
* Interestingly, if you convince Swank to let you keep your weapons to deal with Benny, if you return at a later time, after Benny's death, he'll greet you with a hostile attitude if you talk to him such as, ''"Give us a good reason not to fill you with lead!"'', although he won't turn hostile.
 
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* As we learn from one of the logs inside, the building damage is due to moisture as well as attackers.
** The quote mentioned above will go away once the [[Courier]] has done notable deeds, such as killing or disabling [[Mr. House]], and eventually, that will go away as well, then permanently saying, ''"Something else you need?"''
 
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* Strangely enough, behind an unusable door with the words "Out of Order" on it, you can peek in and see an advertisement for [[Super-Duper Mart]], though there isn't one in the Mojave Wasteland. An easier way to see it is by looking to the ceiling when you enter. You will notice that there is a hole, from which you can see the same room, and the same poster.
   
 
==Appearances==
 
==Appearances==
Swank appears in ''[[Fallout: New Vegas]]'' and ''[[All Roads]]''.
+
Sunset Sarsaparilla Headquarters appears in ''[[Fallout: New Vegas]]''.
  +
  +
==Behind the scenes==
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* On a computer terminal on the ground floor, there is an ''"Annual Sales Report"'' which references games in the ''[[Fallout series]]'' by what area they are set in: ''"Northeast continues to be a tough nut to crack"'' ''[[Fallout 3]]''. ''"Things are shaping up in the North and Midwest"'' ''[[Fallout Tactics: Brotherhood of Steel]]''. ''"As usual, performance in the Southwest is strong"'' ''[[Fallout]]'', ''[[Fallout 2]]'' and ''[[Fallout: New Vegas]]''.
  +
  +
==Bugs==
  +
* {{Platforms|xbox360|pc}} The culling in this location is glitched. In the factory there are many [[empty Sunset Sarsaparilla bottle]]s on the floor that will disappear when looked at directly and reappear when viewed at an angle. However, you can still pick them up if you aim at them as though they were visible. Occasionally the same happens to the security robots destroyed by the player and some other objects.
  +
* {{Platforms|xbox360}} Moving the crates outside the door of the room in which [[Allen Marks]] is located in causes the boxes to phase in and out of view depending on angle and distance from the crates.
  +
* {{Platforms|xbox360|ps3}} If you move the big Sunset Sarsaparilla crates from under the lamps, the lamps stay hovering in mid-air and do not move.
  +
* {{Platforms|xbox360}} For no apparent reason, occasionally [[Festus (Fallout: New Vegas)|Festus]] will be turned around. On the back of his box there are various tags and stickers.
  +
* {{Platforms|xbox360|ps3}} It seems that saving your game while inside the factory and turning your console off and playing the game at a later time can cause the game to be continuously loading when you try to exit this location. Loading screens may never end. A remedy that works is to load a previous save that has your character outside in the world (not an interior location) and then reloading your save in the factory. Then you can exit without worry.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Miniature_SS_bottle.jpg|The miniature bottle in the Very Hard locked room
Jack of Diamonds.jpg|Collector's Edition playing card
 
SwankAllRoads.jpg|Swank in ''[[All Roads]]''
 
 
</gallery>
 
</gallery>
   
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==See also==
{{Navbox New Vegas}}
 
  +
* [[Sunset Sarsaparilla Headquarters terminal entries]]
  +
 
{{Navbox locations FNV}}
   
[[Category:Fallout: New Vegas characters]]
+
[[Category:Fallout: New Vegas locations]]
[[Category:All Roads characters]]
 
[[Category:Chairmen characters]]
 
[[Category:Tops characters]]
 
[[Category:New Vegas characters]]
 
[[Category:Human characters]]
 
   
  +
[[ru:Штаб-квартира «Сансет Саспариллы»]]
[[ru:Франт]]
 

Revision as of 18:07, 2 September 2012

 
Gametitle-FNV
Gametitle-FNV

Sunset Sarsaparilla Headquarters is a location in Fallout: New Vegas. It is the headquarters of the Sunset Sarsaparilla Corporation. It is located north-west of El Rey Motel and directly west of NCR Sharecropper Farms.

Layout

As you enter the factory, to your left is Festus, a cowboy robot who asks for your Sunset Sarsaparilla star bottle caps. Asking him "Star Info" reveals the contest and triggers the quest The Legend of the Star.

Another terminal activates a maintenance robot, Mr. Janitor, who collects bottle caps around the factory, and then disposes them in a garbage can by the maintenance office he is found in. He gathers a total of over 550 bottle caps.

On the ground floor, there is a very hard locked door. Access requires you to go up one staircase and down another. Within that room is some scrap metal, miscellaneous toolbox items, and a terminal with some cryptic log messages regarding plant production line damage. There is also a miniature empty Sunset Sarsaparilla bottle on the shelf behind/inside of the barrel. Oddly, there is a second Very Hard locked door down here, but the door is clearly swung open and would have otherwise lead to a room of rubble. Opening it earns exp but nothing else.

In the shipping room, there is an average locked terminal. Activating the terminal reveals a discussion regarding an experimental delivery robot that was reportedly single-handedly running all the distribution in the Vegas area.

In the bottling room, there is a lone surviving bottling robot. When talking to him, he first talks to you as you would be his master, but after realizing you're not he becomes hostile and attacks you. If your companion discovers him first, he will instantly become hostile. Just like with most Mister Handy models, upon looting him you will be able to recover all of his spare flamer fuel.

The furthest room in the back on the 2nd level factory floor has a safe, an average locked terminal, and a hole in the floor leading to a door which remains locked until Festus is given 50 star bottle caps.

Notable loot

  • Pew Pew and a holotape, next to the dead body of Allen Marks, in the Sunset Sarsaparilla Vault during the quest A Valuable Lesson. There are about 100+ caps in each of the crates in this room, for a total of about 1,435 bottle caps.
  • A Sunset Sarsaparilla star bottle cap in an average-locked wall safe in the office with a hole in the floor.
  • Sunset Sarsaparilla bottles. There are about 67 full bottles in crates behind the active bottling robot, and about 10 more bottles outside the headquarters on the right hand side of the building behind some trucks. With a total of 74 full bottles around the facility.
  • In one of the rooms (very hard lock) there is a smaller variant of an empty Sunset Sarsaparilla bottle next to a small barrel on top of a shelf. It is the only one in the game.
  • There are over 900 empty Sunset Sarsaparilla bottles throughout the building. They can be used for making purified water if the Sink is activated in Old World Blues.

Related quests

Notes

  • With Robotics Expert, Festus can be deactivated. If The Legend of the Star is still active, completion is impossible as Festus can no longer be interacted with.
  • Oddly, various Nuka-Cola products can be found throughout the factory.
  • As we learn from one of the logs inside, the building damage is due to moisture as well as attackers.
  • Strangely enough, behind an unusable door with the words "Out of Order" on it, you can peek in and see an advertisement for Super-Duper Mart, though there isn't one in the Mojave Wasteland. An easier way to see it is by looking to the ceiling when you enter. You will notice that there is a hole, from which you can see the same room, and the same poster.

Appearances

Sunset Sarsaparilla Headquarters appears in Fallout: New Vegas.

Behind the scenes

Bugs

  • Xbox 360Xbox 360 The culling in this location is glitched. In the factory there are many empty Sunset Sarsaparilla bottles on the floor that will disappear when looked at directly and reappear when viewed at an angle. However, you can still pick them up if you aim at them as though they were visible. Occasionally the same happens to the security robots destroyed by the player and some other objects.
  • Xbox 360Xbox 360 Moving the crates outside the door of the room in which Allen Marks is located in causes the boxes to phase in and out of view depending on angle and distance from the crates.
  • Xbox 360Xbox 360 If you move the big Sunset Sarsaparilla crates from under the lamps, the lamps stay hovering in mid-air and do not move.
  • Xbox 360Xbox 360 For no apparent reason, occasionally Festus will be turned around. On the back of his box there are various tags and stickers.
  • Xbox 360Xbox 360 It seems that saving your game while inside the factory and turning your console off and playing the game at a later time can cause the game to be continuously loading when you try to exit this location. Loading screens may never end. A remedy that works is to load a previous save that has your character outside in the world (not an interior location) and then reloading your save in the factory. Then you can exit without worry.

Gallery

See also

  • Sunset Sarsaparilla Headquarters terminal entries