The Shocker or, more specifically, FSGv118-b model Shocker glove is a unique prototype Unarmed weapon in Fallout 3.
The Shocker is a prototype electromagnetic pulse gauntlet, biased on the pneumatic power fist. The Shocker Glove R&D Team of presumably the same manufacturer of the unnamed pneumatic power fist, specifically warns against the misuse of their Shocker Glove prototypes.
In the most corporate legal fashion they specify that the use of a Shocker Glove prototype constitutes a binding agreement to hold manufacturer harmless for any and all legal purposes. Mentioning specific warnings such as that they are not for use in water, public, near small children or domesticated animals. Nor are they kitchen appliances and should not be used near uncooked food.
Furthermore warning that during prolonged use, severe electrical burns may occur. That one absolutely should not look directly at Shocker Glove while operating, and that some prototype models have proven sensitive to certain radio frequencies during use. If the latter is suspected, they politely request a a malfunction report listing the FCC broadcast frequencies in operation at the time, and insisting that the operator report to nearest emergency medical facility in the area.
It is especially effective in combat against robotic enemies, dealing nearly double bonus damage, and causing a visual electrical effect similar to that left by pulse grenades or pulse mines, or other weapons that deal electrical damage.
- Power fist, the common pneumatic power fist.
- Fisto!, a unique power fist that packs more of a punch.
||+25 damage to robots
The Shocker is found (complete with holotaped instructions) at the end of the Flooded metro west of Arlington Library, opposite a large traffic pile-up. The player will have to fight through many mirelurks, at higher levels the majority of these are mirelurk kings, and wade through some irradiated water to access the room. The room itself is booby trapped with a rigged shotgun and tripwire in the doorway.
- The Shocker is described in the holotaped instructions as being an unstable prototype weapon, though none of the possible faults manifest themselves in-game.
The sparking electrical effect of The Shocker when fighting robots.