The Vault:Featured articles/Main page/August
This page lists The Vault's featured articles shown on the main page in August.
- 1 1 August
- 2 2 August
- 3 3 August
- 4 4 August
- 5 5 August
- 6 6 August
- 7 7 August
- 8 8 August
- 9 9 August
- 10 10 August
- 11 11 August
- 12 12 August
- 13 13 August
- 14 14 August
- 15 15 August
- 16 16 August
- 17 17 August
- 18 18 August
- 19 19 August
- 20 20 August
- 21 21 August
- 22 22 August
- 23 23 August
- 24 24 August
- 25 25 August
- 26 26 August
- 27 27 August
- 28 28 August
- 29 29 August
- 30 30 August
- 31 31 August
The .45 Auto pistol is the trademark weapon of the New Canaanite tribe in Utah, where learning its use is a New Canaanite rite of passage. Based on a design from the early 1900s, this conventional firearm is .45 caliber, single action and holds a seven round magazine. Joshua Graham can be found in Angel Cave inspecting dozens of these pistol for his tribe, the Dead Horses. The pistol can be modified with a more durable slide as well as a silencer, making it a very capable and versatile weapon; Graham carries a modified version of his own.
Megaton is a sprawling settlement in the vicinity of Springvale built around the crater of an undetonated nuclear bomb in the town center. The town is one of the larger settlements in the Capital Wasteland and was constructed out of parts of the crashed plane as well as others found at a nearby airfield. While most inhabitants are wary of the bomb and would like to be rid of the nuclear danger in their midst, a part of the populace called the Children of Atom worships it as a holy device sent by their god, the Atom. While looking for their father, the Lone Wanderer stops in the town and can either disarm the bomb for the town sheriff or rig it to explode for a wealthy stranger.
Mothership Zeta is the fifth add-on for Fallout 3. In this add-on, the Lone Wanderer is unwittingly beamed aboard an alien mothership orbiting Earth miles above the Capital Wasteland. They must work with the other captives aboard the ship, including a young girl, a slaver, an American soldier, a cowboy and a Japanese samurai, to find a way to the bridge of the ship. Even while adapting to new alien technology, the captives defeat their captors and save the Earth from future experimentation.
Emil Pagliarulo was the lead designer of Fallout 3. He began working at Bethesda Game Studios in 2003 and has worked mainly on role-playing games, including The Elder Scrolls: Oblivion and Skyrim in addition to Fallout 3. When working on Fallout 3, brought forward ideas to build up dark elements within the game. Along with video games, Pagliarulo also co-wrote One Man, and a Crate of Puppets, the official webcomic that built up hype for Fallout 3 before it was released.
Raul Tejada is a ghoul that is living in the Mojave Wasteland. Raul's story is one of legend and loneliness. He was born in Mexico before the Great War and was a good shot, but really excelled at working with his hands as a mechanic. After Great War refuges burned down the house at Hidalgo Ranch with his family inside, only Raul and his little sister Raphaela survived. They sought new shelter in Mexico City, not knowing the nature of the atomic bombs. His sister was killed by raiders in the city and after avenging her, he wandered to the Gulf coast and took up residence in an unclaimed Petró-Chico refinery, where he continued to slowly ghoulify. He later would wander to Arizona and then west to the Mojave, where he heard the unsteady Black Mountain Radio broadcast and offered his repairman skills to Tabitha. To his dismay, Tabitha kept him around after the transmitter was fixed to do menial repairs around the facility. Should the Courier free him from Black Mountain, he will join them, but will be hesitant of his capabilities as he's getting on in years. He is conflicted in whether he should give up and be a relaxed repairman for the remainder of his life, or bring back his pistolas and continue life as a gunslinging vaquero.
The People's Republic of China was the leading communist nation before the Great War, as well as a military, economic, and technological rival of the United States during the 21st century. As oil became a more and more rare resource, tensions with the United States increased, eventually culminating in the Chinese invasion of Anchorage, Alaska. After the development of power armor, American retaliation followed in form of the Anchorage Reclamation and the Yangtze Campaign. Even after the Great War, Chinese influences still exist as the Shi of San Fransisco, the Chinese Remnant in the Capital Wasteland and individual Chinese descendants that are sometimes sympathetic to their ancestors.
The Nursery is a miracle of pre-war engineering; it is a self-contained balanced ecological system set within a deep canyon where seeds and other genetic information, preserved from the world before the Great War, have been stored. The valley floor of the canyon is rife with the flora and fauna of times past.
In the early days before the bomb, scientists around the country were pondering how to save mankind from the ravages of war. Eventually their musings gave birth to a company named Vault-Tec Industries, and the vaults. The Environmental Protection Agency viewed the vaults as only half the solution. Their concern was not only the salvation of mankind, but the natural world as well. With this in mind, they proposed yet another type of vault, but on a much grander scale. This vault would be used by Mother Nature herself, where she would patiently await the reemergence of man. When the survivors of the war came forth to reclaim the earth, the Garden of Eden would await them. Thus the Nursery was conceived.
Ulysses was once a package courier with the Mojave Express, but mysteriously left, leaving the delivery of the platinum chip to the Courier. An experienced warrior and scout, he is a crafty, resourceful, and dangerously intelligent man, who is capable of surviving even in the most hostile and inhospitable of terrains. Ulysses was once a member of the Twisted Hairs, a powerful tribe in Arizona that forged an alliance with the fledgling Caesar's Legion in 2247, and became its main scouting force during the conquest of Arizona. Thanks to his ability and his forceful personality, he quickly became an important, indispensable frumentarius of the Caesar's Legion, but the rest of his tribe was not so lucky and was swiftly enslaved after the Legion's conquest of Arizona ended. While scouting, he came across a community known as "The Divide," but it was annexed by the New California Republic soon after this discovery. The Courier delivered a mysterious package to the NCR in the Divide, which contained launch code to ICBM's. Someone activated the device within the package and it began to "speak." The codes activated the ICBM's underneath the ruins of the Divide, causing massive earthquakes and nearly killing Ulysses. Since this incident, Ulysses has developed a spiteful attitude toward both the Legion and the NCR, and requests that the Courier journeys to the Divide that he now walks alone and that they have an ending to things.
The Khans are a band of brutally vicious and semi-organized raiders with a high survivalist-lifestyle mentality and have adopted a "the strongest rights over the weak" philosophy. They are probably the most dangerous of the three raider groups that originated from Vault 15, the other ones being the Vipers and the Jackals.
The Khans live the lifestyles of Mongol warriors, above all else respect strength when raiding towns, burning what they cannot take and capturing the survivors for use as slaves. They usually travel in small scouting bands, but sometimes they roam as full war parties. However, when the New California Republic began its expansion and eradication of the Khans, a fraction split from the main tribe and fled to the Mojave Wasteland, where they have come to been known as the Great Khans. The Great Khans and the NCR still do not see eye to eye and political circumstances have made the Great Khans little more than a distraction with regards of taking action against Caesar's Legion.
Sierra Madre vending machines are pre-War technological wonders found in the Sierra Madre. Commissioned by Frederick Sinclair, the chief architect and financier of the Sierra Madre, these kiosks were developed in the Y-0 research center of the Big Mountain Research and Development Center. The vending machine is in fact a self-contained matter transformation device; it can recreate any item designed and stored within its memory by using Sierra Madre chips as a battery and source of raw material for the created goods. The process can also be reversed, turning acceptable dispensables into Sierra Madre chips. Items dispensed were usually simple toiletries, clothing, and food, but holodisks were provided to the trusted Sierra Madre employees and could be used to dispense medical supplies, prescription drugs and even ammunition for firearms.
Point Lookout is a swampland to the south of the Capital Wasteland. The marshes were never directly hit by the bombs of the Great War, but the latent radiation and centuries of isolation still have had an effect on the landscape and locals. The antique land is rumored to hold untold numbers of treasures just waiting for the intrepid (and perhaps lucky) adventurer to uncover them. The area is almost completely devoid of any organized civilization. Tribals that worship the native punga fruit operate out of the Ark & Dove Cathedral in the north while the deranged and deformed swampfolk wander the entire swamp and indigenous mirelurks inhabit the coastline. Locals to Point Lookout are few and far between, often living in humble shacks and mostly keeping to themselves. However, two parties from before the Great War, Professor Calvert and Desmond Lockheart, have chosen Point Lookout as the location of their ongoing feud, hoping that one will defeat the other and the hostile wetland will consume all traces of the defeated.
Christine Royce is a member of the Circle of Steel, the internal affairs of the Brotherhood of Steel. She was once a scribe in the Brotherhood and in a relationship with Veronica Santangelo, but the couple was broken up by Elder Elijah. After the New California Republic captured Helios One from the Brotherhood, Elijah disappeared and left a trail of crimes behind him. Once word reached the Circle of Steel, Royce was dispatch to track him down. Having been personally wronged by him, Royce showed great dedication in tracking Elijah down to the Big Empty, but was temporarily incapacitated by security bots at Little Yangtze. She was taken to the Y-17 medical facility and experimented upon before being rescued by Ulysses. Once recovered, she tracked Elijah to the Sierra Madre, where her vocal cords were torn out by an Auto-Doc and then fitted with an explosive slave collar, forcing her to do Elijah's bidding. She would join the Courier in organizing the heist of the Sierra Madre Resort & Casino's vault and eventually regain a voice, but one that is not her own.
The Pariah is a miserable looking creature, appearing near death. This unfortunate dog has several patches of fur missing and almost seems to be a walking corpse. Should the Chosen One be unlucky enough for this dog to join his party, he will become jinxed and less lucky; whenever the Chosen One or anyone around them fails, they are more likely to fail hard. The Pariah is cowardly, and boasts a lot of hit points, so it will take a lot for the dog to actually die. Once the dog is finally dead, however, the Chosen One becomes luckier and is no longer jinxed.
The Twisted Hairs were once a powerful tribe that acted as the primary scouting force during Caesar's Legion's conquest of Arizona. After Arizona was securely Legion territory, Caesar broke the alliance and killed or enslaved the tribals. Ulysses is a former member of the Twisted Hairs, and still wears the namesake hairstyle of the tribe even after being conscripted as in the Legion's Frumentarii upon the tribe's forced assimilation. The braids, knots and dreadlocks the tribe used to fix in their hair apparently held significance and were used to document personal achievements, similar to other tribes and their tattoos.
The Bozar is the ultimate refinement of the sniper's art. This firearm is a scoped, accurate, light machine gun that holds a 30-round magazine of 5.56mm (or .223 caliber) ammunition. It delivers phenomenal firepower with great precision and can easily pierce the strongest of defenses. Though somewhat finicky and prone to jamming if not kept scrupulously clean and in good repair, its many good qualities more than make up for its extra maintenance requirements. The Bozar is a rare find in the wasteland, but definitely one worth looking for.
Glowing ones are a special kind of ghoul. Often found near areas with large amounts of radioactivity, these ghouls have absorbed so much radiation in a relatively short amount of time that they literally glow and have become living conduits and emitters of radiation. Although most are feral (by 2281), they may not have started feral. Those that have succumbed to feralness are somewhat of the "alpha" in feral ghoul "society," usually because other ghouls are attracted to the ambient radiation they give off. Glowing ones also possess the power to purge themselves of radiation in a single concentrated burst, which injures normal humans, but heals other nearby ghouls. Even after death, they remain mildly irradiated.
Dr. Mobius is a deranged think tank that has fortified himself in the Forbidden Zone and is the sworn nemesis of the Think Tank. After several Big MT experiments escaped the crater, Mobius became disillusioned with the unethical methods of the other scientists. After a severe dispute with Klein, he removed all the chips of all personalities of The Sink; his room and personal laboratory, and hacked the data banks of his colleagues, reprogramming their chronometers, geometers and cartography programs. This made them lose their sense of history, time and the world beyond Big MT to the point that they now believe Big MT is the world and nothing exists beyond its mountainous boundary. Mobius fled to the X-42 robowarfare facility and began assembling a robo-scorpion army to scare the Think Tank and discourage them from leaving their domed lab, so they couldn't bring more harm to Big MT or the rest of the wasteland. Although not originally aggressive in his intentions, Mobius' own behavior seems to have degraded over the years, likely in part due to an increasingly serious addiction to Mentats and Psycho.
James was the father of the Lone Wanderer. Before coming to Vault 101, he met a group of Capital Wasteland scientists; one was Madison Li and another was Catherine, who he would later marry. Catherine had a dream of bringing pure water to the Capital Wasteland and for it to be given to any and all, later becoming Project Purity. After Catherine died giving birth to the Lone Wanderer, James grieved too much to continue the humanitarian effort. He sought safety for himself and his child in Vault 101 where he became the vault physician. In 2277, he fled from the vault to continue Project Purity after he was sure his child was old enough to take care of themselves. After journeying across the Capital Wasteland, James discovered that Project Purity required a Garden of Eden Creation Kit and rumor had that one could be found in Vault 112. He was imprisoned in a virtual reality simulation there, but was later released by his child, who had set out to find him after he escaped. Though they were reunited, difficulties ensued when Project Purity was commandeered by the Enclave. James sacrificed himself in vain to keep the Enclave from acquiring the facility and using it for their own interests.
The Van Graffs are a major organized crime syndicate in the Core Region and Mojave Wasteland. A powerful caravan family operating out of Redding in Northern California, the Van Graffs are one of the primary reasons why the New California Republic has had difficulty expanding north. While the Wright family of New Reno trades in drugs and prostitution, the Van Graffs trade gold and weapons. The Van Graffs have also expanded their influence into New Vegas where they sell a wide array of energy weapons to anyone with enough money. They've forged an under-the-counter alliance with the Crimson Caravan Company; the Van Graffs discreetly eliminates other caravan companies in the Mojave, in exchange for the Crimson Caravan undermining the Gun Runners' operations, giving the Van Graffs an advantage in the energy weapons business.
Tranquility Lane is a virtual reality simulation within Vault 112, designed and programmed by V112 overseer Stanislaus Braun. Braun programmed several simulated utopias, but the vault dwellers had no control over them. Once they entered the virtual reality pods, Braun would exercise complete control over the simulation with no one for them to get out. For the past several decades, the nostalgic cul-de-sac of American suburbia has been the home of ten vault dwellers. Disguised as the sweet and innocent Betty, the deranged Braun continues to use the residents as his playthings, morbidly murdering the residents in various ways, wiping their memory and bringing them back into the simulation. However, Tranquility Lane has a failsafe installed in the abandoned house which turns off the safety protocols of the simulation; should it be activated, the Red Army will sweep through the neighborhood and legitimately kill the residents.
The lever-action rifle is a centuries-old firearm found around Point Lookout. Hundreds of these firearms were left in the region after the American Civil War came to a close. Since then, they have come into the hands of Point Lookout locals, like the swampfolk and tribals who use them to keep outsiders away from their territory. Despite being 400 years old, the weapon is in remarkable condition, but appropriately is delicate and can break easily. The rifle has a rather low rate of fire, but makes up for it by being highly accurate, and having a large ten round internal magazine that holds 10mm ammunition.
Kansas City was a major nuclear launch site before the Great War. When the city was hit by the bombs, the silo staff survived the attack. Turning into ghouls, they founded the town of Gravestone in the ruins of the city. The ghouls have since established a cult worshiping the only nuclear bomb left intact in the silo, which they call "Plutonius". "The Bishop" (Defcon the Second, son of T-Minus) is in charge of both religious and civil affairs. Around 2198, Gammorin's Army established a base in southern area of Kansas City, and tried to assault Gravestone in order to get the atomic bomb worshiped by the ghouls.
Victor Presper is a mad scientist once affiliated with the New California Republic and is considered to be the most intelligent man in the world. His main goal is to preserve humanity, the master race. When he finally snapped, he discovered the history of Limit 115 and its genocidal potency, thereby discovering a viable means to cleanse the world. Using ULYSSES, the quarantine prison, and a ballistic satellite known as B.O.M.B.-001, the way to human planetary domination and order became clear. He would get to B.O.M.B.-001 and use the nuclear weapons to clean the filth and wretch that currently occupied the surface. He and and his followers grew more and more frustrated with Tandi, the Brotherhood of Steel, the caravans, and everyone else. They just wanted to start over by wiping the slate clean.
Harold is a recurring character in many Fallout games. He originally was a vault dweller from Vault 29 until he left in 2090, and went to live in the Hub's Oldtown around 2161 and in Gecko around 2241, and thus met both the Vault Dweller and the Chosen One. He then traveled to the Capital Wasteland where the tree growing out of his head took root, forming Oasis by 2277. He's been sedentary for so long that he's become bored of life and has lost much of his will to live. Although his horrible mutations look like that of any normal ghoul, there is more to Harold than meets the eye.
Timothy Cain is the original creator of the Fallout series and setting. He was the lead programmer on Fallout and one of the six people responsible for the game's original design. After Fallout, he did some pre-production work on Fallout 2 before leaving Interplay Entertainment and setting up Troika Games with Leonard Boyarsky and Jason D. Anderson. He later went on to work as a programmer at Obsidian Entertainment after Fallout: New Vegas was released. There are many fun Easter eggs involving Cain in Fallout and Fallout 2.
The Church of the Lost is an exclusive religion of ghouls based in the city of Los, Texas. The majority of the city's population is a member of this cult and are dedicated to guarding the Secret Vault from the outside world. They are also quite intolerant of any race that isn't ghoul and eradicate all humans and super mutants that happens across their holy ground. Their leader and spiritual guide is Blake. In 2209, the Initiate came into Los, destroyed a weakened Church of the Lost, killed Blake and came to the Secret Vault to destroy both it and the Attis Army inside.
Hoover Dam is a landmark in the Mojave Wasteland that dams the Colorado River. After the Great War of 2077, the dam stood for nearly 200 years until the New California Republic and Legion frumentarii discovered it in 2274. Realizing the necessity of the dam, the NCR quickly took it over. This worked into Mr. House's plans, as the NCR could not hold both his New Vegas and Hoover Dam without losing one or both; with the Treaty of New Vegas, the New California Republic and Mr. House agreed that 95% of the power produced by the hydroelectric turbines would be routed to the NCR, in exchange for New Vegas' guaranteed independence. In 2277, the Legion, led by the Malpais Legate, held the dam briefly, but were defeated shortly after when the NCR performed a tactical retreat to destroy the Legion by trapping them in Boulder City. Hoover Dam remains the NCR's only foot hold east of the Colorado, but conflict is looming and it only a matter of time before the Legion assaults the dam again. Whoever controls the dam, controls Vegas and the rest of the Mojave.
The Courier's Mile is the result of a nuclear warhead detonating in the ruins of Hopeville. When the Courier journeyed to the Divide at the request of Ulysses, he unwittingly launched the warhead to gain access to the Ashton silo control station. The resulting mile wide crater was dubbed The Courier's Mile by Ulysses. Being at ground zero of a nuclear detonation, the crater is bathed in a sickly green glow and is highly irradiated throughout. The marked men and deathclaws that inhabited the area became irradiated and much more dangerous because of it. The crater holds a number of treasures including toptier weapons, weapon modifications and hundreds of rounds of high grade ammunition. The Courier can only survive this challenge should he be experienced enough to face everything the Divide has to throw at him and then some.
Gecko is a town of ghouls northeast of Vault City. Its economy is based on the operation of an old, half-functional Poseidon Energy nuclear power plant. Harold is the de facto mayor of Gecko, while he is assisted by Lenny, who also serves as Gecko's doctor. The power plant is administered by Festus. Although they have few trade partners, they do trade with Broken Hills, which supplies them with ample shipments of uranium ore.
Gecko's citizens are divided between the renewal cultists and the more ordinary ghouls, who resent the cult. The renewal cultists seek to "renew," that is, become human again. They are headed by a giant, sentient mole rat who lives in an underground cave adjacent to the reactor, known as the Brain, who seeks to take over the world.
The Ark & Dove Cathedral is an ancient structure the rests in the north of Point Lookout. Used as a hideout for the Point Lookout tribals, this cathedral allows the tribals to cultivate and worship the punga behind fortified walls. This massive building is named after the two boats that landed in Maryland and established the English colony in 1633, The Ark and the Maryland Dove. Near the grounds of the church is the Ark & Dove Resting Grounds, a cemetery filled with feral ghouls. Only members of the tribe can enter the cathedral, so all outsiders seeking entrance must partake in the ritual of the punga and journey to the Sacred Bog.
Camp McCarran is a pre-War airport serving as the New California Republic's main base of operations in the New Vegas and Mojave Wasteland area. The NCR was authorized to establish this military camp after signing the Treaty of New Vegas; its main advantages included being an already heavily fortified position as well as having a monorail directly to the New Vegas Strip. Normally under the command of General Lee Oliver, Colonel James Hsu has taken over in the general's absence. The camp has several companies of soldiers on site, but frequent ambushes from the Fiends, as well as a shortage of decent edible food has subtracted from morale, but nowhere near as much morale as Camp Forlorn Hope to the south.