The Vault:Featured articles/Main page/March

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This page lists The Vault's featured articles shown on the main page in March.

1 March[edit source]

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Paradise Falls is a converted shopping mall that serves as a hub for nearly all slaver activity in the Capital Wasteland. It is a constant source of fear for all of the wasteland's denizens, especially those of the vulnerable Big Town. The slaver outpost is led by Eulogy Jones who regulates the purchase and sale of slaves, especially to markets like The Pitt. Most of the town's residents are battle-grizzled, fearless slavers who have absolutely no qualms with the ethical side of their business or the use of deadly force to earn their keep.

2 March[edit source]

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The Initiate is the player character in Fallout: Brotherhood of Steel. The Initiate can be one of three people: Cyrus, a tribal born in a farming village; Nadia, an orphan from the streets; or Cain, a ghoul mercenary from Set's army in Necropolis. After being initiated into the Brotherhood of Steel, several brothers went missing in Carbon and the Initiate was sent to find them. Ultimately, the Initiate finds Attis, an intelligent super mutant with a grudge against the Brotherhood, and kills him, thus ending his reign of terror across Texas.

3 March[edit source]

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The Sierra Army Depot is an abandoned military installation in California. Its existence is largely forgotten by many of the residents of the wastes, and may have remained lost were it not for its accidental rediscovery by a group of explorers hired by the Wright Family in New Reno. Having never been opened, it is a treasure trove of pre-War military surplus. After being sealed for 164 years, the outer doors aren't being opened any time soon, at least not by conventional methods. Even Skynet, the artificial intelligence unit in charge of the depot, has become bored with the base.

4 March[edit source]

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John Henry Eden is the president of the Enclave and self-proclaimed President of the United States in 2277. Usually, only his voice is heard on Enclave Radio, so the people of the Capital Wasteland are oblivious that they have been listening to what is really a ZAX supercomputer. Only Colonel Augustus Autumn is aware of this obscure fact. When John Henry Eden is not regaling the Capital Wasteland with tales of his fabricated childhood, he is criminalizing the Brotherhood of Steel and bolstering the Enclave as the saviors of the wasteland.

5 March[edit source]

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The Bishops are the second-strongest crime family in New Reno. While the other crime families are more concerned in local politics, the Bishops are looking at the wasteland in its entirety. They're working toward ending New Reno's mobster society and bringing it into an alliance with the New California Republic and Vault City, working within the NCR's congressional system to legalize prostitution and gambling within the republic. The head of the family, John Bishop, is a neglectful husband and father, paying more attention to mobster affairs than his family.

6 March[edit source]

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Environmental armor was developed for use in heavily contaminated environments, and is prized in the wasteland for its ability to protect against biological threats. This armor affords the wearer 50% protection against harmful airborne agents and radiation. Knights of the Brotherhood of Steel are sometimes dressed in environmental armor, so they can protect themselves against radiation, chemical and biowarfare agents. Of course, it also helps with the brahmin smell.

7 March[edit source]

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Lyons' Brotherhood of Steel is a chapter of the Brotherhood of Steel that went rogue in the Capital Wasteland. They originally came from the west to establish a chapter in the Washington, D.C. area, hoping to find useful technology in the ruined capital. They found these stockpiles of technology in the sub levels of the Pentagon, which earned Paladin Lyons the rank of Elder. His first directive from back west was to establish a base of operations in the D.C. area.

However, without advisement from back west, Elder Lyons decided that the super mutants that swarmed the D.C. ruins were a threat to both the Brotherhood and the people of the Capital Wasteland. With that, he changed the primary mission to eradicating the super mutant threat instead of acquiring technology. This decision ultimately cost him communications and support from the other Elders back west and caused a fraction of his own men to leave, forming the Brotherhood Outcasts who stay true to the Brotherhood's original goals.

8 March[edit source]

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Three Dog is a DJ that runs Galaxy News Radio. He established the radio station in 2272, and has been play classic tunes from the 1940s and 1950s, announcing wasteland news and giving public service announcements since then. Three Dog believes in what he calls 'fighting the good fight', which boils down to noble pursuits in the fight against raiders, super mutants, slavers, Talon Company, and the Enclave. This explains why he so openly cooperates with the Brotherhood of Steel who protect his radio studio.

9 March[edit source]

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Tibbets Prison is a cold, sterile, steel-walled automated prison facility in what used to be known as Arizona, run by technology so ancient it dates back to the years before the Great War. It is governed by the split-personality machine intelligence within the prison, ODYSSEUS (a.k.a. ULYSSES).

Tibbets was always a military prison, holding some of the United States' most dangerous criminals. Over time, the prison became more advanced, utilizing robotic wardens and utility robots to maintain the structure and was designed to hold 636 prisoners at full capacity. As of 2253, it holds much more than that – but when the dust and ash settles after the catastrophic attack at the prison, there will be enough prisoners running from the shattered prison walls to pose a threat to the wasteland.

10 March[edit source]

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The Jackals are a band of raiders that originated from Vault 15. These raiders also have a splash of tribalism in them as well, having a profoundly savage and cannibalistic nature and only focus on survival. Like other raider groups, they are cowardly and will not attack a group unless they are sure they will be victorious. Though they were once very feared, along with the Vipers, they were almost all destroyed by the New California Republic and the remaining Jackals were again pushed further east, into the Mojave Wasteland.

11 March[edit source]

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The Boomers are a group of xenophobic vault dweller descendants that reside at Nellis Air Force Base in the Mojave Wasteland. They originated from Vault 34, which was overstocked with ammunition and weapons. After being denied by the overseer access to these armaments, riots broke out and those that demanded access to the weapons left the vault with them. They learned of other munition caches in the wasteland and scavenged what they could before establishing their permanent settlement at Nellis.

Due to the tribe's paranoia, hostility, and excessive reverence for explosives, the New Vegas locals began calling them "Boomers." The Boomers are fine with this as long as the "savages" kept their distance. Any unfortunate wastelander that wanders a bit to close too the air force base is bombarded with artillery. Old habits are hard to kick...

12 March[edit source]

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The Olney Powerworks was a power plant underneath the city of Olney in Maryland. In addition to producing energy, the powerworks also conducted multiple experiments in energy efficiency. Even after 200 years, it houses an unusual generator in the form of a Tesla coil. The Tesla coil is the main reason the power plant is of any concern to the Brotherhood of Steel, who intend on making a weapon to better combat the Enclave's vertibirds.

13 March[edit source]

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Roshambo is a crazy old man living in Osceolla who used to be a paladin in the Midwestern Brotherhood of Steel. After he went mad, he was of little use in fighting super mutants, so now he just hides in the crashed airship in Osceolla. Should someone approach him, he will give them a strange variant of Nuka-Cola that has an interesting smell.

14 March[edit source]

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The Lieutenant, also dubbed Lou Tenant by some of his subordinates, is the Master's right hand and the overseer of all activity inside the Mariposa Military Base. He is a prime example of how the Master would want his mutants to turn out: stronger, more intelligent, and overall superior to normal humans. He is arrogantly self-assured concerning the superiority of super mutants over normal humans and ghouls, referring to the former as the "next step in human evolution". Lou also appears to be a rather sadistic character who thoroughly enjoys torturing the Vault Dweller.

15 March[edit source]

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The Den is a dangerous haven of drug and slave trafficking in New California. In some ways, the Den might be considered New Reno's little brother. They are both semi-stable anarchies with no central authority: while the Den is more focused on slaving, and New Reno is more focused on prostitution, they both share an economy dependent on gambling, prostitution, drugs, and slavery. The town is divided into east and west sides, with the merchants and shops on the west side and the Slaver's Guild operating on the east side.

16 March[edit source]

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Desmond Lockheart is a British ghoul living in Point Lookout. Before the bombs dropped, Desmond was a player in international intelligence at the highest levels. His motives and obsessions have been scarcely affected by the apocalyptic devastation of the planet as evident by his drive to eliminate another fellow player in the intelligence game, Professor Calvert. Calvert Mansion, where Desmond has set up his base of operations in Point Lookout, is under attack by the Point Lookout tribals because Calvert demands Desmond to be taken out, and the tribals are a little too overzealous in serving the "Transcendent One."

17 March[edit source]

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An electromagnetic pulse, commonly abbreviated to EMP, is a burst of strong electromagnetic energy. An EMP can be generated in numerous ways, from industrial accidents to specially-designed generators. However, EMPs are best known from their first documented source: nuclear weapons. As the primary effect of an electromagnetic pulse is the destruction of electronic components, there are some weapons that intentionally generate them and are used primarily against robotic targets. These include pulse grenades and mines in addition to several handheld firearm models.

18 March[edit source]

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The Crimson Caravan is the largest caravan outfit in New California and likely the entire wasteland. The company was originally a small caravan outfit specializing in high risk jobs, such as delivering water to Necropolis and Adytum. They were considered insane by other caravan drivers, but a combination of high pay and high hiring standards for caravan guards meant that they provided services where others refused to.

It most recently opened a branch in the Mojave Wasteland, after stint of nepotism, the Hub main branch sent the no-nonsense Alice McLafferty to head the declining branch. To dominate trade in the area, the Crimson Caravan has made a secret alliance with the Van Graffs to forcibly remove any competition that threatens, or may threaten, each other's established business.

19 March[edit source]

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Control station Enclave was an offshore Poseidon Oil oil platform commandeered by the Enclave and the current president on the eve of the Great War, chosen as a secret base from which the United States could continue to exist and wage war on China.

In 2242, the Chosen One traveled there via an oil tanker to save his tribe and the previous inhabitants of Vault 13, as well as to stop the Enclave and President Richardson from releasing FEV Curling-13 into the world's jet streams, killing all humans outside the Enclave world wide, in preparation for Enclave's colonization.

20 March[edit source]

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The Gun Runners are weapons merchants and manufacturers operating out of the Fortress in the Los Angeles Boneyard. They were originally a gang in the Hub like the Skulz or the Blades, who came to the Boneyard in hopes of securing territory of their own. Shortly after their arrival around 2131, they started to manufacture military-grade weapons and ammunition. Their influence grew substantially in the years and by 2281, they are the biggest conventional weapons merchant in the Core Region and the envy of the Crimson Caravan and the Van Graff merchant houses.

21 March[edit source]

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Gunnery Sergeant Benjamin "Benji" Montgomery is the first U.S. Marine Corps soldier encountered in the Anchorage Reclamation simulation. Benji has been a field soldier fighting on the Anchorage front line for several tours. He accompanies the Lone Wanderer on all missions in the simulation and leads the strike team in Paving the Way.

22 March[edit source]

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Turtledove Detention Camp is a prison camp in the backwaters of Point Lookout, used to hold detained Chinese nationals suspected of espionage or sabotage, like Wan Yang, Ashley Cheng and Mei Shen, during the Sino-American War. In addition to holding them, the guards were assigned to interrogate the prisoners and get information using unrestricted force, including beatings, electrical torture, and body mutilation. Since the Great War, the camp has become lousy with feral ghouls that are constantly warring with the camps robotic security.

23 March[edit source]

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The Chosen One is the player character in Fallout 2. The grandson of the Vault Dweller, the Chosen One was trained from birth to become his tribe's champion and, in the future, their Elder. In his questing, he found the G.E.C.K. in Vault 13, but also discovered that there was more at stake than just the future of his village. The Enclave had abducted the people of Arroyo in order to develop a biological agent capable of wiping the entire human race outside the Enclave. He journeyed to Control station Enclave via the PMV Valdez to confront this threat. The facility was destroyed by triggering a meltdown of the reactor, which killed the Enclave and saved humanity.

24 March[edit source]

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The Pitt is the second add-on for Fallout 3. In this add-on, the Lone Wanderer journeys to the industrial raider town of The Pitt, located in the remains of Pittsburgh. In taking on the role as a slave, the Lone Wanderer investigates rumors that the raider chief of The Pitt, Lord Ashur, has discovered a cure for mutations. A run-away slave, Wernher, asks that the Lone Wanderer use this knowledge to help him free his enslave brethren.

25 March[edit source]

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Hidden Valley is an unassuming plot of fenced in desert with a couple of bark scorpions milling about. Beneath, however, is the Brotherhood of Steel's main base of operations in the Mojave Wasteland. After Operation Sunburst and the takeover of Helios One by the New California Republic in 2276, the Brotherhood of Steel permanently retreated into the Hidden Valley bunkers and went into lockdown. This lockdown has strained the politics in the bunker with some members, particularly Head Paladin Hardin, who thinks the lockdown is crippling the order while others, like Elder McNamara, think it is preserving the chapter as it grows in strength.

26 March[edit source]

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The Fat Man is a shoulder-mounted tactical nuclear catapult. Because of its nuclear payload, it is by far the most devastating "conventional" weapon in the wasteland, perfect for taking out multiple targets or heavily armored units. The Fat Man has an estimated range of 150+ yards, but the heavy projectile will fall if not arched in the air; be aware that the blast zone will be mildly irradiated.

27 March[edit source]

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Fallout: A Post Nuclear Role Playing Game is the first game in the Fallout series, developed and published by Interplay in 1997. The game was initially intended to use Steve Jackson Games's GURPS system, but that deal fell through, supposedly when Steve Jackson realized how violent the game was. Fallout is seen as the "spiritual successor" to Interplay's classic 1987 CRPG Wasteland. There are a few references to this game in Fallout that post-apoc fans will instantly recognize. The game revolves around the Vault Dweller from Vault 13 searching the nuclear wasteland for a functioning water chip in order to save his vault.

28 March[edit source]

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The auto axe is an industrial tool turned weapon used by the slaves of The Pitt. Originally created by Marco, the auto axe was made from "crap" he scavenged from the yard. The sharp rotating blades on this altered concrete saw function similarly to a Ripper, and are used by the slaves to cut apart scrap metal in The Mill. However, the saw cuts through flesh just as well when the slaves choose to revolt against their raider overlords.

29 March[edit source]

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A Gauss rifle is one of the deadliest rifles in the post-apocalyptic wasteland. Named after German mathematician and physicist Carl Friedrich Gauss, the rifle uses a series of electromagnetic fields to propel ferromagnetic projectiles at tremendous speed. Its range, accuracy and stopping power are almost unparalleled.

The German M72 Gauss rifle uses 2mm EC magazines containing both batteries and rounds, but the one that was designed and used by the Chinese military requires microfusion cells needed to energize/magnetize each standard projectile round; those are already pre-loaded into the weapon, and are in the magazine attached to the side of the weapon.

30 March[edit source]

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Rivet City is a thriving settlement in the Capital Wasteland. As the largest, most developed and scientifically-advanced settlement in this region, it's one of the few settlements that one could actually consider to be a city. Originally, the city was an aircraft carrier that was abandoned in the wake of the Great War, most likely after it was beached following a collision with the peninsula south of the naval yard.

Around 2237, remnants of the Naval Research Institute under the lead of Horace Pinkerton looking for new lab space found the ship and established the Rivet Station Science Outpost after clearing out the mirelurks, using the intact science bay as the nucleus of their science efforts. The science lab is now run by Dr. Madison Li, and no one has seen Pinkerton for years.

31 March[edit source]

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Nadia is a possible Initiate in Fallout: Brotherhood of Steel. She grew up in a rough urban area with no parents and few friends, stealing and foraging for money and food. She's always been clever - cunning and skill saved her life more than once, growing up amongst thieves, murderers, and worse. One day a troop of Brotherhood soldiers came to town, cleaned out the trash, and fed the hungry. When they left, Nadia followed them and joined the Brotherhood of Steel.