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The Vault:Featured articles/Main page/May
This page lists The Vault's featured articles shown on the main page in May.
Carbon is a town in Texas that is populated mainly by farmers and brahmin ranchers. The Brotherhood of Steel Initiate was sent to Carbon in search of missing paladins rumored to be there. Carbon is eventually taken over by raiders after the Initiate killed some drunken members at the Carbon Bar and it must be taken back by the Initiate. Vidya replaces Richard as the mayor of the town soon after.
The Hub is a major trading city in southern California. It is a stopoff point for caravans north to Shady Sands and Junktown and south to the Los Angeles Boneyard. The large community of traders, barterers, gamblers, and other interesting scum passing through ensures that there is always something interesting going on.
The Hub was founded in 2093 by a man named Angus, who set up camp around a filthy oasis in the desert, and proceeded to begin trading with other settlements. The camp evolved into a city that became so influential it even has representatives that get a say in New California Republican politics and policy.
A psyker is a person who possesses certain paranormal psychic abilities. These powers come from many sources, including exposure to Forced Evolutionary Virus in the case of the Master and Melchior, radiation in the case of the Beastlords, or centuries of isolation in the case of Professor Calvert. Some may also gain psychic powers from natural mutations, like Hakunin and Bloomseer Poplar. These psychic powers can be inhibited through the use of a psychic nullifier.
A water chip is a device which regulates the filtering and recycling systems of a water purifier and monitors the output for any contamination. It is a standard piece of equipment included in all Vault-Tec Corporation vaults. The events of Fallout begin after Vault 13's water chip breaks, and the only means to compensate for the diminishing water supplies is to leave and find a new chip. A Vault Dweller was sent on the quest to find a new one in 2161. After encountering many people and places in the wastes of southern California, he found a suitable replacement chip in Vault 12, the vault underneath the Necropolis, and returned it to Vault 13.
Broken Steel is the third add-on for Fallout 3. In this add-on, the Lone Wanderer joins the ranks of the Brotherhood of Steel to rid the Capital Wasteland of the Enclave remnants once and for all. In addition to amending the main quest to let players continue their adventures after the end of the main quest and raising the level cap to 30, Broken Steel's own quest line deals with the water that now flows from Project Purity and the aftermath of the events at Jefferson Memorial.
The Secret Vault was a vault underneath the city of Los in Texas. It is Vault-Tec Industries' private vault, where Vault-Tec scientists could continue their research beyond the views of of the Enclave and vault experiment. The vault served as a major research and production facility and, among its many technological artifacts, housed a special version of Forced Evolutionary Virus. The Attis Army stormed the vault during the confusing conflicts that broke out among the Brotherhood of Steel, the Church of the Lost and the Attis Army itself. The Initiate would later destroy the vault as well as the Attis Army within after activating a nuclear warhead within the vault.
The Followers of the Apocalypse are group of secular humanists that mainly operate in New California, but also have a branch in the Mojave Wasteland. The original Followers in the Boneyard are dedicated to scholarship and ensuring that humanity does not repeat the mistakes that led to the Great War. While ostensibly like the Children of the Cathedral in being dedicated to the cause of spreading peace throughout the wasteland, they are suspicious of the latter's motives. After the death of the Master, the Followers of the Apocalypse became a major influence in the newly-founded New California Republic and with the Vault Dweller's help, they gained control of the LA Boneyard. With the help of the NCR, the Followers were able to expand into the Mojave Wasteland. However, Follower-NCR relations have deteriorated in recent years, resulting in a split within the organization and the formation of the Office of Science and Industry by dissenting Followers.
The Fallout universe is a separate universe that our own, diverging shortly after World War II. The base concept for the Fallout setting is a 1950s "World of Tomorrow", a future as envisioned through the lens of the Atomic and Jet Ages. Most everything came to be powered by nuclear energy, even cars. Computers failed to become smaller and remained technological behemoths, but advancements were made in the processes that a computer could do and even achieved artificial intelligence. Housework was done by automated robots while families gathered around the radio with their "futuristic" pre-packaged dinners. Communism remains demonized and McCarthyism flourishes in an America where the Cold War never "officially" ended.
Enclave Hellfire armor is an advanced type of power armor that the Enclave deploys after their defeat at Project Purity. Worn by Enclave Hellfire troopers and regular Enclave soldiers, it is even more advanced than the Tesla power armor, offering a damage resistance on par with T-51 power armor. It also raises ones resistance to fire a considerable amount, so one can use a heavy incinerator without worrying about the heat. Like other power armors, it also provides radiation resistance.
A robobrain is a robot that makes use of a real organic brain as its core central processor. They are considered superior to most robots, as human brains allow them a wider range of responses and functions as well as being capable of operating most tools and weapons usable by humans. Robobrains were created before the Great War by General Atomics International for the U.S. military. Official government records list only chimpanzee brains as being used in the robots, but at least some human brains were taken from the bodies of executed criminals. Some models are capable of using human weapons, like certain assault rifles, while others have a laser generating mechanism they can use for defense.
The Reaver Movement is a cult of humans dedicated to the worship of technology. Unlike the Brotherhood of Steel, Reavers feel technology has an important religious significance. While Reavers revere technological instruments and weapons, they were not allied with the Calculator's robots, and are in fact attacked by them.
Around 2198, a Reaver delegate came to the Eastern Brotherhood of Steel Bunker Delta, bringing news that a large Calculator's robot force has all but annihilated the main Reaver camp in Newton. The Reavers' numbers were devastated by relentless attacks and they were soon were destroyed. Normally, the Brotherhood would gladly allow one enemy to destroy another, but the Reavers have something to offer – an EMP device that has a devastating effect on electronics, making it an effective weapon against the robots.
Marked men are extreme forms of ghouls that inhabit the Divide. Remnants of New California Republic and Legion soldiers stationed at the Divide, the violent storms skinned them alive while the intense radiation caused them to undergo ghoulification and strangely kept them alive. Despite belonging to completely different factions with opposing ideologies when they were humans, their pain united the marked men into a single group. Their hate for both the NCR and Legion's abandonment was turned against the Divide and its intruders. They continue to wear old NCR and Legion armor that has been damaged over time and then patched together with road signs, license plates and other scrap metal.
The Tesla cannon is a weapon that discharges extremely powerful charges of electricity and is capable of knocking aircraft out of the sky with one shot. Based off of Nikola Tesla's schematics, Brotherhood scribes were able to design this weapon after recovering a Tesla coil from the Olney Powerworks. Powered by electron charge packs, the area struck by the cannon's discharge is electrically charged for some time afterward, injuring anything that walks into the field.
The Second Battle of Hoover Dam is the conjectural name for the 2282 offensive taken by Caesar's Legion in an effort to take the New California Republic-controlled Hoover Dam. Legate Lanius led the attack on the dam while General Lee Oliver ordered the dam's defenses be bolstered in response. While the main objective was to capture Hoover Dam, the Legion orchestrated Operation Racket to gain control of the New Vegas Strip as well. The Courier played a large role in the participation of particular factions of the Mojave Wasteland in the battle and ultimately won the battle for whatever faction with which they chose to align themselves.
Ghost people are bizarre and ominous creatures that inhabit the Sierra Madre. They are mutated construction workers changed forever by The Cloud, a combination of corrosive rust-like toxins unique to the Sierra Madre. When an unusual gas was found leaking from the pipes in the Sierra Madre Villa, hazmat suits were distributed among the workers so they could continue construction on the Villa. These suits were bulky, nearly impossible to speak through, and grew stiff with use. The constant exposure and ventilation of the Cloud through the hazmat suits turned the workers feral, making them attack anything that isn't them, even holograms. A strange mutation resulted in ghost people that requires them to be dismembered in order to be killed; standard injuries slow them down, but do not stop them.
Chance was a member of the Great Khans in the Mojave Wasteland and survivor of the Bitter Springs Massacre of 2278. Benny hired the chem-using mute and some other Great Khans to escort him from New Vegas to Goodsprings to intercept the Courier carrying the Platinum Chip. The Bitter Springs massacre psychologically scarred Chance and fueled his berserker-style melee fighting even more. He displayed this ferocity at the tribal village when he essentially single-handedly killed a group of Fiends that were on a rampage. He was severely injured during the fight and was offered a dose of Psycho from Benny, which ultimately killed him.
Lake Mead is a freshwater, radiation free reservoir created by the Hoover Dam. The lake is the only thing separating the Legion's Fortification Hill from the New California Republic controlled Nevada territory, keeping both sides from conducting a total war on one another. In the large expanse of the lake, there rests the ancient skeleton of a crashed B-29 bomber, something that would make some explosion-loving xenophobes to the north very happy. The lake is also inhabited by many lakelurks that mostly stick to its beaches and a scavenger platform in the middle of the lake.
Honest Hearts is the second add-on for Fallout: New Vegas. In this add-on, the Courier goes on a caravan expedition to Utah, but is soon found in the middle of endemic warfare between some of the prominent tribes of Utah. Fighting in Zion Canyon, the Legion-aligned White Legs instigated hostilities against the Dead Horses and Sorrows tribes, raising tensions significantly between the tribes. Within the Dead Horses and the Sorrows is a conflict of interest between the Dead Horse war chief, Joshua Graham, who favors all out war with the White Legs and a Mormon missionary, Daniel, who favors relocating the Dead Horses and Sorrows out of harms way. The Courier ultimately decides what measures are to be taken to protect Zion and its tribes.
Wild Wasteland is a trait that makes encounters in the Mojave Wasteland and surrounding areas a tad more silly and bizarre. These events are similar to the special encounters of earlier games and often add humorous occurrences or dialogue into otherwise normal encounters. Wild Wasteland occurrences often manifest in references to popular culture outside of the Fallout world. The trait is "not for the faint of heart or the serious of temperament."
The Bitter Springs Massacre was an event that took place in 2278 in the Mojave Wasteland. The New California Republic led assault left many Great Khan civilians including unarmed elderly, women and children dead; the reason for the massacre is a highly contested subject among both parties.
According to an ex-1st Recon sniper, Craig Boone, NCR command had reason to believe that Bitter Springs was an Khan base of operations and raiding camp. When new information concerning unarmed civilians was exchanged over radio communications, NCR command did not fully understand the situation and continued to order the camp be taken. The NCR gained a bad reputation among Mojave locals following the incident, causing citizens to contest their presence in the Mojave and hostilities between the NCR and the Great Khans rose dramatically.
The New California Republic Rangers are technically a part of the New California Republic military, but are practically a force unto themselves. They operate independently of the normal New California Republic Army, but coordinate their military efforts with them and are folded under the authority of the regional NCR Army command. They are a select group that is pledged to protect the people of the Wastes much like the Texas Rangers of yore and the Desert Rangers of Nevada.
The Rangers are given exceptional leeway and flexibility to deal with both the intrusion of organized crime and the operation of slavers near the borders of NCR territory. The Rangers are said to have numerous safe houses throughout the wastes, and they use these to strike at slavers outside of NCR territory. As expected, the two groups hate each other with a passion. NCR Rangers typically have bounties on their head, even in NCR states.
The Warrior is the player character in Fallout Tactics. Unlike other player characters, the Warrior is not a vault dweller or descended from one, and is instead a tribal initiated into the Brotherhood of Steel. General Simon Barnaky put the Warrior in command of his own squad, which the Warrior led on many successful missions. He ultimately defeated the Calculator and its army and was rewarded for his perseverance with a promotion to General in the Brotherhood of Steel as well as leaving behind a legendary legacy.
Miles Reese was to be the main antagonist of Fallout: Brotherhood of Steel 2, the canceled sequel to Fallout: Brotherhood of Steel. Fostering a particular hatred for technology and thus the Brotherhood of Steel as well, he was fueled by his wish to start the world over again without technology. After some research, he stole a prototype G.E.C.K. from the Nursery, planning to use it for creating a New Eden without humans. As Miles headed down to the Gulf of Mexico, the device began to work, leaving a trail of strange plant life all over Texas. Arriving at the Gulf, he would spend the next five years improving the G.E.C.K. and modifying it to his needs. However, the increased potency of the device had strange effects of the FEV-infected environment, transforming the landscape and eventually even submerging his own base in the Gulf. Unfazed, Reese continued his work towards the goal of a new world without humans – an Eden.
The Mariposa Military Base was a top-secret United States military facility built to house Forced Evolutionary Virus research previously conducted by West Tek, located somewhere in the area of the unincorporated community of Mariposa in California. The construction of Mariposa started in October, 2076 when large progress was made in FEV research, and the government preferred to move the project to a location under military supervision.
The base remained silent after the Great War of 2077, until 2102 when an expedition led by Harold and Dr. Richard Grey cracked open the deathtrap of a facility. While exploring, both Harold and Dr. Grey were knocked into the vats of FEV by an automated crane. Harold escaped, but Grey mutated severely and became the infamous Master. The Master then sought to use the facility to create super mutants and the Unity, a perfect society in the not-perfect wasteland.
Vaults are a series of massive underground fallout shelters developed by Vault-Tec Industries in the mid-21st century. Construction of the vaults averaged at billions of dollars (an extraordinary amount even when considering the hyperinflation present during the mid-2000's), so occupants were forced to pay exorbitant prices if they sought entrance. Those that secured their place in a vault were saved from the horrors of the Great War but led to often worse fates within the vaults. Rather than intending to save citizens of the United States, the true, sinister reason is that these 'shelters' were in fact a series of sociological experiments conducted by the Enclave. Each vault was set up with different conditions, and then observed to see how the dwellers within coped with the controlled conditions in isolation. Only seventeen of the vaults had no ulterior motive and were designed to preserve humanity, while Vault 0 monitored all of the vaults and their occupants.
A mutation is any phenotypical or genotypical change in an organism. This change can be helpful, hindering or have no noticeable effect at all. Their causes can include a wide array of factors, including radiation, biological agents (like Forced Evolutionary Virus), and simply DNA replication errors. In the post-Great War world, mutations are the norm and one of the only constant things to expect in the wasteland.
Junktown is one of the smaller towns in South California. As the name suggests, it was built after the Great War out of random pieces of junk. The town was founded soon after the War by Killian Darkwater's grandfather and mostly lives out of trading, having a hospitable reputation. Around 2161, Killian Darkwater is the mayor of Junktown. Another big player in the town was Gizmo, a small-time crook and casino owner. While Gizmo's casino brought a lot of tourists and money into the town, problems also came with it.
After 2186, Junktown became part of the New California Republic as part of the state of Shady, and it was one of the first provisional states, considering it was one of the first (and most trustworthy) of the Shady Sands trading partners during its early formation.
Myron was the drug wizard of the Mordino crime family in New Reno and, accordingly, the inventor of jet. Personality-wise, Myron is very unpleasant and egomaniacal. His main motivation for inventing and refining jet to be as addictive as possible was purely to prove that he could. Other than that, he is a pervert and a racist, being bigoted toward super mutants. If the Chosen One is able to play his ego, Myron can be convinced to leave New Reno to show the Mordinos just how valuable he is to their crime family. However, this gamble ended with Myron being stabbed to death by a jet addict while in the Den.
New California, also called the Core Region, is what remains of the west coast of the North American continent, including southern Oregon, western Nevada, and California. Major settlements in the Core Region emerged either from preexisting settlements from before the Great War or from the vaults that dot the region; prominent settlements include the Los Angeles Boneyard, New Reno, San Fransisco, the Hub, Vault City and Shady Sands.
The Children of the Cathedral, the cult branch of Unity dictated by the Master, held influence in the Core Region until they were defeated by The Vault Dweller from Vault 13 in 2162. The Enclave held a hidden though powerful presence in the Core Region until their main base of operations, an offshore oil rig was destroyed in 2242 by the Chosen One, a descendant of the Vault Dweller. After Unity was gone and while the Enclave were crippled and emigrating east, the New California Republic (est. 2186) grew out of Shady Sands and came to dominate the region, soon following a policy of expansion.
Fallout 2: A Post Nuclear Role Playing Game is the sequel to the original Fallout game. Released in 1998, it was officially developed by Black Isle Studios, which by that point had become a full-fledged design outfit. The game revolves around the Chosen One, a descendent of the Vault Dweller of the original Fallout, leaving his tribal village of Arroyo in search of a Garden of Eden Creation Kit to end a terrible drought the region has been experiencing. However, when he returns, the Chosen One finds his village has been captured by the Enclave, who he must now stop once and for all. Overall, the game has more adult themes than the original, with drugs, prostitution, slavery and other vices becoming major elements of the setting.
The Brotherhood of Steel (BoS) is a techno-religious organization, with roots in the United States military and government-sponsored scientific communities from before the Great War. The BoS is mostly composed of the descendants of those military officers, soldiers, and scientists. While they are a relatively small organization, they make up for this with their frightening arsenal of pre- and post-War technology: they have ready access to energy weapons, power armor, surgical enhancements, combat implants, and soldiers who have the ability to erase an entire town from a map without taking a scratch.
Unlike the chivalrous knights of old, members of the Brotherhood are not interested in justice for the weaker and less fortunate around them, but instead in keeping their secrecy and preserving and developing technology. Their motives are often unclear, but Brotherhood members are not people to be trifled with. It is safe to say that if a group of Brotherhood knights appears to be "helping" some less fortunate people, their motives lie in the people's technology and not the people themselves.