The Vault:Featured articles/Main page/October
This page lists The Vault's featured articles shown on the main page in October.
- 1 1 October
- 2 2 October
- 3 3 October
- 4 4 October
- 5 5 October
- 6 6 October
- 7 7 October
- 8 8 October
- 9 9 October
- 10 10 October
- 11 11 October
- 12 12 October
- 13 13 October
- 14 14 October
- 15 15 October
- 16 16 October
- 17 17 October
- 18 18 October
- 19 19 October
- 20 20 October
- 21 21 October
- 22 22 October
- 23 23 October
- 24 24 October
- 25 25 October
- 26 26 October
- 27 27 October
- 28 28 October
- 29 29 October
- 30 30 October
- 31 31 October
Chris Taylor, also known as ChrisT (because there were about a dozen different characters named Chris in Fallout), was the official lead designer of Fallout. With Tim Cain, he created the famous SPECIAL character system and much of the Fallout world. After Fallout, he stayed at Interplay Entertainment for a while, serving as producer on Fallout Tactics, until he left to join Vivendi Universal Games. In 2008, he rejoined Interplay to work on a MMORPG codenamed Project V13 as the Lead Systems Designer.
Talius is an F.E.V. mutant who resides in the basement of the library of the Followers of the Apocalypse. He is a vault dweller from Vault 13, sent out by the Overseer to find a water chip, but was captured by super mutants and dipped into vats of F.E.V. at Mariposa, which led to a rare transformation into a ghoul-like mutant similar to Harold, as opposed to the typical super mutant. He was rescued under ambiguous circumstances by the Followers of the Apocalypse, in his words, "from the full effects of the transformation into a heinous beast". He joined as a full-fledged member shortly afterwards.
Geckos are small and mutated reptiles that scurry around the Mojave Wasteland. They can be found living across the entire wasteland, although different species of gecko tend to live in different areas. Normal geckos are "little monsters" who are "quick with a nasty bite" and are found along the I-15; golden geckos have a radioactive bite and are usually found in mildly radioactive areas; fire geckos have the ability to breath fire and inhabit mountainous regions and caves; and green geckos found in Zion Canyon can spit poisonous saliva. They depend on strength in numbers, so they are generally found in small packs.
The Sacred Bog is a punga infested swamp and happens to be the most sacred of areas in Point Lookout, at least in the eyes of the Point Lookout tribals. Not only is the bayou lined with punga fruit, but the Mother Punga lies at the end of it. The tribal initiation has one breathe deep the spores of the Mother Punga, inducing a hallucinogenic walkabout through the bog. Should the initiate return to the Ark & Dove Cathedral, they are welcomed into the order. The bog is inhabited by a number of mirelurks and feral ghouls, but these are minor dangers compared to the hallucinations one sees after partaking the punga.
No Mutants Allowed is the oldest still functioning Fallout website, founded in 1997 by the pseudonymic Miroslav. Aside from the English version, the site also is presented in French, German, Polish, Russian and Spanish at http://www.nma-fallout.com. The site offers many services to the Fallout community; besides its forums, it hosts walkthroughs, pictures, and other assorted information on the older games of Fallout and Fallout 2, as well as the tactical spin-off Fallout Tactics. Coverage of later games is also included, but to a lesser extent, and these games are seldom praised at the level of their predecessors.
Sulik is a tribal warrior in Klamath. He is from a primitive village located somewhere by the sea, but left in search of his sister who he thought was captured by slavers. Sulik is a talented warrior focusing on close quarters combat, with plenty of adventuring experience, traveling from the shores of the "Great Salt Water" (Pacific Ocean) to the "home of biting lizards" (Oregon). He is covered in tattoos and piercings, the most prominent of which is Grampy Bone, located in his nose. Grampy Bone supposedly allows Sulik to speak to his grandfather and other important dead spirits of his tribe, who give him advice, cryptic as it may be.
Paulson is a cowboy from the American Old West who was abducted by aliens and held aboard Mothership Zeta. After interrogating him and his family, the aliens killed his wife and son and put him in cryostasis for several centuries before he was awakened in 2277. He was once a sheriff, so he is handy with a gun, but offers little else. He is quiet, soft-spoken, and generally unfazed by his current situation but it's clear he has a deep hatred for being removed from his life, and wants to exact vengeance on his abductors, or as he puts it: "seek a lamentable but satisfying revenge on every last one of those bastards."
The Red Glare is a prototypical rocket launcher developed in the Hopeville Missile Base. Because of the Great War, the weapon remained a prototype, buried in the ruins of Hopeville military facilites. The rocket launcher is unique in that it is designed to be fully automatic, capable of firing its 13 round rocket canister in little over three seconds. When firing the weapon, the rocket fires with a bright red light, hence its name and the standard rockets it fires have an explosive radius of over twenty feet. Several modifications to the rocket launcher were developed and can be installed to increase the speed of its rockets, its rate of fire and the magnification of its scope.
Brahmin are mutated bovines that have two heads. They serve a vital environmental niche in the post-Great War world; they form the foundation of survival for many species, most notably humans. They also form the backbone of the New California Republic economy and of the New Reno "NCR brahmin rustling" economy. Ranchers large and small raise and herd brahmin, along with bighorners, to produce meat for the NCR and there are even brahmin barons who hold great political and economic weight in the NCR. In addition to meat, brahmin are able beasts of burden or pack animals and a wide range of commodities can be made from their hair, hide, sinew and bones.
Fallout Tactics: Brotherhood of Steel, often shortened to Fallout Tactics, is the third title in the Fallout series, released in 2001 by Interplay Entertainment. The game revolves around a tribal Warrior that is initiated into the Brotherhood of Steel of the Midwest, and takes control of a small squad of other initiates. The Brotherhood sweeps though the Midwest in search of Vault 0, the central node of Vault-Tec Industries' vaults, only to find the cybernetic caretaker of the vault has become corrupt and aims to destroy all organic life in the wasteland. Accordingly, the Brotherhood Initiate must stop the deranged Calculator. The game took a large shift in combat mechanics with what the developers called a "continuous turn-based" combat system, as opposed to the standard turn based combat of previous games.
The Courier is the player character in Fallout: New Vegas. Aptly named for being a messenger with the Mojave Express, the Courier lived as a drifter and earned a reputation as a veteran of the trail who had traveled all over New California. In 2281, the Courier was one of six messengers hired by the Mojave Express to deliver packages to the New Vegas Strip, with the Courier carrying the parcel containing the only item of worth: Robert House's platinum chip. The Courier took the job after another courier named Ulysses refused once he learned that the Courier's name was next on the list. Before they were able to deliver the platinum chip, the Courier was ambushed outside of Goodsprings by a man in a checkered suit, shot twice in the head and left in a shallow grave. In addition to embarking on a journey to New Vegas to confront the man who tried to kill them, the Courier would eventually determine the fate of Vegas and the greater Mojave Wasteland, as well as uncover the treasure of the Sierra Madre, decide the future of Zion Canyon, unlock the secrets of the Big Empty and ultimately discover why Ulysses refused to deliver the platinum chip in the first place.
Mothership Zeta is an alien spacecraft that obits the Earth. This mothership uses the finest extraterrestrial technology and possesses both offensive and defensive capabilities; it is protected by force field technologies and its main weapon is a powerful ray gun cannon dubbed the death ray, which can be used for both orbital strikes on a planet and combat against other space vehicles. For over 600 years, the mothership quietly and unassumingly orbited Earth, routinely abducted earthlings and terrestrial technology to study them. However, Zeta would come under the control of the Lone Wanderer and other escaped hostages as they fought and defeated both the captain of Zeta as well as another alien mothership orbiting in Zeta's vicinity.
The Boulder Dome is a massive scientific research facility overshadowing the city of Boulder. Before the Great War, the facility was supported by funding from Denver's industry and an active military presence. Boulder scientists made fantastic advances in medicine, alternate energy sources, robotics, and even developed a power armor prototype. After the Great War, the Boulder Dome is still standing in the midst of the blasted remains of the city, but is poisoned by radiation and toxic waste. Inside the dome is a desperate team of scientists infected with a strange disease, trying to keep their ZAX unit from cannibalizing its memory to such an extent that it stops working. Beset by glowing ghouls and a large pack of cannibal primitives, the dome faces impeding annihilation.
Professor Calvert, also referred to as The Brain or The Trancendent One, is the "head" of the Point Lookout tribals. Professor Calvert was a member of the prestigious and influential Calvert family before the Great War, and an accredited expert in the field of cognitive robotics. He was able to survive the war and extend his life by over two centuries by extracting his brain and preserving it in the St. Aubin Medical Facility using experimental robobrain technologies. The experimental procedure also gave him the ability to telepathically communicate with other people over long range. His ultimate goal is to use his powers to achieve "total psychic domination" over all of Maryland, but Desmond Lockheart, a former international spy turned ghoul and long-time rival, is the only thing standing in his way. The rivalry continues between the two with the professor as a "god" to the local tribal cult, but, despite the cult's usefulness as living agents and tools, Calvert is frequently frustrated by their misinterpretation of his orders as religious instruction.
The Ranger Sequoia is a large revolver used exclusively by the New California Republic Rangers. They are presented to veteran rangers after having completed 20 years of service. The barrel is engraved with the phrases, "For Honorable Service" on the right and "Against All Tyrants" on the left; the red wooden grip is inlaid with the standing bear and star, the insignia of the Rangers, and has a brass plate attached to the bottom commemorating the Ranger's service and reads "20 Years". The revolver is as deadly as it is ornate, being chambered in the powerful .45-70 Gov't round and takes an expert marksman to use effectively.
The Resource Wars were a series of global conflicts fought all over the world in efforts to claim and secure the dwindling amount of nonrenewable resources around the world, particularly untapped petroleum reserves. The wars began in April, 2052 with the start of the Euro-Middle Eastern War and followed with the European Civil War and the Sino-American War, which featured the Yangtze Campaign and the Anchorage Reclamation. The Resource Wars continued until the Great War on October 23, 2077 and the world was bombarded by atomic fire and nuclear fallout.
The Dunwich Building is a derelict office building once owned by Dunwich Borers LLC, a company that manufactured rock drills. The radiation of the Great War turned all of the employees of the building into feral ghouls, and they have wandered the dark and crumbling building for 200 years. Although the building is very unassuming from the outside, paranormal activity occurs frequently inside the building. The building is broken up into three parts: the entrance, the Forsaken Dunwich Ruins, and the Virulent Underchambers. The deeper one goes into the Dunwich Building, the darker it becomes. The Virulent Underchambers holds an occult monolithic obelisk that is being worshiped by a crazed ghoul.
Joshua Sawyer is a video game designer active in the role playing game genre. Starting as a web designer at Black Isle Studios, he quickly worked his way up the ladder to an associate designer position and then lead designer on Icewind Dale II. After Chris Avellone left Interplay Entertainment, Sawyer became the lead designer of Van Buren (the cancelled Fallout 3 by Black Isle Studios) before he himself left in November 2003. He later became employed at Obsidian Entertainment in 2005, where he worked on Neverwinter Nights 2 and later became the lead designer and project director of Fallout: New Vegas which was released in 2010. Over a year later, he released his own person mod to Fallout: New Vegas which fixed some major oversights made by the developers with statistics such as karma values and what weapons certain perks effect as well as making the game, in general, more difficult.
The Krivbeknih is a bizarre artifact to find in the swamps of Point Lookout. This supposed Blackhall family heirloom is said to possess a dark power, and was taken by the swampfolk to be used in their equally dark rituals. A traveling missionary to Point Lookout, Marcella, is convinced the book is evil and supernatural and wants the book to be irreversibly destroyed, while Obadiah Blackhall, the only living relative of the Blackhall family wants it back to honor his family... or so he claims.
Galaxy News Radio, frequently referred to as GNR, is a remnant of the pre-War Galaxy News Network. By 2277, the radio is DJ'ed by the charismatic Three Dog who uses the location in the D.C. Ruins to aid in what he calls "fighting the good fight." He prefers to broadcast the situation of the wasteland and inform its denizens, cooped up in the radio station instead of taking the actual fight to the ne'er-do-wells of the Capital Wasteland, which is what the Brotherhood of Steel does. The radio station broadcasts music from the 1930s and 1940s, features updated news reports and includes public service announcements for surviving in the wasteland.
Doc Mitchell is the resident doctor of Goodsprings and performed cranial surgery on the Courier after they were shot in the head twice and left for dead in the Goodsprings Cemetery. He was born in Vault 21, but left the vault after it opened to travel the Mojave Wasteland and help people with his medical training. He returned to the vault to marry his childhood sweetheart. They were headed for California, but she passed away from disease near Goodsprings, so Mitchell settled down there so he could always be close to her. He's getting on in years, so he's not much use in a fight, but his medicinal skills are nothing if not impressive.
Tribals are the member of tribes, social groups that evolved from the lack of organized states after the Great War. These societies are generally characterized by a primitive age lifestyle, with their own belief systems, customs and cultures and sometimes their own language. Joshua Graham describes tribes as "families of families." For the most part, they avoid living in pre-War ruins and instead settle in small villages or rural areas; pre-War cities and settlements are usually avoided and are treated as taboo. Primitive aspects of humanity, like physical strength, bravery, wisdom, and cleverness, are revered in tribal cultures more than the "civilized" traits of humanity, such as one's learnedness or a society's technological advancement.
The Great War was the ultimate culmination of the Resource Wars, beginning (and ending) on October 23, 2077. Nuclear weapons were launched by the leading nuclear powers of the world, including, but not limited to, the United States of America, the People's Republic of China and the Union of Soviet Socialist Republics, in a last ditch effort to secure victory. Over a span of two hours, the brief nuclear exchange was characterized by atomic fire and the destruction of civilization before falling into darkness and silence. Only those that sought refuge in vaults and deep underground caverns, or dug themselves in deep enough, were able to survive the apocalypse. When they poked their heads from their shelters, they came to witness the unbridled destructive power of mankind. However, they did as mankind had done for millennia and began to rebuild.
Stimpaks (short for stimulation delivery packages) are hand held medical devices that can be found all over the wasteland. Stimpaks consists of a syringe for containing and delivering the medication and a gauge for measuring the status of the stimpak's contents. When the contents of a stimpak are injected, it provides immediate healing to minor physical wounds. More potent versions, like super stimpaks and ultra stimpaks, are available for more severe injuries, but are rare to find and have some side effects due to the dosage of medication being delivered.
Todd Howard is the executive producer and game director at Bethesda Softworks, which essentially means he is the highest ranking person at the company that actually works on their games. Above him are a whole host of people who deal with the business side of the company. In addition to his work on The Elder Scrolls series, Howard is also known for his work in Fallout 3 and making the pivotal decisions regarding how the combat system was built, what the viewpoint was like, and so on.
The Fallout Bible is a collection of documents containing background material for the first Fallout games. They were compiled, written and released by Chris Avellone in 2002 on a semi-regular basis. The idea, initially elaborated by community veteran Dan Wood, was to create a document that would serve as a total guide to Fallout: the history of the setting, the elements that compose it, the things that define it and the rules that guide it. It would also serve to tie off loose ends left by the games and to generally do some clearing up of things. It was certainly a good idea, especially as the prospect of someone who wasn't Black Isle Studios making Fallout games grew ever more real. The problem, however, is that it really didn't work out that way.
Van Buren was the project name Black Isle Studios assigned to their version of Fallout 3. The game was going to use an engine that Black Isle had made for Baldur's Gate 3, commonly referred to as the Jefferson Engine, and was fully 3D. Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time or turn-based combat, due to Interplay's demands, though Joshua Sawyer had stated that the emphasis would be on the turn-based version. Even though it was cancelled in 2003, several elements of the game made their way into Fallout: New Vegas, a project led by Joshua Sawyer.
Fallout 3 is the third main game in the Fallout series, developed and published by Bethesda Softworks and released in 2008. The game involves the Lone Wanderer, a vault dweller from Vault 101, and their search for their father who ran away from the vault. They search the Capital Wasteland high and low before finding him, but soon discover the Enclave's presence in the Capital Wasteland. Teaming up with a rogue contingency of the Brotherhood of Steel, they wipe the Enclave from the region and are successful in starting a water purifier, bringing clean water to the desolate wasteland.
Doctor Henry is a former Enclave scientist. He used to work with the Enclave cyber-genetic research program at the Poseidon oil rig and various other Enclave installations. However, he claims to have left because he felt his "work wasn't being appreciated," and integrated into New California Republic. Forced to flee at the danger of the NCR finding out he was a former Enclave member, he and several of his old squad mates fled to the Mojave Wasteland after the NCR sacked Navarro. There they split up; Dr. Henry walked the road into Jacobstown and has remained there for many years trying to find a cure for nightkin schizophrenia.
The Sierra Madre is a legendary and mythic place in the deserts of the American Southwest. A so-called "City of the Dead," the Sierra Madre is the remnants of the illustrious Sierra Madre Resort & Casino and its surrounding villa, choking underneath a blood red cloud, and is fabled to hold treasures of fantastic value. The resort's opening was supposed to symbolize a road to a brighter future, not just for the world, but for all who came to its doors – a chance for anyone to "begin again." In spite of this, the Sierra Madre never opened; the Great War interrupted the opening gala, isolating and preserving it for centuries, just waiting for someone to crack it open. But getting to it is not the hard part. It's letting go...
The Pint-Sized Slasher was an alleged child serial killer in the 21st century. This legendary killer had the outward appearance of an ordinary child, but wore a sinisterly unnerving clown mask. The myth of the Pint-Sized Slasher was originally used to scare children into behaving, where he is said to appear from a dog kennel at dusk to chase the children around with a "toy" knife. However, the myth turned into reality as a child stalked the neighborhoods of Washington, D.C. and began slaying residents with a large chef knife. No one knew the reason then and the mystery remains to this day.