The Vault:Featured articles/Main page/September
This page lists The Vault's featured articles shown on the main page in September.
- 1 1 September
- 2 2 September
- 3 3 September
- 4 4 September
- 5 5 September
- 6 6 September
- 7 7 September
- 8 8 September
- 9 9 September
- 10 10 September
- 11 11 September
- 12 12 September
- 13 13 September
- 14 14 September
- 15 15 September
- 16 16 September
- 17 17 September
- 18 18 September
- 19 19 September
- 20 20 September
- 21 21 September
- 22 22 September
- 23 23 September
- 24 24 September
- 25 25 September
- 26 26 September
- 27 27 September
- 28 28 September
- 29 29 September
- 30 30 September
Wernher is a slave that escaped from The Pitt. He was once the lieutenant of the ruler of The Pitt, Lord Ashur, but was condemned to slavery after staging a coup in an attempt to overthrow Ashur. In order to execute another coup, Wernher escaped slavery and journeyed southeast to the Capital Wasteland in search of a healthy and able wastelander that wouldn't be recognized in The Pitt. He plans to have that wastelander work their way up in The Pitt's hierarchy and eventually get close enough to steal the cure to the disease that has been ravaging the population and incite another coup against the ruling class of the Pitt.
The Beastlords' inherent telepathic suggestion is a unique ability, acquired through prolonged exposure to an unknown radiation present within Mardin's underground caves. Beastlords can control a wide array of creatures, including mutated insects, carnivorous mammals and reptiles. While they are not able to control intelligent deathclaws, the Beastlords have forced them to serve them by holding the deathclaw matriarch hostage. In addition to commanding animals, they are fond of using poisons.
Gary was once an inhabitant of Vault 108; by the later years of the vault, he would become all of the inhabitants of Vault 108 by being excessively cloned. Gary 1 was cloned at least 54 times; all clones exhibited hostility towards non-clones, with each successive clone being more and more violent. When the Vault scientists started running out of room to store the clones, they planned to destroy some of them to make room for additional test subjects. The clones apparently objected this, escaped their storage, and slaughtered the rest of the vault's inhabitants. By 2277, only twelve Garys remain in the vault, with the rest having died or ran off into the Capital Wasteland though the ajar vault door.
The NCR-Legion War is an ongoing military conflict between the New California Republic and Caesar's Legion. In 2277, the Legion expanded into the Mojave Wasteland after receiving reports of Hoover Dam, but discovered the NCR had settled the Mojave and taken control of Hoover Dam six years prior. After establishing base atop Fortification Hill, Caesar ordered an assault on Hoover Dam to take the dam and push the NCR out from the Mojave strongholds. Though the Legion held the Dam briefly, it was ultimately lost. The four years after the assault have been characterized by minor skirmishes between Legion and NCR soldiers, but the Second Battle of Hoover Dam awaits on the horizon.
Deathclaws are an incredibly large, agile, and strong species of genetically engineered reptiles. They are very aggressive, territorial and carnivorous, with large and dangerous claws, hence their names. It is claimed that they were originally derived from mixed animal stock DNA (mostly Jackson's Chameleons) before the Great War to replace humans during close combat search-and-destroy missions and later refined by the Master, using genetic manipulation, but the accounts of their origins vary. Since their genesis, they have spread and can be found anywhere in the wasteland, typically living in small packs of around eight to twenty members led by an alpha male. Although they do not have vocal cords, they can growl and shout, and seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.
San Francisco is a city in Northern California that was hit hard by the Great War, and mostly lies in ruins. The city is mostly controlled by the descendents of Chinese submarine crewmen, known as the Shi. Under a feudal system, the Shi are a research intensive group and don't care much for wasteland politics. The ruins of the Golden Gate Bridge are the headquarters or a strange pre-War cult calling themselves the Hubologists who wish to ascend from this wasteland on a space shuttle and live with their cult's creator among the stars. The Chosen One passes through San Francisco to gain access to the PMV Valdez oil tanker and confront the Enclave on their oil rig.
Combat armor is among the best forms of protection in the post-War wasteland. Like many other forms of armor, combat armor is surpassed by power armor, but its ease of use, relatively low cost and sufficient protection makes combat armor an adequate substitute.
Combat armor was designed to protect its wearer from physical damage, both from conventional and energy weapons. Key areas of the human body are protected by impact and concussive dissipation plates made of advanced polymers. Combined, the armor layers of a suit of adequately-maintained combat armor grant the wearer significant protection from most types of damage, including laser, plasma, ballistic (bullets and shrapnel), and concussive force - uncommon for personal armor.
Vertibirds are multipurpose tiltwing aircraft. They were primarily used by the Enclave in post-War America, but since the defeat of the Enclave, Vertibirds have seen use from both of the New California Republic and the Brotherhood of Steel. When the Great War struck in 2077, the XVB02 Vertibird was still in prototype phase, scheduled to enter military service in 2085. At least two distinct versions of the Vertibird were created: a transport design, with a large glass canopy, six non-retractable landing struts, a spacious cargo bay and seven bladed rotors for extra lift, and a gunship, with a heavily armored hull, four rotor blades, four retractable landing struts and better armaments.
Cyberdogs are mechanically enhanced canines found in the Core Region and the Mojave Wasteland. They are rare in the wasteland and creating one is extremely difficult, requiring both a high degree of technical sophistication and generalized breeding and training programs. As such, they have only been produced by technologically advanced organizations such as the pre-War U.S. government, the Enclave and the research team of Big MT. Cyberdogs were generally used before the Great War in specialized units serving the military and also by some larger police departments.
The cargo hold is a sector of Motherhship Zeta that has all sorts of Earth technology cataloged along its shelves, conveyer belts and heaps. The cargo hold appears to be where the aliens store and catalog strange and foreign technology sampled from the Earth. These samples vary from the mundanely simple, like empty soda bottles, toy cars and scrap metal to the impressively complex, like missile launchers, plasma rifles and power armor. This huge cache of familiar tech, weaponry, and clutter from the wasteland is properly guarded by guardian drones and alien turrets. Anything the aliens are through studying is thrown into a waste disposal hole.
Elder Owyn Lyons is the idealistic leader of the Brotherhood of Steel's branch in the Capital Wasteland. Some time after the destruction of the Enclave on the west coast, the Brotherhood's ruling council decided to send a contingent of soldiers led by Lyons all the way to the East Coast to scour the ruins of Washington D.C., once the nation's capital, and recover any and all advanced technology. But Elder Owyn Lyons had another priority, one he considered more important than his original directive or any orders received since – the protection of the people of the Capital Wasteland. And so, Lyons sent word to his superiors that he would continue his search for technology when he was damned good and ready, and would not sacrifice the people who had come to rely on the bravery and strength of the Brotherhood of Steel. The Capital Wasteland division of the Brotherhood of Steel was swiftly cut loose by the Elders back east, shutting off communications and denying any and all reinforcements. While this has hampered his efforts to bring security to the Capital Wasteland, it has not ended it.
An assault rifle is a conventional firearm that uses an intermediate cartridge and a detachable magazine. Assault rifles are the standard infantry weapons in most modern armies and continue to be a go-to weapon for most post-War factions. They are categorized between light machine guns, which are intended more for sustained automatic fire in a light support role, and submachine guns, which fire a generally smaller pistol cartridge rather than a rifle cartridge. Because of their combat effectiveness, ease of use, light weight, and common ammunitions, assault rifles have found their way into the hearts of all wastelanders, good or bad.
Los is a city of ghouls in northern Texas. During the Great War, the city was heavily bombed and turned into an ashen canyon of crumbling building and bombed-out bridges, and the amount of dust and radioactive basin plunged the city into an endless night, the sun unable to break this artificial fog. Most survivors of this apocalypse were turned into ghouls. After becoming aware of their condition, their first objective was to establish a "paradise" free of humans and other mutants, where they can live in peace. They established the Church of the Lost and the city was renamed "Los" (a play on words between the former name of the city, Los Ybanez, and their status of lost in this devastated world).
Yao guai are a species of mutated black bears in Zion Canyon. They form dens of three to four yao guai in the multiple caves that pocket the canyon walls. These groups generally consist of a mother and her cubs, but sometimes more than one adult yao guai can be found in one cave. They exhibit a gentle, familial bond toward those in their dens, but use their incredible speed and strength to viciously attack any intruder or use their powerful legs to leap great distances and pounce on prey. Giant yao guai also wander the canyon and are extremely dangerous; they are incredibly hardy and a few swipes of their paw can take down basically anything. However, the Sorrows tribe have been able kill these yao guai and use their massive paws to create yao guai gauntlets, a powerful tribal weapon.
The Vault Dweller is the player character in Fallout. He was sent from Vault 13 in search of a functioning water chip for the vault, which he found in Vault 12. However, when he returned to the V13 overseer with the chip, he also brought news of the large amount of super mutants he encountered. Believing that someone must be artificially creating the super mutants and fearing for the safety of the Vault, the overseer ordered the Vault Dweller to find and destroy the source of the mutants. At the Cathedral in the Boneyard, he did just that and rid California of the menace. Expecting to be hailed a hero, he was instead exiled from his vault for fear that other vault dwellers would emulate him and be lost to the wasteland. The Vault Dweller left the vault behind and founded the village of Arroyo with small group of other vault dwellers. It was from there that he vanished into the wasteland, leaving only behind his memoirs and his legacy.
The Big Mountain Research and Development Center, also known as Big MT or the Big Empty, is a pre-War technological graveyard somewhere in the Mojave Desert. The facility was formed by a collaboration of scientist seeking to test the limits of technology and create a new world, fueled by that technology, for the benefit of all mankind. In order to carry on with their research through and after the Great War, the Big MT "Think Tank" executives surgically transplanted their brains into think tanks, an advanced type of brain bot. In the aftermath of the Great War, Big Mountain's silent experiments went to sleep, their creators slowly dying in the new world that had been left behind. And the great dome in the middle of the Big Empty lay untouched, filled with countless technological wonders that, in the end, had been answers to the wrong question.
Chems is a truncation of "chemicals" and is typically used as slang for "drugs" in the post-apocalyptic wasteland. Chems have an effect on a person's abilities such as enhanced cognitive function and perceptions, muscular strength and endurance, desensitization to pain, and many others. However, using a chem too much or too often can lead to addiction. Jet, a powerful hallucinogen, is one of the most abused substances to be introduced to the wasteland, along with Buffout, a highly advanced steroid; Mentats, an advanced nootropic; Med-X, a potent opiate analgesic; and Psycho, a psychopathy-inducing amphetamine. Chem dealers and addicts can be found basically anywhere in the wasteland, respectively looking for their next buyer and score.
The holorifle is a heavily modified weapon created by Father Elijah from technologies he recovered from the Big Empty and the holograms of the Sierra Madre. He used a standard pump-action grenade launcher as the template and replaced the action with a hologram emitter, modified the magazine to accept microfusion cells and attached a low power scope. The result was a solid light-based energy projectile launcher that enabled Elijah to circumvent the security of the Sierra Madre. Elijah supplied a holorifle to the Courier as their only form of defense against the ghost people and other dangers of the Sierra Madre. Modifications to the holorifle can be found scattered around the villa and can be used to enhance its overall performance.
Alien captive recorded logs are the audio recordings of alien abduction victims. Twenty-five logs can be found scattered around all sectors of Mothership Zeta, but there are almost certainly more kept in an alien archive. The earliest recording dates back to the 1500s; the logs continue sporadically through the eras, even up into the 2200s. Most of the logs are recorded by alien interrogators, but some were produced by captive attempting their escape. The reaction of the abductees ranges dramatically from horrified of their alien captors, complete disbelief of the circumstances, hysteria, neutral acceptance and even a couple people who are utterly ecstatic about meeting extra terrestrials. The recordings offer some insight into the purpose of the abductees as well as the nature of their captors.
Lonesome Road is the fourth add-on for Fallout: New Vegas. In this add-on, the Courier's story is brought full circle when they are contacted by the original "Courier Six", a man by the name of Ulysses who refused to deliver the platinum chip which resulted in the robbery and attempted murder of the Courier outside Goodsprings. In his transmission, Ulysses promises the answer as to why, but only if they take one last job - a job that leads you into the depths of the Divide, a landscape torn asunder by frequent earthquakes and violent storms and the fabled location of the battle between two couriers under a flag of the Old World. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned.
Interplay was a video game company that published Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel. It was the owner of the Fallout franchise before it was sold to Bethesda Softworks in 2007.
In 1982, Adhaminto Boone had to close down his small games company, Boone Corporation. Brian Fargo, who was vice-president of research and development, took along some of the senior programmers to found Interplay Productions. The small outfit published several titles, but finally struck gold with The Bard's Tale and Wasteland, which gave them the financial backing they needed to start publishing their own titles. They started publishing games from other companies in 1988, but it wasn't until 1993 that they managed another hit, and started the Descent series. Starting in 1992, they were noted for pumping out a few Star Trek games, and in 1997 they hit the mother lode with Fallout and MDK, followed by Baldur's Gate in 1998.
Cazadores are mutated tarantula hawk wasps that infest the Mojave Wasteland and its surrounding areas. These malicious insects were created in the Big Mountain Research and Development Center and confined to the Z-14 Pepsinae DNA splicing lab, but escaped the facility and Big MT crater, swarming into the nearby Mojave Wasteland and Zion Canyon. More common in the mountainous regions of the northern Mojave where they establish large nests, they are easy to spot due to their distinctive bright amber wings and dark blue carapace. They generally attack in large swarms, covering a large area, and are very fast, but their most devastating aspect is their venom stings that they use repetitiously and frequently.
The Prisoner was the player character that was to appear in Van Buren, Black Isle's canceled Fallout 3. They were imprisoned in Tibbets Prison, but it was assaulted by an unknown party and the Prisoner escaped during the confusion. While being relentlessly pursued by the prison's security bots, the Prisoner begins to uncover an underlying plot. After discovering some of the New California Republic's problems in the Southwest Commonwealth, they find that things don't quite end up. They uncover the plot of a mad scientist, Victor Presper, and seek to stop him before all but the purest of creatures on the planet are destroyed by Presper's derivative of the New Plague.
The Dead Horses are a tribe of hunter-gatherers from Dead Horse Point in Utah. According to New Canaanite research, the tribe is composed of the descendants of refugees from Res, east of the Grand Canyon. Over the generations, they developed a distinct tribal identity and their own language, a combination of Res and tongue spoken by Res' visitors, but at the expense of their technological advancement. Much of their combat prowess and ability comes from Joshua Graham, their acting war chief, who taught them how to use firearms, basic tactics, and how to maintain their rare pre-War equipment. Graham also convinced a large contingent of warriors to migrate to Zion Canyon in order to aid the Sorrows in their conflict with the White Legs, who are looking to reserve a spot for themselves in Caesar's Legion.
The Kings are a gang of Elvis impersonators that control the Freeside neighborhood of New Vegas. While they aren't keen on the New California Republic allowing squatters into their neighborhood, they prefer to take a laissez-faire approach to policing the area, believing that freedom for every man is the most important value to uphold. Not shy to make a few caps, the Kings offer safe escort through Freeside and will even help you fill your water canteen but always for a price. Besides these few "services," the Kings generally follow a strict code of suave chivalry. Their leader, who only identifies himself as "The King," and the gang as a whole is generally held in very high regard and respect by the locals of Freeside.
New Canaan was a prosperous town of Mormons built in the ruins of Ogden, Utah. By 2281, it became a powerful trading influence in the southwest. It dominated the trade routes north of New Vegas, and imposed heavy taxes on exterior caravan companies wishing to trade, such as the Crimson Caravan, which made NCR expansion in the area difficult. Three months after the First Battle of Hoover Dam, the New Canaanites welcomed the fallen Malpais Legate Joshua Graham back into their flock, which angered Caesar, who wished to erase Graham from history. To that end, Caesar had the White Legs, a tribe petitioning to be absorbed into the Legion, attack New Canaan with the objective of wiping out the New Canaanites. The town was razed to the ground, the White Legs war chief Salt-Upon-Wounds salted the earth, and only a handful survived the sacking.
Chris Avellone is a game designer that has worked on Fallout 2, the canceled Van Buren, and Fallout: New Vegas. He got involved with the Fallout series when production was started on Fallout 2: A Post Nuclear Role Playing Game. While many feel that his "feel" for the Fallout canon was lacking, the design of New Reno has been praised by just as many. Later, he became the lead designer of a project codenamed Van Buren, which was canceled in 2003 and revealed to have been Black Isle's attempt at developing Fallout 3. During this time, he also compiled the Fallout Bible. After leaving Black Isle Studios, Avellone, together with Feargus Urquhart, founded Obsidian Entertainment. While at Obsidian, Avellone has worked on many high profile titles, including Fallout: New Vegas and its add-ons.
Calvert Mansion is an ancient landmark in Point Lookout. It has sat atop the water-logged hill for as long as anyone can remember. Once the seat of power for the Calvert family, it still stands despite its dilapidated condition. The mansion is one of the largest buildings on the peninsula, the other being Blackhall Manor. The mansion itself, while being in excellent condition compared to buildings in the Capital Wasteland, is still in bad shape; a large amount of the wood is rotting, and parts of the floor will break underfoot. It is now inhabited by a ghoul named Desmond Lockheart and his two dogs, Freki and Geri. He has been attacked numerous times by a group of tribals, who aim to raze the mansion to the ground.
Broken Hills is a town in North California, inhabited by humans, super mutants and ghouls, living together in relative harmony. Shortly after the Master's defeat, super mutant Marcus wandered aimlessly until he encountered Jacob, a Brotherhood of Steel paladin. Marcus and Jacob fought for a day or two, but they soon realized the futility of their battle and became friends. They attracted a following in their travels and eventually led the refugees to settle in Broken Hills to exploit the uranium mine there. With the mine in operation, Broken Hills quickly experienced economic progress as the town started establishing trading relations with its neighbors, chief amongst them the town of Gecko.
Veronica Santangelo is a journeyman scribe of the Brotherhood of Steel. Irritated by what she sees as the Brotherhood's unrealistic and uninformed views of themselves and the world, Veronica is a perpetual outsider caught between her loyalty to the Brotherhood and troubling doubts about the validity of their current course. After following the Brotherhood to the Mojave Wasteland from California, Veronica became disillusioned with their goals. The Mojave chapter's Elder and her personal mentor, Father Elijah, had changed the direction of the Brotherhood somewhat by dispatching Scribes to recover beneficial technology instead of just weaponry, but after he abandoned the Brotherhood after their defeat at Helios One, his successor, Nolan McNamara, pulled up stakes and holed up in the Hidden Valley bunker. She feels that McNamara is too much of an isolationist, and by hiding away and hoarding technology instead of using it to win favor with the people of the wasteland and attract new recruits, he is just going to "wait in a hole for everyone else to die." Due to her unpopular opinions, she has been sent out on longer and longer excursions out into the wasteland, allegedly to collect resources, and would eventually meet the Courier who aids her in the dealing with her mixed loyalty.