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The Vault:Featured articles/Project V13 portal

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This page lists The Vault's featured articles for the Fallout Online portal.

1

The following section is transcluded from Template:Featured article/Project V13/1. To modify, please edit the source page.
ChrisTaylor.jpg

Chris Taylor, also known as ChrisT (because there were about a dozen different Chrises on Fallout), was the official lead designer of Fallout. With Tim Cain, he created the famous SPECIAL character system and much of the Fallout world. After Fallout, he stayed at Interplay for a while, serving as producer on Fallout Tactics, until he left to join Vivendi Universal Games. In 2008, he rejoined Interplay to work on a MMORPG codenamed Project V13, later to be known as Fallout Online, as the Lead Systems Designer.

2

The following section is transcluded from Template:Featured article/Project V13/2. To modify, please edit the source page.
AKA-47.jpg

The absolute BEST assault rifle available! Dependable, reliable, and trusty! You can always count on your AKA-47. It never lets you down and always keeps firing, regardless of conditions. Accuracy and firepower are outstanding and unbelievable! If you’re looking for one gun to carry for any occasion, from hunting to self-defense to proactive self-defense, this is the GUN FOR YOU!

3

The following section is transcluded from Template:Featured article/Project V13/3. To modify, please edit the source page.
Defonten.jpg

Natiq "Defonten" Aghayev is an artist from Baku, Azerbaijan and a member of the Fallout fan community. His best known Fallout-related artwork, "City Ruins" has often been mistakenly assumed to be a piece of official Fallout 3 concept art by various websites and magazines.

In 2007 he was contracted by Interplay to create concept art for the company's MMORPG codenamed Project V13, working under the supervision of Jason Anderson. Part of one of his images was included on Interplay's "coming soon" teaser page before the company's new website was launched.

4

The following section is transcluded from Template:Featured article/Project V13/4. To modify, please edit the source page.
Garry’s Modified Shotgun with Accessories.jpg

The absolute BEST shotgun available! This should be called a “shotfun”! The best modern .12ga a shooter can buy (well, the only modern .12ga available), this is the model 42 with optional accessories mandatorily included. You get a suppressor, a scope and a beer coozie. If you’re looking for one gun to carry for any occasion, from clay shooting, Clay Jones shooting, to target plinking, this is the GUN FOR YOU!

5

The following section is transcluded from Template:Featured article/Project V13/5. To modify, please edit the source page.
Jason Anderson.jpg

Jason D. Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007. It is very likely that the game Anderson was working on was Project V13. In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, which is likely to be a sequel to Wasteland, the predecessor of Fallout.

6

The following section is transcluded from Template:Featured article/Project V13/6. To modify, please edit the source page.
Masthead Studios.png

Masthead Studios is a Bulgarian game development company, founded in 2005. The company is developing its post-apocalyptic MMORPG Earthrise, as well as co-developing Interplay Entertainment's Project V13.

On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios to fund the development of Project V13. Masthead and Interplay teams where to work together under the direction and control of Interplay to complete development of the project.

7

The following section is transcluded from Template:Featured article/Project V13/7. To modify, please edit the source page.
Serg Souleiman.jpg

Serg Souleiman, more commonly known as Serg.S, is an artist who is currently the Project V13 lead concept artist at Interplay.

He graduated from Laguna College of Art and Design and then interned at Highmoon Studios, where he was promoted to a storyboard artist, working on The Bourne Conspiracy. Later, he worked for Obsidian Entertainment as the lead environment artist on Alpha Protocol.

8

The following section is transcluded from Template:Featured article/Project V13/8. To modify, please edit the source page.
V13 Snow City.jpg

Before the Great War, Seattle was a city in Washington State and then in the Northwest Commonwealth. One of its major landmarks is the Space Needle, which seems to have survived the War. Unlike the Core Region or the Capital Wasteland, Seattle is, at least in the winter, covered in snow.

Seattle appears in a piece of concept art for Project V13, where the Space Needle is clearly visible.

9

The following section is transcluded from Template:Featured article/Project V13/9. To modify, please edit the source page.
Hervecaen.jpg

Hervé Caen is a French entrepreneur who founded Titus Interactive with his brother Eric in 1985. Titus acquired Interplay in 1999.

In 2001 Brian Fargo, the CEO and original founder of Interplay, resigned, citing creative differences with Titus, and Hervé Caen became CEO of Interplay. The Van Buren project was postponed by Caen in favour of Fallout: Brotherhood of Steel, and then canceled to start pre-production of Fallout: Brotherhood of Steel 2. FO:BOS 2 was never released, as Interplay ran into severe financial problems.

10

The following section is transcluded from Template:Featured article/Project V13/10. To modify, please edit the source page.
Bethesda vs Interplay.png

Bethesda Softworks LLC v. Interplay Entertainment Corporation was a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay, the publisher of the original Fallout games. It concerns alleged trademark infringement in connection with past and future Fallout products.

On September 8, 2009 Bethesda filed its original lawsuit against Interplay in the Maryland District Court in Baltimore. In October 2009, Interplay filed its own counter-lawsuit, arguing Bethesda is in breach of contract and the contract to sell the rights to the series to Bethesda is null and void and Interplay owns the franchise again. Aside from disputes regarding the distribution of past Fallout games, Bethesda Softworks claims that Interplay was in breach of the Fallout MMO agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims and that it had the right to develop Project V13, together with Bulgaria-based Masthead Studios. On January 9, 2012 Bethesda Softworks announced that the long-lasting litigation between Bethesda and Interplay, over the rights to Fallout Online ended with a settlement in which Bethesda acquired full rights to the MMO in exchange for paying Interplay $2 million. Interplay's rights to sell the original Fallout games will also expire on December 31, 2013.

11

The following section is transcluded from Template:Featured article/Project V13/11. To modify, please edit the source page.
Pip-Pad.png

The RobCo PIP-Pad is an experimental tablet-sized electronic device manufactured by RobCo Industries as an offshoot of the Pip-Boy series, mainly for reading text and high-resolution graphics.

A cache of these devices was discovered after the Great War in an old RobCo warehouse. There are some known bugs with the text processor, and users may occasionally see some strange characters.

12

The following section is transcluded from Template:Featured article/Project V13/12. To modify, please edit the source page.
Chemblaster 3000 CDS.jpg

The absolute BEST chemical delivery system available! This high-pressure chemical blaster is perfect all for pressure situations, low to high. If you need to put virulent chemicals on target, this is the CDS for you. It has an extra pressure chamber, multiple chem bottles, and DayGlow™ technology for high-speed/high-accuracy dispensing during twilight hours. If you’re looking for one CDS to carry, this is the only one we have and it is the GUN FOR YOU!

— Crazy Ivan's description

13

The following section is transcluded from Template:Featured article/Project V13/13. To modify, please edit the source page.
Superduperstim.jpg

The absolute BEST life-saving healing drug available on the market today! One shot of this, and even the dead will rise again! This is a clone of the MedTech 2000 model, not those cheap models. The needle alone will wake the dead and provide life-saving stimulus. If you’re looking for the one medical item to carry at all times, this is not the GUN FOR YOU, but it is the best stimpak you can afford!

14

The following section is transcluded from Template:Featured article/Project V13/14. To modify, please edit the source page.
Interplay Entertainment logo.png

Interplay is the company that published Fallout, Fallout 2, Fallout Tactics and Fallout: Brotherhood of Steel. It was the owner of the Fallout franchise before it was sold to Bethesda Softworks and is currently working on Project V13.

In 1982, Adhaminto Boone had to close down his small games company, Boone Corporation. Brian Fargo, who was vice-president of R&D, took along some of the senior programmers to found Interplay productions. The small outfit published several titles, but finally struck gold with The Bard's Tale and Wasteland, which gave them the financial backing they needed to start publishing their own titles, instead of relying on EA as their publisher. They started publishing games from other companies in 1988, but it wasn't until 1993 that they managed another hit, and started the "Descent" series, first produced by Parallax Software. Starting in 1992, they were noted for pumping out a few Star Trek games, and in 1997 they hit the motherlode with Fallout and MDK, followed by Baldur's Gate in 1998. Boldened by their success, Interplay went public that same year, and changed the name to "Interplay Entertainment Corp".

15

The following section is transcluded from Template:Featured article/Project V13/15. To modify, please edit the source page.
9mm Burreyetta, Model 86d.jpg

The absolute BEST 9mm handgun available! This little pistol packs a wallop and delivers high-quality manufactured precision lethality with minimal kick. Rechambered to commonly available 9mm rounds, this is a reliable handgun that will keep punching little holes in paper or flesh targets as long as you keep pulling the trigger (and reloading). If you’re looking for one gun to carry for any occasion, from nights on the town, to mornings in the gutter, this is the GUN FOR YOU! Optional blade attachment may be available; if your package has sharp edges, it is included.

16

The following section is transcluded from Template:Featured article/Project V13/16. To modify, please edit the source page.
Project V13 concept art.jpg

Trumbull is a town which appears in a piece of concept art for Project V13. In the real world, there's a town in Connecticut named Trumbull, and several roads with the same name, some in Connecticut, some in New Jersey, New York and Pennsylvania.

17

The following section is transcluded from Template:Featured article/Project V13/17. To modify, please edit the source page.
25 VOLCANOESQUE multi-chamber Handgun.jpg

The absolute BEST .25 multi-chamber handgun available in the world! Except maybe for those Swedish bastards, they made a pretty good .25 multi-chamber handgun, but we lost the container during shipment and didn’t really have a chance to compare the two models. If you need extra firepower, in a handy and convenient form factor, the .25 caliber VOLCANOESQUE multi-chamber handgun is the pistol you’ve been waiting for. Fire four times faster! If you’re looking for one gun to carry for any occasion, this is the GUN FOR YOU! Really, we mean it. Except for long-range shooting.

18

The following section is transcluded from Template:Featured article/Project V13/18. To modify, please edit the source page.
Interplay Entertainment logo.png

Interplay Entertainment (founded as Interplay Productions) is the company that published Fallout, Fallout 2, Fallout Tactics, and Fallout: Brotherhood of Steel. It was the owner of the Fallout franchise before it was sold to Bethesda Softworks.

In 1982, Adhaminto Boone had to close down his small games company, Boone Corporation. Brian Fargo, who was vice-president of R&D, took along some of the senior programmers to found Interplay productions. The small outfit published several titles, but finally struck gold with The Bard's Tale and Wasteland, which gave them the financial backing they needed to start publishing their own titles, instead of relying on EA as their publisher.

19

The following section is transcluded from Template:Featured article/Project V13/19. To modify, please edit the source page.
ChrisTaylor.jpg

Chris Taylor, also known as ChrisT (because there were about a dozen different Chrises on Fallout), was the official lead designer of Fallout. With Tim Cain, he created the famous SPECIAL character system and much of the Fallout world. After Fallout, he stayed at Interplay for a while, serving as producer on Fallout Tactics, until he left to join Vivendi Universal Games. In 2008, he rejoined Interplay to work on a MMORPG codenamed Project V13, later to be known as Fallout Online, as the Lead Systems Designer.

20

The following section is transcluded from Template:Featured article/Project V13/20. To modify, please edit the source page.
AKA-47.jpg

The absolute BEST assault rifle available! Dependable, reliable, and trusty! You can always count on your AKA-47. It never lets you down and always keeps firing, regardless of conditions. Accuracy and firepower are outstanding and unbelievable! If you’re looking for one gun to carry for any occasion, from hunting to self-defense to proactive self-defense, this is the GUN FOR YOU!

21

The following section is transcluded from Template:Featured article/Project V13/21. To modify, please edit the source page.
Defonten.jpg

Natiq "Defonten" Aghayev is an artist from Baku, Azerbaijan and a member of the Fallout fan community. His best known Fallout-related artwork, "City Ruins" has often been mistakenly assumed to be a piece of official Fallout 3 concept art by various websites and magazines.

In 2007 he was contracted by Interplay to create concept art for the company's MMORPG codenamed Project V13, working under the supervision of Jason Anderson. Part of one of his images was included on Interplay's "coming soon" teaser page before the company's new website was launched.

22

The following section is transcluded from Template:Featured article/Project V13/22. To modify, please edit the source page.
Garry’s Modified Shotgun with Accessories.jpg

The absolute BEST shotgun available! This should be called a “shotfun”! The best modern .12ga a shooter can buy (well, the only modern .12ga available), this is the model 42 with optional accessories mandatorily included. You get a suppressor, a scope and a beer coozie. If you’re looking for one gun to carry for any occasion, from clay shooting, Clay Jones shooting, to target plinking, this is the GUN FOR YOU!

23

The following section is transcluded from Template:Featured article/Project V13/23. To modify, please edit the source page.
Jason Anderson.jpg

Jason D. Anderson started out as a contract artist for Interplay on the USCF Chess project. He was later hired to design the engine, game world and interface for Fallout. After working on the prototype design for Fallout 2, Anderson left with fellow developers Timothy Cain and Leonard Boyarsky to found Troika Games.

Interplay reopened in-house development and hired Anderson as creative director for an unannounced MMO in 2007. It is very likely that the game Anderson was working on was Project V13. In March 2009, Anderson left Interplay and joined InXile Entertainment, Brian Fargo's new company, to work as creative director on a new computer role-playing game, which is likely to be a sequel to Wasteland, the predecessor of Fallout.

24

The following section is transcluded from Template:Featured article/Project V13/24. To modify, please edit the source page.
Masthead Studios.png

Masthead Studios is a Bulgarian game development company, founded in 2005. The company is developing its post-apocalyptic MMORPG Earthrise, as well as co-developing Interplay Entertainment's Project V13.

On April 2, 2009 Interplay announced a binding letter of intent with Masthead Studios to fund the development of Project V13. Masthead and Interplay teams where to work together under the direction and control of Interplay to complete development of the project.

25

The following section is transcluded from Template:Featured article/Project V13/25. To modify, please edit the source page.
Serg Souleiman.jpg

Serg Souleiman, more commonly known as Serg.S, is an artist who is currently the Project V13 lead concept artist at Interplay.

He graduated from Laguna College of Art and Design and then interned at Highmoon Studios, where he was promoted to a storyboard artist, working on The Bourne Conspiracy. Later, he worked for Obsidian Entertainment as the lead environment artist on Alpha Protocol.

26

The following section is transcluded from Template:Featured article/Project V13/26. To modify, please edit the source page.
V13 Snow City.jpg

Before the Great War, Seattle was a city in Washington State and then in the Northwest Commonwealth. One of its major landmarks is the Space Needle, which seems to have survived the War. Unlike the Core Region or the Capital Wasteland, Seattle is, at least in the winter, covered in snow.

Seattle appears in a piece of concept art for Project V13, where the Space Needle is clearly visible.

27

The following section is transcluded from Template:Featured article/Project V13/27. To modify, please edit the source page.
Hervecaen.jpg

Hervé Caen is a French entrepreneur who founded Titus Interactive with his brother Eric in 1985. Titus acquired Interplay in 1999.

In 2001 Brian Fargo, the CEO and original founder of Interplay, resigned, citing creative differences with Titus, and Hervé Caen became CEO of Interplay. The Van Buren project was postponed by Caen in favour of Fallout: Brotherhood of Steel, and then canceled to start pre-production of Fallout: Brotherhood of Steel 2. FO:BOS 2 was never released, as Interplay ran into severe financial problems.

28

The following section is transcluded from Template:Featured article/Project V13/28. To modify, please edit the source page.
Bethesda vs Interplay.png

Bethesda Softworks LLC v. Interplay Entertainment Corporation was a legal dispute between Bethesda Softworks, the current owner of the Fallout franchise, and Interplay, the publisher of the original Fallout games. It concerns alleged trademark infringement in connection with past and future Fallout products.

On September 8, 2009 Bethesda filed its original lawsuit against Interplay in the Maryland District Court in Baltimore. In October 2009, Interplay filed its own counter-lawsuit, arguing Bethesda is in breach of contract and the contract to sell the rights to the series to Bethesda is null and void and Interplay owns the franchise again. Aside from disputes regarding the distribution of past Fallout games, Bethesda Softworks claims that Interplay was in breach of the Fallout MMO agreement for failure to commence full scale development by April 4, 2009 and to secure certain funding for the game. Interplay disputed these claims and that it had the right to develop Project V13, together with Bulgaria-based Masthead Studios. On January 9, 2012 Bethesda Softworks announced that the long-lasting litigation between Bethesda and Interplay, over the rights to Fallout Online ended with a settlement in which Bethesda acquired full rights to the MMO in exchange for paying Interplay $2 million. Interplay's rights to sell the original Fallout games will also expire on December 31, 2013.

29

The following section is transcluded from Template:Featured article/Project V13/29. To modify, please edit the source page.
Pip-Pad.png

The RobCo PIP-Pad is an experimental tablet-sized electronic device manufactured by RobCo Industries as an offshoot of the Pip-Boy series, mainly for reading text and high-resolution graphics.

A cache of these devices was discovered after the Great War in an old RobCo warehouse. There are some known bugs with the text processor, and users may occasionally see some strange characters.

30

The following section is transcluded from Template:Featured article/Project V13/30. To modify, please edit the source page.
Chemblaster 3000 CDS.jpg

The absolute BEST chemical delivery system available! This high-pressure chemical blaster is perfect all for pressure situations, low to high. If you need to put virulent chemicals on target, this is the CDS for you. It has an extra pressure chamber, multiple chem bottles, and DayGlow™ technology for high-speed/high-accuracy dispensing during twilight hours. If you’re looking for one CDS to carry, this is the only one we have and it is the GUN FOR YOU!

— Crazy Ivan's description

31

The following section is transcluded from Template:Featured article/Project V13/31. To modify, please edit the source page.
Superduperstim.jpg

The absolute BEST life-saving healing drug available on the market today! One shot of this, and even the dead will rise again! This is a clone of the MedTech 2000 model, not those cheap models. The needle alone will wake the dead and provide life-saving stimulus. If you’re looking for the one medical item to carry at all times, this is not the GUN FOR YOU, but it is the best stimpak you can afford!