The Vault:Notable loot policy

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This page contains The Vault's notable loot policy. It describes criteria to determine loot notability.
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In order to keep articles about locations useful for readers and clutter-free, only notable loot is to be listed, i.e. items that are of special interest. In order for an item to be considered notable, they must fit into at least one of the categories below:

  • Uniqueness or rarity
  • High monetary value
  • Used in repeatable quests, and found in substantial amounts
  • Oversized or undersized variants of otherwise non-notable items
  • Notably high amounts of otherwise non-notable items
  • Holodisks and notes

One-of-a-kind items are always notable, which includes unique weapons, armor, and notes. Items with a finite quantity (i.e., not found in shops, random loot, etc) are also considered notable.

Examples[edit source]

Fallout 3[edit source]

Special items:

Rare/unique armor and clothing:

Rare and unique weapons:

Ammunition and miscellaneous items:

Consumables:

Repeatable quest items:

Holotapes and paper notes, for example:

Unusually large quantity or unusual size:

Fallout: New Vegas[edit source]

Special items:

Rare/unique armor and clothing, such as:

Rare and unique weapons, for instance:

Rare and valuable ammunition and miscellaneous items such as:

Consumables:

Holotapes and paper notes, for example:

Unusually large quantity of otherwise non-notable items. for example: