The Vault:Raw game data/FNV notes

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This page contains all "NOTE" objects in the game files of Fallout: New Vegas. "NOTE" objects contain the texts used by holodisks, notes and terminal entries.

While formatting changes to this page are acceptable, the actual data should remain untouched.


Transcript.png

Have I told you lately that you're my favorite person? You are!

The reason I gave you this print-out is I wanted to remind you about that bunker Mr. House built over at Fortification Hill. I was going to say something out loud, but then I felt self-conscious, because I feel really ANNOYING when I repeat myself!

Just to clarify - anytime YOU want to repeat yourself, go right ahead! It's only a problem when I do it!

Anyway, now that you've installed me on the Lucky 38's mainframe, I can peek into Mr. House's data. And guess what? The underground facility over at the Fort is super-important!

What Mr. House did over there was stash a HUGE number of Securitrons. Hundreds of them!

Imagine how powerful they'd be if you upgraded them with the Mark II OS!

When the Legion attacks Hoover Dam, you could sic your army on them! And who deserves to have an army more than you? No one!

Plus an army of upgraded Securitrons would be just the thing to show the NCR that you mean business! Go away and stay away, NCR!

The thing is - and I really HATE admitting this - I can't upgrade the Securitrons over at the Fort from here in the Lucky 38... I can't establish a reliable connection, and I'm sure it's all my fault somehow.

But if you took the Platinum Chip to the Fort, you could perform the upgrade yourself. Just a suggestion!

Love,

Yes Man


  • Name: Recipes - Cook-Cook's Fiend Stew
  • Editor ID: RecipesCookCooksFiendStewNote
  • Base ID: 00175ab0
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make Cook-Cook's Fiend Stew.


  • Name: Recipes - Brahmin Wellington
  • Editor ID: RecipesBrahminWellingtonNote
  • Base ID: 00175aab
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make Brahmin Wellington.


Transcript.png

From: Trent Meyer
To: Vincent Vanmiller

Hey Vincent,
I've been going over our inventory of replacements parts and noticed that we've only got one reverse pulse cleaner. I know these things are supposed to last forever, but I'm a little nervous working with just one spare. Can you try to see that the air filters get a little extra love during routine maintenance, if only to calm an old man's nerves?

Sincerely,
Trent


  • Name: Cass's Whiskey Challenge
  • Editor ID: VCassWhiskeyChallenge
  • Base ID: 00167f34
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Cass wants you to supply a dozen bottles of whiskey for her Whiskey Challenge, after which she'll try to drink you under the table.


Transcript.png

Knight Torres in Hidden Valley wants me to find a laser pistol that's gone missing. The first thing to do is speak with the paladin in charge of the firing range to see if he remembers who was using it.


  • Name: Note to Self
  • Editor ID: VES02GeckomanNote
  • Base ID: 0016768f
Transcript.png

Remember to not roll off the cliff and kill yourself while you're sleeping. You'll show her... you'll show everyone! What does "too stupid to live" even mean anyway?


  • Name: Note 3
  • Editor ID: vL38PreWarNote03
  • Base ID: 00167153

  • Name: Note 2
  • Editor ID: vL38PreWarNote02
  • Base ID: 00167152

  • Name: Note 1
  • Editor ID: vL38PreWarNote01
  • Base ID: 00167151

  • Name: First Sergeant Astor's Log
  • Editor ID: CampSearchlightAstorLog
  • Base ID: 00166d9b
  • World model: clutter\books\burnedbook03.nif
Transcript.png

First Sergeant Astor's Log

Everything is upside down now, all of my superiors are gone and there's no one left but myself and a handful of soldiers. I've been following a strict patrol schedule since the incident, making sure to cover the roads leading into Camp Searchlight. I like to keep myself moving in order to catch any wayward travelers who may not know the dangers that now lurk within the town. I don't think I could forgive myself if someone got past me and went into that hell hole of a place. So far I've been able to maintain enough energy that I'm never away from any point on my patrol for long. I wonder how long before I can't keep going anymore?


  • Name:
  • Editor ID: HVRamosJournal01
  • Base ID: 00166b6a
Transcript.png

Still no word from the missing patrols. I was beginning to get my hopes up that the Elder was close to ending the lockdown when they were sent out, but now...


  • Name:
  • Editor ID: VHDInventoryNote03
  • Base ID: 00166b69
Transcript.png

Remember those suits I told you about? Gone. Some jackass ordered a complete reorganization of our storage system and now I can't find anything. Wonderful. I guess they'll turn up sooner or later.


  • Name:
  • Editor ID: VHDInventoryNote02
  • Base ID: 00166b68
Transcript.png

Johnson, I've come across a crate with a couple of suits made of a material I don't even recognize. Do you know what the hell this is? Looks like pre-war tech to me. The eggheads we have down here are mostly glorified mechanics, so they just scratched their heads when I showed it to them.


  • Name:
  • Editor ID: VHDInventoryNote01
  • Base ID: 00166b67
Transcript.png

We've begun to take stock of what's left here, but my first impression is "not much." The equipment here is in terrible condition, and will require extensive repairs to get even minimal power production started. Looks like we've got our work cut out for us, boys.


  • Name:
  • Editor ID: HVBunkerSystemsOverview
  • Base ID: 00166b66
Transcript.png

The Hidden Valley Bunker relies on two main systems:

The CANDLE Fusion Power system provides power to all bunker systems. Built more for reliability and duration of service, the power output of the system has been exceeded by many current designs, but it can supply the bunker with power for an estimated 752 years.

The DERVISH Camouflage system provides visual and electronic interference to prevent airborne or long-range enemy weapons from targeting the bunker. The normal soil around Hidden Valley has been supplemented with a combination of aluminum and various silicates, which are then dispersed using a widespread network of industrial fans to blanket the area in a cloud of what is essentially chaff. Combined with the electronic countermeasures of the nearby array at Black Mountain, the bunker at Hidden Valley is effectively impossible to target.


  • Name:
  • Editor ID: HVBunkerGoalNote
  • Base ID: 00166b65
Transcript.png

The goal of the Hidden Valley project is to create a self-sustaining shelter for high-ranking VIPs that can serve as a command structure in times of crisis. The bunker itself is located several hundred feet below the surface. Multiple layers of reinforced materials serve to prevent a breach of the inhabitable areas by anything save for a direct hit by a bunker-busting weapon utilizing a megatonnage considered outside the capability of America's closest competitors. In the event that our enemies become capable of such an attack, the bunker's DERVISH camouflaging system makes targeting the site impossible for automated systems, forcing aggressors to rely on guesswork and sheer luck.


  • Name:
  • Editor ID: HVLorenzoJournal03
  • Base ID: 00166b64
Transcript.png

The Elder has asked me to provide a list of possible locations for the components needed. Unfortunately, our reconnaissance of the area is lacking due to Elijah's insistence that we concentrate all efforts on HELIOS. Ibsen and I have managed to retrieve some information from the datastore on sites of potential interest, but they are mostly military and industrial locations. If only I knew if there are other bunkers, or even one of those old RobCo vaults in the area!


  • Name:
  • Editor ID: HVSchulerNote03
  • Base ID: 00166b63
Transcript.png

Damn that Taggart! I got stuck scheduling the junior scribes' experiments again! It's bad enough that we're stuck down here with one another, but of all the Brotherhood Scribes in the waste I get stuck with a lecherous scatterbrain for a boss.

Perhaps Hardin is right. Maybe it IS time for a change.


  • Name:
  • Editor ID: HVSchulerNote02
  • Base ID: 00166b62
Transcript.png

Nothing much to report this week. Just a few cases of mild respiratory problems. Come to think of it, there were a number of respiratory problems last week, too. I should talk to Lorenzo. Maybe something's breaking down.


  • Name:
  • Editor ID: HVSchulerNote01
  • Base ID: 00166b61
Transcript.png

It's been a hard day. I think I lost more than twice as many as I saved. At a guess, I'd say we've lost a little over half our number, and all for some broken down solar energy station that barely works. I think if Elder Elijah hadn't gone missing I might have refused to treat him. Would have served the prick right.

Edit: God, I haven't looked over these in a while. I remember writing this like it was yesterday. Who would have imagined I'd spend the next few years of my life trapped underground?


  • Name:
  • Editor ID: HVLorenzoJournal02
  • Base ID: 00166b60
Transcript.png

I have just discovered something horrifying. If my projections are right, we must-- but I shouldn't get ahead of myself. The Elder will know what to do. He must.


  • Name:
  • Editor ID: HVLorenzoJournal01
  • Base ID: 00166b5f
Transcript.png

This is maddening! All of my research thus far points to a company called Poseidon Energy as having experimented far beyond the capabilities of our current power armor and weapons. It is possible they were behind the development of the equipment the Enclave used as well. Why then have we found numerous caches of military-grade equipment throughout the wastes, and nothing from this company?


  • Name:
  • Editor ID: HVRamosJournal05
  • Base ID: 00166b5e
Transcript.png

People are really starting to get antsy around here. I've had to break up three fights this week alone. If the lockdown continues for much longer, p-

Hold that thought, I've got what looks to be one of our patrols returning. Only one of them, though. There must've been trouble.


  • Name:
  • Editor ID: HVRamosJournal04
  • Base ID: 00166b5d
Transcript.png

People are really starting to get antsy around here. I've had to break up three fights this week alone. If the lockdown continues for much longer, p-

Hold that thought, I've got Veronica and a stranger approaching the outer door. She's not scheduled back yet, but that's never stopped her before, I suppose...


  • Name:
  • Editor ID: HVRamosJournal03
  • Base ID: 00166b5c
Transcript.png

People are really starting to get antsy around here. I've had to break up three fights this week alone. If the lockdown continues for much longer, p-

Hold that thought, I've got a stranger approaching the outer door. Might have to do a meet and greet.


  • Name:
  • Editor ID: HVRamosJournal02
  • Base ID: 00166b5b
Transcript.png

A few of our best men headed out around the same time as the patrols without my knowing about it. When I asked the Elder, he said they were on an important mission. Too important to tell his Chief of Security about? Something's up...


Transcript.png

Chief Fire Officer Report No. F1-218

The local police department diverted several trucks from San Onofre carrying nuclear waste to Searchlight this morning. I didn't get all of the details but I heard something about bombs going off nearby and that the trucks were being diverted for safety reasons. Two of them were housed here at the Fire Station. The third had to continue on to somewhere else because we didn't have enough room to accommodate them all. For some odd reason it was headed toward Cottonwood Cove. I don't know what he's planning on doing with it down there.


  • Name: Patient 3905698
  • Editor ID: V19MedNote05
  • Base ID: 001669b0
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Male, Age: 27
Patient brought in by police. Patient claims to be hearing voices taunting him. Patient claimed that he, at one point, believed these voices were coming from his grandfather's radio. The patient now believes that the voices are coming from within himself and he is eager for help.


  • Name: Patient 6585645
  • Editor ID: V19MedNote04
  • Base ID: 001669af
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Male, Age: 34
Patient brought in by the police. This is the ninth occurrence of such and we are now seeking extended residence for the patient within our facility.


  • Name: Patient 1687865
  • Editor ID: V19MedNote03
  • Base ID: 001669ae
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Male, Age: 31
1687865 often misinterprets other's actions as hostile. He perceives friendly interactions with nurses as patronizing. We've also noticed that the longer other patients remain in contact with 1687865 the more readily they are to act aggressively towards him (due to 1687865's defensive nature) thus reinforcing 1687865's perceived hostility.


  • Name: Patient 5498465
  • Editor ID: V19MedNote02
  • Base ID: 001669ad
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Male, Age: 22
Patient came to use claiming to be insane. Patient claimed he would often get the feeling of being 'outside' himself. This feeling was so intense that it would cause the patient to be off balance during episodes. Navigation through the clinic often difficult for him to achieve with out causing accidents.


  • Name: Patient 1648654
  • Editor ID: V19MedNote01
  • Base ID: 001669ac
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Female, Age: 24
Patient came seeking treatment for 'panic attacks'. Patient claims to often experience moments of extreme terror out of nowhere and that they often wake her from her sleep.


Transcript.png

Upon further reflection, I have determined that it is my best interests, and the best interests of the New California Republic, to transfer sovereignty of the Vegas Strip to the NCR.

If all terms are agreed upon, annexation would occur one year from today.

a) I am to be granted full status as a citizen of the NCR and immunity from prosecution for any activities prior to annexation.

b) I will be recognized as the sole proprietor of the Vegas Strip, a commercial property.

c) I will be subject to all laws of the NCR, including personal and property taxes.

d) NCR functionaries will police the Strip; I will retire my Securitron police force and limit their movement to the grounds and interior of the Lucky 38.

Please confirm that these terms are agreeable. I do not foresee any objections on your part.

Robert Edwin House
President, CEO, and Sole Proprietor
The New Vegas Strip


Transcript.png

Robert Edwin House, 261, President, CEO, and sole proprietor of the New Vegas Strip, industrialist and technologist, founder, President, and CEO of the multi-billion-dollar pre-war robotics and software corporation, RobCo Industries, has died.

Generally recognized by Mr. House to be mankind's only hope of long-term survival, Mr. House's passing may well sound a death knell for the entire human race.

Lost forever is his bounty of knowledge concerning human longevity, the depth and breadth of which could, as he was apt to say, "fill several text books." He was not exaggerating. Though he did not achieve his goal of functional immortality, let us not forget that he died at the age of 261. How many people do that? I mean, come on.

Also lost forever are House's singular personality, force of will, vision, and leadership ability. The probability of an equally capable figure emerging from the current human population to lead mankind to a future of equivalent quality is less than 0.000112% by objective measures too complex to detail in this obituary.

Personality and force of will: Born June 25th, 2020, House was orphaned at an early age when his parents died in a freak accident (auto gyro, lightning). Though cheated of his inheritance, House attended the prestigious Institute in Massachusetts and founded RobCo Industries on his 22nd birthday. Within five years, it was one of the most profitable corporations on Earth.

Vision: By 2065, House was certain that an atomic war would soon devastate the planet. At great personal expense, he developed technologies to ensure the structural integrity of the city of Las Vegas (as it was known at the time). On the day of the great war, 77 atomic warheads targeted the city. Mr. House defeated them all. Talk about vision!

Leadership: Mr. House survived the war, of course, and would later recruit the Three Families, negotiate the Treaty of New Vegas, and rebuild the Vegas Strip. While these achievements yielded many immediate benefits, they were all part of House's master plan to re-ignite mankind's quest for technological advancement, a plan without which the human race has nowhere to go, and nowhere to turn.

/// Will revise and finish this up later. Have set the age at death to update automatically. Obit makes salient points but "pearls before swine," of course. Let's hope the ingrates never have cause to read it. Who knows how many of them are even literate!


  • Name: Thanks, baby
  • Editor ID: vBennyLoveNote
  • Base ID: 0016665f
Transcript.png

Pussycat -

Thanks for showing this cat the best hey-hey he's ever-ever! Talk about platinum in the sack, toots! Where'd you learn that 18 karat trick with the heels of your feet? You didn't just make my toes curl - they popped off and rolled under the bed!

I wish I could stay for another round, but this gent's got places to be, things to do. You showing up has forced my hand, baby! The time to act is now!

I won't be around for a while, but if everything works out right, you and me are a date, got it? Wouldn't miss it for all the caps in Vegas.

Now don't get clingy and try to follow me.

Ciao,

Benny


  • Name: Stril Gang Report
  • Editor ID: VNCREmbassyLog4
  • Base ID: 00164e1e
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

NCR Strip Gang Report #04-32-B27
The Strip - Omerta Activity

The receptionist at Gomorrah has proved invaluable for her services. Most of her tips have been fairly minor, however she did help us intercept a shipment of drugs as they were coming through Freeside.

We don't currently have any pending investigations, but she will receive a few "prepayments" for information. That should keep her fairly supple if the need arises to go to her for a tip in the future.

-end-


  • Name:
  • Editor ID: HVSelfDestructAborted
  • Base ID: 001645eb
Transcript.png

Self-destruct sequence aborted.


  • Name:
  • Editor ID: HVSelfDestructConfirmed
  • Base ID: 001645ea
Transcript.png

Self-destruct sequence initiated. Please exit the bunker in a calm, orderly fashion.


Transcript.png

From my cold, dead hands.


  • Name: Forlorn Hope Mandate
  • Editor ID: VCFHMandateNote
  • Base ID: 0016400a
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

DELIVER STATION Camp Forlorn Hope
FOR Polatli, Joseph (Major) OR HIGHEST RANKING OFFICER

READ IMMEDIATELY, THIS CONCERNS TROOP REASSIGNMENTS

Major,

You and I are well aware of the situation you're in, so I apologize in advance for the contents of this letter. Due to Camp Forlorn Hope's position as a high alert combat zone and the exceedingly high mortality rate of troopers assigned there, you are hereby ordered to pull all female NCR personnel (including non-combatants) from the field and give them marching orders to Camp McCarran for reassignment. Absolutely no female NCR personnel are to be stationed at Camp Forlorn Hope until further notification.

You will not be assigned replacements until High Command can figure out where the hell to pull replacements from.

You have my sympathies, Major.

Signed,

Scheppman, Andy
Assignments Office

ORDER AUTHORIZATION 10328487


  • Name: Sniper Nest Location
  • Editor ID: VCFHSniperNote
  • Base ID: 00164009
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

DELIVER STATION Camp Forlorn Hope
FOR Polatli, Joseph (Major) OR HIGHEST RANKING OFFICER

Major,

This is to inform you that a small sniper nest has been successfully set up near Cottonwood Cove as requested. The nest should have some bedding and a small amount of supplies, but no weaponry.

The sniper should be forewarned that the position is close to the enemy camp and upon completing his or her objective, should get the fuck out of there as soon as flamingly possible.

The coordinates are: 12, -22

Good luck and good hunting.

Signed,
De Leon, David
Field Preparations Division


  • Name: War Effort
  • Editor ID: CrimsonCaravanNote04
  • Base ID: 00163e50
Transcript.png

McCarran has requested more frequent supply runs to their outlying outposts. I've been able to negotiate additional terms in our favor, but I may need to lower our hiring standards to meet the demand. I'm already concerned about the reliability of some of the caravaneers. Were it not for the work contracts, I know some of them would have run off a long time ago.

Nobody seems to believe in hard work anymore.


Transcript.png

Alice -

Your push for a new tariff on Gun Runner weapons didn't make it past the Senate. They've got too much pull in California. We're going to have to find some other way to get the upper hand in the weapons market.

- Jason Tagg, Modoc Branch Manager


Transcript.png

Efforts to "encourage" Henry Jamison to resign have so far failed. His parents are proving stubborn as well - obviously, they don't want him around anymore than I do. Getting the New Vegas branch up and running should have been a simple job for him, but this place is still as crude and primitive as any frontier branch. Very irritating.


Transcript.png

The Mormons are warming up to the idea of a Crimson Caravan branch being established in New Canaan. Naturally, the taxes are such that we'll be at a severe disadvantage to their own caravans.

The long-term solution is to overwhelm them with a flood of cheap NCR goods. I'll have to call in some favors with our contacts back in California, but the potential profit margins are worth it.


  • Name:
  • Editor ID: HVDatastoreElderNote02
  • Base ID: 001633de
Transcript.png

> Be it known that from this day, Kenneth Jones shall no longer bear the title of Elder. Brother Jones has willfully gone against the Chain That Binds and has been forced to step down. Head Paladin Lindquist succeeds him as Elder.

Head Scribe Morgan


  • Name:
  • Editor ID: HVDatastoreElderNote04
  • Base ID: 001633dd
Transcript.png

> Let it be added to the annals that Nolan McNamara was removed from the position of Elder due to his disregard for the Chain That Binds. In his stead, Head Paladin Hardin has assumed the role and shall lead the Mojave Chapter of the Brotherhood from this point forward.

Senior Scribe Schuler


  • Name:
  • Editor ID: HVDatastoreElderNote01
  • Base ID: 001633dc
Transcript.png

> Let it be recorded that on this day, Raymond Lorn was dismissed from his post as Elder for committing the crime of murder. Brother Lorn was known to have hostile feelings toward the victim, Senior Scribe Ritter. The guilty party insists that Ritter's death was a tragic case of friendly fire (the bunker was under attack at the time), but the tribunal felt they could not let him persist as Elder with such suspicion hanging over him.

Head Scribe Bucek


  • Name:
  • Editor ID: HVDatastoreElderNote03
  • Base ID: 001633db
Transcript.png

> Let the record show that I have stood witness to the dismissal of David James from the post of Elder. Brother James was charged with destroying an unknown device recovered from a recent expedition. The purpose and function of the device remain unknown, and Brother James has thus far proven unwilling to discuss the matter with anyone.

Head Scribe Talwin


  • Name:
  • Editor ID: HVDatastoreChainNote
  • Base ID: 001632e9
Transcript.png

> The Chain That Binds is the cornerstone of our organization, the rock that supports the great tree of the Brotherhood and its myriad branches. It holds that:

1. Orders are to flow from on high down through the ranks. An order from a superior must always be obeyed, that their wisdom may be carried out without hesitation.

2. Orders are to observe the flow and not skip ranks. A superior may only give orders to his direct subordinates, and not to those beneath them. In this way harmony of intent and cohesion of thought is maintained.


  • Name:
  • Editor ID: V22FilterInventoryNote
  • Base ID: 001632e8
Transcript.png

Current Inventory for Storage Room 2:

14 Nitrogen Canisters
02 Pressure Valves
08 Dispersal Nozzles
06 Cartridge Filters (HEPA 20)
26 FRP Piping (2m)


  • Name: How To Play Caravan
  • Editor ID: CaravanRulesNote
  • Base ID: 00162c93
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

BUILDING A DECK
Caravan decks are comprised of at least 30 cards from one or more traditional playing card sets. The deck may have any number of cards of any type that suits a player's strategy, although it cannot have duplicate cards from the same set. For example, a King of Spades from Set A and a King of Spades from the Set B deck is acceptable, but more than one King of Spades from Set A would be illegal.

RULES
Caravan is played with two players building three opposing piles (or "caravans") of numbered cards. The goal is to outbid your opponent's caravan with the highest value of numbered cards without being too light (under 21) or overburdened (over 26).

The game begins with each player taking eight cards from their deck and placing either one numerical card or ace on each caravan. Players may not discard during this initial round.

Once both players have started their three caravans, each player may do ONE of the following on their turn:
1. Play one card and draw a new card from his or her deck to their hand.
2. Discard one card from their hand and draw a new card from his or her deck.
3. Disband one of their three caravans by removing all cards from that pile.

Caravans have a direction, either ascending or descending numerically, and a suit. The suit is determined with the first card placed on a caravan, the direction by the second. All subsequent cards must continue the numerical direction or match the suit of the previous card. Cards of the same numerical value cannot be played in sequence, regardless of suit. Face cards can be attached to numeric cards in any caravan and affects them in various ways.

CARD VALUES
Joker: Played against ace, 2-10. Effects change based on whether it's an ace or a numbered card (see below). Multiple jokers may be played on the same card.

Ace: Value of 1. Jokers played on aces remove all other non-face cards of the ace's suit from the table. E.g. a joker played on an Ace of Spades removes all spades (except face cards and that card, specifically) from the table.

2-10: Listed value. Jokers played on these cards remove all other cards of this value from the table. E.g. a joker played on a 4 of Hearts removes all 4s (other than that card, specifically) from the table.

Jack: Played against ace, 2-10. Removes that card, along with any face cards attached to it.

Queen: Played against ace, 2-10. Reverses the current direction of the hand and changes the current suit of the hand. Multiple queens may be played on the same card.

King: Played against ace, 2-10. Adds the value of that card again. E.g. a king played on a 9 adds 9 to that hand. Multiple kings may be played on the same card for multiplicative effects. E.g. 4+ king = 8. 4 + 2 kings = 16.

WINNING
A player's caravan is considered sold when the value of its cards is over 20 and under 27. The other player may still outbid by increasing the value of their opposing pile while staying within the 21-26 range. When each of the three competing caravans has sold, the game is over. In the event that one of the three caravan values are tied between players, the game continues until all three caravans have sold. The player with two or more sales wins the pot.


  • Name: Strip Letter 7
  • Editor ID: VStripGamblerNote07
  • Base ID: 00162b5c
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

Those gangsters at the Tops cheated me. I know it, they're cheats and liars and thieves, their games are rigged. I've lost every last cap, every NCR bill I had left. Those slot machines, you can never win. They're programmed to just make you lose lose lose. Their cards are marked so their dealers can cheat you, I promise you this. Invisible ink or something. And their roulette tables? Please, what a joke. The ball must be magnetic, and they can tell it to land wherever they want. The people that do win there are plants, employees. There's no way I could have lost like that unless they were cheating, no way. No way.

Those fancy suits can't buy them class, they're just a bunch of damn con men. They've taken everything from me. I have nothing left. Nothing...

What am I going to do? I was supposed to win big here, this is where dreams happen. People told me I could make a fortune here, I just had to have the caps, and I could win myself a new future, now it's all gone, all gone...


  • Name: Fine Dining
  • Editor ID: VStripEpicureNote
  • Base ID: 00162b5b
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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These past few years, the very idea of "fine dining" has seemed beyond our grasp; indeed, where does one even begin to look for something artfully prepared and beautifully presented by a world-class chef? Well, fellow epicures, I have found the on place left on this Godforsaken earth with Real Food.

I present to you the Ultra-Luxe.

Ignore the rabble on the street, the petty farmers and everyman-types rubbing their pitiful few caps together in an attempt to elevate themselves to some semblance of class. Ignore the filthy, disease-ridden prostitutes of the Gomorrah, whoring themselves to anyone with coin. Walk briskly to the fabulous Ultra-Luxe, the only building in New Vegas worth your attention (you'll know it when you see it). Enter the doors of their restaurant, the Gourmand, and speak with the lovely Marjorie - she'll arrange for your care.

Dally not, for reservations must be made as early as possible. A sumptuous feast awaits you, dear friends.


  • Name: Elaine's Letter
  • Editor ID: VNoteElaine
  • Base ID: 00162b5a
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Angela, my sweet.

How slowly time crawls without the touch of your lips. I know you're still angry I enlisted, but I did it for you and for country - I won't have Legion scum anywhere near you or on NCR soil. Those red-skirted pansies don't stand a chance against me, don't you worry your pretty little head.

Soon as my tour's up, I'll be home and you'll be in my arms again. I'll have a ring in my pocket and a question to pop. You know what I mean.

Yours always,

Elaine


  • Name: Strip Letter 11
  • Editor ID: VStripTrooperNote04
  • Base ID: 00162ac6
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To: Private Erwin

If I hear of you pulling another prank on one of my troopers that causes them to return to duty without their clothing fully intact, I will personally make sure you get transferred to Camp Forlorn Hope and don't come back.

I'll be watching you.

Lt. Ashville


  • Name: Strip Letter 10
  • Editor ID: VStripTrooperNote03
  • Base ID: 00162ac5
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To: Private Jackson

This is the last time I take your advice. I went to the bar at Gomorrah, like you said. I got piss drunk, kicked out after getting too friendly with the dancers, fell into the gutter and puked all over myself before being picked up by some MP's.

Next thing I know I'm waking up in the drunk tank two days later. Thanks for wasting my pass, jerk.

Private Daniels


  • Name: Strip Letter 9
  • Editor ID: VStripTrooperNote02
  • Base ID: 00162ac4
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To: Private Humphreys

This has been the best 3-day pass yet. I learned my lesson early and ditched the casinos for the girls at Gomorrah. Now that is money well spent. You can't get that kind of service at Camp Golf.

Going to sleep now while it's daylight and head back out to Gomorrah tonight for one last hurrah.

Private Watkins


  • Name: Strip Letter 8
  • Editor ID: VStripTrooperNote01
  • Base ID: 00162ac3
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Bravo Company,

Being transferred to the NCR Embassy on the Strip has been the greatest thing that has happened to me since joining the NCR. It's a pretty easy gig watching the troopers during the day and making sure they don't get in trouble and then we get to spend our free time hanging out at the bars and clubs, getting drunk and partying.

Wish you were here.

Private Seamer


  • Name: Strip Letter 6
  • Editor ID: VStripGamblerNote06
  • Base ID: 00162ac2
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Tracy,

Things have been going well for me here in Vegas. I've had pretty decent luck at the tables lately and have been able to almost break even. I'm going to hit the roulette tables again tomorrow - I'm going to win big this time, real big. I can feel it.

Wish me luck!

Mark


  • Name: Strip Letter 5
  • Editor ID: VStripGamblerNote05
  • Base ID: 00162ac1
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Bruce,

I think it's time we see other people. We're just not a good fit anymore. Besides, I met this amazing and rich guy at The Ultra-Luxe last night. He's a real winner, not a dirty farmhand like yourself.

I never want to see you again.

Lacy


  • Name: Strip Letter 4
  • Editor ID: VStripGamblerNote04
  • Base ID: 00162ac0
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Nicole,

All my years of hard work have finally paid off. I hit the jackpot last night over at The Tops! I'll have to use a lot of the money to pay off some of the debts I've accrued over the years, but there is plenty left over to live well for the rest of our lives. I told you it'd happen!

See you soon!

Ralph


  • Name: Strip Letter 3
  • Editor ID: VStripGamblerNote03
  • Base ID: 00162abf
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Hey Mom!

I have some good news and some bad news. The good news is that I didn't lose all my money on the 'silly gambling games' as you call them. The bad news is that I lost all my money on one of the girls at Gomorrah. You would have liked her though, she was a real classy lady. Well, since there's nothing left for me here and I'm all out of caps, I'll be heading home soon.

Love you!

Dennis


  • Name: Strip Letter 2
  • Editor ID: VStripGamblerNote02
  • Base ID: 00162abe
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Billy, don't be mad, but I lost all our savings at The Tops last night. It's not my fault, I was on a hot streak and was up 2000 caps, but then I had a run of bad luck and lost it all. I'm going to go see if I can scrounge up a few caps and try to get it all back. Please don't hate me.

Sue


  • Name: Strip Letter 1
  • Editor ID: VStripGamblerNote01
  • Base ID: 00162abd
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Edna,

Lost all our money at the casinos. Send more ASAP. Will get it all back. Trust me.

Lenny


  • Name: Forlorn Hope Letter 9
  • Editor ID: VCFHTrooperNote09
  • Base ID: 00162abc
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dearest Andrew,

Writing this seems pretty morbid, but tomorrow we march into the no man's land between our camp and Nelson, which is crawling with Legion. The Major insisted I write this damn "if you get this, I'm dead" letter so here it is. What a crock. I have the luck of the devil and your love on my side, so I'll be home soon. Keep the porch light on for me.

We'll party in New Vegas when I get back.

I love you.

Devin


  • Name: Forlorn Hope Letter 8
  • Editor ID: VCFHTrooperNote08
  • Base ID: 001629cb
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To my brothers,

If you're reading this, then I was probably killed by some slimy Legion scum who got lucky. Hopefully the bastard is dead and six feet under, but if not, you better avenge me or I will haunt you until the day you die.

Quincy

p.s. Kill all the Legion dogs that I wasn't able to.


  • Name: Forlorn Hope Letter 7
  • Editor ID: VCFHTrooperNote07
  • Base ID: 001629ca
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Sister,

They're sending me into the no-man's land tomorrow, and by the time you read this, I'll be dead. That means that once again you were right and I was wrong. Ever since we were kids, I was always a thorn in your side, always doing everything you told me not to. Now, as I'm about to go off to my death, I realize you were only looking out for me all these years. I'm so sorry.

I can only hope that you can find it in your heart to forgive me.

Kevin


  • Name: Forlorn Hope Letter 6
  • Editor ID: VCFHTrooperNote06
  • Base ID: 001629c9
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To my darling Gracie,

Know that I died fighting for what I believed in. I know you never understood why I had to do this, but I'm thankful that you supported me anyway. I appreciated every letter you sent. They gave me hope when we had none out here. You were always the one thing keeping me going, and I thank you for that. I wish that this could have turned out differently, but know that I loved you with all my heart.

Geoff


  • Name: Forlorn Hope Letter 5
  • Editor ID: VCFHTrooperNote05
  • Base ID: 001629c8
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Ma and Pa,

If you're getting this letter, then I'm sure you've already heard the news. I'm sorry, but know now that I'm in a better place. Tell Mikey I did good, okay?

You were the best family ever and I hope I've made you all proud.

Will


  • Name: Forlorn Hope Letter 4
  • Editor ID: VCFHTrooperNote04
  • Base ID: 001629c7
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Audrey,

Things have gotten pretty grim since my last letter. The conditions here at Forlorn Hope just keep getting worse and worse - food is scarce, medicine and supplies are limited, and we're all scared out of our minds. We lose a handful of good men every day. It's hard seeing all your friends die.

The Major does his best to inspire hope and confidence, but it's just not working any more. Too many people have died here. Dr. Richards is a good man, if a little odd, but there's just too many wounded for him to handle.

Through all this strife, I take solace in the fact that I'm fighting to keep our family safe. And when the NCR wins this fight, it'll make the world a better place for all of us.

Take care of the kids and I'll write you again soon.

Ted


  • Name: Forlorn Hope Letter 3
  • Editor ID: VCFHTrooperNote03
  • Base ID: 001629c6
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Mom and Dad,

If you're reading this, you know I won't be coming home.

I'm sorry how this all ended. I'm sorry for all the times that I didn't listen to you. I'm sorry for storming out the way I did.

But I want you to know that you are the best parents anyone could ever have. You gave me everything I could have ever wanted, and I only now see that.

Thank you for everything.

Your son,

James


  • Name: Forlorn Hope Letter 2
  • Editor ID: VCFHTrooperNote02
  • Base ID: 001629c5
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Janey,

If you're reading this, that means I didn't make it. I want you to know that you were the most important thing in my world. You were my sun, my moon, my stars. Even out here on the battlefield I thought of you every minute of every day. At night, I put your picture on the bunk above me and looked into your beautiful eyes until I fell asleep.

Even though I'm gone, know that I'll always be with you. Just close your eyes and think of me and I'll be there, right by your side.

Daniel


  • Name: Forlorn Hope Letter 1
  • Editor ID: VCFHTrooperNote01
  • Base ID: 001629c4
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To my dearest Ellen,

We're in a tough spot here and none of the men expect to make it out alive. Things look pretty grim. I'm writing this so that if anything happens to me, you know how much you meant to me.

I was foolish to join the NCR and leave you behind and I've regretted it every second of every day that I've been here. My only wish now is to see you again and hold you in my arms. The only thing that keeps me going are my thoughts of you.

Just know that I made mistakes, but you were the best thing that ever happened to me. I'm sorry, and I love you.

Harry


  • Name: V19Note
  • Editor ID: V19NoteBlue04a
  • Base ID: 001622d5
Transcript.png

I saw one of the guys in the mess hall pull a bottle cap off a Sunset Sarsaparilla and then run to his room. I knew he was hiding something so I broke into his room when he wasn't there and saw the bottle cap. It had a blue star underneath it. I think he's been marked for something but I can't figure out what. All I know is I want that bottle cap.


  • Name: V19Note
  • Editor ID: V19NoteBlue04b
  • Base ID: 001622d3
Transcript.png

What does it mean? Why was there a blue star under my bottle cap? Are the Red's behind this? Is this part of their mind control? They must be making me see things now, things that shouldn't be there. The star shouldn't be there, why do I see a star? It won't go away. No matter how long I close my eyes it won't go away. I want the star to go away!


Transcript.png

I managed to get Ranger Morales' corpse away from the Fiends. I should return to Pvt. Morales and let her know her husband's body is safe.


  • Name: Entry One in the Die-ary of Trash
  • Editor ID: SLTrashJournal01
  • Base ID: 00161f8c
  • World model: clutter\books\burnedbook02.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_junk.dds
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Dear Die-ary,
I'm so done being confined in this human body. So, today I moved in to the shack at the abandoned test site. There should be enough radiation there to turn me into a ghoul. All around me this world is bleak and dreadful; is it so wrong to want a body to match it? I wonder what color my skin will turn and if I'll be able to find a good shade of lipstick to go with it. Probably not. God, everything is so miserable.


  • Name: Entry Three in the Die-ary of Trash
  • Editor ID: SLTrashJournal03
  • Base ID: 00161f8b
  • World model: clutter\books\burnedbook02.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_junk.dds
Transcript.png

Dear Die-ary,
Good news Die-ary! I think it's finally starting to happen. Ok, so I do feel like, totally miserable (what else is new ha-ha-ha) and my skin is starting to peel off, but I'm pretty sure that is the first step. Oh, and my hair! I finally got it just the way I like it and now it starts coming out. Why does ghoulification have to be so unfair?


  • Name: Entry Two in the Die-ary of Trash
  • Editor ID: SLTrashJournal02
  • Base ID: 00161f8a
  • World model: clutter\books\burnedbook02.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_junk.dds
Transcript.png

Dear Die-ary,
I've been in this shack for almost a week now. Nothing is happening. I'm so bored. And this shack is so hot. And it's totally ruining my hair. It's like, so hard to find dye this color in the wasteland. This sucks, I want to be a ghoul now. I hate all this waiting. Life, ugh, living is so overrated.


  • Name: Anderson's Confession
  • Editor ID: VMS11AndersonNote
  • Base ID: 001618e4
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "The White Wash" (VMS11, 000F0629)
Transcript.png

If anyone other than me is reading this, it probably means I'm dead at the hands of whoever the NCR sent looking for Corporal White.

I've bent or broken the law many times in my life, but it was always for the greater good. Such was the case with Corporal White. Killing him was regrettable but necessary - had he been allowed to interfere, Westside would've been cut off from the NCR's water and the crops here would wither and die. I wasn't going to let that happen.

I've paid for my crime. Don't let the people of Westside suffer because of me.

- Tom Anderson


  • Name: Note from White to Dazzle
  • Editor ID: VMS11DazzleNote
  • Base ID: 001618e3
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "The White Wash" (VMS11, 000F0629)
Transcript.png

Hey, baby, I need to go have a chat with this farmer, Trent Bascom, over at the Sharecropper Farms about that water thing I've been boring you with. Hope I didn't wake you when I left. Back in awhile.

- White


Transcript.png

Pearl really doesn't trust outsiders. Maybe if I improve my reputation with the Boomers, she'll change her mind.


  • Name: Deputy Beagle's Journal
  • Editor ID: VMQ01BeagleJournalNote
  • Base ID: 001618bf
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
  • Quest: "They Went That-a-Way" (VMQ01, 000842DD)
  • Dialog topic: "VMQ01BeagleJournal" (VMQ01BeagleJournal, 001618B4)
  • Sound/NPC: "Deputy Beagle" (PrimmDeputy, 000D7F57)

  • Name: Recipes - Cass' Moonshine
  • Editor ID: RecipesCassMoonshineNote
  • Base ID: 0016163e
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make Cass' Moonshine.


  • Name: Recipes - Ruby's Spicy Casserole
  • Editor ID: RecipesRubysSpicyCasseroleNote
  • Base ID: 001613d1
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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This recipe allows you to make Ruby's Spicy Casserole.


  • Name: For Carla
  • Editor ID: VBooneLastLetterNote
  • Base ID: 0015fbaf
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Carla,

If you're reading this, then you know. Sorry. Wanted to make it back home to you.

The pension won't be much but it should help you and the baby get by. Want you to remarry when you meet the right person. Don't want you to have to be on your own.

Not sure the right way to say how I feel about you. Think you know already, though. Always seemed like you knew what I meant, maybe better than I did. Wish I was there with you now.

There are things I couldn't tell you. Tried. Whatever you learn over time about my service in the NCR, hope you can forgive me.

Lastly, know you were against it, but if it's a girl, want her to be named after her mother. Know it's playing dirty to win the argument this way, but too bad. It's worth it.

Craig


  • Name: Order of Withdrawal
  • Editor ID: VHDTermsOfSurrender
  • Base ID: 0015ecab
  • World model: clutter\office\clipboard02.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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TO GENERAL OLIVER (or highest-ranking survivor)

TO THE NCR PRESIDENT

TO THE NCR COUNCIL

FROM ROBERT EDWIN HOUSE

As Chief Executive of the Free Economic Zone of New Vegas, I hereby demand the IMMEDIATE WITHDRAWAL of all NCR military personnel from New Vegas and its surrounding territories.

a) Yes, "all military personnel" includes NCR Rangers.

b) "New Vegas and its surrounding territories" includes (but is not limited to) Hoover Dam, McCarran International Airport, HELIOS One, and the El Dorado Substation.

IT IS IMPORTANT TO NOTE that my vast army of heavily-armed Securitrons has been rather inflexibly programmed to respond to acts of aggression with overwhelming force.

a) For examples of "heavily-armed" and "overwhelming force," I will refer you to the pitiless campaign of extermination my Securitrons will have visited upon Caesar's Legion by the time you are reading this document.

b) Any NCR military personnel who do not withdraw from New Vegas and its territories will be seen as committing an "act of aggression."

NCR civilians are NOT subject to this order of withdrawal! They may visit New Vegas freely, enjoying all that the Vegas Strip has to offer!

So long as NCR military personnel comply with this order to withdraw, electricity and water will continue to flow from Hoover Dam to the NCR.

a) Electricity: 5 caps per kilowatt hour.

b) Water: 5 caps per gallon

The NCR Council's Office of Budget will receive invoices bi-weekly. Prices are subject to change without notice.

Cordially,

Robert Edwin House
Chief Executive
Free Economic Zone of New Vegas


  • Name: Letter to Gloria
  • Editor ID: CassNoteVanGraff
  • Base ID: 0015d9e0
  • World model: clutter\office\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Dear Ms. Van Graff,

It has come to my attention that Cassidy Caravans have suffered a number of setbacks recently. I can only hope that these latest unfortunate events drive that young booze-hound of an owner to finally sell me her remaining assets.

As per our agreement, I have bent my not inconsiderable efforts toward weakening your competitors, the Gun Runners. You can expect a mysterious and sudden surge in sales in the near future.

Sincerely,
AM


  • Name: Crimson Caravan - Van Graff Agreement
  • Editor ID: CassNoteCrimsonCaravan
  • Base ID: 0015d90a
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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This is an agreement between the Crimson Caravan Company and the Van Graffs to undercut or eliminate all other rival caravan companies in the region, such as the Gun Runners and Cassidy Caravans.

In the case of Cassidy Caravans, Gloria Van Graff has agreed to use mercenaries against Cassidy Caravans to drive down the company's value, allowing Alice McLafferty to purchase the remaining assets at a bargain price.


  • Name: Help Me!
  • Editor ID: SLBasincreek
  • Base ID: 0015cc27
  • World model: clutter\junk\paper02.nif
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Help!

I've locked myself in my office and I can't find the key.

Please call the police!


  • Name: Cassidy Caravans Buyout Offer
  • Editor ID: VMS05CassidyBuyoutNote
  • Base ID: 0015ca93
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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This is an offer letter from Alice McLafferty at the Crimson Caravan Company to buyout Cassidy Caravans in its entirety - including equipment, Brahmin, and existing trade contracts - from Cass.


  • Name: Freeside Squatter Camp Note
  • Editor ID: VFSOffDutyNCRBarkerPasswordNote
  • Base ID: 0015c4af
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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Hope is the key.


Transcript.png

INSTRUCTIONS

Deliver the package at the north entrance to the Vegas Strip, by way of Freeside. An agent of the recipient will meet you at the checkpoint, take possession of the package, and pay for the delivery. Bring the payment to Johnson Nash at the Mojave Express agency in Primm.

Bonus on completion: 250 caps.

MANIFEST

This package contains:

Two (2) Oversized Dice, composed of fuzzy material

CONTRACT PENALTIES

You are an authorized agent of the Mojave Express Package until the delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver to the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts.


  • Name: Mission Statement KH-792
  • Editor ID: HVPatrolNote02
  • Base ID: 0015a7bc
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Mission Code: KH-792
Temporary Password: And to dare to do it

Summary: Paladin Raseleanne, you and an escort are to investigate the military base to the northeast for the components we need. We've had reports that the current occupants are fiercely territorial, but it's highly unlikely they have any weapons that can seriously threaten someone in full power armor. The threat level is considered minimal.

McNamara


  • Name: Revenge Note
  • Editor ID: VFSSilverRushBomberNote
  • Base ID: 0015a7bb
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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To whom it may concern,

If you are reading this, then I am likely dead. I can only hope that I have managed to take out some of those thrice-damned Van Graffs with me. My family deserves that much, at least.


  • Name: Mission Statement XV-56
  • Editor ID: HVPatrolNote01
  • Base ID: 0015a7ba
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Mission Code: XV-56
Temporary Password: Lives to fight another day

Summary: Paladins Matiz and Lander, you are to survey the ruins at coordinates 0.004, 9.265, search for the components we need, and retrieve what you can. As a secondary objective, compile a list of additional items at the site for future retrieval.

McNamara


  • Name: Mission Statement CB-03
  • Editor ID: HVPatrolNote03
  • Base ID: 0015a7b9
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Mission Code: CB-03
Temporary Password: The better part of valor

Summary: Paladins Hughes and Fairbanks, I need you two to head north to the nearby communications array and look for the components mentioned in the briefing. The mutants there have been reasonable in the past and may prove helpful.

McNamara


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The key to avoiding the artillery is to move from building-to-building up the northwest side of town toward the front gate. Stick to the high cover in the northeast corner of the two buildings, then make a bee line for the gate. The Boomers won't shoot at their own people, so stick to the fence until you make it to the gate. Also, I know there is an old train tunnel that enters the area from the south, but no one has ever come back out of there to say it is safe.


  • Name: Reactor SOS Message
  • Editor ID: V34SOSNote
  • Base ID: 0015a35f
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

If there's anyone still alive out there we need help. Someone planted a bomb in the pool, when the lower level flooded all the doors were automatically sealed. My family and a few others are trapped behind those doors. If someone could transfer control to the backup terminal I could get us all out. Please help us.


  • Name: Reactor Power Message
  • Editor ID: V34PowerNote
  • Base ID: 0015a35e
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

This action will transfer all vault controls to another terminal. This action cannot be undone. As part of safety protocol this action has been locked out from this terminal. Using the Master Override terminal located in the reactor room will bypass all safety features.


  • Name: Reactor Shutdown Message
  • Editor ID: V34ShutdownNote
  • Base ID: 0015a35d
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Unexpected drop in power detected. Systems are unable to stabilize. Prepare for shutdown.


  • Name: Reactor Vent Message
  • Editor ID: V34VentNote
  • Base ID: 0015a35c
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

This action may result in meltdown. As part of safety protocol this action has been locked out from this terminal. Using the Master Override terminal located in the reactor room will bypass all safety features.


  • Name: LS Chamber
  • Editor ID: Lucky38LSChamberNote
  • Base ID: 00158980
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Warning: Lethal Shock Risk if LS Chamber Occupied. Proceed?


  • Name: Chief Hanlon's Confession
  • Editor ID: VHanlonsConfession
  • Base ID: 0015867b
  • Dialog topic: "HanlonConfession" (HanlonConfession, 0015866D)
  • Sound/NPC: "Chief Hanlon" (2CHanlon, 00104310)

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From: Alan Dalton
To: Dobson O'Gill
Subject: RobCo

Dobs,

Jenny said your brother might know something about these RobCo guys that are kicking our asses on the trading floor. You heard anything?

Alan

PS: The wife's away this weekend and Jenny's busy. Why don't you bring over the rubber sheets and the souveneir elephant-foot trash can and remind me what I've been missing? ;)


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From: Jenny DeSoto
To: Dobson O'Gill
Subject: This weekend

Hey sexy,

I just fed Alan a line about having to play the Loch Ness Monster in a play this weekend, so I'm free Friday night. Want me to bring the stovepipe and the souveneir moon rocks? :-*

-Jenny


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From: Jenny DeSoto
To: Alan Dalton
Subject: RE: RobCo

Beats me, Alan. I tried to check their SEC filing information, but the whole company's like a maze. I can't even tell who's in charge. I e-mailed Dobson about it, his brother's a private investigator who does a lot of corporate stuff. Maybe he'll have an answer.

-Jenny

PS: Sorry, babe, I can't this weekend. My church choir is doing a musical theater retelling of the life of St. Columba, and I have to work the Loch Ness Monster puppet.


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From: Alan Dalton
To: Jenny DeSoto
Subject: RobCo

Jenny,

What the hell is up with these guys? They've been coming after our market share like they've got something to prove. No, strike that, this feels personal. Did Mr. H. run over RobCo's dog or something?

Alan

P.S. My wife's out of town for the weekend. Why don't you come over after work Friday? Bring the accordion and the riding crop. ;)


  • Name: Torn Diary Page 1
  • Editor ID: SLFarmDiary01
  • Base ID: 001544bd
  • World model: clutter\junk\paper02.nif
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Dear Diary,

Mom and Dad went into the NCR camp nearby to trade for supplies but they haven't come back yet. I hope nothing bad has happened to them.


  • Name: Torn Diary Page 4
  • Editor ID: SLFarmDiary04
  • Base ID: 001544bc
  • World model: clutter\junk\paper02.nif
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Dear Diary,

The animals, they are evil. They tried to eat me in my sleep. They want the farm for themselves. Now that Mom and Dad are gone they want the farm for themselves. They are plotting against me, plotting to eat me. They are becoming ghouls like my parents and they want to eat me like my parents did. Too many of them to kill them all. I know what I'll do, I'll burn the house down around me, then the animals can't eat me because there will be nothing left for them to eat!


  • Name: Torn Diary Page 3
  • Editor ID: SLFarmDiary03
  • Base ID: 001544bb
  • World model: clutter\junk\paper02.nif
Transcript.png

Dear Diary,

I hate being all alone, I want my Mom and Dad back, but I can't have them back because I killed them. I didn't want to kill them but I had to kill them, otherwise they would have eaten me. I hope the animals don't eat me. Can animals become ghouls?


  • Name: Torn Diary Page 2
  • Editor ID: SLFarmDiary02
  • Base ID: 001544ba
  • World model: clutter\junk\paper02.nif
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Dear Diary,

I took a chance today and left the animals alone to go look for Mom and Dad. I found them in that camp, they had become horrible feral ghouls! I didn't know what to do, they came at me so fast. Oh god what have I done...


  • Name: Vault 74a Overseer's Log
  • Editor ID: VT74aQuestNote
  • Base ID: 00154134
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Exploring Vault 74" (VT74, 0015412F)
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Data Log #10.44.78

The Vault has been breached. There was not enough power to level Five!

God have mercy on our souls.


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Data Log #10.44.78

The Vault has been breached. There was not enough power to level Five!

God have mercy on our souls.


  • Name: Ranger Kudlow Report
  • Editor ID: VMS52KudlowReport
  • Base ID: 00152c03
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Return to Sender" (VMS52, 0014F3B1)
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This holotape is a list of battle reports and other incidents that have occurred at Ranger Station Foxtrot in the last few months. By Ranger Kudlow's account, things have been uneventful at the station.


  • Name: Ranger Lineholm Report
  • Editor ID: VMS52LineholmReport
  • Base ID: 00152a49
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Return to Sender" (VMS52, 0014F3B1)
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This holotape contains an list of NCR personnel on active duty at Ranger Station Alpha. Aside from one Ranger who suffered a fractured ankle during a fall, the station has been at full strength for months.


  • Name: Ranger Pason Report
  • Editor ID: VMS52PasonReport
  • Base ID: 00152a48
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Return to Sender" (VMS52, 0014F3B1)
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This holotape contains a list a patrol reports dating back the last few months. Aside from an incident where an NCR patrol was wiped out by one of its own grenades - the result of trooper negligence - the reports are otherwise unremarkable.


  • Name: Ranger Station Radio Security Codes
  • Editor ID: RadioCodesNote
  • Base ID: 0014f3b0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Return to Sender" (VMS52, 0014F3B1)
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This holotape contains updated security codes for the radios at the various Ranger Stations located in the Mojave. The codes are useless to anyone without the matching passcodes, however.


  • Name: Legion Orders
  • Editor ID: CampSearchlightLegionNote
  • Base ID: 0014e32e
  • World model: clutter\office\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

The guards at Camp Searchlight have been leaving holes in their patrols at night. You are to enter the camp and go directly to the Fire Station. Once inside you will find several canisters, open as many of them as you can and report back to me.

Vulpes Inculta


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Captain Parker wants you to cover his back while he deals with Keith.


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Camp Searchlight Comm Officer's Log

The Quartermaster has been bitching to me again about missing supplies and bad communications. I keep telling him that nothing is wrong with the comm system and that his numbers must be off. I don't think he believes me. The bastard will probably keep bugging me until I can either prove he's wrong or find someone else to blame. Damn it I hate this shit.


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Camp Searchlight Comm Officer's Log

After the radscorpion incident the night patrols were shifted again. This is the third time in the past month. I don't think they realize the problem isn't the patrols it's the troops. Every time their patrols get shifted they get confused and holes open up in the rotations for two or three days until they're used to the new schedules. I really hope the Legion doesn't figure it out and take advan...

SUDDEN TEMPERATURE INCREASE. EMERGENCY SHUTDOWN INITIATED.


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Camp Searchlight Comm Officer's Log

A radscorpion made it into the camp last night. Some of the troopers patrolling the border are getting sloppy. The only reason anyone noticed it was because several of the comm stations were acting oddly. When the trooper on duty went outside to check the transmitter dishes he found the scorpion chewing on several of the cables. What's the point of having patrols if shit like this is going to keep happening?


  • Name: Inventory Transfer Order
  • Editor ID: VMS49GunNote
  • Base ID: 0014c122
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

Due to current events, Staff Sergeant Daniels is hereby authorized to transport item no. T-11836A, codenamed "CIRCUITBREAKER," to the installation known as Vault 34 to be sealed in its armory for safekeeping until the manufacturer can retrieve the prototype for production.

Signed,

Col. Roy Blackwell, USAF


  • Name: Log Page 8
  • Editor ID: NVCGLog8Note
  • Base ID: 0014c102
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Camp Guardian Daily Log
Sgt. Banner Reporting

Day 8

More complaints of strange noises by Jackson. I'm starting to think he still has some unresolved issues after seeing his last squad wiped out by a Legion slaver squad to the south. I sent out a few men to investigate, but they couldn't find anything. I think should keep Jackson away from the munitions until he calms down.


  • Name: Log Page 15
  • Editor ID: NVCGLog15Note
  • Base ID: 0014c101
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 15

The handheld is working well enough and we finished building steps up the steeper sections of the path. We can finally move the rest of our gear to the top. Last night Jackson came screaming into the tent swearing up and down he saw shadows moving in the water. I know Legionaries are know to be fast runners, but swimming across the river? I sent half of the men in pairs to search the area, but again we came up empty-handed. I'm starting to think Jackson is unstable and may need counseling. I'll request a replacement when we get the radio from McCarran.


  • Name: Log Page 19
  • Editor ID: NVCGLog19Note
  • Base ID: 0014c100
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 19

Ok, now I'm starting to hear noises. During my watch last night, I definitely heard splashes down in the water. I requested an additional survey from McCarran, but they blew it off as nerves. Fish don't make that much damn noise! I sent down half of the squad with lamps, but they couldn't see anything. We can't find any other cave openings. Maybe I've caught a little crazy from Jackson. I wish we had some Cateye. Can't see shit at night.


  • Name: Log Page 14
  • Editor ID: NVCGLog14Note
  • Base ID: 0014c0ff
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 14

It's been a week and still no sign of a radio from McCarran. At least Bravo was nice enough to give us a handheld so we can relay to them in the meantime should Caesar try anything. Halford will get the radio set up if and when it finally arrives. For now he is in charge of the handheld and daily reports to Bravo.


  • Name: Log Page 5
  • Editor ID: NVCGLog5Note
  • Base ID: 0014c0fe
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Camp Guardian Daily Log
Sgt. Banner Reporting

Day 5

We've managed to shovel most of the debris up to the first bridge. This thing looks like a wreck. Thankfully, there were a few wooden shacks around we can dismantle for scrap to rebuild. I just hope we don't run out of scrap before we finish the trail. Jackson says he heard some kind of howling the other night. It sounded like the wind to me.


  • Name: Keene
  • Editor ID: DoctorHenryNote03
  • Base ID: 0014bf85
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Keene seems to have caught on about the Stealth Boy Mark II prototype. I told him that it was in no way functional, but I'm not entirely sure he believed me. I'll have to keep an eye on him.


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The Stealth Boy Mark II prototype is functional - sort of. The Enclave data wasn't complete so I had to make a few guesses here and there. Unfortunately, the data also suggests that while the stealth field has a greater duration, the negative effects on the user are exponentially greater. I can use this to my advantage - the brain wave changes will be more pronounced and it'll be much easier to to figure out what exactly is needed to cure the Nightkin schizophrenia.

Lily has graciously volunteered to be my test subject, despite the risk.


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Astonishingly enough, the local Nightstalkers have developed a mutation not unlike the stealth field generated by Stealth Boys. Even more importantly, the brains I've dissected have shown heightened levels of endorphins and other neurochemicals, similar to what I've seen in Nightkin brains. If this mutation is natural, perhaps a cure could be synthesized from the Nightstalkers. As far as I can tell, the Nightstalkers don't suffer from schizophrenia like the affected Nightkin.


  • Name: Mercenary Note
  • Editor ID: VMS50Note
  • Base ID: 0014be10
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

The Brahmin barons are an important part of Senator Morales' political base, and he's up for reelection soon. The mutants at Jacobstown need to be driven off or provoked into an attack. The senator wants to be able to show he's taking a strong stance against the mutant presence, but there can't be any blood on our hands.

So, use the same tactics as you did against those squatters back in Oak Creek. Harass the hell out of the mutants, but don't kill them unless they attack first.


  • Name: Log Page 3
  • Editor ID: NVCGLog3Note
  • Base ID: 0014b29e
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Camp Guardian Daily Log
Sgt. Banner Reporting

Day 3

This place is a mess. Most of the old hiking trails are buried in landslides, and the rest is so dusted you can't tell which direction you're supposed to go. I don't know what the hell the survey team was thinking when they said this was a strategically sound location. At least we were issued plenty of rations and the river has plenty of fresh water. We could eat for months. Let's hope tomorrow brings some headway cleaning this place up.


  • Name: Log Page 7
  • Editor ID: NVCGLog7Note
  • Base ID: 0014b29d
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Camp Guardian Daily Log
Sgt. Banner Reporting

Day 7

Okay, we're making good headway cleaning up the paths. With only the 12 of us, I'm amazed we've moved this much rock in such a short time. Kale and I made it to the top yesterday. The survey team was right. Guardian Peak has one hell of a view, but we still have a lot of work ahead of us. I sent our runner to Bravo to request a radio from McCarran. There isn't much point in having an overwatch camp here if it takes us at least an hour to sprint to Bravo to report a Legion Assault.


  • Name: Log Page 20
  • Editor ID: NVCGLog20Note
  • Base ID: 0014b29c
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 20

More surprises. Collins came across a cave entrance right behind our damn tent. The survey team should have caught this if they'd done a thorough job. I have no idea if anything is in there, but we don't have the manpower to deal with any serious pests. I'm going to have some choice words for Burke the next time I see him. This isn't the first time that idiot skipped over details while surveying an area. I hope to god we're not sitting on some kind of nest. I'm going to send in Frakes and Collins to scout the caves tomorrow. If we have to, we'll use explosives to collapse the cave.


  • Name: Log Page 13
  • Editor ID: NVCGLog13Note
  • Base ID: 0014b29b
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 13

It's been almost a week, and still no sign of a radio from McCarran. I'm sending a runner to Bravo to see if they can spare a handheld or any other radio gear, until McCarran can get around to sending the gear I requested. I swear those dumb bastards back at command expect us to use carrier pigeons or something.


  • Name: Log Page 18
  • Editor ID: NVCGLog18Note
  • Base ID: 0014b29a
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 18

We finally got the radio from McCarran. I've set it up on the peak so anyone on overwatch duty can quickly radio in if the Legion makes a move. I'd like to know which genius back at command decided to send a squad to this location, but didn't think to give us a radio so we could actually call in an attack. Probably another politician's son.


  • Name: Log Page 12
  • Editor ID: NVCGLog12Note
  • Base ID: 0014b299
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Camp Guardian Daily Log
Sergeant Banner Reporting

Day 12

We managed to get the rest of the path cleared. Some pre-war fencing was mostly intact, and we were able to set it up as a makeshift barrier, on the more dangerous cliffs. I hope none of these jarheads fall off. We found a few cave entrances, as we were clearing rubble. They lead back to each other, with just a single collapsed path which appears to lead down into the mountain. The damn survey team didn't mention any caves. I hope we don't find any more little surprises.


  • Name: Comm Station Password
  • Editor ID: VMS49CommPassword
  • Base ID: 0014b049
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
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This is Veronica's password to a comm station she used to communicate with Father Elijah, former elder of the Brotherhood of Steel.


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I've found it possible to create a sort of makeshift weapon using all of the dog tags I've been collecting over the past month. One of these days the NCR is going to pay for their continual mismanagement and idiotic bravado.

<On the backside of the page is a schematic drawing of the dog tag fist weapon.>


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Attention all structural engineers:

There was a problem with the remote diagnostic protocols set up for the generators on the dam. It turns out that activating the remote diagnostics has a good chance to cause the generators to overload. Because of this the diagnostic program is going to be disabled.


  • Name: Log Entry #2257
  • Editor ID: CampSearchlightNCRStorage02
  • Base ID: 00147d2d
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Camp Searchlight Quartermaster's Log

Entry #2257

During my off duty hours I decided to investigate the trade route being used to bring the supplies to the camp. I met a traveler on the road and asked him if he had seen any NCR supplies bound for Camp Searchlight. He told me he had seen some NCR crates being moved somewhere outside of Nipton but didn't know where they were being taken. He also mentioned that the men with the supplies didn't look like NCR soldiers. Next time I have enough time off I'll have to make my way to Nipton to see if anyone there knows where the supplies are.


  • Name: Log Entry #1836
  • Editor ID: CampSearchlightNCRStorage01
  • Base ID: 00147d2c
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Camp Searchlight Quartermaster's Log

Entry #1836

Supplies being shipped to the camp recently are lower than usual. I asked the Comm Officer if there were any problems with communications and he insisted that everything was fine. I contacted our supply base and was simply told that all inventory requests were being filled and that every item on my request list had been shipped to the camp. Either I'm being lied to or someone is intercepting my shipments. I'll have to look into this matter further.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01d
  • Base ID: 00147546
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Maybe, I am insane, maybe this isn't happening, maybe the war never happened, and maybe I'm just trapped in my head.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01c
  • Base ID: 00147545
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It took some convincing, but I finally got him to show me what he found on the doc's computer. He was right, I wouldn't like it. The patient files looked like those from an asylum, the patient names were all in code, but some of them seemed to fit the people around us. But they can't be us! I don't remember being insane, I think I would remember something like that. But, it must be true; it explains the doctor's behavior and the bodyguards, I don't know why I can't remember. It must be that doctor, maybe she's drugging us. I need to get into that office.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01b
  • Base ID: 00147544
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I've been working with a friend, he's been trying to hack into the doc's computer, and so far, we haven't had much luck.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01a
  • Base ID: 00147543
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I don't trust that doctor; she has bodyguards, what kind of doctor has bodyguards? I've seen the guards bringing her meals; I don't think she ever leaves her office. There's always one posted outside at night too. I wonder what she's hiding.


  • Name: V19Note
  • Editor ID: V19NoteVentsBlue01b
  • Base ID: 00147542
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I've been getting headaches; I think someone is poisoning us. I've been up every night this week, and night after night, an extra boost of air comes through the vents, it lasts for about five minutes, and then turns off. I spoke with one of the neighbors; he said he noticed the same thing in his room as well. We made a report the maintenance officer; he informed us that the system was running perfectly and that there was nothing to worry about, I don't believe him, maybe he's in on it.


  • Name: V19Note
  • Editor ID: V19NoteVentsBlue01a
  • Base ID: 00147541
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I couldn't sleep a few nights ago, so I stayed up reading, around 1:30 in the morning the vent above my bed began to push out more air than usual; it lasted for about five minutes then turned off. I did not think much of it at the time, but I had trouble falling asleep again last night; once again around 1:30 AM the vents turned on for about five minutes then turned off.


  • Name: V19Note
  • Editor ID: V19NoteFilter01
  • Base ID: 00147540
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I've been asking around, there is no reason for those filters to fail, it must have been sabotaged, there's a rumor going around that one of the Reds did it. It wouldn't surprise me, whenever I walk by a group of them in the cafeteria they all start whispering, I bet they're plotting out what to do next.


  • Name: V19Note
  • Editor ID: V19NoteKid01
  • Base ID: 0014753f
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I can hear noises through the intercoms sometimes, dad says he can't hear it, but I can. It's really high pitch and sometimes I can hear a voice, but I can't make out the words. Mom says it's my imagination and that I shouldn't talk about it, that it might worry people, but I've talked to some of the other kids, they say they've heard it too.


  • Name: V19Note
  • Editor ID: V19NoteOverseerMsg01
  • Base ID: 0014753e
Transcript.png

Greetings residents,
We regret to inform you that there is a problem with one of the water purification filters. We assure you that we are working diligently to fix this problem; however, until the filter has been fixed please try to keep water usage limited and report directly to the clinic if you begin to feel ill in anyway.


  • Name: V19Note
  • Editor ID: V19NoteBlue02b
  • Base ID: 0014753d
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I've noticed one of the lights flickering past the door in the Reds' hallway. I believe it to be morose code, from what I can tell it's an S.O.S.


  • Name: V19Note
  • Editor ID: V19NoteBlue02a
  • Base ID: 0014753c
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I've been reading the bulletin boards for months now; I believe we have a spy among us, one of the Reds pretending to be a Blue. They are using the bulletin boards to communicate; I believe they want me to see it.


  • Name: V19Note
  • Editor ID: V19NoteBlue01
  • Base ID: 0014753b
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I think they're in my head, sometimes I hear thoughts not my own. I think the Reds have done something to the intercom system, rigged it somehow to broadcast into our brains.


  • Name: V19Note
  • Editor ID: V19NoteRed01
  • Base ID: 0014753a
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I haven't been able to sleep lately, one of the Blues, he's always creeping around by the security door, and I think he's trying to get in.


  • Name: V19Note
  • Editor ID: V19NoteTech01
  • Base ID: 00147539
Transcript.png

The others keep telling me not to worry, but I feel it sometimes; I think there's something in here with us. I can always hear weird noises coming from above my room.


  • Name: V19Note
  • Editor ID: V19NoteRed02
  • Base ID: 00147538
Transcript.png

Voices, I can hear them through the vents. They sound like plotting, they sound like hate, the Blues never sit with us, they treat us as if we have a disease; maybe we do, this whole vault is sick.


  • Name: V19Note
  • Editor ID: V19NoteOverseerBlue01
  • Base ID: 00147537
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-data corrupted-
... fake medical records. Paranoia must be induced through non-violent and non-chemical means in order for the experiment to be considered a success.
-data corrupted-
...a group of technicians have been assigned to run the reactor, they are currently researching methods to improve the reactor efficiently. The reactor floor is fully staffed and completely self sustained. The only access between the vault proper and the reactor level is through the elevator hidden under the desk in this room. Currently the password to open this passage is 'Hyacinth'; please change this password a...
-data corrupted-
...has not been informed of the research being undertaken in the lower levels.


  • Name: V19Note
  • Editor ID: V19NoteBlue03
  • Base ID: 00147536
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I saw the Red's overseer walking around on our floor last night, he looked like he was searching for something and he was mumbling to himself.


  • Name: V19Note
  • Editor ID: V19NoteOverseerRed01b
  • Base ID: 00147535
Transcript.png

Again, not two hours after I had fallen, asleep I heard that noise again, it's mechanical, like something heavy being pushed then, it's hard to describe, something that sounds like an elevator perhaps? I've seen the blueprints of the vault, there's no way there could be an elevator there; what would it lead to? I think I'll take a walk around on the second floor, it is late no one will notice me, besides if anyone did it might be good for the experiment anyway.


  • Name: V19Note
  • Editor ID: V19NoteOverseerRed01a
  • Base ID: 00147534
Transcript.png

There's something strange about that other overseer; I think he's up to something. Maybe we were given different orders? Maybe this is all just in my head; the experiments we are conducting must be starting to affect me. The noises, I'm sure there is a perfectly logical explanation for them. I'll have write him, after all we aren't to be seen speaking to each other. Tomorrow then, maybe after a good night's sleep my mind will be in better order.


  • Name: V19Note
  • Editor ID: V19NoteDocRed02b
  • Base ID: 00147533
Transcript.png

No, I know the truth, the commotion at the clinic, it was a trick, the doctor must be giving them the drugs, and she must be in on it. She never leaves her office; it must be because of the poison being pumped through the vents. Her office must be the only one that is safe.


  • Name: V19Note
  • Editor ID: V19NoteDocRed02a
  • Base ID: 00147532
Transcript.png

Some of the Blues caused some trouble in the clinic today. I bet they were stealing drugs, I've heard the vents coming on late at night, others have too, and I bet they are using the drugs to poison us; stealing supplies from the clinic and using them to kill us all.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01f
  • Base ID: 00147531
Transcript.png

We confronted the doctor today, she refused to give us any information, and we were thrown out of the clinic, some of us quite literally. We tried talking to the overseer, but acted as if he didn't know anything about it. I don't believe him, I don't trust him, and I don't trust any of them.


  • Name: V19Note
  • Editor ID: V19NoteDocBlue01e
  • Base ID: 00147530
Transcript.png

It took some doing, but a few of us got together and managed to distract the people in the clinic long enough for me to get in and do some looking around, I found restraints and enough sedatives to kill a horse. She must be using them to control us, to make us forget, we're just pawns in her sick game.


  • Name: Recipes - Turbo
  • Editor ID: RecipesTurboNote
  • Base ID: 00146d1a
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make Turbo.


  • Name: Schematics - Dog Tag Fist
  • Editor ID: SchematicsDogTagFistNote
  • Base ID: 00146c7a
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make a Dog Tag Fist.


  • Name: Karl's Journal
  • Editor ID: VRRCKarlsJournalNOTE
  • Base ID: 00144eb9
  • Quest: "Oh My Papa" (VMS45, 00140C3A)
Transcript.png

This journal consists of detailed records and observations from Karl's time with the Great Khans. Many of the entries go into great detail about his opinion of their "savage, barbarous customs," and at several points he waxes philosophic about how it's very likely that Caesar's Legion will have to execute the lot of them.


  • Name: Legion Slave Ledger
  • Editor ID: VRRCLegionSlaveLedgerNOTE
  • Base ID: 00144675
  • Quest: "Oh My Papa" (VMS45, 00140C3A)
Transcript.png

This ledger is an extensive record of the Legion's prior dealings with tribal societies it has encountered in its expansion.

Of particular interest is the fate of the Twisted Hair tribe of Arizona, who formed an alliance with Caesar to serve as his army's scouts during the conquest of that region. Once the Arizona wastes were pacified, the Legion turned on its erstwhile allies, stripped them of their tribal identity, and forced them into slavery. Those who resisted were crucified along the remains of Interstate 40.


Transcript.png

Engineering Report - Mike Lawson

We've received word that the President's vertibird is having some issues with the flight control computer. I've had some of the techs here examine the logs that were sent and we think we can fix the issue with a small computer update. Ranger Grant has given me permission to have one of the NCR Engineers examine the vertibird when it arrives as well as having our computer update the vertibird's systems after it arrives.

Mike Lawson


Transcript.png

Security Report - Ranger Grant

With the President's arrival today, security is running a final sweep of the area making preparations.

Only members of the security team will have weapons at the President's speech. This means that all Troopers at the speech must relinquish their weapons beforehand.

We will limit people allowed to see the speech to a small number to reduce any potential risk to the President.

I've gotten word that the President is traveling with only two Rangers, so our security team will need to be on full alert.

I'd still like to log my concerns about not having enough time to prepare for this, but we'll do our job here today.

-Grant


Transcript.png

Attn: Security Personnel
RE: Security Assignments for President's Visit

The basic assignments are this:
-Rangers will secure the perimeter and keep an eye out for any external threats.
-Additional Rangers will be stationed around the stage and the crowd. Their primary job is to keep an eye on the crowd to make sure nothing funny happens.

I want sharpshooters positioned at the following potential sniper locations:
Visitor Center Roof
Western Ridge
Dam Tower 1 Roof - I want a radio up here to check in.

Stay frosty today. Nothing bad is going to happen on our watch.

-Grant


  • Name: Note to Tyrone
  • Editor ID: VMS04ChompsLewisNote
  • Base ID: 001429f5
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "Don't Make a Beggar of Me" (VMS04, 000E37E7)
Transcript.png

Tyrone, you cheating bastard. Those supplies were paid up in full - you can't just raise the price all of a sudden. I can't afford the price, and besides, what am I going to tell Melissa?

When you get this note, come up to Sloan. We need to talk.

- Chomps


  • Name: Reprimand Recommendation
  • Editor ID: VMS11RomanowskiNote
  • Base ID: 001429e9
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "The White Wash" (VMS11, 000F0629)
Transcript.png

Boyd,

Corporal White has once again been wasting my time with his crazy ideas about a water shortage. He was borderline insubordinate, and you need to put your people on a tighter leash. White's gone off to Westside to speak with that Follower of the Apocalypse, Tom Anderson, so look for him there.

- Romanowski


  • Name: Note from Corporal White
  • Editor ID: VMS11TrentBascomNote
  • Base ID: 001429e8
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "The White Wash" (VMS11, 000F0629)
Transcript.png

Trent,

I know no one in the NCR military believes you when you say water's gone missing, but I do. I'll meet up with you at the fields tomorrow and go over the evidence with you. Once I've confirmed my findings, I can go to Lieutenant Romanowski and get to the bottom of this once and for all.

- White


  • Name: Tomas's Journal
  • Editor ID: SSHQTomasNote
  • Base ID: 00140ca8
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

The last entry of the journal reads:

Things finally seem to be turning around. I made a nice bundle of caps turning in some scrap in the last town I passed, and now I have a new traveling companion. Her name is Jacklyn, and she's pretty cute. I'm not going to get ahead of myself here, but things are looking up! And to think, I was actually beginning to doubt the power of my lucky necklace!


  • Name: Overseer's Journal Fragment
  • Editor ID: V34OverseerJournal03Note
  • Base ID: 0013ef5e
  • World model: clutter\books\burnedbook04.nif
  • Pip-Boy icon: interface\icons\pipboyimages_small\items_small\glow_items_note.dds
Transcript.png

Page 66
... riots began soon after; during the peak of the violence, the group calling for free access to the armory stormed the vault's exit and left. The door was sealed after them and additional guards were stationed at the exit; this proved to be a grave mistake. With the additional guards at the exit there were fewer to patrol the halls, none of them were prepared for the group that ambushed the armory. The guards were able to defend their position, but not before the damage was done, during the fight one of the reactors cooling vents was damaged.


  • Name: Overseer's Journal Fragment
  • Editor ID: V34OverseerJournal02Note
  • Base ID: 0013ef5d
  • World model: clutter\books\burnedbook04.nif
  • Pip-Boy icon: interface\icons\pipboyimages_small\items_small\glow_items_note.dds
Transcript.png

Page 65
... real trouble began when a fair number of residents began to call for population control. Foreseeing the issue spiraling out of control I ordered one of the technicians to hook up a locking mechanism linking the armory door to the terminal in my office. The news of the armory being closed off angered a sizable group of residents, they stated it was their right to defend themselves and demanded that they be given access to the armory once more, and I of course denied this request...


  • Name: Overseer's Journal Fragment
  • Editor ID: V34OverseerJournal04Note
  • Base ID: 0013ef5c
  • World model: clutter\books\burnedbook04.nif
  • Pip-Boy icon: interface\icons\pipboyimages_small\items_small\glow_items_note.dds
Transcript.png

Page 67
... fighting settled slightly following the announcement of the damage to the reactor before panic overtook the vault's residents. The technicians struggled to repair the damage to the reactor and main computer systems. We learned too late that as part of an automatic safety protocol the reactor had been reconfigured to use alternative pipe lines for its cooling systems, unfortunately with the damage to the mainframe the system was unable to detect the structural damage to the vault. Radioactive gasses pumped through the broken pipes and irradiated the vault. On top of it all, we cannot open the vault's main door. All systems appear to be on autopilot and manual override functions have been disabled. We'll just have to hope we can survive long enough for the door to open automatically...


Transcript.png

Flight Control Software Updated

      • Warning***


Corruption detected in software settings.

Flight control systems will be compromised.

    • Warning***

  • Name: Henchman Message to Andy Scabb
  • Editor ID: VOVNVAndyScabbNote01
  • Base ID: 0013e541
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Looks like you were right.

The Hostetler man always carries a full pouch back to their house, every night. The same pouch's empty whenever he goes work to Crimson Caravan, Fred's seen it himself.

No chance in hell this is all a coincidence. He's bringing something with him whenever he leaves work. That's gotta be his daily cut from the business.

Alice's gonna have to find all that dough for us. If we get caught near their place her bitch mother's gonna snap for the big guns... That'll make Crandon, or worse, Jules, come after us. I ain't too happy about risking my neck for nothing, Andy.

Let's make sure Alice's a good doggie first, then do whatever you want with her once we are outta this fucking hole.

M.


  • Name: Schematics - .44 Magnum, Hand Load
  • Editor ID: Schematics44MagnumHandLoad
  • Base ID: 0013e44f
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This schematic allows you to make .44 Magnum, Hand Load.


  • Name: Post-War Audio Log
  • Editor ID: JacobstownAudioLog01
  • Base ID: 0013dbeb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "GREETING" (GREETING, 000000C8)
  • Sound/NPC: "Post-War Survivor (Audio Log)" (JacobstownSurvivor, 0013DBEC)

  • Name: Recipes - Rose's Wasteland Omelet
  • Editor ID: RecipesRosesWastelandOmeletNote
  • Base ID: 0013d52c
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This recipe allows you to make Rose's Wasteland Omelet.


Transcript.png

Frank Weathers asked me to find his family. He thinks they may be enslaved in Cottonwood Cove by the Legion.


  • Name: Overseer's Password
  • Editor ID: V34OverseerPassword
  • Base ID: 0013a727
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Sunflower


  • Name: New Terminal
  • Editor ID: vNiptonMayorsNote4
  • Base ID: 0013a6a3
  • Quest: "Booted" (VNipton, 00131E7C)
Transcript.png

Tony was kind enough to build this terminal and set it up for me. All for 30 caps worth of Rosie. Ha!

The life of a Mayor suits me just fine. I'm glad I didn't go any further east. I'm making plenty of caps right here off Rosie and Sylvia, who attract plenty of interest from troops at the Mojave Outpost. (Guess you spend enough time standing around that backwater and you're ready to hop on something that looks like a Molerat and doesn't smell much better.) And the local "shops" are all giving me a percentage of sales to the troops because it's my girls who bring them in. Ha! They think they're shrewd negotiators for getting me to accept a 15% cut instead of 20%.

Another year in this dump, two at the most, and it's back to Hub for me. Maybe I'll run for office there! Ha!

Mayor Joseph B. Steyn
(Doesn't that look official!)


  • Name: Ambitions!
  • Editor ID: vNiptonTinkerNote
  • Base ID: 0013a6a1
Transcript.png

Things are finally looking up! I got both Gutsies up and running, and this terminal working too so I can keep a regular journal!

Fixed up a terminal for Mayor Steyn too, so he can run his numbers, and got a free turn with Rose as payment! Dare I say: Yeah!

All I need now is for a new gal to come to Nipton, one who doesn't know anything about me. If I can get to her and show her my Gutsies before anyone else can turn her against me, she'll be impressed and that'll do it. It *has* to do it. It's not like every man out there can fix up a robot. I'll tell her she'd never have to do housework, that'd be the clincher. It would be so nice not to have to pay Rosie.

This writing stuff is harder that I thought. I'd better stop here.

p.s.
For maximum impact, only show one Gutsy to gal, let admiration take hold, *then* reveal second Gutsy.


  • Name: Declaration of Vital Essence
  • Editor ID: vNiptonParanoidNote
  • Base ID: 0013a6a0
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_scroll.dds
Transcript.png

I, Harry Collins, hereby declare sole proprietorship of vital essence and claim hereto all legitimate rights in defending said essence versus all comers, QED.

Town's been going to hell ever since Mayor Steyn waltzed in from out west saying he'd put Nipton on the map. Well, we know the real reasons he come to town. He come for my vital essence.

And then more come. The town's been growing by the day. All of them coming for my vital essence, as if I didn't know it.

And then more come. Asking questions like "Harry, why you spend all your time in that house of yours? You got something special in there?" Sniffing around for my essence is what they're doing.

I've had enough. I'm locking up my essence, and I'm setting up defenses. No one's going to get their hands on my vital essence except ol' Harry himself.

Come what may,

Harry Collins


  • Name: Schematics - Powder Charge
  • Editor ID: SchematicsPowderChargeNote
  • Base ID: 00138e04
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This schematic allows you to make Powder Charges.


Transcript.png

I can hardly believe my luck. Literally. I'm agape.

Just now I was approached by a rather intense young man calling himself "Mr. Fox." (Yeah, right.) When we were alone in my office, he let it be known that he is a member of Caesar's Legion (!!!).

He knew that NCR troops and Powder Gangers often spend time in Nipton. It turns out that the Legion hates and wishes to make an example of both groups, the NCR for obvious reasons, and Powder Gangers for harassing Legion raiding parties on this side of the river.

I didn't have to think a moment about Mr. Fox's proposition before accepting it. All I have to do is convince the Powders to kidnap the NCR troops at night. When both groups are in town, the Legion boys will scoop everyone up. Ha!

For this simple task, I have been offered 8,000 CAPS!!! I could almost go back to the NCR right away... but who knows how much else I might make off this Legion lackey?

I'm going to start stockpiling some supplies in a safe house between here and the Mojave Outpost, just in case I decide to head back home in a hurry...

Very exciting!

Signed, with a steady hand,
(on the keyboard)

Super-Mayor Joseph B. Steyn, III Esq.


Transcript.png

The initial testing of ARCHIMEDES was a success, though not an unqualified one. Several minor systems were overloaded despite all precautions taken, and the two and a half minutes of downtime following the test is something we can work on improving.

More importantly, we received reports from nearby facilities that they experienced system-frying power fluctuations at the time of the test, notably the Black Mountain communications array and the military bunkers at Hidden Valley. We're going to make it a priority next time to prevent such collateral damage.


  • Name: Prison Break
  • Editor ID: vNiptonMayorsNote1
  • Base ID: 0013722d
  • Quest: "Booted" (VNipton, 00131E7C)
Transcript.png

A promising development, if I do say so myself! It seems things went to hell at the NCR Correctional Facility north of here, and escaped prisoners are roaming free.

Sounds like a bad thing - and would be, if not for the political acumen and interpersonal alchemy of yours truly, Mayor Joseph B. Steyn, Esq. I sent the Jims out to make contact with the prisoners (or "Powder Gangers," rather - they insist on this name) to let them know Nipton's open for trade - with free turns with the girls as door prizes.

Ha! You know they went for that deal. As sold by Little Jim, anyway. Big Jim, R.I.P.

I see a lot of potential here so long as I can keep the NCR troops and Powders (ridiculous name) from running into each other and shooting it out in the streets. Luckily, the troopers only come at night (double entendre), so if the Powders will only come during the day (again), I'll have them coming (third time, the charm) and going.

Yours in confidence,

Mayor Joseph B. Steyn, Esq.


Transcript.png

Melody's bear, Sergeant Teddy, was taken by Antony and given to the Legion Mongrels as a chew toy. She'd like her toy back. Once you've retrieved it from Antony, return it to her.


Transcript.png

dsj43nvds93 a gorup ackatted 93urdsvnbd0 f03 raocetr dgamead dui38sj bfd873 attempts to repair jdf844n du93fh unsuccessful.p329dvsou mnaual oervrdie j3ndsf984 exterior d93n vents. jdfguhej38rgo buy us some time.


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hdsf984kn many have died fdsnkl9o5kdsl rdtiaiaon sickness dkfj4nbds fdksh4 skin pienleg off dskf94ndskl n dfsd; ds lisnog their minds fgkmnl54 sick antatkicg the healthy jdsf9snb nbio43htigwh w guorp fled to southern section of the vault dsjfkh094bsal bto84 sealed the halls behind them kdfsl9409reh gikslhn kjl hpeos of escaping the fate of the rest of us.


Transcript.png

dsfjn4KJ98fskj ncresseay for the srvaiuvl of this vault that we set limits on the growth of our population. jdsaf94ndsk kndfh49lks salead the door and posted guards since the riots began. kd94hnkjsf trg9843 fight like dogs. kdsf94Dndakf nb48itohgeHafj bl rebels attacked the armory dsajfkX84nslkfd 4ih9ot unsuccessful. dfihn 0984tlafbclaf 9j320rfieagb 489tgf 8vd tcnehanicis ifronm me that the reactor was damaged during the assault on the armory. dslkgJ0945n dfkds control center dkflmn94nrsglkSs kl95. the fgthinig dsfnk498an 0fd most toshe who remain dfju984jskf repair the damage di94nbaf j849hfdskl unsuccessful.


  • Name: Overseer's Journal Fragment
  • Editor ID: V34OverseerJournal01Note
  • Base ID: 00135f1f
  • World model: clutter\books\burnedbook04.nif
  • Pip-Boy icon: interface\icons\pipboyimages_small\items_small\glow_items_note.dds
Transcript.png

Page 64
... population continues to grow unhindered. With the overcrowding came violence, it was nothing at first, but quickly escalated with the open access to firearms in the armory. The armory door was not, at the time, connected to the main system and could not be locked; so I placed guards at the armory door to prevent some of the more troublesome residents from obtaining weapons. There was some opposition to this, but the majority of the residents seemed to agree...


Transcript.png

dshf0984j teshe polpee udenstnrad? 9dkofms niu84r rninung out of room k94nfdsm, dakf4 need to limit the population. fdskj94ns kmdnf94tjldsk mna930fmnkv0932r cntonuie to grow at this rate kdsf94k fdskj4';ti43wt0u spuorpt styesm cannot handle this kind of growth. Can't they understand, this is necessary.


Transcript.png

djskfFDDShdsiufe,f jdsaiFGbfd s0xnAifd94nDfg,dAs33 scine the riots satretd, the overseer removed free access from the armory - we can't even dfened orsleuves, sdHjhd slDkf9043wk ljnd a,dflds uhZikfds.fk49gKndF flkgsl,f dsj; msegase for woehevr fdnis it. hjdsafl i3 958hbdshf 893d


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sjadk984b tngohit we actatk the armory, fkds9 kdsj94 lksd fnlilay get the d94k we need to win jnkfd985n dkjf4oite98ns.94nks lkjdf94hs nb498fnsk sohw them polutpaoin control!


Transcript.png

Welcome to Vault 34! This vault features a state of the art fitness facility (including a full sized pool), saicupos preanoeslzid lvinig qautrers, duihf87 494htwjkdsfg& 3lk4hn9fdfk,dsfi nfdsjdsfue bdjs 9835,h5hfd 84j00fdfj. k940sodtj m49fsj3ifsij sapce is lmieitd, we feel we make up for it with a fully stocked armory located on the fourth floor. Please enjoy your stay at Vault 34!


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I found plans detailing Legion raiding party movement in the area and plans for future raids and troop movement from The Fort through Cottonwood Cove.


  • Name: Legion Notes
  • Editor ID: NVCCLegionNotesNote
  • Base ID: 00135a3c
Transcript.png

I found some notes Aurelius wrote detailing troop numbers in the area, lists of slaves sent east, and general communications with Caesar.


Transcript.png

The paperwork Aurelius of Phoenix gave me appears to list movement of troops, numbers of men in various strategic locations, and various communication with Caesar about raiding plans for the southern wastes of Nevada. Of course all of this information is outdated and prove counterproductive to the NCR's efforts to stop Legion raids in the region.


Transcript.png

I wonder what this terminal access card is for.


  • Name: Vault 34 Utility Terminal Password
  • Editor ID: V34F2Keycard
  • Base ID: 00133108
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Thunderbird


  • Name: Vault 34 Security Terminal Password
  • Editor ID: V34F3Keycard
  • Base ID: 00133107
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Bonneville


  • Name: President Kimball's Itinerary
  • Editor ID: VMQ03KimballItinerary
  • Base ID: 00132f2d
  • World model: clutter\office\clipboard01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

Hoover Dam Presidential Visit Schedule

The President will visit Hoover Dam to give a speech to the troops and award a medal to Private Watson for his bravery and service to the NCR.

The President is scheduled to arrive via vertibird from California. The vertibird will land on the top of the Visitor's Center where Colonel Moore will meet the President and escort him out to the stage.

After a brief introduction by Colonel Moore, the President will give his speech. The speech will only take approximately four minutes. During the speech the President will award a medal to Private Jeremy Watson for his service to the NCR.

Once the speech is over, the President will be escorted directly back through the visitor center to his vertibird for immediate departure.

In event of an emergency, the speech will be canceled and the President will be rushed to the vertibird for immediate departure. If the is a problem with the vertibird, a room on the second level of the visitor center will be used as a safe room to keep the President secure until any threat is over. Access to this room has been restricted and Colonel Moore has the key in her desk.


Transcript.png

The system has detected massive damage on the third floor in the southern corridor. Due to flooding the doors have been automatically sealed to prevent further damage.


Transcript.png

The system has detected moderate damage to the reactor. Please be advised of high radiation levels on the fourth floor.


Transcript.png

The system has detected flooding on the third floor. All doors to the third floor have been automatically sealed.


  • Name: Shift Reports
  • Editor ID: VNCREmbassyPappasLog3
  • Base ID: 0012b98c
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Shift Reports from the MP's:

Two drunk troopers were causing a ruckus on the Strip. MP's got involved and were able to resolve the situation before Securitrons showed up.

MP's received a complaint of suspicious activity near the Lucky 38. The complainant reported seeing a man hugging several trees.

An intoxicated man was sleeping in the lobby of the Tops.

A woman reported a drunk man vomiting in the fountain in front of the Ultra-Luxe. MP's were unable to find the man once arriving at the scene.

MP's responded to a report of a young woman behind Las Vegas Station who locked herself in handcuffs.

MP's broke up a fight between twin brothers near the Gomorrah. The brothers stated they were fighting over one of the dancers at Gomorrah.


  • Name: Jake Erwin Report
  • Editor ID: VNCREmbassyPappasLog2
  • Base ID: 0012b98b
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Private Erwin has been causing trouble again. His pranks are starting to go a little too far. One more complaint and I'll put him behind bars.


  • Name: Strip Security Report
  • Editor ID: VNCREmbassyPappasLog1
  • Base ID: 0012b98a
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

I've notice and increase in the amount of smuggling of restricted items into the Strip. I'm increasing security at the checkpoints to prevent more of this. A report has been sent to Ambassador Crocker via Liza to address this.


  • Name: Report from Captain Pappas
  • Editor ID: VNCREmbassyLog3
  • Base ID: 0012b980
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Ambassador Crocker,

Captain Pappas dropped off a report for you while you were out. The report is attached.

Liza


Security Lacking at Checkpoints

There have been recent cases of civilians and some troopers sneaking in restricted items into the Strip. Security needs to be increased to make sure that this stops right away. I'm instructing the MP's to tighten security at the checkpoints and any violations will be severely punished.

Recently confiscated items have been stored in the store room at the Military Police Headquarters. I have locked the room and have the key with me.

Captain Marie Pappas


  • Name: Generic Embassy Info
  • Editor ID: VNCREmbassyLog2
  • Base ID: 0012b97f
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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NCR Embassy Status Report #01-50
New Vegas

Increased gang activity in Freeside needs to be monitored. Mr. House doesn't seem to care about anything outside the city's walls. The NCR may have to step in.

Ambassador Crocker has once again requested a meeting with Mr. House, a response has yet to be received.

Current supplies at the Embassy are within normal ranges.

Captain Pappas reports no unusual activity on the Strip.

-end-


  • Name: Liza O'Malley's Personal Files
  • Editor ID: VNCREmbassyLog1
  • Base ID: 0012b97e
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Personal Log - Liza O'Malley

Things have been getting a little busy around here lately. I have a feeling that a lot of things are going on that I'm not aware of. There's a lot more papers and reports getting passed around, but also a lot of things under the table. All I know is that I need a vacation. I'm getting a little tired of spending all my time at the Embassy and need to get out. Maybe I'll hit up the casinos one of these nights.


  • Name: Fiend Report
  • Editor ID: VNCREmbassyCrockerLog4
  • Base ID: 0012b5b9
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

The Fiends have been more active outside New Vegas. The NCR troops stationed at Camp McCarran are handling this for now, but the situation needs to be monitored.


  • Name: Farming Report
  • Editor ID: VNCREmbassyCrockerLog3
  • Base ID: 0012b5b8
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Our farms on the east side of New Vegas are producing a good amount of crops. With the additional water allocated from Hoover Dam, we can increase the number of farms over the next few years by a substantial amount. That means more residents inclined to vote for annexation.


  • Name: Freeside Report
  • Editor ID: VNCREmbassyCrockerLog2
  • Base ID: 0012b5b7
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Reports are coming in from Freeside detailing a rise in violence against NCR Citizens. We're going to need to look into this. All sources indicate that Pacer is involved, of course.


  • Name: Informant Report
  • Editor ID: VNCREmbassyCrockerLog1
  • Base ID: 0012b5b6
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
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Latest information from our inside source reports that the Omertas are unhappy with House. We may be able to use this as leverage against him.


  • Name: Ambassador Susanna Edith's Final Report
  • Editor ID: VNCREmbassyDispatch2
  • Base ID: 0012b5b0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Final Report - Ambassador Susanna Edith

The past two years serving as the NCR Ambassador to the Strip have been trying at best and downright horrid at worst.

Living here in New Vegas has been horrible. The accommodations here are barely serviceable, which is a deliberate and malicious act by Mr. House to hinder the NCR's efforts here in New Vegas. On top of that, I have constantly surrounded by drunken idiots who gamble away their money.

My work here has been fruitless. I've been unable to get anywhere with Mr. House (or actually meet Mr. House since all I have dealt with are his Securitron's that only serve to frustrate me further.) Still after all this time, we have been unable to find a common understanding between Mr. House and the NCR's goals for the area.

I look forward to returning home to the NCR and I wish my successor luck. You're going to need it.


Susanna Edith


  • Name: Ambassador Phillip Granger's Final Report
  • Editor ID: VNCREmbassyDispatch1
  • Base ID: 0012b5af
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Final Report - Ambassador Phillip Granger

With my term here coming to a close, I'm taking a moment to reflect on my accomplishments here. Sadly, they are few and far between. The politics between the families and Mr. House have made it incredibly difficult to deal with any of them.

The Omertas are a group of sleazy lowlifes pretending to be something they aren't. The White Glove Society gives me the creeps (there's something strange going on with them, and I'm not sure I want to know what it is.) The Chairmen are thugs that dress themselves up in fancy suits pretending to be cool.

I'm surprised that they've lasted this long without killing each other, although it's probably due to Mr. House and his Securitron's.

We have our work cut out for us here. I wish my term here was more fruitful than it was, but I'm glad to be returning to the NCR.


Phillip Granger


Transcript.png
  • Most recent events displayed*


  • 11/14/2279, 03:47: Radiation leak detected.


  • 11/14/2279, 03:48: Maintenance bot dispatched.


  • 11/14/2279, 03:50: Power surge detected.


  • 11/14/2279, 03:50: Maintenance bot non-responsive.


  • 11/14/2279, 03:54: Moving to Security Alert Level 1.


  • 11/14/2279, 03:55: Protectrons activated.


  • 11/14/2279, 03:55: Turrets activated.


  • 11/14/2279, 03:55: Sentrybots on standby.

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ACCESS DENIED... SYSTEM OVERRIDE ---> HOUSE MAINFRAME.


  • Name: El Dorado Power
  • Editor ID: VFreeformLucky38NoteElDorado
  • Base ID: 0012910c
  • Quest: "The Moon Comes Over the Tower" (vfreeformlucky38, 0011A0C5)
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Power from El Dorado has been directed to the Lucky 38 Reactor.


  • Name: Lucky 38 Reactor
  • Editor ID: VFreeformLucky38NoteReactor
  • Base ID: 00128f2a
  • Quest: "The Moon Comes Over the Tower" (vfreeformlucky38, 0011A0C5)
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Reactor Terminal.


  • Name: Sgt. Reyes List
  • Editor ID: VMSRSGlobalCommBreakdownListNoCharlie
  • Base ID: 00127b23
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Here's what I need you to research.

1) Several casualty reports have come in saying that Alpha Station sustained heavy casualties and injuries in the vicinity of Hoover Dam - yet no new reinforcements have been sent in weeks. Speak with Senior Ranger Rebecca Lineholm, get an accurate casualty count and asses the situation, as several of us have been worried that something horrible is stalking the Hoover Dam area if it can claim NCR's elite Rangers.

2) Ranger Station Bravo hasn't requested a resupply in four months. While the Rangers I can reach on the radio say things are 'just fine' I need you to speak to Ranger Ericsen, the commanding officer, and find out how they've been running on no supplies for so long.

3) Delta station radioed in a report of an NCR Trooper cadre being murdered to the last man in a horrifying display of brutality. The report mentioned a squad of Super mutants wearing Caesar's colors. This report has unsettled NCR command I need you to speak to Senior Ranger Pason to confirm the report and get an accurate count of Super mutants spotted.

4) Echo Station has had a five-fold spike in reported enemy contacts, but NCR crews dispatched to follow up have a mere 10% success rate in intercepting these hostiles. The ghouls I've reached by the radio insist everything is 'just fine' but the numbers disagree - so speak Senior Ranger Erasmus for me please. Perhaps they're short-handed and need more spotters.

5) Foxtrot station called in a report of an NCR Trooper patrol slaughtered by a Great Khan hunting team with trained Deathclaws. Senior Ranger Kudlow called in the report but I can't seem to contact her for a more detailed account of the incident - please to speak to her and confirm/deny this rather disturbing report.


  • Name: Sgt. Reyes List
  • Editor ID: VMSRSGlobalCommBreakdownList
  • Base ID: 00127b22
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Here's what I need you to research.

1) Several casualty reports have come in saying that Alpha Station sustained heavy casualties and injuries in the vicinity of Hoover Dam - yet no new reinforcements have been sent in weeks. Speak with Senior Ranger Rebecca Lineholm, get an accurate casualty count and asses the situation, as several of us have been worried that something horrible is stalking the Hoover Dam area if it can claim NCR's elite Rangers.

2) Ranger Station Bravo hasn't requested a resupply in four months. While the Rangers I can reach on the radio say things are 'just fine' I need you to speak to Ranger Ericsen, the commanding officer, and find out how they've been running on no supplies for so long.

3) Charlie station received a substantial shipment of medical supplies despite having only a few serious injury reports. Check up on them and see if they have a surplus that could be redistributed to needed locations - I'm having a hard time getting anyone on the radio lately.

4) Delta station radioed in a report of an NCR Trooper cadre being murdered to the last man in a horrifying display of brutality. The report mentioned a squad of Super mutants wearing Caesar's colors. This report has unsettled NCR command I need you to speak to Senior Ranger Pason to confirm the report and get an accurate count of Super mutants spotted.

5) Echo Station has had a five-fold spike in reported enemy contacts, but NCR crews dispatched to follow up have a mere 10% success rate in intercepting these hostiles. The ghouls I've reached by the radio insist everything is 'just fine' but the numbers disagree - so speak Senior Ranger Erasmus for me please. Perhaps they're short-handed and need more spotters.

6) Foxtrot station called in a report of an NCR Trooper patrol slaughtered by a Great Khan hunting team with trained Deathclaws. Senior Ranger Kudlow called in the report but I can't seem to contact her for a more detailed account of the incident - please to speak to her and confirm/deny this rather disturbing report.


  • Name: Dr. Richards Medical Report
  • Editor ID: VMS30RichardsMedicalReport
  • Base ID: 00127930
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Major Polatli,

Good intentions and a knife does not a doctor make.

xoxo

Richards


  • Name: Sexton's Note
  • Editor ID: CFHNCRSextonNote1
  • Base ID: 00126d48
Transcript.png

I'm having a competition to boost morale. Bring me an ear from every Legion you kill and I'll keep track at the mess hall. Only one ear per kill!

-James Sexton


  • Name: Mayes Request
  • Editor ID: CFHNCRDogtagNote1
  • Base ID: 00125844
Transcript.png

The NCR at Camp Forlorn Hope are short on supplies. Quartermaster Mayes is looking for Holotags to track fallen soldiers and reallocate inventory. Your assistance will be appreciated.


  • Name: Kudlow's Log
  • Editor ID: VMSRSFoxtrotLogNote
  • Base ID: 00123e2a
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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After Action for Incident FS-87,

Victims include 4 NCR Militiamen - squad was most likely on an unregistered patrol as they were not being observed until after the attack. Assailants believed to be raiders (likely Great Khans) with hunting dogs (two dog corpses were left in the scuffle - tracks suggest as many as a dozen in the attacking pack).

Threat Assessment: Trivial. Great Khans with dogs present virtually no matter of trouble. Incident likely caused by unskilled NCR patrolmen failing to radio us for an eyes-on backup.

Radioed HQ with report at 12:40, received Hanlon's confirmation at 12:42 that he received the details.


  • Name: Erasmus' Log
  • Editor ID: VMSRSEchoLogNote
  • Base ID: 00123e29
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Sighting ES-7 in quadrant 9:

  • Sighted at 03:11
  • Radioed HQ at 03:13
  • NCR rogered at 06:01
  • Contacts left quadrant at 05:10
  • NCR patrol in position at 7:20


Sighting ES-8 in quadrant 9:

  • Sighted at 07:22
  • Radioed HQ at 07:25
  • NCR rogered at 10:01
  • Contacts left quadrant at 10:15
  • NCR patrol in position at 11:20


Sighting ES-9 in quadrant 11:

  • Sighted at 019:59
  • Radioed HQ at 20:04
  • NCR rogered at 23:23
  • Contacts left quadrant at 20:44
  • NCR patrol in position at 01:19

Transcript.png

Attn NCR Staff,

We received nearly ten times the medical supplies requested. We had an incident of a broken leg - not a missile strike. Please arrange a supply shipment to redistribute - no doubt there's an NCR military camp that desperately needs the supplies.


  • Name: Ericsen's Log
  • Editor ID: VMSRSBravoLogNote
  • Base ID: 00123e27
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Monday:

  • Observed patrol of 3 Raiders - radioed position but no intercept was sent.


Tuesday:

  • Received yet another shipment of ammunition. This is the seventh shipment we have received without request.
  • Running low on Fancy Lads.


Wednesday:

  • All Clear.


Thursday:

  • Sighted Legion scout party bound for Bitter Springs. Intercept arrived two hours after we called it in - sent complaint to Hanlon about NCR militia taking forever.
  • Shipment arrived with more .308 rounds (not requested). Sent complaint to Hanlon but didn't get a response.


Friday:

  • Rabid jackal wandered into camp providing much needed target practice.
  • Found crate of rifles in with some rations shipped last week - where are all these surplus weapons coming from?

  • Name: Lineholm's Log
  • Editor ID: VMSRSAlphaLogNote
  • Base ID: 00123e26
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Seasonal Casualty/Loss/Injury Summary:

Two (2) minor gunshot wounds.
One (1) case of radiation-related gastroenteritis.
Three (3) radscorpion stings.
One (1) twisted ankle.

Zero (0) deaths.
Zero (0) permanent injuries.
Zero (0) medical evacuations.
Total of eleven (11) patrol hours lost in the last three months to c/l/i.

No medical/staff resupply required.


  • Name: Forged Jet Theft Note
  • Editor ID: VFSForgedJetNote
  • Base ID: 001227af
  • Quest: "Kings' Gambit" (VMS29, 0011F95B)
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Pacer,

I've taken your Jet to make up some of what you owe. If you want it back, you know where to find me.

Jean-Baptiste Cutting


Transcript.png

Pacer,

Your Jet's safe with me, you little fucking punk. Come and get it if you can.

Jean-Baptiste Cutting


Transcript.png

First Name: Pacer
Last Name: Would not give/Doesn't know

Bloodtype: AB
Birthdate: Unsure
Sex: M

Note: Patient checked himself in at the urging of friends regarding a serious dependency on the drug known as Jet. Preliminary tests show continued use of the drug is very dangerous due to the patient's pre-existing heart condition (coronary arterial disease). Under no circumstances should any sort of stimulant (like Psycho) be taken, particularly with the patient's current drug of choice.


Transcript.png

Dear Miss Weintraub,

This is Charlene Tann writing to say thank you for the great experience we had at your hotel! I can't wait to tell to my inner circle. As you recall, my husband Biff is a very respected and influential man in our wealthy community.

Ms. Shot, Ingrid Denger and lady Booften will soon come for tea to our estate and I will direct them your way. They will love the quaint and rustic feel of your cramped underground hole - tres chic!

Even Biff still talks about his new favorite ranging garb, "the leather from my Vault 21 suit contains the scent of unwashed ages" he says to all our visitors! But he won't let them try it on for one minute, dear.

With most sincerity,

Ms. Tann


  • Name: Buttercup
  • Editor ID: V21SarahPassword
  • Base ID: 0011dda0
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ButtercupRide


  • Name: Hey, you!
  • Editor ID: V21SarahOutMail01
  • Base ID: 0011dd9f
Transcript.png

What's shaking, my cool bro!

You'll be happy to know that our vault is packed and coasting along! Even with those legionnaires bad news we still get plenty of NCR squares down here. They are all chirpy and don't appear to mind that Cesar is crusin' for a bruisin' all over the place. Maybe the NCR is stronger than we thought, uh? Don't know... you think we can trust them over Mr. House?

I still feel all clutched over what he did to our home! I mean, yeah it is good that we got to keep part of our vault but I can't shake the thought that one of these days he'll just push me out into the open - once he does not need us any more. I tell you, we should have never accepted his challenge. That shuckster cheated us, I am sure!

Anyway, you've heard all of that before and I just wanted to bring you a smile! Cheer up, buttercup! I miss you!

Sarah.


Transcript.png

Hey, lil sis!

How are you holding up? I miss you so much, Sarah! This place makes me want to run back to our home, every single day. I just had to write you so that I could feel a bit warmer. The warehouse's cold air weighs on me as heavily as the concrete that Mr. House dumped in our vault. Damned be his soul!

Yeah, I imagine that you did not expect that outburst from your "cool bro" but I am reaching the end of the corridor, here. Emptiness is my muse - doubt is my only mistress. Everything that once inspired my art slowly drifts back into nothingness, into an unfathomable void where neither I find light nor its radiance searches for the spring of my soul.

Bah, don't I sound pathetic? I do not wish to worry you, lil sis. I just wish that I could be there with you, right now. Perhaps once I find my strength again, once I finish the latest "suggestion" for Mr. House, I'll venture into the Strip and visit you.

My thoughts are with you, hot-headed roadster!


Transcript.png

Unregistered User.

Network Access Denied.


Pay up and try again. Thank you!


Transcript.png

Unregistered User.

Network Access Denied.


Pay up and try again. Thank you!


Transcript.png

Vault 21 Guest Services:




- Courtesy Intercom Wake Up Calls -

- Laundry Facilities -

- Guided Tours -

- "Strip" Style Poker Lessons -

- Room Service -

- Network Access -


Transcript.png

Vault 21's Gift Shop offers the finest pre-war merchandise in all New Vegas!

Vault 21 Suits.
- Real leather with real attitude! -

Pre-War Toasters.
- Crunch of yesterday in today's bread! -

Pre-War Books.
- Pleasure of owning what you can't understand! -

Vault 21 Card Decks.
- Stacked with 200 years of good luck! -

Sensor Modules.
- See them coming a mile away! -

Vault 21 Pool Sets.
- Hustle it like Minnesota Fats! -

Nitrogen Canisters.
- Laugh it all out! -

Pre-War Toy Cars.
- Toys, yes, but these still run! -

Be among the elite few to possess a piece of the past in your bright future!


Transcript.png

Enjoy our Pre-War classic diner with the following meals:


Breakfast:

1. Asfartame Sugar Bombs.
- Give the youngins an early boost! -

2. Real Corn Flour Pancakes.
- Would make Monphanto Co. proud! -

3. Savory Iguana Sausages.
- No, we only cook female iguanas! -



Lunch:

1. Mesquite Flavored Cazador Wings.
- Get back at them with spice! -

2. Apple Sauced Gecko Stew.
- So good you'll crawl up the wall! -

3. Creamy Mac&Cheese.
- Your wife will stop asking for clam chowder! -



Dinner:

1. Brahmin Sirloin on Blue Bighorn Cheese.
- Even Gandhi could not sit this one out! -

2. YumYum Deviled Eggs over Pork&Beans.
- Go out tonight with a bang! -

3. Grilled Mantis Claw on Pinyon Nuts.
- Has he been for too long in Gomorrah? -


All meals served from 7:00 AM to 10:00 PM.


Transcript.png

Mr. House, with the help of The Families, had transformed the mostly unharmed ruins of Las Vegas into a paradise. It resembled the city that we remembered thanks to the stories and items that our forefathers told and secured in Vault 21 after The Cataclysm.

We were awe-struck and cautious, at once. Slowly, we left the confines of the vault and settled within New Vegas, aiding in its reconstruction.

Vault 21, a giant complex of functioning machinery, became a great source of materials with which to rebuild New Vegas.

Mr. House stripped the vault and filled its empty husk with concrete - only leaving behind part of the vault's top level. This section is where you now find hospice and where the warmth of our ancient home remains alive for all to enjoy!

We have come to recognize the wisdom of Mr. House in forging a new and brighter future for all generations of New Vegas' inhabitants. Without his leadership, the barren wasteland would have remained uncivilized, savage and brutal for all time.

We sincerely hope that you join us in celebrating the glory of New Vegas and the memory of Vault 21's legacy!


Transcript.png

Seven years ago, Mr. House rebuilt and organized the great city of New Vegas. Vault 21 rests in the middle of The Strip, and it was inevitable that it would become part of the city's bright future. Mr. House contacted our community and offered us to participate in the resurgence of New Vegas.

Most Vault 21 dwellers refused the offer - life was comfortable, safe and fruitful. We had grown so accustomed to the benefits of our isolated society that we could not conceive leaving it behind for an unknown future teetering on a precarious balance. Still, there were some among us who disagreed with the prevailing wisdom.

They challenged, on Mr. House's behalf, each of the vault-levels' representatives that supported continuing our isolation. According to the custom, a game would be set up where the winner would decide the course of the community's future.

A game of blackjack was scheduled and held in this very level of Vault 21. After many hours of grueling struggle, Mr. House's supporters won in an extremely risky, and fateful, gambit. They decided to open up the doors to the outside world.

The rest upheld our system and remained true to their promise to abide by the victor's decision.

After almost two hundred years within Vault 21's halls, we released the seals of the ancient doors. We opened to a new world.


Transcript.png

Vault 21 has a story unlike any other Nuclear Fallout Shelter - you are about to learn why!

It is common knowledge that some vaults were built and organized with motives that went beyond their function as safeguards of our last great hope: the hope that humanity would survive even the worst catastrophe imaginable - Nuclear War.

Vault 21 was one of these experimental vaults. In the spirit of Las Vegas, our vault was built and organized around gambling!

Everything you will see here follows the idea that humans can coexist and organize their lives based on the principle that skill is the only factor that should tip the blind balance held by Lady Luck.

We embodied the perfect equilibrium between self-reliance and social equality.

Each level of Vault 21 was symmetrical and transparent. Each room looked exactly like the next, and every gambling place was built in plain sight, so that no person would have advantage over another.

Thanks to this, quarrels in our society were solved from an equal starting ground - the best won, just like our American Dream promised so long ago!

After two-hundred years of living in harmony, we finally awoke to the nature of the outside world when Mr. House, in his able wisdom, resurrected our lost city as New Vegas!


  • Name: Snuff Tapes
  • Editor ID: VMS21MurderTapes
  • Base ID: 0011d9cc
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "How Little We Know" (VMS21, 00110A63)
Transcript.png

These tapes contain horrific sounds of murder and violence. You hear Clanden engaging in violent sex with women, and then hear the sounds of visceral and violent murder being carried out.


  • Name: Recon of the Lucky 38
  • Editor ID: VFreeformLucky38Note
  • Base ID: 0011d582
  • Quest: "The Moon Comes Over the Tower" (vfreeformlucky38, 0011A0C5)
Transcript.png

The Followers of the Apocalypse have asked you to gather information on the Lucky 38 and its master, Mr. House. They have given you a bug to install at an access point to the Lucky 38's data network. Mr. House will be in the penthouse of the tower.


  • Name: Jack Wilson
  • Editor ID: JackWilsonNote
  • Base ID: 0011bae9
Transcript.png

You've discovered that Jack Wilson is the civilian contractor responsible for running the operations at Quarry Junction and Boulder City. While it would make sense for the NCR to simply reuse the rubble lying around Boulder City, it seems that a report from the Office of Science and Industry has deemed the rubble unusable - a fortunate turn of events for Jack Wilson.

Ike, the bartender at the Big Horn Saloon in Boulder City, informed you that Wilson frequents Gomorrah, one of the casinos along The Strip in New Vegas.


  • Name: Big Sal's Password
  • Editor ID: VMS21BigSalsPassword
  • Base ID: 00119488
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "How Little We Know" (VMS21, 00110A63)
Transcript.png

D@ddyZH0M3!


  • Name: Troike Blackmail Note
  • Editor ID: VMS21TroikeBlackMail
  • Base ID: 0011945d
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "How Little We Know" (VMS21, 00110A63)
Transcript.png

Hey Boss,

We took care of Troike, just like you asked. The stupid bitch that tried to run away made the perfect patsy. We get the double benefit of her stinking body serving as a warning to the rest of the girls. Troike was so fucked up on that spiked Jet we could have stabbed him in the balls and he wouldn't have said daisy.

We're going to take a little vacation for a bit, Troike may have seen one of our faces while he was drifting in and out. We don't want him to get suspicious. Hopefully that scrawny little fuck does some good business for you.

Thanks for the bonus boss.


  • Name: Ambassador Crocker's Note
  • Editor ID: VMS23CrockerNote
  • Base ID: 0011909a
  • Quest: "Things That Go Boom" (VMS23, 00116B41)
Transcript.png

I wish to speak with you immediately in regards to important matters.

I trust you have learned enough in your travels to know that the New California Republic is an honorable nation engaged in a beneficent mission in the Mojave in general and New Vegas in particular. It is in addition a wealthy nation that well rewards persons who dedicate themselves to its national interests, whether for reasons patriotic or material.

Allow me to reassure you that if you have committed any crimes or misdemeanors against the republic, it is in my power to pardon misconduct of this sort.

I stand ready to receive you at your earliest convenience in my offices at the New California Republic Embassy at the south side of the Vegas Strip.

God bless the New California Republic,

Dennis Crocker
Ambassador Extraordinary and Plenipotentiary
Department of State, New California Republic


  • Name: Philippe's Recipes
  • Editor ID: VMS18RecipeNote
  • Base ID: 00117e37
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Beyond the Beef" (VMS18, 0010D2C6)
Transcript.png

This is a stack of hand-written recipes, obviously experimental, with many sections crossed out and notes scribbled in the margins. The one that seems to have gone through the most revision is called "Sweet Veal," however the notes indicate a desire to make it taste not like veal but human flesh.


Transcript.png

Julie Farkas from the Followers would like me to arrange a trading agreement with someone to supply Med-X, Rad-Away, and Fixer. The Crimson Caravan are apparently asking for too many caps for the supplies. I'll need to ask around to see if I can work out a deal.


  • Name: Chairmen Job Offer
  • Editor ID: VMQ01JessupNote
  • Base ID: 00116ff9
  • World model: clutter\junk\paper02.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "They Went That-a-Way" (VMQ01, 000842DD)
Transcript.png

Thought you'd like to know that one of the Chairmen bigwigs from the Tops is looking to hire muscle for a job out by Goodsprings. I don't what it's about, though - the details are all hush hush.

The pay seems too good to be true, but I figured I'd pass the info your way in case it's all on the level. Let me know and I'll put you in contact with this Benny fellow.


  • Name: Foxtrot Station Password
  • Editor ID: RSFoxtrotPassword
  • Base ID: 001167e6
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Hard8Eight


  • Name: Echo Station Password
  • Editor ID: RSEchoPassword
  • Base ID: 001167e5
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Bl0m3


  • Name: Delta Station Password
  • Editor ID: RSDeltaPassword
  • Base ID: 001167e4
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

131Lapis


  • Name: Charlie Station Password
  • Editor ID: RSCharliePassword
  • Base ID: 001167e3
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

K&EMtn


  • Name: Bravo Station Password
  • Editor ID: RSBravoPassword
  • Base ID: 001167e2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Flint$ExEx


  • Name: Alpha Station Password
  • Editor ID: RSAlphaPassword
  • Base ID: 001167e1
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Step7#Niner


Transcript.png

Sunny Smiles told you that the old Goodsprings schoolhouse contains a safe which no one in town has been able to crack. She helpfully provided you with some bobby pins and a copy of the magazine "Locksmith's Reader" in case you wanted to take a shot at opening the safe.


Transcript.png

Mick from Mick & Ralph's says the Omertas stopped buying guns suddenly without giving a reason why. Maybe I should ask around and see if I can find out why.


  • Name: Matchbook
  • Editor ID: VMS18Matchbook
  • Base ID: 00112015
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Beyond the Beef" (VMS18, 0010D2C6)
Transcript.png

The following is scrawled across the back of the matchbook:

Steam Room. 4 PM.


  • Name: Mr. Cuddles
  • Editor ID: NellisLindsayNote2
  • Base ID: 0010a418
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Lindsay, one of the Boomer kids, lost her teddy bear, she last remembers seeing it when she was playing hide and seek in the main hangar.


  • Name: Mr. Cuddles
  • Editor ID: NellisLindsayNote1
  • Base ID: 0010a417
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Lindsay, one of the Boomer kids, lost her teddy bear, but she isn't sure where she lost it.


  • Name: Nellis Solar Array
  • Editor ID: NellisArrayNote
  • Base ID: 0010a1c3
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Loyal, one of the Boomer elders, requested that I take a look at the solar array and see about fixing them.


  • Name: Jack's Love Story
  • Editor ID: NellisJackNote
  • Base ID: 0010a1c2
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Jack let me know there is a girl he is interested in at Crimson Caravan. He knows she has red hair, but that is all he knows. He'd like me to talk to her and see if she is interested in meeting him.


  • Name: Busted Radio
  • Editor ID: GSTrudyNote
  • Base ID: 001093c8
Transcript.png

The radio at the Prospector Saloon in Goodsprings was broken by a visiting Great Khan. Trudy has offered to pay you if you can fix it.


  • Name: Nellis Scrap Metal
  • Editor ID: NellisScrapNote
  • Base ID: 00107dbb
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Jack at Nellis is looking for scrap metal. He can't pay me, but earning the trust of people with that much artillery seems like a decent idea.


  • Name: Nellis Missile Metal
  • Editor ID: NellisMissileNote
  • Base ID: 00107dba
  • Quest: "Volare!" (VMS15, 000FF5DF)
Transcript.png

Raquel, the Master at Arms for the Boomers, would be grateful if I brought her some missiles.


  • Name: Misfits Rifle Report (Good)
  • Editor ID: CampGolfAccessDenied
  • Base ID: 0010776a
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

ACCESS DENIED - Ranger Detachment reports not available from this system.


  • Name: Misfits Grenade Report (Bad)
  • Editor ID: CampGolfMisfitsGrenadeReportBad
  • Base ID: 00107769
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Squad CG554-2 has demonstrated an appalling lack of skill with regards to the basic explosive armaments of the NCR Army. It is, to speak frankly, a miracle they retain all of their limbs. Extensive retraining with dummy rounds is highly recommended.

Final Analysis: Poor


  • Name: Misfits Grenade Report (Good)
  • Editor ID: CampGolfMisfitsGrenadeReportGood
  • Base ID: 00107768
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Squad CG554-2 has shown good proficiency with explosive weapons, and has readily demonstrated the proper tactical uses of said weaponry. Based on this evaluation, full field certification is recommended.

Final Analysis: Excellent


  • Name: Misfits Rifle Report (Bad)
  • Editor ID: CampGolfMisfitsRifleReportBad
  • Base ID: 00107767
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Squad CG554-2 demonstrates consistently poor marksmanship and lacks basic firearms skills. Team coordination is minimal at best, and individual rivalries crop up frequently. Recommend further basic training and team-building exercises.

Final Analysis: Poor


  • Name: Misfits Rifle Report (Good)
  • Editor ID: CampGolfMisfitsRifleReportGood
  • Base ID: 00107766
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Squad CG554-2 demonstrates a markedly increased proficiency in basic small-arms skill and CQB acumen. Squad accuracy is up 35% from previous examinations, and squad members work together as a cohesive unit to achieve goals.

Final Analysis: Excellent


  • Name: Holotape
  • Editor ID: PowderGanger01Note
  • Base ID: 0010771c
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Not many patrols out here lately, which means not much loot. Our crew is thinking we should make a move soon. Follow the tracks up north; head towards the Strip. You in? Ain't on the chain gang anymore, but we still gotta stick together.


Transcript.png

INSTRUCTIONS

Deliver the package at the north entrance to the Vegas Strip, by way of Freeside. An agent of the recipient will meet you at the checkpoint, take possession of the package, and pay for the delivery. Bring the payment to Johnson Nash at the Mojave Express agency in Primm.

Bonus on completion: 250 caps.

MANIFEST

This package contains:

One (1) Oversized Poker Chip, composed of Platinum

CONTRACT PENALTIES

You are an authorized agent of the Mojave Express Package until the delivery is complete and payment has been processed, contractually obligated to complete this transaction and materially responsible for any malfeasance or loss. Failure to deliver to the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts.


  • Name: Holotape
  • Editor ID: SSHQAllenMarksHolo
  • Base ID: 0010291e
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
  • Dialog topic: "SSHQAllenMarksAudioLog01" (SSHQAllenMarksAudioLog01, 00143867)
  • Sound/NPC: "Allen Marks" (AllenMarks, 0010291D)

Transcript.png

Incident: Broken Glass

Kevin dropped one of the glass tubes today while forming it. He ended up with a nasty cut on his hand from the broken glass. Fortunately no one else was hurt. I bandaged his hand and had him clean it up before sending him home. One more accident like that and I may have to let him go. Kid's too accident prone.

Incident: Elevator

One of the elevators to the upper loading dock broke down again. Unfortunately Johnathan was inside waiting to unload and the sudden stop caused one of the signs to slip of its pallet and it broke his leg. He'll be out for at least a month while it heals.


Transcript.png

Invoice Number: 6682-1542

Company: Kingman's BBQ
Contact: Felixx Weaver

Quantity: 4
Frame Dimensions: 685.23 x 237.64 x 62.35
Interior Lights: 38
Exterior Lights: 23

Description: Double sided sign; black, brown and white colors; sans-serif typeface. Top line reads "Kingman's" on a black background; small typeface; all caps. Vertically below reads "BBQ" on a brown background; large typeface; all caps. White arrow border.


Transcript.png

Invoice Number: 6682-0812

Company: Evert's Building & Garden Supplies
Contact: Scott Evert

Quantity: 3
Frame Dimensions: 365.76 x 348.52 x 61.45
Interior Lights: 26
Exterior Lights: 14

Description: Single sided sign; red and white colors; sans-serif typeface. Top line reads "Evert's" on a red background; large typeface. Lines two and three read "Building & Garden" on a white background; medium typeface; all caps. Line four reads "Supplies" on a red background; small typeface; all caps.


  • Name: Keely's Password
  • Editor ID: V22KeelyPassword
  • Base ID: 000fe953
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds

Transcript.png

The password for the Overseer's room in Vault 3 is: 1L0V3B@Nana5


Transcript.png

From: Nara Robinson
To: Daniel Raati

Hi Danny,
Laura is going to send you a message about her grades. Could you take some time and talk to her? She's pretty upset. I know she slipped a little bit near the end of the semester, but she works really hard, and she genuinely wants to do well.

Thanks,
Nara


Transcript.png

From: Michelle Dallian
To: Nara Robinson

I'm sure they'll be back soon. The Vault door is unlocked, and it'll stay that way until they get in. If we don't hear from them in another hour I'll send out another party.


Transcript.png

From: Nara Robinson
To: Michelle Dallian

Michelle, do you know what happened to the trading party? They were supposed to be back a few hours ago. This is the first time anyone has been late. Do you think something could have happened to them?

Nara


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From: William Mayson
To: *ALL RESIDENTS*

Hi Everyone! I just received a relay message from Michelle's initial party, and they are doing well. She asked me to pass this along to anyone that was worried about her.


Transcript.png

From: AUTOMAILER
To: *ALL RESIDENTS*

RESIDENTS: The opening protocols for the Vault door have begun. The seals will open in 24 hours.

VAULT AUTOMATED MESSAGE SYSTEM


Transcript.png

From: AUTOMAILER
To: *ALL RESIDENTS*

REMINDER: The Vault elections are coming up, the primaries start two weeks from today. If you intend to run please announce your candidacy.

VAULT AUTOMATED MESSAGE SYSTEM


Transcript.png

From: Michelle Dallian
To: George Stault

George,
I'm not sure what Michael is planning, but I suggest that you leave the weapons in those two submerged storerooms. I'm pretty sure he doesn't have any support, and there is no need to give him the opportunity to arm himself.

Michelle


Transcript.png

From: George Stault
To: *ALL RESIDENTS*

Greetings Everyone!
Thank you all for putting your trust in me. I am honored to serve as your Overseer for the next term, and hopefully beyond. I am going to do everything I can to get Michelle's committee outside as soon as possible. We'll get our water issues resolved, and form lasting bonds with our neighbors in the world outside.

Thanks again for putting your trust in me.
George Stault, Overseer


Transcript.png

From: Michael Robinson
To: George Stault

George, we've been friends for a while, so I hope you didn't take my candidacy for Overseer personally. I'm going to do whatever I can to keep our friends and family safe, and if that means taking our exposure to the outside world slow, and keeping to ourselves (outside of what we need, of course), then that is what I'm going to push for. No one knows what it is going to be like out there. There could be horrific mutants, or strange wandering vagabonds, aliens, murderous gangs. WE have no idea. Let's be smart about this.

- Mike


Transcript.png

From: George Stault
To: Janet Kimper

Hi Janet,
How is the school year going so far? I've heard good things from your teachers. They say you are one of the top students in your class.
Your birthday is tomorrow, sweet 16 at last! Can you even believe it? It seems like yesterday my sister told me she was going to have a little girl. Do you have big plans for your birthday? I think if you are interested, I could talk to some folks and get the dining room reserved for a couple hours. Let me know if that sounds like fun and I'll start getting the ball moving.

Uncle George


Transcript.png

From: Michael Robinson
To: Michelle Dallian

Ok Michelle. I was wrong. The wasteland isn't as dangerous as I thought it was. AS DANGEROUS. That doesn't mean it is safe. We've had some luck trading, and it looks like we are going to be operating at full capacity soon. Let's lock the doors for a little while, set up some guards. Let's be smart. We've all seen those freaks with the strange hats lurking around outside. Every day they get a little closer, let's show them that we aren't going to be easy targets. Let's be safe and smart.

Kindly,
Michael


Transcript.png

From: Michael Robinson
To: Undisclosed-Recipients

I'm sorry to hear that all of you have abandoned the cause. Am I the only one left who sees the folly of this plan? I'm sure the outside hasn't recovered. Nevada was a desert before the bombs fell. I can hardly think to imagine what it must be like out there now. You are all cowards, and your fear is going to lead to our deaths.

- Mike


Transcript.png

From: Michael Robinson
To: Michelle Dallian

Michelle, please reconsider. Take some weapons with you. Arm yourselves. I just know that you are going to bring trouble back onto all of us.

- Mike


Transcript.png

From: Michael Robinson
To: Michelle Dallian

I can't believe you are going forward with this naïve idea that the world is going to be peaceful and welcoming to us. We have no idea what we are going to see out there, or how the world has changed. I strongly suggest that we, at least at first, just open the doors long enough to get what we need. Allowing people to come in and out of the Vault unscheduled, can only lead to trouble.

- Mike


Transcript.png

From: Michelle Dallian
To: *ALL VEAC MEMBERS*

Hi! Thanks again for agreeing to help out with this momentous task. Sarah and I are going to be organizing you into teams. Teams will be in charge of trading, inventory, politics, and miscellaneous. Many of you have asked why we don't have team dedicated to security. Well, I've talked long about this with George, and we both agree that we don't want to appear belligerent to the outside world. We are certain that once the people out there realize that we are just like them, and won't threaten them at all, they'll be happy to form long lasting relationships with us. We'd like to present an open hand instead of a closed fist.

Thank you!
Michelle


Transcript.png

From: Michelle Dallian
To: *ALL RESIDENTS*

Hello Everybody,
I'm looking for volunteers for the External Association Committee. We have enough core personnel, but we can always use the extra hands. All residents are welcome to apply, and we hope to be able to accommodate any of you who are willing to donate your time. Feel free to contact me and I'll send you an application for membership.

Thanks,
Michelle


Transcript.png

From: Michelle Dallian
To: Sarah Kimper

Sarah. I'm curious if you've given any more thought to joining my task force. I'd love for the opportunity to work with you again, and I think you'd be a great fit. I really need someone with your keen interpersonal insights for dealing with the people outside.

Michelle


Transcript.png

From: Daniel Raati
To: *ALL STUDENTS*

Hello,
I'm sure you've heard by now that the doors of the schools will be close for an undetermined amount of time. Your individual classroom teachers will be sending all of you updated reading lists, and some workbooks to continue your studies. Please spend some of your newfound free time taking care of these assignments.

Thank you,
Daniel


Transcript.png

From: Daniel Raati
To: *ALL PARENTS*

Parents,
It is with a heavy heart that I tell you that we are not going to be able to complete this school term. I'll be running some private tutorials in the screening room, but they will be informal, and attendance will not be required.
I've asked Michelle to look in the surrounding areas, to see if there are any local schools that will be willing to take on some of our teachers and students. Between this prospect and the hopes of speedy repairs, this unexpected recess will be short.

Sincerely,
Daniel Raati


Transcript.png

From: Laura Robinson
To: Daniel Raati

Hey Mr. Raati,
Can you look over my final paper for comp lit? I think this is so unfair! I totally completed the assignment, and she gave me a D! I worked so hard, and she can be so mean. I mean, I know it is up to her what grade she gives me, but I've never gotten anything lower than a B on anything. EVER! So can you take a look at the paper for me? I swear, if you think it is worth a D, I'll let it drop.

Thanks, Laura


Transcript.png

From: George Stault
To: Lincoln Davis

Dear Lincoln,
Thank you for your endorsement at the Town Hall meeting last night. You are so well respected by the residents, that I am sure it will greatly increase my chances of following you to the "Big Chair." Since Michelle started making plans and gathering people for her External Association Committee the Isolationists have been gathering followers, as you well know. I think having me follow you as Overseer will serve to slow their efforts.

Thanks Again,
George


Transcript.png

From: Lincoln Davis
To: Michelle Dallian

Michelle,
Thank you again for agreeing to take charge with our external relations. I am sure that you will do represent us, and our interests well. Let me know if I can be of any assistance.

-Link


Transcript.png

From: Lincoln Davis
To: All Residents

Greetings Everyone,
As you all saw in the message from Vincent, we're going to have to start rationing water until we can resolve the leaking issues. Unfortunately, we don't currently have the parts required to fix the underlying cause of the leak. At this point, we have no alternative, but to seek the parts that we need from outside the Vault.
To facilitate this, I'm proud to announce that Michelle Dallian will be forming a new committee, with the goal of creating ties with whatever civilization there may be in the outside world. Michelle and I both have high hopes that we'll have no problem finding the assets we need, and hopefully forming some lasting relationships with the outside world.

Thank you,
Overseer Davis


Transcript.png

Camp McCarran Weapons Manifest

50 Hunting Rifles
-28 in use
-10 in repair
-8 in storage*

50 Assault Rifles
-25 in use
-6 in repair
-12 in storage*

20 Battle Rifles
-10 in use
-2 in repair
-5 in storage*

  • Increase Gun Runners weapons shipment and modify manifests to make these numbers match the earlier totals. Boyd is getting too suspicious.

  • Name: Meat Vendor List
  • Editor ID: VFreeformMcCarranMessHallMeatVendorList
  • Base ID: 000fd2ca
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarren: Proper Burial, Mess Hall, Supplies" (VFreeformMcCarran, 000E7363)
Transcript.png

There are a few different vendors who sell snacks and meat. You might try Fitz. He has a small shop with a couple other merchants. Ruby Nash in Primm has some interesting items. Lastly, Crimson Caravan should be able to handle a good amount of supply for us. Try and convince them to trade for some of our overstock if you can. We need to reserve caps if possible.


  • Name: Hey, buddy
  • Editor ID: McCarranFieldNote03
  • Base ID: 000fd1d1
Transcript.png

What's up, Jones? Crenshaw here. So you've got your eye on that pretty redhead, huh. I'll be sure to fill her in on your farting probably, seeing as how we're buddies and all.

P.S. You didn't secure your terminal very well. Choose a better password next time.


  • Name: Reminder
  • Editor ID: McCarranFieldNote02
  • Base ID: 000fd1d0
Transcript.png

REMINDER:

All personnel must secure their terminals before leaving their post. We don't need another situation like the one Private Crenshaw created last week.


  • Name: Redhead
  • Editor ID: McCarranFieldNote01
  • Base ID: 000fd1cf
Transcript.png

Jones -

I transferred that redhead you liked over to Admin. You'll be sitting next to her all day, so don't come crying to me if you can't get her in your bunk. Oh, and you owe me big time for this favor. I'll let you know when I think of something.


Transcript.png

Seriously, can we stop calling the Vendortron a "Vendortron?" Let's give the thing a proper name, like Bob (we're not calling it Bob). We'll vote on it at the end of the week. Please, please, please come up with something decent.


Transcript.png

One of the Crimson Caravan guards, identified as Robert Wilson, decided it would be funny to take a shot at our Vendortron. He's lucky he didn't get a .308 through his idiot skull.

We're currently negotiating with McLafferty for reparations, but in the mean time we need to update the Vendortron's recognition software to filter out all Crimson Caravan employees. We'll also need to pull some strings over at McCarran and get them temporarily barred from purchasing ammo there, as well.


Transcript.png

Missile Launchers: 7
Missiles: 200

We'd like this order expedited, if possible. The situation at the Dam requires it.


Transcript.png

[SUCCEEDED] You've accessed a hidden, distributed file network buried in the net code for this terminal. It appears to be part of a journal.


Transcript.png

[FAILED] There appears to be a hidden file buried in the network, but you aren't skilled enough to crack it.


Transcript.png

From: Vincent Vanmiller
To: Jennifer Lawson

Hi Jenny! It was great getting a chance to talk to you. I am glad to hear that things are going well for you. I'm curious if you'd like to meet me for dinner one day next week. I know we don't talk that often, but I feel like we really clicked last night. I hope you feel the same way.

Looking forward to hearing from you soon,
Vin


Transcript.png

From: Vincent Vanmiller
To: *ALL RESIDENTS*

Hello Everyone,
I'm sorry to inform you that the small water leak that we detected a couple weeks ago appears to be more serious than we first thought. We are going to have to vent the pipes in that section to isolate the leak and stop the pressure from stressing the rest of the system.
Unfortunately, this means that we are going to have to start rationing our water. My apologies go out to anyone currently residing in one of the affected areas. We'll be working to resolve the issue as soon as possible.

Thanks,
Vincent


Transcript.png

From: Vincent Vanmiller
To: William Mayson

Hey buddy, thanks for the advice. Dinner went great last night, and I'm not sure I would have been able to work up the guts to talk to her if you hadn't convinced me. I owe you big time. I know you've been pretty stressed with the water issues. So if you need a break for some rec time, let me know.

Thanks,
Vin


Transcript.png

From: Jennifer Lawson
To: Vincent Vanmiller

Hi there Vinny! Last night was so much fun! I can't believe it took us this long to sit down and talk. Let's do that again very soon. Next time, maybe we can have breakfast together as well.

XOXOXO
Jen


Transcript.png

From: Cindy-Lou Kreb (Human Resources)
To: All Personnel
Subject: New Employee Policies

Effective immediately, the following company policies are in place:

1) All cameras are forbidden in office areas AND on the factory floor.

2) No more than three employees are permitted in the break rooms at any time.

3) In accordance with the wishes of management, all bathrooms have been sealed off and walled over. Employees are requested to attend to all waste disposal needs before or after work hours.

If you have any questions about these policies, please e-mail Human Resources. Thank you.

Cindy-Lou Kreb
H&H Tools Human Resources


Transcript.png

They've all turned against us, haven't they? Cindy-Lou is right. I've had no choice. May god forgive me for what I've done. All my employees, all those people I thought loyal friends...

Was I wrong? Am I crazy? I've scattered this journal across all the terminals in the office, just in case. They won't take me without a fight.

As soon as I finish this entry, I'm activating the security systems. If you're reading this and you're American, GOD BLESS THE USA! If you're reading this and you're my brother, SEE YOU IN HELL!

-Alexander House


Transcript.png

Cindy-Lou can no longer save me.


Transcript.png

Nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless nevertheless


Transcript.png

No more haircuts no more trims. They can use it to steal your thought energy with their eyes. I have a special hat that stops them, though. Special hat and special shotgun.

Father, why have you stopped talking to me? You always loved him best, didn't you?


Transcript.png

Matsumoto cornered me in the hall like a wild animal today! Kept asking if I was all right, but I see the lies bubbling in his throat behind that sussurating smile. He knows. He must know. Has my brother gotten to him, too? Have to talk to Cindy-Lou, she always knows what to do.


Transcript.png

It's worse than I feared. Henderson sent a 10-point memo outlining the benefits of mechanization and automation. As if I wouldn't know he's been plotting with my half-brother the entire time! I knew he was a weasel-dick traitor from the moment I laid eyes on him. Only one thing to do. One thing, and the company - my father's LEGACY - is safe forever. Cindy-Lou will bring him to me, and then I'll make an example. The Bastard will learn why you don't cross the House.


Transcript.png

I'm beginning to mistrust Henderson. I think he's conspiring with my bastard half-brother to seize the company. I built this company, dammit! I won't be ousted by some Johnny-come-lately fancy college man with his robots and his degrees. I've asked Cindy-Lou to keep an eye on him, to monitor his e-mail for suspicious activity.


Transcript.png

As the years roll on, I find myself missing Father's advice more and more. I wonder if he would be proud of the decisions I've made - but no, such second-guessing does me no good. I won't be weighed down by the past, and I won't waste energy on ancient family history, especially when that history isn't really family at all.


Transcript.png

From: Cindy-Lou Kreb (Human Resources)
To: All Personnel
Subject: SECURITY UPDATE VERY URGENT

Hello fellow H&H employees!

Mr. H has asked me to pass on the details of our new security systems. This is very important, so please read it and confirm via e-mail that you understand the procedures!

1) Automated heavy turrets have been installed in both cubicle areas, the central catwalk, and outside Mr. H's office. YOU MUST HAVE YOUR ID PASS ON YOU at all times, or the turrets will open fire, and we certainly don't want that, do we? :-) Remember, no sudden movements until you hear the "click!" That means the turret has recognized your ID signature and you're safe to pass!

2) Employees must submit at least one of the following on the first payday of each month: one vial of blood, 20 nail clippings (toenail or fingernail is fine, but *NOT* a mix of both), one lock of hair, or a 5 square centimeter skin sample. These samples will be retained for monitoring purposes.

3) Any employee seen to be cohabitating, colluding, or cogitating with any of the following groups will be terminated immediately: foreigners, Masons, carpenters, Tragic players, illegal aliens, extraterrestrials or the Flemish.

4) If you see Mr. H in the halls, DO NOT make eye contact. Making eye contact with Mr. H will be seen as an attempt to steal his thought energy and will be grounds for immediate dismissal. Yes, even if Mr. H is wearing his special hat.

Thank you all for your patience with our little reorganization. Now, get out there and make the best gosh-darn tools in the West!

Cindy-Lou Kreb
H&H Tools Human Resources Department


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From: Dobson O'Gill
To: Jack Maynard
Subject: RE: What the Jumping Monkey Fuck?

Are you out of your mind? You think they aren't monitoring e-mails? Don't send that seditious shit my way!

-Dob


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From: Jack Maynard
To: Dobson O'Gill
Subject: What the Jumping Monkey Fuck?

Dob,

Have you *SEEN* these new HR rules? What the hell is going on here? I swear, if this place didn't have great benefits, I'd be out of here.

-Jack


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From: Cindy-Lou Kreb (Human Resources)
To: All Personnel
Subject: New Employee Policies *UPDATED PLEASE READ*

Hello again everybody!

Mr. H. has requested that the following rules be added to the H&H Tools Employee Policies. Please note that these rules are effective *IMMEDIATELY.*

1) Employees will conduct all spoken-language business in English. Yes, this includes dealing with international clients.

2) Rooftop acess is strictly prohibited.

3) All employees must submit to random DNA screenings to isolate the "traitor gene."

Cindy-Lou Kreb
H&H Tools Human Resources


  • Name: Monorail Sabotage Plans
  • Editor ID: VMS08Plans
  • Base ID: 000fc964
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "I Put a Spell on You" (VMS08, 000E790F)
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The papers here include schematics and recipes for explosives and blueprints for a monorail car with several points of vulnerability marked. They are all marked with a stamp bearing the logo of Caesar's Legion.


  • Name: Corporal White's Journal
  • Editor ID: VMS11Note
  • Base ID: 000fc21c
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
  • Quest: "The White Wash" (VMS11, 000F0629)
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I pulled the log from the East Pump Station computer for the last week. Looking back over the past several weeks, the times are roughly consistent. There's definitely something going on - water shouldn't even be going over to the Westside and yet the log says otherwise. I know I'm on to something.

Westside, South Cistern:
10:11
10:27
10:35
10:05
10:55

Westside, North Cistern:
16:02
16:16
16:05
16:38
16:53


  • Name: Control Tower Log
  • Editor ID: VMS08TowerLogs
  • Base ID: 000fc208
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "I Put a Spell on You" (VMS08, 000E790F)
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Camp McCarran Control Tower
Automated Front Door Activity Log

Soldiers on duty this week:
Schulman, Barker - Morning Shift 0630 - 1230
Howell, Reynolds - Evening Shift 1230 - 1800

Wednesday:
0619 Enter
0625 Enter
1205 Enter
1211 Exit
1213 Enter
1216 Exit
1803 Exit
1805 Exit

Tuesday:
0102 Enter
0115 Exit
0621 Enter
0623 Enter
1204 Enter
1206 Exit
1220 Enter
1224 Exit
1807 Exit
1810 Exit

Monday:
0105 Enter
0123 Exit
0627 Enter
0627 Enter
1205 Enter
1208 Exit
1214 Enter
1216 Exit
1801 Exit
1807 Exit

--- Log Truncated ---


  • Name: Report back to Captain Parker
  • Editor ID: VDialogueVegasEastDrugsNote
  • Base ID: 000fb0ec
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "East Vegas Dialogue 2" (vDialogueVegasEast2, 000F95B9)
Transcript.png

You have proof that Keith is selling drugs. Report back to Captain Parker with your findings.


  • Name: Report back to Captain Parker
  • Editor ID: VDialogueVegasEastDiceNote
  • Base ID: 000fb0eb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "East Vegas Dialogue 2" (vDialogueVegasEast2, 000F95B9)
Transcript.png

You have proof that Keith runs a crooked game. Report back to Captain Parker with your findings.


  • Name: Investigate Keith's gambling and drug operations.
  • Editor ID: VDialogueVegasEastKeithNote
  • Base ID: 000fb0ea
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "East Vegas Dialogue 2" (vDialogueVegasEast2, 000F95B9)
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Captain Parker at the Aerotech Office Park wants you to find evidence that Keith is running crooked gambling or involved with drug running.


  • Name: Cachino's Journal
  • Editor ID: VMS21CachinoJournal
  • Base ID: 000fa299
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_skill_books.dds
  • Quest: "How Little We Know" (VMS21, 00110A63)
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Cachino's Journal documents a couple months of Cachino's activities. It contains a detailed ledger describing many of his business deals over the last few months, including the sales of chems and weapons. It is clear at a quick glance that these transactions are his own personal finances, and this is done behind the backs of the Omerta Family management structure.

He also talks, in great detail, about many sexual encounters with Gomorra prostitutes, including Joana.

After nearly every off-the-books sale, or sexual tryst he vows this one will be his last.


  • Name: Dermot's Ledger
  • Editor ID: VMS13Note
  • Base ID: 000f95c6
  • World model: clutter\books\bookgeneric01.nif
  • Quest: "The Coyotes" (VMS13, 000F8892)
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DERMOT'S NEW LEGER

Going to be a little different than the one I kept for hauling scrap ha ha. But Ive always been a strong believer in keeping straight books.

TO MOTOR RUNNER:
Teen girl - 500 caps
Adult man, 38 - 0 caps

True to his word paid top money for the girl. Plus bonus for first delivery. But paid nothing for girls father who took a swing at him when untide. Got to keep em more secured. Also keep SJ off the girls as even fiends dont want used goods.

TO MOTOR RUNNER:
Adult woman (28) - 250 caps
Old woman - 25 caps
Old man - 25 caps
Baby (boy?) - 0 caps

Got to be more careful selecting what we deliver. Runner liked the woman of course but the babys worthless except to make sure the woman does as shes told. Her parents next to worthless. Shouldve killed and left them. On the bright side Runner says we can start dealing with fiends closer by so no more dragging folks all the way to vault three.

TO NEPHI:
Teen girl - 400 caps
Teen boy - 150 caps
Child girl (7?) - 50 caps

More like it. Learned from past and got rid of mom and dad along the way. Tried to get more for the young one I said hey give her time to sprout. But Nephi wouldn't have it. Kept SJ off the girls so long as he got his damn teddy. Hes a sick one but I guess the work calls for it.

TO COOK COOK:
Adult woman - 200 caps
Teen girl - 400 caps
Teen girl - 400 caps
Teen boy - 100 caps

Did not like dealing with this cook cook. Didn't know if hed pay us or burn us. I guess what they do with them once they got them is up to them isnt my business but he didn't even wait for us to turn the corner before he was torching the boy and making the womenfolk watch. Lets hope to deal with Nephi next time.


  • Name: Keely note 5
  • Editor ID: V22KeelyNote5
  • Base ID: 000f82c5
Transcript.png

I've been hearing a strange chittering sound for some time now, and finally discovered its source. There's some kind of giant mantises that've taken up residence in the vault. I almost ran smack into one the other day, but the creatures don't appear to react to my presence at all. Perhaps the others sent here ran afoul of the creatures, but I can't see how a few scattered insects could pose much of a problem to experienced mercs.


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Species: Beauveria Mordicana

An entomopathogenic fungus, B. Mordicana has been developed to colonize the bodies of most common pests. Once it has fully colonized a host body, the host technically dies, but the body continues to move by means of the fungal colony within it. In this manner the fungus moves amongst more of its prey, occasionally spraying spores in a radius around the host body, infecting all who come near it. Its drawbacks include the time it takes to kill prey (10-20 days) and its limited effectiveness when dealing with unsocial pests.


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Species: Mantis Religiosa

Of all the species we brought with us, the common mantis exceeds the rest in terms of predation. The insects are voracious, and their camouflage allows them to attack prey by surprise. Also, they complement our botanical specimens by hunting down those pests that avoid or escape our other measures. Lastly, mantises will begin to cannibalize one another when other food is scarce, making their numbers self-regulating when prey is scarce.


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Species: BE908

A distant relative of the more commonly known venus fly trap, species BE908 seems to be performing well. The plants are a threat to creatures up to five times their size due to the violent nature of their closing maws. Those that aren't swallowed whole are often incapacitated by their initial "bite". The plants' lack of mobility is offset by their ability to lure prey into reach by means of a nectar they secrete from their bodies.


  • Name: Keely note 9
  • Editor ID: V22KeelyNote9
  • Base ID: 000f82c1
Transcript.png

After numerous attempts, I've found a range that highlights the particles in the air that I believe killed everyone in this vault. Preliminary tests show them to be spores of some kind. I've set up spectrometers on several of the levels now and the concentration appears to increase in the lower levels. At this point, I'm concerned that the plants here may constitute a danger to the people of the NCR.


  • Name: Keely note 8
  • Editor ID: V22KeelyNote8
  • Base ID: 000f82c0
Transcript.png

I guess no one will miss this ridiculous trivia game. The questions weren't even that hard.

It looks like this is where most of the people were when they died. The medical reports I found suggested that most of them succumbed to some kind of airborne infection. I'm going to see if I can convert some of the growlamps into UV spectrometers to test the air for contaminants.


  • Name: Keely note 4
  • Editor ID: V22KeelyNote4
  • Base ID: 000f82bf
Transcript.png

It's strange, but some sections of the machinery down here appear to have been modified for some unknown purpose. The restraints regarding oxygen content and systemic pressure have been bypassed.


Transcript.png

Patients: Bailey, Elizabeth; Bailey, Marsha; Garfield, Hayes, Amy; Herman; Jenkins, Veronica; Keyes, James; Kirkpatrick, Robert; Lowry, Amanda; Orlando, Donald; Pamino, Iris; Rado, Steven; Reyes, Yolanda; Sarkin, Kelly; Valdez, Nicholas;

Update: Another group with chills, a fever, and a terrible racking cough. I'm recommending that they be separated from the general populace.


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Patients: Mitchell, Pam; Cordella, Michael; Horton, Samwise; Fujimoto, Naoki; Derrida, Kenneth

Update: This entire group showed up throughout the course of the day displaying the same symptoms. They're remarkably similar to Dr. Peters' condition when he first came in a week ago. I hope we don't have a contagion on our hands.


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Patient: Peters, Harrison T.

Update: I don't really know how to describe what just happened. One minute I was closing up for the day and the next Dr. Peters' corpse sat up and attacked me. I was able to flee the office and seal him (it?) inside until security arrived, but what the hell is going on? If all the recent illnesses are the same thing...


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Patient: Peters, Harrison T.

Update: Dr. Peters is dead. His vitals flatlined ten minutes before he entered surgery. I decided to perform an autopsy immediately, and discovered his lungs were filled with some sort of fungal infection. Strangely, the fungus still shows evidence of growth despite the death of its host. I'll consult with one of the mycologists on the fifth level and see if they can identify it.


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Patient: Peters, Harrison T.

Update: Dr. Peters isn't responding to the treatment, or, more accurately, his body is actively rejecting the treatment. His condition has worsened and I'm on the cusp of ordering exploratory surgery.


Transcript.png

Patient: Peters, Harrison T.

Condition: Dr. Peters is suffering from a severe case of pneumonia, the result of the spread of some sort of microorganism in his lungs. I've applied the usual treatment and requested that he refrain from working and stop by twice a day for observation.


  • Name: Keely note 3
  • Editor ID: V22KeelyNote3
  • Base ID: 000f82b8
Transcript.png

This level seems to have been devoted to the study of atmospheric effects on plants, with a concentration on producing plants with a high oxygen yield. Given the "problems" these vaults were known to have, it sounds like a reasonable avenue of research.


Transcript.png

Problem: Reports of possible gas leak - several people have complained of coughing fits and other respiratory symptoms

Action: Complete diagnostic of air circulation system

Result: Discovered minor discrepancies in the mass of the air being pumped through the vault, but no harmful gasses were detected. Also, a strange residue was detected on the air filters, which has been forwarded for identification. Swapped out the filters, just in case.


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Problem: Noises in vents

Action: Sent a team to inspect

Result: Source of problem not detected.


Transcript.png

On a lark, the guys down in pest control sent up a sample of a substance one of their specimens secretes to attract insects. Tests show that the substance has a mood-altering effect on smaller mammals. If anyone volunteers, we can begin human testing soon.

Quite a number of the staff have begun to show symptoms of some sort of viral infection. I've begun to order them to stay in bed and recover, but at this rate there won't be anyone left to do research!


  • Name: Keely note 2
  • Editor ID: V22KeelyNote2
  • Base ID: 000f82b4
Transcript.png

The growth in the interior matches the exterior to a tee. It's a little surprising given the scarcity of sunlight in the entrance room, but even more surprising is that they seem to originate from further below. Maybe that fool Hildern was onto something after all.

Since my Pipboy is on the fritz, I'll try to keep a running log of my discoveries in whatever computers I can find and collate the data before leaving.


  • Name: Keely note 1
  • Editor ID: V22KeelyNote1
  • Base ID: 000f82b3
Transcript.png

I've established a temporary camp inside the entrance of the vault. Power inside is minimal, but still running, and I've managed to hack into one of their security terminals. The logs show that several people have entered the vault over the past few months, but none have left. It's getting late, so I'll resume the expedition in the morning. Keely out.


Transcript.png

Yields continue to improve. Splicing together cultivar GN188 with the existing corn samples has produced a hybrid that responds better to the artificial lights we have.

On a side note, Dr. Peters has missed his third straight day due to illness. His work ethic hasn't exactly been stellar to this point, so I'm requesting confirmation from the clinic that he is in fact sick.


Transcript.png

Is anyone down there?? Security is trying to hold off, well, I don't know what they're trying to hold off. Please, send security up at once!

With Dr. Bailey watching over his sick wife and daughter in their quarters down in the Common Area, I'm officially in charge of the level, and I am requesting security at once!


Transcript.png

We need a medical team up here now!

Dr. Peters just returned with one of the security escorts, who is horribly wounded. When I asked them where the other security officer was, he just paled and shook his head.

In the meantime, Dr. Bailey has ordered that the door to the caves be sealed until a further investigation can take place.


  • Name: Keely note 7
  • Editor ID: V22KeelyNote7
  • Base ID: 000f82af
Transcript.png

This level appears to be where they performed most of the research NCR is interested in. I've been able to collect a little, but the vast majority of the data from the research done here is inaccessible. I'll have to find the main backup and download from there.


  • Name: Keely note 6
  • Editor ID: V22KeelyNote6
  • Base ID: 000f82ae
Transcript.png

I've finally found some of the bodies of the scientists that lived here. They appear to be overgrown with some form of lichen. They blend in so well with the other growth that I walked right by several of them without even noticing them. I've taken the proper precautions, but the lichen doesn't seem to be contagious, at least to ghouls.


Transcript.png

Assistant Mathers went into the caves at 18:46 today and still hasn't returned. Requesting security escort for science personnel to conduct a search.


Transcript.png

Could maintenance look into the duct work here on level 2 again? I know you guys took a look at this last week, but I swear the noise is back. I even have other people that can back me up on it this time, too.


Transcript.png

Not much to report today. The mood is unusually somber in the wake of Dr. Peter's passing. There's a strange rumor going around that the commotion downstairs was caused by, of all things, Dr. Peter's corpse suddenly animating and attacking people. I don't know who would start such a vicious rumor, but it's in exceptionally bad taste.


  • Name: HostetlerTerminalNote1
  • Editor ID: HostetlerTerminalNote1
  • Base ID: 000f80be
  • World model: Clutter\Holodisk\Holodisk01.NIF
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To: Don Hostetler
From: Angie Beckers
Subject: Tuesday meeting with Accounts Receivable

Mr. Hostetler,

Just a reminder your meeting with Accounts Receivable was moved to Tuesday. I've cleared your schedule and moved your lunch plans ahead to 1:45.

-Angie


  • Name: HostetlerTerminalNote3
  • Editor ID: HostetlerTerminalNote3
  • Base ID: 000f80bd
  • World model: Clutter\Holodisk\Holodisk01.NIF
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To: Don Hostetler
From: Angie Beckers
Subject: Re: You're so sexy

I had an amazing time last night, Don. Aren't you glad you decided to stay late? :-) Can't wait to do it again.

xoxo

-Angie

PS I found some pre-War lingerie at the market today. I think you'll like it.


  • Name: HostetlerTerminalNote2
  • Editor ID: HostetlerTerminalNote2
  • Base ID: 000f80bc
  • World model: Clutter\Holodisk\Holodisk01.NIF
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To: Don Hostetler
From: Angie Beckers
Subject: Emergency Meeting

Mr. Hostetler,

I really need to schedule an urgent meeting with you. Can you clear an hour this afternoon? I promise it will be worth your while.

-Angie


Transcript.png

Yvette, the leader of the Scorpions on the Westside of New Vegas, wants you to set up a steady supply of ammunition from the NCR quartermaster at Camp McCarran. Her gang recently acquired new firearms but lack the ammunition to put them to use.


  • Name: Activation Code
  • Editor ID: VMS08BombPassword
  • Base ID: 000f627c
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

This appears to be the activation/deactivation code for some sort of explosive.


  • Name: Food Processor Parts List
  • Editor ID: VFreeformMcCarranMessHallPartsListNote
  • Base ID: 000f5758
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarren: Proper Burial, Mess Hall, Supplies" (VFreeformMcCarran, 000E7363)
Transcript.png

You need these parts to fix the food processor

-2 pilot lights
-2 pressure cookers
-2 conductors
-2 firehose nozzles
-4 fission batteries
-2 steam gauge assemblies
-2 sensor modules
-5 scrap metal
-1 pot


Transcript.png

Alice McLafferty at the Crimson Caravan Company in New Vegas has told you to return in a few days for payment as a result of your undetected theft of the Gun Runner's manufacturing secrets.


  • Name: Crimson Caravan Invoice
  • Editor ID: CrimsonCaravanHolotapeNV
  • Base ID: 000f2742
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "You Can Depend on Me" (VMS05, 000EDB37)
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This holotape contains an invoice for various bits of scientific equipment shipped from Shady Sands, California. The intended recipient for the holotape is Doctor Thomas Hildern.


  • Name: Medical Supplies
  • Editor ID: VFreeformMcCarranContreras2CrimsonCaravan
  • Base ID: 000f2480
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarren: Proper Burial, Mess Hall, Supplies" (VFreeformMcCarran, 000E7363)
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Blake,

I need the usual package of medical supplies. You can trust the person with this note to get it to me in one piece. I know. I know. You'll need a payment for the next order. I'll take care of that in a few days.

-Contreras


Transcript.png

Hsu told me that he'd pay me for taking out Motor-Runner. I can find him at Vault 3, and the NCR will pay well if I'm able to take him out. Hsu also mentioned the last soldier he sent to take care of Motor-Runner has missed his scheduled radio contact.


Transcript.png

Warning: Radiation has been detected by the filtration system. No leaks are detected within this facility please investigate external causes to correct this issue.


  • Name: McCarran Arms Request
  • Editor ID: VFreeformMcCarranContreras1GunRunners
  • Base ID: 000f07ca
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarren: Proper Burial, Mess Hall, Supplies" (VFreeformMcCarran, 000E7363)
Transcript.png

Isaac,

I need to increase the number of weapons and crates of ammunition from our previous arrangement. Things might heat up with Caesar's Legion again and we'd like to be prepared. We need to increase the number of weapons by 25% and ammunition by 50%.

-Contreras


  • Name: Silent Treatment
  • Editor ID: VFreeformMcCarran2POWNote
  • Base ID: 000ef965
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarran: POW" (VFreeformMcCarran2, 000E7913)
Transcript.png

The NCR has captured a centurion of Caesar's Legion alive and they have him in custody at Camp McCarran, but he's not talking. Talk to Lieutenant Boyd about getting access to the prisoner.


  • Name: Retrieve the Corpse of Ranger Morales
  • Editor ID: VFreeformMcCarranProperBurialStartNote
  • Base ID: 000ef20e
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "McCarren: Proper Burial, Mess Hall, Supplies" (VFreeformMcCarran, 000E7363)
Transcript.png

Private Morales has asked me to find and retrieve the corpse of her dead husband. His body is apparently being used as a lure to draw in NCR troops and slaughter them. Better keep a look out for traps and snipers...

The body is just east of Repconn HQ and I should carry it to the troopers camped out on the north side of the railroad tracks.


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REPCONN Inter-office Correspondence #3458503

To: Xuan Duong, Senior Staff Engineer
From: Carl Rook, Vice President

Xuan,

One of my contacts at Poseidon energy found the specs for the canceled SEMELE plasma rifle. I'm sending them over to your team. From what I can tell they've managed to resolve the matter conversion issue you've been having with the Heisenberg Compensation field. Combined with the data from the sabotaged launch, I think you should have everything you need to complete the Q-35. Colonel Moretti is expecting results with this project, I don't need to tell you what a favorable evaluation from his desk will do for all of our stock portfolios.

Carl


  • Name: Milling Specifications
  • Editor ID: GunRunnerHolotapeNV
  • Base ID: 000edb30
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "You Can Depend on Me" (VMS05, 000EDB37)
Transcript.png

This holotape contains milling and grinding specifications used in the creation of the Gun Runners' weapons.


  • Name: Roy Gottlieb's Terminal Password
  • Editor ID: VVault11GottliebPassword
  • Base ID: 000ea7ff
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

This password was found shamefully close to its creator's computer terminal.


Transcript.png

It was a fool's errand to send us into these mountains. The road seemed deserted at night, just like our scout said, but halfway up we found ourselves attacked from random directions by enemies we couldn't see. In the chaos that followed, the squad got split up, and now I don't know where my men are. Hopefully, some of them made it.


  • Name: Vault 11
  • Editor ID: VVault11QuestNote
  • Base ID: 000e9ac3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Four corpses at the front entrance of Vault 11 and a strange recording point to sinister events. Determine what happened to the citizens of Vault 11.


  • Name: System Recording: Vault 11 Front Entrance
  • Editor ID: VVault11SurvivorRecording
  • Base ID: 000e9ac1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "VVault11AudioLogSurvivors" (VVault11AudioLogSurvivors, 000E9ABB)
  • Sound/NPC: "Vault 11 Survivors (Audio Log)" (VVault11Survivors, 000E9AC0)

  • Name: Safe!
  • Editor ID: BMTabithaJournal1Note
  • Base ID: 000e94a1
Transcript.png

I finally got Raul to finish installing the security measures on my door. Now I can have all the privacy I want.

Just in case I have a dumb dumb moment, I've placed the spare key under the stairs behind my building. No one ever goes back there, so it should be safe from discovery.


  • Name:
  • Editor ID: BMTabithaJournal7Note
  • Base ID: 000e94a0
Transcript.png

Marcus and the others left today. Finally, we have the whole place to ourselves! No more listening to lectures about what we can and can't say on the air. The airwaves will be free!

Now Rhonda and I can host our own radio show like we've been planning. I don't know why Marcus always refused to let us do it before. He always started getting real nervous when I told him what Rhonda thought about things. Rhonda says he was afraid she was too smart to control.

Anyway, this is the start of a new era! The only downside is most of the dumb dumbs chose to stay.


  • Name:
  • Editor ID: BMTabithaJournal6Note
  • Base ID: 000e949f
Transcript.png

There was a fight in the yard today between some of us and the first gens. Marcus made a speech about how we need to work together, but why should we? We were the master's favorites! We don't need their help. Rhonda says we'd be better off without them.


  • Name:
  • Editor ID: BMTabithaJournal5Note
  • Base ID: 000e949e
Transcript.png

The radio station is fixed, and we've begun sending our message out into the desert. Marcus thinks I spend too much time in here, but what does a first gen know? Rhonda says they're just one step up from dumb dumbs, and I agree.


  • Name:
  • Editor ID: BMTabithaJournal4Note
  • Base ID: 000e949d
Transcript.png

It's amazing! This place is a radio station! If we can get it repaired, we can broadcast music across the wastes, just like Rhonda and I used to listen to. Ah Rhonda, how I wish you hadn't gone away. I asked all of the mutants here for help, but none of them could do anything for you. Which makes me doubt they can fix this place...


  • Name:
  • Editor ID: BmTabithaJournal3Note
  • Base ID: 000e949c
Transcript.png

The leader of this community, Marcus, said I should start keeping a journal to get my mind off of Rhonda. He also said I might find something interesting inside this stupid old building. What could possibly be interesting here? The only think that works in here is this junky old terminal.


Transcript.png

Great news! A ghoul entered our camp today who has experience fixing machines! He seems to really like it here, so I hope he can stay long enough to fix Rhonda.

Weird, Rhonda just asked me why she would need fixing. She has a point. What was I thinking?


  • Name: Log 676
  • Editor ID: BMOriginalStation4Note
  • Base ID: 000e949a
Transcript.png

Wow, I can't believe these old machines still work. This place looks pretty defensible, and the radiation should keep the majority of people away. Looks like we've found a home, at least for now. First things first, though. We've got to get these corpses out of here. Poor bastards.

Marcus


Transcript.png

Note written by Marcus


  • Name: Log 675
  • Editor ID: BMOriginalStation3Note
  • Base ID: 000e9498
Transcript.png

I can bsrely type. The mountian shielded us from the wost or the blasd but thr's too mucsd radiattttttttttttttttttttttttttttttt


  • Name: Log 674
  • Editor ID: BMOriginalStation2Note
  • Base ID: 000e9497
Transcript.png

Oh my god. It's actually happening. We have readings across the board of launches happening everywhere. They must've thrown everything they had, and it looks like we didn't hold back either. The computer says we have 2 minutes until the first missile drops.


  • Name: Log 672
  • Editor ID: BMOriginalStation1Note
  • Base ID: 000e9496
Transcript.png

We've been picking up a lot of activity from China's satellite network. The tension is pretty high around here. Frank's been talking about securing a place in one of those vaults for himself and his family, and when he didn't show up to work yesterday, I think we all knew where he went.


  • Name:
  • Editor ID: REPCONHQLeo3
  • Base ID: 000e944f
Transcript.png

REPCONN Inter-office Correspondence #3262105

To: Leonard Steeple, Vice President
From: Piers Isley, General Manager

Leo,

I've heard more from my contacts over at RobCo, and it sounds like they've already started buying up some of our public shares. With just a little bit of support from our stockholders and board members, it is not inconceivable that this amicable relationship could turn very hostile.

It is in everyone's best interest if we take this deal while it is still sweet. I don't think that it will stay this way for long.

Piers


  • Name:
  • Editor ID: REPCONHQLeo2
  • Base ID: 000e944e
Transcript.png

REPCONN Inter-office Correspondence #3262099

To: Piers Isley, General Manager
From: Leonard Steeple, Vice President

I have no interest in selling my portion of the company to RobCo. We went over this with Poseidon. These companies deal in defense contracts. That isn't what we are about, and isn't something that I'm willing to support.

I'm sending back the package. I'm sure you have a fairly solid idea where I think that you can put it.

Yours Truly,

Leonard Steeple


  • Name:
  • Editor ID: REPCONHQLeo1
  • Base ID: 000e944d
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REPCONN Inter-office Correspondence #3262091

To: Leonard Steeple, Vice President
From: Piers Isley, General Manager

Leo,

It is good to have you back in the office, I hope Lisa is feeling better as well. That was a nasty bug going around, hopefully the kids didn't catch it. Either way it is good to have you back in the office.

While you were out of the office I met with some executives at RobCo. They are very interested in the potential that our organization has been showing, and are making an excellent offer to buy out. I'll have one of my assistants run over with the draft they gave me. Take a look at it and let me know what you think.

Piers


  • Name:
  • Editor ID: REPCONHQSara4
  • Base ID: 000e944c
Transcript.png

REPCONN Inter-office Correspondence #3457785

To: IT Services
From: Carl Rook, Vice President

Hello,
I will need someone to come over, as soon as possible, and clear the old Vice President's data off of this terminal, as well as reformat it with my personal information.

Thank you,

Carl Rook


  • Name:
  • Editor ID: REPCONHQPiers2
  • Base ID: 000e944b
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REPCONN Inter-office Correspondence #3457477

To: Steve Reynolds, Launch Facility Project Manager
From: Piers Isley, General Manager

Steve,

Can you send an e-mail out to your engineers reminding them about our security policies? I'll be sending a message next week about some increase security procedures.

Thanks,

Piers


  • Name:
  • Editor ID: REPCONHQPiers1
  • Base ID: 000e944a
Transcript.png

To: Piers.Isley_REPCONN
From: Carl Rook

Hello Piers,

Now that things have been set in motion, I am going to be your liaison and point of contact with RobCo. I'll be handling anything that arises during your transition to the RobCo family. My first priority is going to be tightening up your security. As you well know, RobCo handles many classified projects. Because of this, REPCONN will need a large increase to security. I'll be sending over some engineers and security personnel to discreetly install some enhanced security procedures. Most of it will be pretty innocuous, however all employees will be required to wear their security badges at all times.

Please have your people start wearing their badges well in advance of our partnership becoming official. I think it will make the transition easier. None of the security measures will be activated until I arrive on site. Hopefully by then everyone will be comfortable with the new rules.

Thanks for your time,

Carl Rook


  • Name:
  • Editor ID: REPCONHQAllEmployees0
  • Base ID: 000e9449
Transcript.png

REPCONN Inter-office Correspondence #3262725

To: All REPCONN Staff
From: Piers Isley, General Manager

I am sad to inform you that, after many years of loyal service, Leonard Steeple has stepped down from his position at REPCONN. We wish him the best of luck in all of his future endeavors.

For the time being, Julia Masters will be overseeing Leonard's departments. Department heads will be meeting with her later today.

Thank you all for your time.

Sincerely,

Piers Isley, General Manager REPCONN


  • Name:
  • Editor ID: REPCONHQSara3
  • Base ID: 000e9448
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REPCONN Inter-office Correspondence #3458648

To: Carl Rook, Vice President
From: Sara Wang, Information Systems

Carl,

I've made some progress decrypting the packets. From what I can tell someone is sending progress messages to a secure offsite server somewhere. Were I to venture a guess, I would say that the messages are going to Poseidon, but I don't have enough proof to make a serious claim.

Sara


  • Name:
  • Editor ID: REPCONHQSara2
  • Base ID: 000e9447
Transcript.png

REPCONN Inter-office Correspondence #3458642

To: Sara Wang, Information Systems
From: Carl Rook, Vice President

Mrs. Wang,

Please continue your investigation into the messages, and keep me appraised on any progress you make. In the meantime please keep this information private. I will make sure the appropriate parties are informed.

And please, call me Carl.

Carl


  • Name:
  • Editor ID: REPCONHQSara1
  • Base ID: 000e9446
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REPCONN Inter-office Correspondence #3458631

To: Carl Rook, Vice President
From: Sara Wang, Information Systems

Mr. Rook,

For the last couple weeks I have seen a higher than usual rate of encrypted messages leaving the facility here. These messages use an unusual encryption protocol that I haven't seen before, I'm fairly certain that it isn't a DoD approved method. I fear that these messages may be a sign of someone sending insider information.

Sara Wang


  • Name:
  • Editor ID: REPCONHQJulia3
  • Base ID: 000e9445
Transcript.png

REPCONN Inter-office Correspondence #3262719

To: Piers Isley, General Manager
From: Julia Masters, CFO

You were right. Leo sent me a message last night. I've made the call to the board. I think with the numbers we are looking at pocketing from the RobCo deal we will have no trouble getting the board to vote no confidence on him.

Jules


  • Name:
  • Editor ID: REPCONHQJulia2
  • Base ID: 000e9444
Transcript.png

REPCONN Inter-office Correspondence #3262178

To: Leonard Stteple, Vice President
From: Julia Masters, CFO

I'd stand with you Leo. Give me a few days to try and gather some support from my allies on the board. I've run the numbers, and I'm pretty sure you are right. We can fight this.

Jules


  • Name:
  • Editor ID: REPCONHQJulia1
  • Base ID: 000e9443
Transcript.png

REPCONN Inter-office Correspondence #3262173

To: Julia Masters, CFO
From: Leonard Steeple, Vice President

Julia,

I am sure you have heard by now about RobCo's intentions to buy out our company. In the past you and I have been of like mind when it comes to the moral and financial future of this company. When Poseidon showed interest those years ago, you helped me rally the board in order to keep REPCONN autonomous. I'd like your help again with RobCo.

Piers claims that RobCo is buying shares in the company to force a hostile take-over if we won't sell willingly. I don't believe that they will be able to pull together enough shares without some approval of the board. I think that you and I will be able to sway enough votes to keep the company safe. I hope you will stand with me for this.

Leonard


  • Name:
  • Editor ID: REPCONHQAllEmployees1
  • Base ID: 000e9442
Transcript.png

REPCONN Inter-office Correspondence #3457593

To: All REPCONN Employees
From: Piers Isley, General Manager

Hello again everyone,

Those of you in the main building may be curious about the men doing all the work in your offices and hallways. They are installing some enhanced security measures. These measures are in place for your safety as well as the safety and privacy of your REPCONN family. Along with the hardware and software security changes, each of you will also receive a personnel packet with a identification badge. It is very important that you wear your badge at all times. Again this is for everyone's protection.

Oh and everyone feel free to take a long weekend as soon as you have received your personnel packet.

Have a great holiday!

Piers


  • Name:
  • Editor ID: REPCONHQAllEmployees2
  • Base ID: 000e9441
Transcript.png

REPCONN Inter-office Correspondence #3457762

To: All REPCONN Corporate Employees
From: Carl Rook, Vice President

Hello Everyone,

My name is Carl Rook, as I'm sure you can tell. I'm your new Vice President. Until recently I was at RobCo, working in their security division, but now that your family and my family are one big family, we thought it would be nice if they sent an older sibling over. Now I'm going to do as much as I can not to interfere with your daily operations here, my principal concern is going to be security.

I hear that you all have been adapting well to some new security procedures. Well we've got some new kids to join your little family here. You'll see some friendly androids patrolling around the main building. As long as everyone remembers to wear their badges at all times and make sure they are properly registered with security, these friendly androids will stay out of your way. So as long as you all keep on as you have been, everything will be just fine.

Thanks for your time,

Carl

PS: Please remember that third floor access is for executives only. If you need assistance from me or Piers, feel free to give us a buzz on the phone and we'll send you down the daily password. Thanks!


Transcript.png

Project: Quantum Plasma Modulation Matter Injection Rifle

Version: 32
Status: Failure
Notes: While v.32 didn't have the power yield of the v.31 or v.30, we managed to increase the stabilization threshold by approximately 27.35%. This is promising, however we still have yet to come up with a solution for the matter inversion issues.

Version: 33
Status: Failure
Notes: Lab destroyed. Data Lost.

Version: 34
Status: Failure
Notes: Interesting. I'm not sure where we got this data from, it is a completely different direction from what we've been working on. We managed to cycle the matter inversion using a polarized quantum spin. I think that we solved the issue with the Compensation field, I have high hopes for the next weapon.

Version: 35
Status: Success
Notes: That data we received from Xuan did the trick. We managed to get a stable build model. I don't think this weapon is ready for mass production yet, but it should show that we have a working prototype. We should be able to get these issues resolved in a later build.

As you requested, here are the improvements when compared to a standard plasma rifle.

  • Prototype materials not suitable for extended field use.
  • On average the Q-35 has a higher refire rate, but the time between shots is more consistent.
  • Increase in active bolt charge time, accurate at longer ranges.
  • Plasma charge has a 30% increase in energy.

  • Name: Automated Solution Response
  • Editor ID: VVault11SolutionResponse
  • Base ID: 000e8b22
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "VVault11AudioLogSolutionResponse" (VVault11AudioLogSolutionResponse, 000E8B19)
  • Sound/NPC: "Vault-Tec Recording Speaker" (VVault11PrerecordedVoice, 000E8B1F)

  • Name: System Recording: Vault 11 Solution
  • Editor ID: VVault11Solution
  • Base ID: 000e8b21
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "VVault11AudioLogVault11Solution" (VVault11AudioLogSolution, 000E8B1A)
  • Sound/NPC: "Vault 11 Survivor" (VVault11Survivor1, 000E8B20)

  • Name: Vault 11 Election Guide
  • Editor ID: VVault11ElectionGuide
  • Base ID: 000e88a6
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Dear Fellow Vault Dweller:

Congratulations! Your dedication to the democratic process is the bedrock upon which the continued stability of Vault 11 is based. Now, to help you make your decision for this year's election, the Coalition of Vault 11 Voting Blocs has put together this handy Dweller's Official Guide to Obtaining Overseers Democratically, or D.O. G.O.O.D., that contains a summary of the leading candidates for Overseer as well as their statements, key positions, and most importantly, endorsements.

Sincerely,

Roy Gottlieb
Chairman, Coalition of Vault 11 Voting Blocs
President, Justice Bloc


Candidate: Henry Glover
Endorsements: Utilitarian Bloc, Divine Will Bloc, Allied Service Workers Bloc
I'm a devoted husband and father of six beautiful children. My oldest, Sam, was on the honor roll this quarter, and I couldn't be prouder of him. My youngest, Henry Jr., just said his first word, and it was "Da-da." We've got this bond already and he's still just a baby. Friends, when you go to the polls this election, I want you to think of your own children. Then I want you to think of Sam and Henry Jr. Picture their faces. Nate Stone should be overseer, not me.

Candidate: Donna Haley
Endorsements: Human Dignity Bloc, United Vault Technicians Bloc
I'm aware of the rumors circulating about me. I want everyone to know that they are vicious lies being spread by the other candidates in a desperate smear campaign. I have never in my life done anything so depraved, let alone four such things. But even if I had, that still wouldn't mean you should vote for me. Consider the fact that I am grossly underqualified for the position, and that both of my opponents are far more deserving. I know nothing about governance. You would be hard pressed to find a worse candidate than me. I can promise you my administration would be a disaster.

Candidate: Nathan Stone
Endorsements: Justice Bloc
This is ridiculous. I shouldn't even be a candidate. And I wouldn't be if it weren't for all the dirty backroom politics going on around here. It's sickening. You should all be ashamed.


  • Name: Notice of Postponement
  • Editor ID: VVault11PostponementNotice
  • Base ID: 000e88a5
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Fellow Citizens,

Due to the tragic events of the past few days, the Coalition of Vault 11 Voting Blocs has unanimously decided to postpone the election for overseer pending further investigation into the murders. Your security team wishes you to know that they are working tirelessly day and night to find the perpetrator, and are already following up on a number of promising leads. God willing, if the killer is apprehended swiftly, we may have found a promising new candidate for overseer.

Sincerely,
Terry Hart
President, Human Dignity Bloc


  • Name: Deposition
  • Editor ID: VVault11Deposition
  • Base ID: 000e88a4
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Excerpt from the deposition of the defendant Katherine Stone by Vault Attorney Gerard Miles

Q. Okay, let's pick up where we left off, Kate.
A. Katherine.
Q. Sorry, right. Katherine. I keep forgetting.
A. My husband calls me Kate.
Q. You were telling us of a discussion you allegedly had with Roy Gottlieb of the Justice Bloc.
A. Not allegedly. Had. We've been through this.
Q. It's still just your word against his, Ms. Stone. But please, the discussion.
A. [Sighs] He said my husband's name had come up in their meetings.
Q. The candidate endorsement meetings?
A. Yes. They were going to endorse him. He wouldn't say why, but I know my husband had a regular poker game with some of them, and he'd been on a winning streak lately.
Q. And according to you, what did Mr. Gottlieb offer?
A. He said he could sway his bloc. Prevent the endorsement. But only if I...
Q. Only if you what, Katherine?
A. Only if I...
Q. Only if you performed sexual favors.
A. Yes.
Q. Was this just for Mr. Gottlieb?
A. No. All the bloc leadership. Their friends.
Q. And you agreed.
A. What else could I do? They had a majority.
Q. How long did this go on before the endorsements came out?
A. I don't know. A month, maybe.
Q. And when they came out, and your husband was endorsed despite your supposed agreement, was that when you decided to kill members of the bloc?
A. Yes. I thought, their majority is pretty slim. If I thinned things out a little, especially in the leadership, someone else might get elected.
Q. Assuming you weren't caught.
A. No, Mr. Miles. I expected to be caught. That was my best chance. Now they'll elect me.
Q. A confessed murderer? You think voters would be willing to risk putting you in charge?
A. They have to pick somebody and live with their reasons.
Q. Yes, but-
A. Wait and see.


  • Name: Overseer Order 745
  • Editor ID: VVault11OverseerOrder
  • Base ID: 000e88a3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Effective immediately, the traditional selection process for overseer is hereby ended. In lieu of a yearly election, a citizen will be chosen one month prior to the start of his or her term with our mainframe's random number generator, ensuring complete impartiality and fairness.

Katherine Stone
Overseer


  • Name: Vault 11 Overseer's Terminal Password
  • Editor ID: VVault11OverseerPassword
  • Base ID: 000e88a2
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

According to the text of a speech that was given or scheduled to be given in the Vault 11 Atrium on overseer election day, the terminal password is "Betty."


  • Name: Justice Bloc HQ Security Tapes
  • Editor ID: VVault11JusticeBlocRecording
  • Base ID: 000e88a1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "VVault11AudioLogJusticeBloc" (VVault11AudioLogJusticeBloc, 000E9ABC)
  • Sound/NPC: "Roy Gottlieb" (VVault11RoyGottlieb, 000E9ABF)

Transcript.png

Prepared Speech of Gus Olson, Ombudsman, for the Annual Overseer Election

Good afternoon. Each year it is the appointed task of the ombudsman not only to officiate the election, but to chronicle it in hopes that after the last overseer has finished his term and walked to his death in the chamber beneath his office, and the vault has become still, that one day some excavator from humanity or perhaps some yet-unknown race of super beings might find our records and incorporate them into historical canon.

But lately it's occurred to me that that's not really why. I think the real reason we do it is because we want to believe that somewhere in the archives there's an answer to all of this, or perhaps there will be one when the historical records are completed and the whole story is told. We want it to make sense. To understand why the vault's mainframe will kill us if we do not offer one of our own as a yearly sacrifice. To fully comprehend why we continue to have these elections despite the unfettered corruption that has plagued it for what must be decades by now. There was a simpler time when elections meant shaking hands and kissing babies. But now with the rise of the voting blocs and this infestation of bribery, drug trafficking, smuggling, and God knows what else, we want to know why.

Well I've been through the archives, and I can tell you you won't find the answer there. You'll find an account of the first overseer, who entered the vault as the only citizen aware of the sacrifices that would have to take place. But he didn't have the answers either. If he did, surely he would've foreseen the citizens' anger when he broke the news. Surely he would've guessed that they would want to choose a sacrifice democratically, in the way that we citizens are accustomed to washing our hands of terrible deeds, and that his name would be at the top of the polls, and that the simultaneous vacancy of overseer and martyr would forever fuse the two positions here in Vault 11. But he didn't. He had the answers no more than any of us, and the records state that after the citizens discovered that the sacrificial chamber's password was his wife Betty's first name, and its door was unsealed so he could be offered as the first sacrifice, he walked down into that room crying like a child.

I can only wonder if there are no answers to be found, and we are just going along with this because we don't see another choice. Nevertheless, I still hold onto hope that we can find one. I urge you all to take the journey I took - to remember that it wasn't so long ago that we were ruled by our civility and our dignity, and that those were times when we didn't have to be quite so ashamed. Thank you.


  • Name:
  • Editor ID: REPCONPresidenPassword
  • Base ID: 000e85f0
Transcript.png

To: *@%!@#--!
From: @#%@!%

I've managed to get the password to Isley's computer. I'll forward it to you with the release notes to the Q-35. The prototype is going to be stopping here on its way to the Department of Defense. You should be able to intercept it on the road.


  • Name: Injured Molerat
  • Editor ID: VFreeformQJSnufflesNote
  • Base ID: 000e834b
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

The molerat Snuffles at Sloan appears to have injured his leg. Judging from the condition of the injury, it doesn't appear that any of the quarry workers have the appropriate medical skills to do anything about it.


  • Name: Entry 4
  • Editor ID: BMRaulJournal4Note
  • Base ID: 000e8118
Transcript.png

Tried to escape today. Tabitha had one of her men beat me senseless when they caught me. Now they lock me up in the next room whenever I'm not working on something.

Oh, and I fixed a toaster.


  • Name: Entry 3
  • Editor ID: BMRaulJournal3Note
  • Base ID: 000e8117
Transcript.png

The mutant with the scar across his face, whom I've taken to calling Cuddles, stopped in today and asked me to fix his car. I told him that's outside my expertise and seriously thought he was going to kill me.


  • Name: Entry 2
  • Editor ID: BMRaulJournal2Note
  • Base ID: 000e8116
Transcript.png

Apparently, the mutants raided a caravan today. One of their rifles jammed. Took about seven minutes to fix. I also performed minor maintenance on the broadcasting tower outside. It's tempting to think that I could have just pulled a switch there and taken this accursed station off the air. No doubt she would have killed me soon afterward, but it might have been worth it just to see the look on her face.


  • Name: Entry 1
  • Editor ID: BMRaulJournal1Note
  • Base ID: 000e8115
Transcript.png

As if I don't have enough pointless things to do here, Tabitha wants me to start keeping a log of all the repairs I do. So here's my first log entry. I fixed up several old terminals that were left over in the intact buildings here. I wonder what she's planning to use them for.


  • Name: Entry 6
  • Editor ID: BMRaulJournal6Note
  • Base ID: 000e8113
Transcript.png

Tabitha came in today and said she's concerned about my safety. She's insisted that I change the lock on my door to require a password, using one of the other computers I fixed. I'm really starting to regret ever fixing those.

The password is 123456789. Like anyone who cares will ever read this.


  • Name: Entry 5
  • Editor ID: BMRaulJournal5Note
  • Base ID: 000e8112
Transcript.png

Cuddles came in about his car again. He even brought a container of gas and asked if that would help. I tried to tell him that gas was not the problem, but he got really angry and dragged me outside. Tabitha killed him herself before things got too ugly.

At least I don't have to hear about his damn car anymore.


  • Name: Treasure Hunt
  • Editor ID: BMHiddenTreasureNote
  • Base ID: 000e7595
  • World model: clutter\junk\paper02.nif
Transcript.png

To Whom It May Concern (You!),

We got some pretty good stuff from the last raid, and unlike last time, I don't want any incidents. The only logical conclusion was to hide everything throughout this room. If you can read this, you have my permission to use any items you can find.

Stuff I hid:

1 Missile Launcher
3 Missiles
3 Bricks of C4
5 Frag Grenades
1 Super Stimpak
Various Ammo

Your Benevolent Supreme Overlord,
Tabitha


  • Name: Repair Note #3
  • Editor ID: BMRepairNote3
  • Base ID: 000e64e7
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

Raul,

Rhonda made me angry so I threw this. Now it doesn't seem to work.

Please fix.


Transcript.png

According to the radio, a ghoul named Raul is being held captive on Black Mountain.


Transcript.png

123456789


  • Name: Let There Be Light!
  • Editor ID: VFreeformQJChompsNote
  • Base ID: 000e5e00
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Chomps Lewis complained that the replacement generator the NCR sent to Quarry Junction isn't working. No one at Quarry Junction has the skill to fix the problem.


  • Name: Wanted: Deathclaw Egg
  • Editor ID: VFreeformQJJasNote
  • Base ID: 000e5b97
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Jas Wilkins at Quarry Junction wants you to obtain a deathclaw egg for her Wasteland Omelet recipe. The most likely location to find an egg is the deathclaw nest at the nearby limestone quarry.


  • Name: Note
  • Editor ID: HVRangerNote
  • Base ID: 000e44ab
  • World model: clutter\junk\paper01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\items_note.dds
Transcript.png

Dear scumbags,

Thank you so much for destroying my equipment. I sincerely hope you appreciate the gifts I left for you.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition has 2 of 5 signatures.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition has 1 of 5 signatures.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition is unsigned.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition has all 5 required signatures. It can now be returned to Hayes.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition has 4 of 5 signatures.


Transcript.png

We, the undersigned, do hereby agree for Primm to become full participants in the New California Republic. We accept that we will follow all of the NCR laws and regulations, and support them in all wartime efforts.

This petition has 3 of 5 signatures.


  • Name: ARCHIMEDES Testing
  • Editor ID: VMS03ARCHIMEDESTestingNote
  • Base ID: 000e3d7c
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)
Transcript.png

On Tuesday February 16 at 2 PM, technicians will be running a test of ARCHIMEDES and its connectivity with our plant security system. UNDER NO CIRCUMSTANCES should any employee be outdoors on the plant grounds until the alarm klaxon has ceased and an all-clear is given. We have death and dismemberment waivers from all employees on file and are not responsible for any accidents that should occur during this procedure.

Protective eyewear is MANDATORY for all technicians observing from the tower deck.


Transcript.png

"Can I Tell Him?" A Poseidon Energy Publication for New Employees

As a member of the Poseidon Family, it will be natural for you to become enthusiastic about the incredible endeavors you'll be undertaking with us, and to want to tell others. But just a second there, my good man! Let's take a minute to consider what could happen if company information fell into the wrong hands, and whose hands those might be.

"Can I tell my wife?" Well, let's say you do. You tell her not to tell anyone. Your bond is sacred. But a woman's idle tongue is the devil's plaything. No sooner do you leave for work the next day than she's on the phone telling her best friend Candy. Then Candy tells Gertie, Gertie tells Maxine, Maxine tells Lulu, and while Lulu is telling Doris, a Chinese agent posing as an American operator listens in, and the next thing she's on the line with the Forbidden City, singing like a treasonous canary. The following day you and your wife are bound in shackles and China is sitting at the controls of our entire arsenal.

"Can I tell my children?" What father wouldn't want his kids to look up to him? Don't be that father. One day at school, Ivan Bullykov will get more than lunch money out of your kids. He'll have national secrets! And while they're parading him through Red Square as a national hero, your children will be working in forced labor camps, right next to you and your beautiful young wife, who's now wrinkled and homely since the communists have banned makeup because it expresses individuality.

"Can I tell my drinking buddies?" Surely if there's somewhere safe a man can place his trust, it is with his other male friends. But how much do you really know about them? Are they friends... or *comrades*? Don't be too sure. Even the most transparent window can hide secrets when it's lined with Iron Curtains.

Always remember: you are a member of two families now. And you have obligations to both. But your obligation to the Poseidon Family is greater, because while your children may misbehave and your friends may change and your wife may nag and cheat on you, Poseidon Energy will always be paying for and protecting your way of life. Don't tell anybody about anything about the projects of Poseidon Energy. When pressed, tell them that your job is repetitive and not worth discussing, but the Company is nurturing and gives good benefits and is always looking for new talent.


  • Name: Upcoming Visit
  • Editor ID: VMS03UpcomingGeneralVisitNote
  • Base ID: 000e3d7a
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)
Transcript.png

Brig. Gen. Scott Lowe of the U.S. Army will be visiting the facility starting next Monday and staying onsite indefinitely. When ARCHIMEDES goes live, he will be the only person here allowed to authorize its use for anything other than a test. Civilian employees are not required to salute, but it is expected of everyone that you observe thorough grooming and hygiene regimens and dress neatly while the general is with us. The general expects the best from all his men, and Poseidon men should be no different in the presence of such a fine and decorated soldier.


  • Name: Initial Trials
  • Editor ID: VMS03ARCHIMEDESIITrialsNote
  • Base ID: 000e3d79
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)
Transcript.png

Pending the successful launch of ARCHIMEDES II, we ought to be able to begin field trials with the handheld rangefinder within a few weeks.

Our small-scale tests have already proven the viability of sending power as microwave radiation from the plant to a remote receiver and converting it back into a useable form. All that remains is to extrapolate it to full scale and then prove out the long-range communication/targeting system on the rangefinder.


  • Name: Pick the lock to Chavez's cell
  • Editor ID: VFreeformNCRCFChavezNote
  • Base ID: 000e3d60
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "NCR Correctional Facility" (VFreeformNCRCF, 000CEF3A)
Transcript.png

Chavez at the NCR Correctional Facility wants you to pick the lock to his cell.


  • Name: Ransom Note
  • Editor ID: PrimmBisonSteveRansom
  • Base ID: 000e393f
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Mr. Petersen,

If you want to see your wife alive again, bring the cash in small unmarked bills to the Bison Steve on Tuesday.


  • Name: Vance Gun Brochure
  • Editor ID: PrimmVanceGunNote
  • Base ID: 000e3756
  • Quest: "Vance's Gun" (nVPrimmVanceGun, 000E2891)
Transcript.png

One of the highlights of the museum at the Vikki and Vance Casino is the authentic gun that Vance used in in their cross country crime spree. This gun is proudly on display at the center of the casino, near the car they died in.


  • Name: They Didn't Shoot The Deputy
  • Editor ID: VFreeformPrimmSheriff
  • Base ID: 000e3755
  • Quest: "My Kind Of Town" (nVPrimmDeputyConv, 000DA115)
Transcript.png

Deputy Beagle would like help finding a new sheriff for Primm. I should look for someone that has some experience with law enforcement, and is familiar with Primm and the surrounding area.


  • Name: Western Reflector Control Terminal Password
  • Editor ID: VMS03HeliosTerminalWestPassword
  • Base ID: 000e361c
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)
Transcript.png

546f6f206d616e792073656372657473


  • Name: Eastern Reflector Control Terminal Password
  • Editor ID: VMS03HeliosTerminalEastPassword
  • Base ID: 000e361b
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)
Transcript.png

4d7920766f696365206973206d792070617373706f72742e


  • Name: Poseidon Energy Employee ID Card
  • Editor ID: VMS03HeliosIDCard
  • Base ID: 000e361a
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "That Lucky Old Sun" (VMS03, 000E282D)

  • Name: Military Orders
  • Editor ID: VMS02MilitaryOrders
  • Base ID: 000cdb54
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "I Fought the Law" (VMS02, 0008D0E3)
Transcript.png

Lieutenant Hayes,

You and your men are ordered to secure the area around Primm in preparation for the assault on the prison. Recon indicates that the powder gangers are lax in their defenses and should quickly fall to a surprise assault. In the unlikely event that the attack fails, you are to hold position near Primm and await further instructions.

Major Gerard


Transcript.png

Current Simulation: Hidden_Valley_Attack_Watkins

Invading Forces: Enclave
Invader Offensive Strength: Baby
Invader Defensive Strength: Pansy
Overall Difficulty: Easy


Transcript.png

Current Simulation: Hidden_Valley_Attack

Invading Forces: Enclave
Invader Offensive Strength: Strong
Invader Defensive Strength: Strong
Overall Difficulty: Hard


  • Name: Obtain a book of medicine for Hannigan
  • Editor ID: VFreeformNCRCFHanniganNote
  • Base ID: 000a5ad1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "NCR Correctional Facility" (VFreeformNCRCF, 000CEF3A)
Transcript.png

Hannigan at the NCR Correctional Facility wants you to obtain a book of medicine for him.


Transcript.png

The combination for my safe is 5-23-34


Transcript.png
  • Start speech to text logging protocol 0579241*


Male: Is it still in there?
Female: Yep, it's here Sam.
Male: Well, hot damn! Let's grab it and go.
Primm Slimm: Howdy Partners! Welcome to the Vikki and Vance Casino and museum!
Male: Can you shut that thing up Pauline?
Female: Sure thing honey! You grab the gun, and we'll get going.
Primm Slimm: Please do not touch the exhibits.
Female: I almost got it. I'll wipe the memory file as well.
Male: Ok! Let's get going. I'm going to stick this bad boy in my safe until we are ready.
Female: Alright, once I'm done with this memory block we'll head back to Westside until we're ready to go.

<END CORRUPTED DATA>


  • Name: Letter of Introduction
  • Editor ID: VNCRCFHolotapeFemale
  • Base ID: 000e294a
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Cooke,

This woman has been useful to us down here at the prison, and she's been of great help keeping the NCR away. Since she's proven to be competent and trustworthy, I sent her in your direction. Maybe she can help.

If so, we're even.


Eddie


  • Name: Letter of Introduction
  • Editor ID: VNCRCFHolotapeMale
  • Base ID: 000e2949
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Cooke,

This man has been useful to us down here at the prison, and he's been of great help keeping the NCR away. Since he's proven to be competent and trustworthy, I sent him in your direction. Maybe he can help.

If so, we're even.


Eddie


Transcript.png

James,

You and I served together for seven years, and I'm calling in a favor. I need you to convince General Oliver to stop transferring my men out of here and to deliver the replacements I was promised. I'm expected to put these prisoners to work making new rail lines and fixing the existing ones, but I can't do that if I don't have any guards to keep an eye on them. Does the general really expect the handful of men I have left to be able to keep several dozen hardened men in line?

You owe me for that one time in Modoc. Don't let me down.

Nathan


Transcript.png

Something's going on, and I'm sure that Cooke is behind it all. No evidence yet, but something just feels... off.

About Cooke. He's quite popular among the younger prisoners, and many of them seem to have been taken in by his anti-NCR dogma. Cooke's group are all model prisoners, especially Cooke himself. They don't fight and they always do what they're told. They make me nervous, and I'd have them watched every second of every day if I could.


Transcript.png

I've seen the reports of this so-called "Caesar's Legion". It sounds like they're just another bunch of raiders, but the higher-ups back west seem to think they're a serious threat.


Transcript.png

They're transferring away three more of my men. They tell me it's all to keep the situation at the Dam under control, but what about this place? The situation here has become dangerous for my men and I - I know it, my men know it, and the prisoners know it. It's only a matter of time before something happens.


  • Name: Mr. RADical's Journal
  • Editor ID: ClarkFieldRadiationGuyJournal
  • Base ID: 000cee6f
  • World model: clutter\holodisk\holodisk01.nif
  • Pip-Boy icon: interface\icons\pipboyimages\items\item_holotap.dds
Transcript.png

Day 1: Love the suit. Can scavenge anywhere now, screw the rads. I hereby christen myself Mr. RADical. Get it? Ha!

Day 4: Suit passed first test with flying (yellow) colors. Overnight visit to Yucca Mountain. Didn't go too deep because something big moving around further down tunnel. Rad level high even where I was, and I didn't feel a tickle. Go, rad suit, go!

Day 5: Vomited all morning. Didn't splash on suit or I'd be pissed. Must be something I ate.

Day 9: Exciting! Ran across old woman's scrap yard. Bought glowing container for measly 50 caps. Heading for Clark Field to prove suit at higher rad levels. If it holds up, I'm going to pop this jar of goop open and pour it all over me! I bet I could swim in this stuff if I had enough of it! Oh yeah!


  • Name: Nighttime Sniper
  • Editor ID: VFreeformNovacNighttimeSniperNote
  • Base ID: 000ce88e
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Manny Vargas mentioned that there is another sniper named Boone who works in the dinosaur mouth at night, and whose wife went missing recently.


  • Name: The Screams of Brahmin
  • Editor ID: VFreeformNovacChupacabraInventoryNote
  • Base ID: 000ce88d
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Most of what is recorded here is a mess of incomprehensible psychotic gibberish. It seems to express a general frustration towards a set of brahmin who are allegedly keeping the author awake at night by screaming inside his head whenever he closes his eyes.


  • Name:
  • Editor ID: REPCONMartinRetirement2
  • Base ID: 000ce705
Transcript.png

REPCONN Inter-office Correspondence #3458401

To: Steve Reynolds, Launch Facility Project Manager
From: Martin Neimeyer, Senior Engineer

Hello "Stevie",

Well, I can't say that I'm surprised. You were a devious worm when we started here all those years ago. I guess someone has to take the blame, and it may as well be your "old friend." That waste spill never would have happened if you didn't push the team so hard, or if you paid for actual competent personnel.

I'll be happy to take my retirement package. Good riddance to you and this forsaken place.

Martin


  • Name:
  • Editor ID: REPCONHackNote
  • Base ID: 000ce704
Transcript.png

RobCo. Inter-office Correspondence #AG%(V$*

Emily,

I've encrypted this message from the systems as best I can. You have access to some of Mr. Isley's personal messages. Hopefully you find some ammo to use against that bastard Reynolds.

Sanjeev


  • Name:
  • Editor ID: REPCONMartinRetirement
  • Base ID: 000ce703
Transcript.png

REPCONN Inter-office Correspondence #3458397

To: Martin Neimeyer, Senior Engineer
From: Steve Reynolds, Launch Facility Project Manager

Hello Martin,

First, let me thank you for all of your years of dedicated service with me and the rest of our REPCONN family. Without all of your hard work we would not have achieved a fraction of the success that we enjoy today.

That being said, the face of REPCONN is getting younger, and according to my records, you have been fully vested in your pension for a little more than two years. Given the recent incident, I think that this is an excellent time for you to retire gracefully.

Your Friend,
Stevie


Transcript.png

REPCONN Inter-office Correspondence #3457521

To: ALL REPCONN Employees
From:Steve Reynolds, Launch Facility Project Manager

Hello Everyone,

Please remember that this is a private, secure facility. Family members are not allowed past reception, under any circumstances. If you see any tourists near the facility, please direct them to the Headquarters building and if you see any unauthorized personnel inside the building contact security immediately.

Remember only you can prevent corporate espionage.

Steve


  • Name: Birthday Cake
  • Editor ID: REPCONMartinNote
  • Base ID: 000ce701
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REPCONN Inter-office Correspondence #3458497

To: Stacy Johnson, Junior Engineer
From: Gordon Pesce, Senior Engineer

Stacy,

Are you kidding me? We've been planning Martin's party for MONTHS now, and you forgot to order the cake? There is no way we are going to find someplace to deliver one out here on this kind of notice. Go to the break room, and find something for everyone to eat at the party.

Gordon


  • Name:
  • Editor ID: REPCONRobcoBuyout3
  • Base ID: 000ce700
Transcript.png

REPCONN Inter-office Correspondence #3457325

To: Steve Reynolds, Launch Facility Project Manager
From: Piers Isley, General Manager

Just make sure that someone is punished for this. This has significantly reduced our position with RobCo. I want them to know that we can keep our house in order.


  • Name:
  • Editor ID: REPCONRobcoBuyout2
  • Base ID: 000ce6ff
Transcript.png

REPCONN Inter-office Correspondence #3457321

To: Piers Isley, General Manager
From: Steve Reynolds, Launch Facility Project Manager

Sir,

I have my team looking into what happened yesterday. I was assured by my best people that the experiment would go off without a hitch. We are starting cleanup of the affected area today, but I'm told it may take decades for the radiation to clear completely.


  • Name:
  • Editor ID: REPCONRobcoBuyout1
  • Base ID: 000ce6fe
Transcript.png

REPCONN Inter-office Correspondence #3457304

To: Steve Reynolds, Launch Facility Project Manager
From: Piers Isley, General Manager

Steve,

Please make sure your people are ready for the RobCo visit. We are down to negotiating on what the project is worth, so the better that experiment goes tomorrow, the better for all of us.


  • Name:
  • Editor ID: REPCONMartinRetirement3
  • Base ID: 000ce6fd
Transcript.png

REPCONN Inter-office Correspondence #3458406

To: Gordon Pesce, Senior Engineer
From: Emily Neimeyer, Facilities Manager

Hey Gordon,

I was as surprised as you were to hear about Martin's retirement. It seemed that things were going so well. The party sounds like a great idea, I'm sure he'll love to see everyone on his last day. Let me know if there is anything that I can do to help.

Emily


Transcript.png

Warning! Current coordinates violate safety protocols! Please confirm.


Transcript.png

To: All REPCONN Staff
From: Daniel Knevett, Human Resources Manager

In light of yesterday's upsetting events, all employees are hereby directed to give a thorough reading to REPCONN's sexual harassment and workplace behavior policies.

Also, while it is not explicitly stated in the Employee Handbook, unauthorized use of military hardware against fellow employees is grounds for immediate termination.

Sincerely,

Daniel Knevett
HR Manager, REPCONN / RobCo


Transcript.png

REPCONN Inter-office Correspondence #3486209

To: RobCo HQ Supply Department
From: Sanjeev Rajan, REPCONN Custodian

Hi RobCo Supply:

We are sending back two (2) crates of devices labeled "StealthBoys" back to you. According to the manifest, each crate contained one gross (144) of the devices. As a result of employee misbehavior (not mine!), one crate was opened and is missing five (5) StealthBoys. Sorry about that.

Sincerely,

Sanjeev Rajan, Custodian


Transcript.png

REPCONN Inter-office Correspondence #3457892

To: RobCo HQ Supply Department
From: Bill Martin, REPCONN Custodian

Dear RobCo Supply:

First off let me say that everyone here is really excited about the merger. It's super to be part of a company as exciting as RobCo!

Have we got some kinks in the supply chain? Yesterday a bunch of crates got delivered here containing two gross of devices called "StealthBoys." Is it okay if I ask what these things are? Do they really make you invisible? That sounds wild. What will RobCo think of next?

Let me know if the shipment came here by mistake. No problem if it didn't - I bet you can have a lot of fun with these things!

Thanks,

Bill Martin


  • Name: Midnight Ranch Attacks
  • Editor ID: VFreeformNovacChupacabraNote
  • Base ID: 000ccfcc
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Dusty McBride wants you to look into the nightly shootings of his livestock, which he says tend to occur around midnight. Being at the brahmin pen at that time would seem to be the best way to catch the culprit.


  • Name: Message: Khan Hospitality
  • Editor ID: VNovacGreatKhansNote
  • Base ID: 000ccfcb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Manny,

You made the right choice, putting us up and keeping it quiet. This weasel Benny's been twitchy since we stole that package from his boss. Making me nervous as hell. But when I found out we'd be passing through on our way to Boulder City, I was sure we could count on you. Let the other Khans say what they want. I know where your loyalty is.

One day you'll remember where you belong, and your brothers and sisters will welcome you back like you never left. You know where to find us.

McMurphy


  • Name: Sniper's Justice
  • Editor ID: VFreeformNovacSnipersRevengeNote
  • Base ID: 000ccfca
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Boone, one of the snipers posted in the model dinosaur in Novac, has enlisted you to try and find out who in town sold his wife to Caesar's Legion. He has requested that, should you find the person responsible, you lead them out in front of the dinosaur while he is on duty. You are to put on his beret as a signal that the person you've brought there is the guilty party.


  • Name: Check on Ranger Station Charlie
  • Editor ID: VFreeformNovacRangerStationNote
  • Base ID: 000ccfc9
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Quest: "Novac" (VFreeformNovac, 00084223)
Transcript.png

Ranger Andy is hoping to learn more about why he's lost radio contact with the NCR garrison at Ranger Station Charlie.


Transcript.png

REPCONN Inter-office Correspondence #3457761

To: All REPCONN Staff
From: Steve Reynolds, Launch Facility Project Manager

Greetings fellow REPCONN employees!

I am happy to announce that we have finalized our deal with RobCo. Starting tomorrow we will be an official RobCo facility. Most of you won't notice anything different, aside from an increase in benefits.

Thank you all for your time, and welcome again to the RobCo family.

Steve


Transcript.png

REPCONN Inter-office Correspondence #3458342

To: ALL REPCONN Employees
From: Emily Neimeyer, Facilities Manager

Hello Everyone!

Please remember that the kitchen is a privilege and not a right. Please clean up after yourselves, and remember that a clean kitchen is a happy kitchen.

Thanks,
Emily

PS - Please also remember that any food left in the icebox without a date will be thrown away every Friday evening, so date your food!


  • Name: Storage Room Safe
  • Editor ID: REPCONNotePassword
  • Base ID: 000ccef1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

REPCONN Inter-office Correspondence #3457763

To: Steve Reynolds, Launch Facility Project Manager
From: Bill Levy, Janitor

Hi Steve,

We've finished converting that old generator room into storage, as you requested. If you need to get access to the safe the password is: R3PC0N.

Thanks,
Bill


  • Name: Bill of Sale
  • Editor ID: VFreeformNovacBillOfSale
  • Base ID: 000b83cc
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

We, the representatives of the Consul Officiorum, have this day bargained and purchased from Jeannie May Crawford of the township of Novac the exclusive rights to ownership and sale of the slave Carla Boone for the sum of one thousand bottle caps, and those of her unborn child for the sum of five hundred bottle caps, the receipt whereof is hereby acknowledged. We warrant the slave and her young to be sound, healthy, and slaves for life. We covenant with the said, Jeannie May Crawford, that we have full power to bargain and sell said slave and her offspring. Payment of an additional five hundred bottle caps will be due pending successful maturation of the fetus, the claim to which shall be guaranteed by possession of this document.

M. Scribonius Libo Drusus et al.
Administrators of M. Licinius Crassus, Consul Officiorum ab Famulatus


  • Name: Ranger Station Charlie Audio Log 2
  • Editor ID: RSCharlieAudioLog02
  • Base ID: 000842e2
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "RSCharlieAudioLog2Audio" (RSCharlieAudioLog2Audio, 000B16D7)
  • Sound/NPC: "NCR Ranger" (NCRTrooper4Dead, 000842D1)

  • Name: Ranger Station Charlie Audio Log 1
  • Editor ID: RSCharlieAudioLog01
  • Base ID: 000842e0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "RSCharlieAudioLog1Audio" (RSCharlieAudioLog1Audio, 000B1759)
  • Sound/NPC: "NCR Trooper" (NCRTrooper1Dead, 00084241)

  • Name: CapitalPostTerminalNote3b
  • Editor ID: CapitalPostTerminalNote3b
  • Base ID: 0007e3bf
  • World model: Clutter\Holodisk\Holodisk01.NIF
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By Walter "Street Beat" Munroe

Capital Post Staff Writer

What American child alive hasn't heard the story of the Pint-Sized Slasher, that diminutive demon in a clown mask who stalks and slashes the innocent residents of supposedly safe suburbia? It's just one of the many folk stories parents use to scare their youngsters into behaving themselves. Or is it?

According to Germantown police chief Joseph Field, the Pint-Sized Slasher may be more real than many people would like to admit. "After reviewing the autopsy results of the Linden Street slayings, we have confirmed that the force and direction of every knife wound are consistent with an attack from a much smaller assailant. A child, to be precise."

Add to the sinister forensic findings this statement from Christopher Atkinson, the one surviving victim of the adolescent assassin, and it becomes clear that the Pint-Sized Slasher does indeed walk among us: "The clown! The clown! He's going to kill us all, do you understand me? He stabbed my brother Shaun right in the face! He killed my brother! The little clown!"

But assuming the Pint-Sized Slasher is indeed a real, tangible threat to the peace loving residents of D.C. suburbia, one question remains: why? What could possible motivate a child to don a clown mask and murder innocent people in cold blood? We may never know. At least not until the miniature maniac is brought to justice. Until then, all we can do is lock our doors, kiss our children goodnight… and pray they live to see morning.


  • Name: [[Bounty Notice: &PCName;]]
  • Editor ID: HitSquadNoteGoodGuys
  • Base ID: 000673d5
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Notice to all Regulators seeking Lawful Bounties in the Capital Wastes:

Let it be known that the following individual is offered for bounty in the sum of 1,000 caps or similar compensation of expended equipment and/or medical expense, for crimes against the good people of the Capital Wasteland and environs:

Name: &PCName;
Race: &PCRace;
Sex: &PCSex;

Target is considered armed and extremely dangerous.

Capture is NOT recommended -- Bounty will be paid upon proof of death (head).

Let's put this devil in the ground and be done with it.


  • Name: [[Private Contract: Kill &PCName;!]]
  • Editor ID: HitSquadNoteBadGuys
  • Base ID: 00067344
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Boys and Girls, we've got ourselves another holier-than-thou white knight needs putting down. Here are the details:

Name: &PCName;
Race: &PCRace;
Sex: &PCSex;

The bounty is 1000 caps this time around. And, for a change of pace, they want the head this time.

Good hunting!


  • Name: Burn this Goddamn Jumpsuit
  • Editor ID: SuitHolo
  • Base ID: 00052394
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "SuitHolotape1" (SuitHolotape1, 00052390)

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His hair was falling out within a week of him showing up. I wanted to believe we could save him, but there's no way a few iodine tablets a day was going to reverse the radiation he must have been exposed to out there. He was a good man. He deserves better, but I can't go out there and give him a proper burial. Maggie's going to stay up with Robin and let her play some holotapes loud tonight. That's when I'll take Frank in the back and cremate him. I wish our furnace was big enough to hold him in one piece. God help us. How could it have come to this?<//end>


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Frank's in bad shape, arms and face are all burned up. He's got a lot of blisters that look infected. He went through hell out there. Hardly anybody alive, and those he met almost did him in. He tried getting into a Vault near Burkittsville. They wouldn't open up and he was almost killed in an ambush on his way out of there. He said those folks wore skins of men. Cannibal bastards must just wait for their next meal to come looking for help at the Vault. Frank steered clear of them and headed straight here after that. He's been on his feet for weeks.<//end>


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don't believe it. Frank showed up today. He was on a sales trip when the blast hit, selling generators to a mining operation in Pennsylvania. Being in those shafts probably saved his life, but the shock wave also knocked out every power line feeding light them light and air. Falling debris killed the foreman standing right next to him. He doesn't even know how long he was crawling around those tunnels before he got outside, the poor bastard.

Sounds like the water's boiling. Some hot soup will do him good, even if it's that powdered crap we hauled in here last year.<//end>


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MARRY CRISMAS!

Cute kid, huh? <//end>


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Robin wanted to play with the computer for Christmas, so I siphoned some juice from the fusion generator to power this old thing. I know she'd rather be playing outside in the snow, but she's a good kid. Knows that we can't go outside yet. I'll check the fallout levels again tomorrow while she's playing, but I doubt we'll be heading out anytime soon. Damn commies must have hit us hard.<//end>


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Finally done. Maggie wanted us to sign up at a Vault-Tec shelter, but I've never trusted those bastards. It took a lot of work, but Frank helped me get all the parts together and hauled out to the acreage to build this shelter. Air filtration, chemical toilets, artesian well, the whole nine yards. Frank's connections got us the generator cheap, too. And we don't have to worry about sharing quarters with whoever got their name on some waiting list when the day comes.

Wish I could say "if" the day comes, but it just seems like a matter of time now. How could it have come to this?<//end>


  • Name: Neighborly Letter
  • Editor ID: NeighborlyLetter
  • Base ID: 000cb501
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Samantha -
I would never want to be known as a killjoy, and I realize your family is very much anticipating this year's Halloween, but if I see your little hooligan running and hollering across my yard in that Chinese Commando costume of his again, I swear I'm reporting him to the Vigilant Citizen's Hotline.
You may find his cheekiness adorable, but perhaps you'll think differently when they haul your boy off to an internment camp with all the real Chinamen he's so keen to give me a heart attack by impersonating.
Yours most dearly;
Gabriella


  • Name: Letter from Vault-Tec
  • Editor ID: Vault101RejectionLetter
  • Base ID: 000cb4ff
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Dear Safety-Conscious Citizen -

We are writing to inform you that your family was not selected for inclusion in your chosen Vault-Tec facility. Your deposit has been retained, and your application added to a waiting list for your preferred Vault. In the interest of your family's security in the event of a minor nuclear event, please consider relocating to one of these areas, where Vault-Tec facilities are available without a waiting list:

For a full list of Vault-Tec facilities with available accommodations, in exciting locales such as Oklahoma and newly-annexed Canada, contact your local Vault-Tec representative!

Vault-Tec wishes you and your family the best of luck in the uncertain future. Best regards;

Vault-Tec
Public Relations Dept
Washington, DC


  • Name: Letter from Vault-Tec
  • Editor ID: Vault101AcceptanceLetter
  • Base ID: 000cb4fc
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Dear Mr & Mrs Gomez:

Congratulations on your family's recent inclusion in the Vault 101 community!

You will find outlined in your application materials a full review of rules and procedures related to preparing for shelter in a Vault-Tec facility, but we will outline a few key points here:

  • Vault-Tec provides all clothing, bedding, and accommodations for residents. Personal belongings must be reviewed and approved of by an authorized Vault-Tec hermetics technician before such belongings can be delivered to your reserved quarters within the Vault. In the event of an emergency entrance to the Vault, no personal belongings will be permitted beyond the main door of the facility.
  • All Vault residents must attend an orientation seminar. If you did not attend such a seminar as part of the application process, you must make an appointment with your Vault-Tec representative.
  • In the event of a Vault activation, whether actual or drill, Vault-Tec will sound a siren audible in the immediate vicinity of the Vault facility entrance, and residents will be contacted via holotape message at the phone number provided in their resident profile records. Please report promptly to Vault 101 to await admittance and processing upon such a notification.


Vault-Tec looks forward to having you and your family as valued residents! Be sure to present this letter to your Vault-Tec representative to receive your special, commemorative Vault Boy bobble-head toy! Sincerely;

Vault-Tec
Dept of Public Relations
Washington, DC


  • Name: Bounty Notice: Junders Plunkett
  • Editor ID: BountyJundersPlunkett
  • Base ID: 000cb4fa
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Notice to all Good Men and Women seeking Lawful Bounties in the Capital Wastes:

Let it be known that the murderous person known as JUNDERS PLUNKETT, of fair complexion, average height, and missing one good eyeball, is offered for bounty, either DEAD OR ALIVE, in the sum of 1,000 caps or similar compensation of expended equipment and/or medical expense.

JUNDERS PLUNKETT was last seen committing theft and murder in the township of Cantebury Commons. The apprehending person should exercise special caution, as the bountied personage is noted for an uncommon aptitude with small, concealable blades.


  • Name: CommuneNote01
  • Editor ID: CommuneNote09
  • Base ID: 000cb4f8
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Nobody ought concern themselves too much with Miguel's scouting report. While he did spot some folk out past the valley, they rode by and weren't like to have noticed him or us. Let's all just keep to the homestead for a few days and avoid using open fires for a few days, just to be safe.


  • Name: CommuneNote01
  • Editor ID: CommuneNote08
  • Base ID: 000cb4f7
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I'm trying to fabricate a windmill for us. If anybody spots any long, flat sheets of metal, you let me know. I have most of the other parts I need, but haven't found good metal for the blades yet.


  • Name: CommuneNote01
  • Editor ID: CommuneNote07
  • Base ID: 000cb4f6
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Been a good few months for us since the coming out. Going by the dosimeter tests, we're taking some exposure to radiation, but as long as Doc Johanson keeps folks on their meds, we don't seem to be having trouble with rad sickness. Irrigation and fertilization has been good, and though we lost the goats and chickens, the cows have done good. Those hardy beasts don't seem to mind this new world. Miles and Jacky are devoting some time to husbandry to keep the cows breeding and available.


  • Name: CommuneNote01
  • Editor ID: CommuneNote06
  • Base ID: 000cb4f5
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Hey Rochelle, remind me what a big stupid head I am the next time you need me to repair you and Vu's distillers, okay? What gives, Edgar? Can't you put a password on this thing?


  • Name: CommuneNote01
  • Editor ID: CommuneNote05
  • Base ID: 000cb4f4
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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my name is ty an i'm a big dum hed!!!


  • Name: CommuneNote01
  • Editor ID: CommuneNote04
  • Base ID: 000cb4f3
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I want to remind everyone to come by my tent every day for your radiation screening. Even if you don't think you've been exposed to radiation, the test takes only minutes. Take my word for it; you'd much rather be inconvenienced in the morning than come down with a case of radiation sickness. I'm more than happy to give a detailed account of that scenario to the next person who misses an appointment.


  • Name: CommuneNote01
  • Editor ID: CommuneNote03
  • Base ID: 000cb4f2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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My turn to be boss this month. Seems stupid to me, I don't want to be in charge. I'm just going to do whatever Jim tells me to.


  • Name: CommuneNote01
  • Editor ID: CommuneNote02
  • Base ID: 000cb4f1
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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We set up an irrigation system! Thank God for Miles' experience on the farm – I never would have thought of this on my own, but what a great idea. I really thought this ground was useless, but the stuff he had us plant in the dirt we dug up is actually sprouting, and the little rivers keep it all nice and wet.


  • Name: CommuneNote01
  • Editor ID: CommuneNote01
  • Base ID: 000cb4f0
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I finally got everyone to agree to let me set up some generators for power. I can understand their nerves, considering what technology did to us all, but not making use of every resource is wasteful, and a sure path to Hell in this situation. Coming out into the light has done wonders for everyone, but we all can get a little stir crazy, even out here. I'm setting this thing up for everyone to use.


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I suppose it seems only right to say goodbye. I ought to know it's hopeless, but maybe one of my sisters is still out there, and I couldn't go without leaving some kind of farewell. Just know that I did everything I could. I tried, and I only wish that I could be the last to go, so I could have helped all the others before they met their own end.


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These days I feel like more of a preacher than a nurse. We've lost hope that the reservists will be back. I can only hope they died with some scrap of honor and didn't abandon us. Without medication, people are succumbing to radiation sickness, for which there is no hope of treatment. We can do nothing more than make our patients comfortable as we await the end. When the painkillers and whiskey run out, prayer is all we can offer them. I've taken to wearing a headwrap; I don't want them to see how much of my own hair has fallen out.


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We're low on Prussian Blue. Most of them don't know what that really means, for which I'm thankful. One of the local doctors in our camp knows about a cancer treatment facility not too far from here. We're sending some of the guardsmen out to investigate. If they can recover any filgrastim, we might be able to stave off widespread radiation sickness a little longer.


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I took the NCO's advice and set up a quarantine for the worst of the radiation victims. We know better than to think they're contagious, but most of our survivors don't, and it helps keep them calm. We also have an easier time smuggling the bodies out at night. It's not so much that people die; it's how they look when they go. They all think they'll just lose a bit of hair, maybe get a rash. It gets so much worse than that.


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Dolores and Rebecca deserted in the night. They had the goodness not to rob us blind on her way out; I had trusted Becky with the keys to the canteen and the artesian well we locked up on Day One.. Several of our survivors were talking rubbish about seeking refuge in a nearby Vault, the girls must have decided to go with them. Damned fools; if anybody made it into those things in time, they bloody well aren't letting any of us in now. I suppose I should just be glad we have a few less mouths to feed.


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Our unit has been assigned to a National Guard Detachment. They drove all night from Pennsylvania. We're doing our best to keep the survivors placated while these boys get their strength up. The looting gets worse every day, and it's a small town. There can't be much left, and there's already been one scuffle at the canteen. These Guardsmen arrived just in time, I fear.


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This can't have happened. We don't even know if it was the Chinese, but DC was hit. My God, Andrea's unit was on evac detail right on the Belt Loop.

Dear God. More bombs. What's happening?


Transcript.png

We were mobilized in the early evening. My security clearance isn't high enough to know this on an official level, but I have it on good authority that we're under threat of a Chinese attack. I don't dare to share this with the girls; most of them are a solid sort, but I can't trust that some won't desert to try and protect themselves or their families, and wind up spreading panic, especially on flimsy rumours based on flimsier intelligence from DoD.

We haven't been debriefed yet, but it's probably safe to assume we'll be on an evacuation detail in the rural areas. Our unit scored somewhat poorly in the last round of drills, and the high-flyers always get the urban details; we'll be stuck herding farmers and hermits in the hills.


  • Name: SatComNote01
  • Editor ID: SatComActivationNote
  • Base ID: 000cb4d9
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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USDOD-21TXH
'Highwater Trousers'
....
Receiving Activation Code:
X948KJ
L4IERU
ER32J7
....
Authentication Successful
TARGETING DATA: NONE
....
Commencing Launch.


  • Name: 'Highwater Trousers' Activation Code
  • Editor ID: SatComData03
  • Base ID: 000cb4d5
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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X948KJ
L4IERU
ER32J7


  • Name: Satcom Array NN-03d Coordinates
  • Editor ID: SatComData02
  • Base ID: 000cb4d4
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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SatCom Array NN-03d

1864.483dLNdeg
7682.328dLGdeg


  • Name: Satcom Array NW-07c Coordinates
  • Editor ID: SatComData01
  • Base ID: 000cb4d3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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SatCom Array NW-07c

1323.878dLNdeg
3498.100dLGdeg


  • Name: SatComNote01
  • Editor ID: SatComNote06
  • Base ID: 000cb4d2
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Turns out I don't have specific data on my satellite, but the registration format suggests that it's a stationary micro-nuclear weapons platform. Tracking data appears to confirm this; the thing hasn't moved in the week I've been tracking it. Without a targeting platform at my disposal, sending an activation code would only cause it to drop a payload directly on top of this area. Not exactly what I'm aiming for, but I'll keep the codes handy just in case.


  • Name: SatComNote01
  • Editor ID: SatComNote05
  • Base ID: 000cb4d1
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What a lucky break! I pinged an orbiting body successfully today. Registration ID is USDOD-21TXH, callsign "Highwater Trouser". I'll begin tracking it and cross-reference the registration information with the data I've got.


  • Name: SatComNote01
  • Editor ID: SatComNote04
  • Base ID: 000cb4d0
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First attempts at atmospheric pinging returned negative. Considering that the motivators are still non-functional, it's going to be difficult to catch much of anything that doesn't pass directly over us. Still, I cannot rule out other mechanical failure. I haven't got much astronomical reference material with me, but maybe I can find an old chart and wait until a celestial body passes over to confirm signal. Of course, that may take years. I'll have to keep working on the motivators.


  • Name: SatComNote01
  • Editor ID: SatComNote03
  • Base ID: 000cb4cf
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Finally got to begin on my work in earnest today. Dish motivators are offline, but I was able to input some basic coordinates and ping nearby satcom arrays to the southwest and east. There was some interference pinging the NN-03d array. Probably Radroaches or something making a nest in the dishes. It may be worth sending one or two of the mercs over there to clean it out in case I can use those towers to amplify my own signal.

There were dozens of military satellites in orbit, just from the old records I found in the ruins. There must have been hundreds before the war. If I can find just a few operational platforms...


  • Name: SatComNote01
  • Editor ID: SatComNote02
  • Base ID: 000cb4ce
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Thanks to a little creative wiring, I was able to tap us into a power source. They're less common up here, but if you know where to look, there are still plenty of live power lines buried all over the Wasteland. For all their arrogance, they knew a thing or two about engineering before the bombs. I have to admit; it's remarkable that there's still power to be had after all these years.

Now that we've got all the power we'd want, I can bring our defensive turret online and try to get the dish motors operational.


  • Name: SatComNote01
  • Editor ID: SatComNote01
  • Base ID: 000cb4cd
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Nothing says "equality" like a fistful of caps. I think these Talon Company mercs are about the most cordial smoothies I've met, as long as their boss is getting paid. Luckily, money's no issue; I've hoarded plenty of it up since before these guys' parents were knee-high on a Brahmin.

Of course, if I succeed in this, it won't matter how many caps any of these rat bastards have.


  • Name: As Requested
  • Editor ID: RockNote1
  • Base ID: 000cafc0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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S,

Here's that stuff you wanted. If anyone asks where you got it -- say it was a gift from your grandma.

Happy hunting!

E


  • Name:
  • Editor ID: LDIsabellaNote08
  • Base ID: 000caae3
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Day 75:

I need to make contact again. I've coated my suit in resin, and will try approaching the group tomorrow at dusk. Observation hasn't revealed anything new; direct contact is required if I'm going to continue to learn about them. I know Jason would never understand, but this won't work if his suit isn't also irradiated. I'll coat it while he's gone scavenging during the afternoon, and we'll set up camp tonight by the water before dusk.


  • Name:
  • Editor ID: LDIsabellaNote07
  • Base ID: 000caae2
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Day 68:

Slept outdoors again last night. Jason insisted on staying with me this time, and built a camouflage screen for us to sleep in. I irradiated the main body of water as heavily as I could to try and draw them out. My plan seems to have worked, because I saw few - I think Melinda was among them - come into the open at dusk and settle into the water. After dark, one I believe to be the alpha male - I've called him "Samuel" - emerged with the rest of the group. I had to switch my geiger counter off when he arrived to avoid being heard. I can't imagine the radiation levels the glowing ones must be infused with. I think that must be why he's the alpha - the others are so drawn to him because of his immense irradiation.


  • Name:
  • Editor ID: LDIsabellaNote06
  • Base ID: 000caae1
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Day 67:

I insisted on sleeping at the research site last night, much to Jason's protest. I'm sure I saw motion in the far ruins, but the moon had slid behind a cloud, so I couldn't make out for certain their shapes. I don't think mutants would have moved like that, and most people in the city know enough to hunker down at night. Could it have been our group, returning home?


  • Name:
  • Editor ID: LDIsabellaNote05
  • Base ID: 000caae0
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Day 63:

No sign of the group for days. Could Melinda have returned to the group with some news of our brief encounter? Perhaps they're scared of us?

Jason's beginning to get concerned, but I believe we're close to learning what we came here for. The poor man's been through Hell for me. I don't know if I could have achieved so much without him, but there's so much left to learn.


  • Name:
  • Editor ID: LDIsabellaNote04
  • Base ID: 000caadf
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Day 58:

Amazing! Today I was approached by one of them. I've decided to call her "Melinda." I'm not actually sure if there's a way to establish gender, but Melinda moved in a way that appeared very feminine to me. She caught me off guard while I was checking water levels in the experimental basins. For a moment there, I wished I had taken that damned pistol Jason insisted upon me carrying. She grasped my arm, but instead of attacking, she appeared to sniff my arm where some of the scavenged resin I've been using to irradiate the basins had spilled on my suit. Moments later, she was gone. Must consider some way of tagging them.


  • Name:
  • Editor ID: LDIsabellaNote03
  • Base ID: 000caade
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Day 53:

Jason's recovered and repaired a generator, which should allow us to move this terminal and some of my equipment out to a better position for observation of the group's behavior.


  • Name:
  • Editor ID: LDIsabellaNote02
  • Base ID: 000caadd
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Day 51:

I've conducted an informal experiment this week. I've filled some heavy basins with water, each with different levels of radiation. Consistent with my predictions, they seem to prefer water with high rad content. Thanks to these radiation suits, I was able to irradiate one of the basins with a typically lethal level of radiation, and to my amazement, this has worked better than any of our attempts at constructing a lure to attract them into our research area. This is very exciting!


  • Name:
  • Editor ID: LDIsabellaNote01
  • Base ID: 000caadc
Transcript.png

Day 45:

Jason found a terminal suitable to our needs in the nearby ruins. With some work, we may be able to move this workstation closer to where our research has been taking place. Must keep an eye out for a portable source of power. Must remember to translate my notes onto this thing when I have some time to do so.

While Jason was scavenging the ruins, I caught a glimpse of the group by the pool in the afternoon. Contrary to what most people think, they don't fear the daylight at all, but they do seem to prefer indoor habitats.


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Kingdom: Animalia
Phylum: Chordata
Class: Mammalia
Order: Artiodactyla
Family: Bovidae
Genus: Bos

The Brahmin has been encountered both in domesticated and wild varieties. They are hardy animals, and their utility has made them valuable to humans, in turn allowing these animals to reproduce in quantities beyond what they would otherwise be likely to acheive. They are commonly employed as pack animals. In addition to having two heads, dissection has revealed that these creatures have eight stomachs, but otherwise do not differ significantly from their likely ancestors of the Bovidae Family. Typically docile in demeanor, these creatures are useful as both as beasts of burden and a food source for field operatives.


  • Name: Field Entry: "Mirelurk"
  • Editor ID: FFEnclaveResearchMirelurk
  • Base ID: 000caa3a
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Kingdom: Animalia
Phylum: Arthropoda
Subphylum: Crustacea/Chelicerata???
Class: Merostomata / Malacostraca / ???
Order: ???
Family: ???
Genus: ???

After going to enormous lengths to procure DNA samples of hypothesized forebears, we cannot explain why ancestry evidence is present from two vastly different creatures; the Limulus polyphemus (horseshoe crab) and the Callinectes sapidus (blue crab). It's obvious that a mutation occurred, giving this creature bipedal movement and massive growth, but I cannot explain the presence of multiple subphylum markers in DNA/RNA. Given their mystifying origins, I have decided the species deserves its own classification, and have thus dubbed them "Scylla Serrata Horrendus." They can often be found in sewers and caves and should be considered hostile and very dangerous, as their chitnous shell provides excellent resistance to both firearms and hand-held weapons. They are disgusting creatures, and I cannot fathom their popularity as a food source among the citizens of the Wasteland.


  • Name: Field Entry: "Giant Ant"
  • Editor ID: FFEnclaveResearchGiantAnt
  • Base ID: 000caa39
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Kingdom: Animalia
Phylum: Arthropoda
Class: Insecta
Order: Hymenoptera
Family: Formicidae
Genus: Camponotus

I've determined with near certainty that the aboriginal Ants are of the genus Camponotus. My best guess would be that a majority of the ants encountered are black carpenter ants (Camponotus pennsylvanicus). However, given that this particular genus consists of over a thousand different species, classification has been difficult. Prior generations of the genus were only considered a nominal threat to humans, but their social and fiercely territorial nature, combined with the greatly increased mass of current varieties has made them extraordinarily dangerous. The antennae of the ant is the primary sense organ, and soldiers report disabling this to be a successful tactic, as it sends the ant into a frenzy whereupon it attacks anything nearby, human or ant.


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Kingdom: Animalia
Phylum: Arthropoda
Class: Insecta
Order: Blattodea
Family: Blattidae
Genus: Periplaneta

The insect colloquially known as the Radroach is one of the most ubiquitous denizens of the modern American landscape. I believe it to be of the species P. Americana, the American cockroach, albeit a genome strain affected by years of exposure to heavy radiation levels. While winged, they are incapable of flight. I theorize that this is due to the evolutionary failure of the wing appendages to grow in strength commensurate to the surge in body mass. Radroach wings still seem to serve some purpose, however, in inter-species communication. Dark, damp, irradiated habitats, such as the metro tunnels, provide an ideal environment for breeding. Caution should be taken while exploring such areas, but the threat to operatives is minimal, even in great numbers.


  • Name: Field Entry: "Bloatfly"
  • Editor ID: FFEnclaveResearchBloatFly
  • Base ID: 000caa37
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Kingdom: Animalia
Phylum: Arthropoda
Class: Insecta
Order: Diptera
Family: Tabanidae
Genus: Tabanus Linnaeus

Field observation suggests that the Bloatfly is a mutation of the Tabanus horse fly with provocative advances. These evolutionary forebears possessed neither the significant body mass, nor projectile sting of the Bloatfly. Dissection has revealed that this stinger is engorged with living pupae and neurotoxins. These projectiles are capable of incapacitating large prey on which the bloatfly and it's gestating young can freely feed. These neurotoxins are only nominally effective on humans, but can cause localized necrosis at the wound site. This observation is contrary to earlier assumptions that the Bloatfly was primarily a scavenger. The Bloatfly can be dispatched easily with light weapons, but nonetheless present a threat to field operatives, especially when encountered in numbers. They are hostile and can strike before the target is aware of its presence.


  • Name:
  • Editor ID: redRacerSurgeonsDiaryChips
  • Base ID: 000caa31
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Diary Entry L-2

I have used materials from the small explosives cache I found to further safeguard myself from my experiments. I have wired the building to broadcast a signal from this terminal that in emergency will detonate all chips. I pray that day never comes.


  • Name:
  • Editor ID: redRacerSurgeonsDiary03
  • Base ID: 000caa30
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Diary Entry 07-C: Stefan

My masterpiece! Stefan is now under my control! The latest chip I installed in him seems to have taken and he is now mine. The effort to capture one of these glowing ghouls was immense but finally I can take solace in the fact that I have one under my control. His limited intellect means I will have to keep him downstairs with the rest of the ghouls but I pity any rabble that pokes their head in here now.


  • Name:
  • Editor ID: redRacerSurgeonsDiary02
  • Base ID: 000caa2f
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Diary Entry 2R-A0: The first ghoul chips

Some of my earlier chip prototypes(C6-A and C6-L) have started to malfunction causing the chips to overheat and eventually detonate the implanted charge. In retaliation I have upgraded the P7 series and above to counter the malfunction. I have also altered the Y2 series in the mutants as a precaution. Ghouls are easily replaceable, mutants are not.


  • Name:
  • Editor ID: redRacerSurgeonsDiary01
  • Base ID: 000caa2e
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Diary Entry 64D-A3: Mutant Chips

I have had to alter the chips for the mutants to account for their greater size. Fortunately, they exhibit a higher intellect than the ghouls and can be controlled to an even greater extent. The enthralled mutants have mentioned legends of even larger mutants, almost twice as big as the ones I've captured. If only I could get my hands on one of those… the experiments… the fun.


  • Name: Oasis Coordinates
  • Editor ID: OasisExileHolotape
  • Base ID: 000c942e
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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///Encrypt: Bailain///
LONG: 8347*&$
LATI: 324897.347


  • Name: Internment Orders
  • Editor ID: InternmentOrders
  • Base ID: 000c9413
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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USMC Private Contract PRVMIL-3482b

Official orders from Department of Defense
Contractor's Eyes Only Under Penalty of Treason

In accordance with Executive Order 99066, transport specified civilians to WRA site PA-32. Use of non-lethal force is authorized only when required to enforce this contract. Transport Arrival is required by October 29th, 2077. Present these orders to Chief MP at WRA site perimeter for admission and unloading.

Y.Guo
A.He
H.X.Ming
M.Pang
M.Pang Jr.
R. Chong
H.K. Tsen


  • Name: Springvale Raider Mining Log
  • Editor ID: LDSpringvaleBossNote03
  • Base ID: 000c7c3c
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Boppo died like a bitch. He didn't have half a bad idea, setting up here. We had a good thing going, picking off caravans and traders on their way into Megaton. He was stupid to try and raid the town. Dumbass deserved the bullet Simms put in his head.

Anyway, there's sweeter water to be had here. That damn Vault's what we should be trying to get into, not that rag-ass town. If we can get in there, ain't none of us going to want again for the rest of our lives.


  • Name: Springvale Raider Mining Log
  • Editor ID: LDSpringvaleBossNote02
  • Base ID: 000c7c3b
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Some of the scabs got tired of digging the tunnel and started using mines to get into the caves. Not a half bad idea, the explosions damn near knocked the building apart. We got a new window or two on the side of the building. haha. I'm going to have some of the boys knock over a caravan for more explosives, but we'll have to use fewer in the blasts, or some assholes from Megaton will come looking.


  • Name:
  • Editor ID: LDJuryBossNote01OlderB
  • Base ID: 000c6e58
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Attempt #86
    -I introduced a small component of isoprene, didn't seem to make a difference in taste or composition. I'm not hopeful, but in the next round I'll increase the concentration, if only because the damn stuff is so plentiful.


  • Name:
  • Editor ID: LDJuryBossNote01c
  • Base ID: 000c6e57
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Attempt #171
  - I've noticed positive reactions with base dextrin substances. I'll continue testing different forms to see where it leads me. If there was ever a time for a breakthrough it would be right now. Masquerading as one of these foul murderers grows tiring, once the theatrics of it wear off. One thing is true, though - we can all be rich if the experiment succeeds. Molerat is one of the easiest meats to get hold of, yet the most disgusting. If I can turn it into a viable food source...


  • Name:
  • Editor ID: LDJuryBossNote01b
  • Base ID: 000c6e55
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Attempt #172
    - Quite close now. I'm fairly certain the key ingredient is some form of ThermoStarch. My next attempt will be using Wonder Glue, the adhesive component contains a great deal of the stuff. Luckily we have a small store of the stuff available here, and I'm offering a handful of caps to the raiders for every bottle they can bring me. Those greasy villains are handy when you've got the money.


  • Name: Wasteland Merchant Note
  • Editor ID: FFEU20Note
  • Base ID: 000c47c2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Trading Caravan Log

By tomorrow I should reach the green mountain. The people there may be weirdos, but hey, they trade great stuff for the weapons and ammunition, so who am I to complain?

Last time I was there, they told me that someone named the Great One wanted to speak to me, and that I should drink some of their homemade hooch and join them in some kind of ceremony. I'll probably take them up on it this time -- I haven't had a good drink in a while and I'm a day ahead of schedule.


  • Name: Search Party Log #4
  • Editor ID: FFSuperMutantCamp01Note04
  • Base ID: 000c3a1c
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Found something. Muties have a bunch of folks trussed up in a park nearby. Going to hole up and see what happens. Too risky to check for Cheryl until we know more.

Kaya crept down and checked tonight. Cheryl's not there and most of the people are dead, or close to it. Still, going to keep an eye on them from here a little longer.

Bastards are cleverer than they look. They stake people up, attracts attention. Saw a couple mercs get snatched investigating. One didn't put up much fight, they took him alive. May be hope to find Cheryl yet.

Stakes aren't just to attract people. Big 'ol mother came by today, yanked a stiff from one of those spikes and gnawed every scrap of meat off the bones. Looks like they were waiting for the biggun to pack up. They're on the move. I've got a feeling they'll take these folks the same place they must have taken sis.

Close call today, damn fool brotherhood scout nearly exposed us. Muties got him. Poor kid never had a chance. Finally clear of the city. Kaya refused to go any further, left for Canterbury. The mutants are headed west, and I still aim to find where they're taking these people. Going to be harder to stay concealed out there in the open, but at least I don't have to worry about ghouls crawling up my ass all night.


  • Name: Search Party Log #3
  • Editor ID: FFSuperMutantCamp01Note03
  • Base ID: 000c3a1b
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Has to be a month gone since we was at Citadel. Tracking mutants in the city is no easy job. Helps to have mentats keep everyone focused, but we still have to be careful. These green bastards seem like they're on the move. You never hear em talk about it, but they're looking for something. And people. Anyone they can get their hands on.

Tracking Muties through the city isn't the hard part. They're good with metal, always ripping up junkers and building crap out of the bits. Just follow their freak sculpture shows. Hard part is staying hidden. Emmet took a bad cut on the leg from one of the spikes., took two shirts to stop the bleeding. I hope these freaks can't smell blood. We're headed towards the Citadel, maybe they'll help us patch him up.

Relief to be outside of the city for a day. We'll use the bridge and cross over to check beyond the ruins on the west side. We can't hold out down here much longer. I can't just give up on Cheryl, but I might not end up having a choice. Emmet's in bad shape. We'll wait to cross the bridge until tomorrow.
 
RIP, Emmet. Poor kid left Canterbury so fresh I didn't want him along, but he really came into his own these past few weeks. He died in the night. No point bothering with those pricks at the Citadel now. We head into the city tomorrow.


  • Name: Search Party Log #2
  • Editor ID: FFSuperMutantCamp01Note02
  • Base ID: 000c3a1a
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Bad news. Rangers haven't seen Cheryl and got troubles of their own. Muties been snatching people left and right. Reilly's men are going to keep an eye out round here. They suggested we head to the western ruins, across the river and search there, so I guess that's what we'll do. Damn it, sis, why didn't you just wait for us?


  • Name: Schematics - Rock-It Launcher v.4
  • Editor ID: SchematicsRockitLauncherNote30
  • Base ID: 000c33bc
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Vacuum cleaner
Leaf blower
Firehose nozzle
Conductor

Now improved 30%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.


  • Name: Schematics - Shishkebab v.3
  • Editor ID: SchematicsShishkebabNote20
  • Base ID: 000c33bb
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Motorcycle gas tank
Pilot light
Lawnmower blade
Motorcycle handbrake

Now improved 20%!

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning.


  • Name: Schematics - Shishkebab v.2
  • Editor ID: SchematicsShishkebabNote10
  • Base ID: 000c33ba
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Motorcycle gas tank
Pilot light
Lawnmower blade
Motorcycle handbrake

Now improved 10%!

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning.


  • Name: Schematics - Rock-It Launcher v.3
  • Editor ID: SchematicsRockitLauncherNote20
  • Base ID: 000c33b9
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Vacuum cleaner
Leaf blower
Firehose nozzle
Conductor

Now improved 20%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.


  • Name: Schematics - Rock-It Launcher v.2
  • Editor ID: SchematicsRockitLauncherNote10
  • Base ID: 000c33b8
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Vacuum cleaner
Leaf blower
Firehose nozzle
Conductor

Now improved 10%!

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.


  • Name: Schematics - Railway Rifle v.3
  • Editor ID: SchematicsRailwayRifleNote20
  • Base ID: 000c33b7
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Crutch
Steam gauge assembly
Fission battery
Pressure cooker

Now improved 20%!

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall.


  • Name: Schematics - Railway Rifle v.2
  • Editor ID: SchematicsRailwayRifleNote10
  • Base ID: 000c33b6
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Crutch
Steam gauge assembly
Fission battery
Pressure cooker

Now improved 10%!

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall.


  • Name: Schematics - Nuka Grenade v.3
  • Editor ID: SchematicsNukaCocktailNote20
  • Base ID: 000c33b5
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
1 bottle Nuka-Cola Quantum
Tin Can
Turpentine
Abraxo cleaner

This schematic now makes three grenades!

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath.


  • Name: Schematics - Nuka Grenade v.2
  • Editor ID: SchematicsNukaCocktailNote10
  • Base ID: 000c33b4
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
1 bottle Nuka-Cola Quantum
Tin Can
Turpentine
Abraxo cleaner

This schematic now makes two grenades!

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath.


  • Name: Schematics - Deathclaw Gauntlet v.3
  • Editor ID: SchematicsDeathclawGauntletNote20
  • Base ID: 000c33b3
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Wonderglue
Leather belt
Medical brace
Deathclaw hand

Now improved 20%!

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course.


  • Name: Schematics - Deathclaw Gauntlet v.2
  • Editor ID: SchematicsDeathclawGauntletNote10
  • Base ID: 000c33b2
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Wonderglue
Leather belt
Medical brace
Deathclaw hand

Now improved 10%!

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course.


  • Name: Schematics - Dart Gun v.3
  • Editor ID: SchematicsDartGunNote20
  • Base ID: 000c33b1
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Paint gun
Radscorpion poison gland
Toy car
Surgical tubing

Now improved 20%!

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy.


  • Name: Schematics - Dart Gun v.2
  • Editor ID: SchematicsDartGunNote10
  • Base ID: 000c33b0
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Paint gun
Radscorpion poison gland
Toy car
Surgical tubing

Now improved 10%!

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy.


  • Name: Schematics - Bottlecap Mine v.3
  • Editor ID: SchematicsBottlecapMineNote20
  • Base ID: 000c33af
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Lunchbox
Cherry bomb
Sensor module
10 Bottlecaps

This schematic now makes three mines!

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back!


  • Name: Schematics - Bottlecap Mine v.2
  • Editor ID: SchematicsBottlecapMineNote10
  • Base ID: 000c33ae
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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At a workbench, combine:
Lunchbox
Cherry bomb
Sensor module
10 Bottlecaps

This schematic now makes two mines!

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back!


  • Name: Enclave Field Report
  • Editor ID: FFEnclaveCamp08ReportHolo
  • Base ID: 000c1956
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "FFEnclaveCamp08Report" (FFEnclaveCamp08Report, 000C1952)

  • Name: Enclave Field Report
  • Editor ID: FFEncCamp08NoteREPORTAudio
  • Base ID: 000c1954
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "FFEnclaveCamp08Report" (FFEnclaveCamp08Report, 000C1952)

   XNAM - Texture: Architecture\Urban\MetroMap.dds

  • Name: Shocker Glove
  • Editor ID: floodedSewerShockerNote
  • Base ID: 000bff6d
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Dear Consumer:

Thank you for your participation in the exciting Shocker Glove pilot program. You're receiving a prototype FSGv118-b model of the Shocker Glove. Please reference this prototype number in any future correspondence. We encourage you to make this prototype a part of your daily life, and look forward to your valuable feedback.

Thanks from all of us at the Shocker Glove R&D Team!

PS: Shocker Glove prototypes are not for use in water, public, near small children or domesticated animals. This is not a kitchen appliance and should not be used near uncooked food. Use of Shocker Glove prototype constitutes a binding agreement to hold manufacturer harmless for any and all legal purposes. During prolonged use, severe electrical burns may occur. Do not look directly at Shocker Glove while operating. Some prototype models have proven sensitive to certain radio frequencies during use. If you suspect radio interference, please submit a malfunction report listing FCC broadcast frequencies in operation at the time, and report to nearest emergency medical facility in your area.


  • Name: January 26, 2077 -- Little Lamplight!
  • Editor ID: LamplightHolo05
  • Base ID: 000bf0c0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "LamplightHolotape5" (LamplightHolotape5, 000BF0B2)

  • Name: My Diary, by Jason Grant -- Entry 2
  • Editor ID: LamplightHolo04
  • Base ID: 000bf0bf
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "LamplightHolotape4" (LamplightHolotape4, 000BF0B3)

  • Name: My Diary, by Jason Grant -- Entry 1
  • Editor ID: LamplightHolo03
  • Base ID: 000bf0be
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "LamplightHolotape3" (LamplightHolotape3, 000BF0B4)

  • Name: Journal of Carrie Delaney, Entry 2
  • Editor ID: LamplightHolo02
  • Base ID: 000bf0bd
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "LamplightHolotape2" (LamplightHolotape2, 000BF0B5)

  • Name: Journal of Carrie Delaney, Entry 1
  • Editor ID: LamplightHolo01
  • Base ID: 000bf0bc
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "LamplightHolotape1" (LamplightHolotape1, 000BF0B6)

  • Name:
  • Editor ID: LibertyPrimeTerminalNote1b
  • Base ID: 000be2f6
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Classified Eyes Only

Military Contract 38917: Codename "Liberty Prime"

Project Goal: No less than the creation of the most powerful combat robot the battlefield has ever seen, with the express goal of liberating occupied Anchorage, Alaska from its Chinese aggressors.

Summary: The United States Army has succeeded in contracting both RobCo and General Atomics International to work on their first joint project.

The robot they create, Liberty Prime, will be the very embodiment of American military might -- a walking, talking, nuke-tossing hero who will remind the world what it means to be a super power.

I am fully confident that the presence of Liberty Prime at the Anchorage Front line will be to the Chinese what the Hiroshima bomb was to the Japanese in 1945.

General Constantine Chase


  • Name:
  • Editor ID: LibertyPrimeTerminalNote1a
  • Base ID: 000be2f5
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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General Chase,

I'm sorry, but you're being completely unrealistic. There is simply no way the robot will be combat ready in three months.

The chassis is complete, all weapons systems are online, and the voice module has been programmed as requested. But power consumption is still our primary concern, and neither doctors Honeywell nor Park have yet found an acceptable solution.

We had hoped to sub-contract Vault-Tec, and utilize the talents of Doctor Braun. But apparently he's gone into seclusion, working on one of their own projects, and they couldn't reach him at this point if they wanted to. So that's out.

I'll give it to you straight, General -- this is the biggest robot the world has ever seen, and we just haven't been able to find a power source small enough, and powerful enough, to get the damn thing running with all its systems online.

In three months we might be able to guarantee the robot can walk into downtown Anchorage, but all of his weapons systems will be OFFLINE.

Maybe he can just step on the Red Chinese?

Doctor Stanley Bloomfeld
Project Lead


  • Name:
  • Editor ID: LibertyPrimeTerminalNote3c
  • Base ID: 000be2f4
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Unfortunately, the Accelerated Vector Fusion (AVF) experiments haven't gone as planned.

Bowditch suffered 2nd degree burns, and at one point we accidentally channeled so much power to the robot's head laser, it discharged and nearly killed Elder Lyons.

He was not pleased.


  • Name:
  • Editor ID: LibertyPrimeTerminalNote3b
  • Base ID: 000be2f3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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I'm tired of trying to re-route power like some kind of snot-nosed Initiate.

I don't care what kind of drain it puts on the Scribes' ability to research and maintain the weapons and armor -- I'm proceeding with the AVF experiments.

If I can successfully create an Accelerated Vector Fusion module (similar to the technology I saw Doctor Li working with all those years ago), we'll have our first real chance of getting the robot fully operational.

Maybe then the Western Elders will realize our worth.


  • Name:
  • Editor ID: LibertyPrimeTerminalNote3a
  • Base ID: 000be2f2
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Another day, another setback.

We had tried, of course, re-routing power from Weapons to the robot's other sub-systems several times. Each attempt ended in failure, thanks to the robot's overly aggressive combat subroutines. It's almost as if there's some hidden pocket of AI that keeps pushing against us, refusing to let anyone drain power from the weapons systems.

I guess that shouldn't surprise me, considering why he was constructed in the first place.

That's why I began work on the Neural Dampener in the first place. I was convinced I could "trick" the robot into thinking I had actually re-distributed the power from some other sub-system. But the damned thing proved smarter than that. Certainly smarter than me.

All I managed to do was fry some of his circuitry (again) and set us back another three months.


  • Name:
  • Editor ID: LibertyPrimeTerminalNote2b
  • Base ID: 000be2f0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Scribe Rothchild has completed a new full diagnostic of the robot. Here are those results:

Mobility -- 0%
Navigation Translation -- 0%
Internal Processors -- 12%
Weapons Systems -- 13%
Power Management -- 1%
Voice Module -- 100%

It has been determined that the recent feedback spike, which resulted in overall system degradation, was in fact caused by the installation of the new power capacitor, as Scribe Rothchild suspected.

Until further notice, Scribes are ordered to cease any and all experiments that involve the re-routing of power from any of the robot's sub-systems.


  • Name:
  • Editor ID: LibertyPrimeTerminalNote2a
  • Base ID: 000be2ef
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Here are the results of the latest robot diagnostic:

Mobility -- 0%
Navigation Translation -- 0%
Internal Processors -- 46%
Weapons Systems -- 45%
Power Management -- 37%
Voice Module -- 100%

Scribe Rothchild is confident that by redistributing power from the Weapons and Mobility subsystems, we'll be able to bring Power Management up to at least 67% -- enough to successfully carry out a full activation sequence.


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I have to admit, I've always been fascinated by these things.

Such an ingenious creation -- a robot powered by a brain, and a sexy dame's voice. Of course, I always had to wonder. Were they human brains? Were they actually the brains of sexy dames?? Or is it all monkey brains and recordings?

Anyway, I got hit by one of their mind blasts once. Hell of a headache for three days.


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Bears, or the Capital Wasteland's equivalent, anyway.

You're not going to find one of these babies balancing on a big rubber ball, though, I can tell you that much. They're are vicious as they come -- razor sharp claws, razor sharp teeth. Nasty, nasty temperament.


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I've been a lot of places in my day, and everywhere you'd find those damned Radscorpions.
 
Rumor was they'd descended from Emperor Scorpions, which you could find in pretty much any pet store in the country when bombs fell. I guess that explains their population.


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Ghouls gone bad. Their brains had rotted through so much, they lost the ability to think straight.

Argyle and I fought these hapless zombie bastards more times than I can count.

I think he actually liked killing them -- saw it as some sort of revenge against God for his own situation, or something.


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Goddamn walking crabs.

Tough to kill, but pretty delicious afterwards. The outer carapace is hell to penetrate, though. Good thing their face isn't armored (and Argyle had such a good right jab).


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A town built around an undetonated atomic bomb. My kind of place!

Megaton is pretty well fortified now, but back in my day it was even more ramshackle. Great place to grab a drink or a broad.

I hear Moriarty even has his own place now. Guess that shouldn't surprise me. That guy had been playing the angles since the day he ended up in this country, as a kid.


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A city of the dead. Or undead, as some would believe.

Underworld was, and is, a settlement of Ghouls, established in an old art exhibit in the Museum of American History.

Argyle and I used to go there quite a bit. I was even voted "Honorary Ghoul" back in '51. I really should go back and visit sometime.


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The best damn whorehouse in the Capital Wasteland. Strong booze and soft women. It shut down in the summer of '49 when most of the ladies died from a cholera outbreak.


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An underground city.

Not a bad a accomplishment, all things considered, but their leader, King Crag, became too isolationist for his own good.

Okay, so I accidentally led the Slavers there and those bastards cleaned the place out. It was an honest mistake.


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The most dangerous dump in the Capital Wasteland.

The Slavers there would have bought and sold anything with a pulse. They still will, from what I hear.

Back in my day, they were more disorganized, though. Their leader was a guy named Harmon Jurley, a psychotic son of a bitch who was rumored to eat the slaves he couldn't sell.


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Slaver leader and psychotic cannibal, circa 2250. See entry on Paradise Falls.


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The best manservant a guy could ask for.

Tough, loyal, and a hell of a good friend (even if he did smell like a bag of rotten meat, but what's a Ghoul gonna do?).

The last time I saw Argyle was in Rockopolis, decades ago. I know he's still out there... somewhere.


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My dearest Destiny.

Harlot par excellence and the proprietor of the Blue Destiny Brothel. One of the loveliest women I've ever had the pleasure to pleasure.

Sadly, she died from cholera in the summer of '49 (an event that closed down the brothel forever).


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Miss Penelope Chase -- Two-timing bitch. She got what she deserved.


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Good Ole' Craggy, King of Rockopolis.

He offered Argyle and me shelter back in the summer of '48. Unfortunately, there was a little incident with his daughter, and we were exiled.

We sought shelter again a couple years later, but Craggy didn't take to kindly to us luring the Slavers into his hidden underground city.

That was the last time I ever saw Argyle -- right after he saved my hide for the hundredth time.


  • Name:
  • Editor ID: PFallsEulogyPassword
  • Base ID: 000b175c
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Eulogy, I changed your password to "tryandrememberitthistime". Maybe you won't forget that one.


  • Name: Diary of Candace Keller
  • Editor ID: KellerJournal1
  • Base ID: 000b07a9
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

Dad just won't listen to a word I say.

He keeps leaving the bunker to salvage supplies from the rest of the base. In understand he's bored, cooped up in here, but so are the rest of us.

And the bunker is secure! Every time he leaves, he exposes all of us to that damned radiation.

After all the effort it took to get us all in here, dad's willing to throw it all away just because he's a bit ansty.

I really hate him sometimes.


  • Name:
  • Editor ID: UnderworldAhzrukhalTerminal4
  • Base ID: 000aa0e0
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What is with this guy? Well, honestly, I don't care. He buys up all my jet and keeps coming back for more. It doesn't really matter if he insists that he's a barber, I guess.


  • Name:
  • Editor ID: UnderworldAhzrukhalTerminal3
  • Base ID: 000aa0d3
Transcript.png

Note: He has all sorts of good stuff in his office. I should find a way to get him out of town for a while so that I can restock my supply from his. Of course, the egghead never leaves that lab of his, especially since he got that passed out smoothskin in there.


  • Name:
  • Editor ID: UnderworldAhzrukhalTerminal2
  • Base ID: 000aa0d2
Transcript.png

I can't say enough good things about this boy. The only thing is, I need to remember to keep an eye on him. I've caught him behind the counter several times. I'd say that he's more trouble that he's worth, but somehow, he just keeps coming up with caps for booze.


  • Name:
  • Editor ID: UnderworldAhzrukhalTerminal1
  • Base ID: 000aa0ca
Transcript.png

There's something up with her. She's become so mopey lately, I wish I knew what it was, she might be a good customer for the special stock. That is, if I could get her away from Greta long enough to work on her.


  • Name:
  • Editor ID: UnderworldWinthropTerminal2
  • Base ID: 000aa0a6

  • Name:
  • Editor ID: UnderworldWinthropTerminal1
  • Base ID: 000aa0a5
Transcript.png

Junction AA76 - Needs a new fuse box
Junction AA84 - Leaking air
Junction AB36 - Relay fan busted
Junction AB40 - This one is just fucked. Reroute.
Junction AC22 - Possibly on fire. Check it out later.
Junction AC67 - Something stinks. A Molerat?
Junction AC88 - Missing parts. All of them.


  • Name:
  • Editor ID: UnderworldBarrowsTerminal3
  • Base ID: 000aa06d
Transcript.png

The brain structure of a Feral Necrotic Post-Human indicates that the regenerative ability of the neurological systems that affords typical Necrotic Post-Humans their longevity does not extend into the higher reasoning functions of the brain itself. This is a condition that I refer to as Ferocious Post-Necrotic Dystrophy.

As the reasoning and high order thinking portions of the brain deteriorate, the Post-Human subject becomes increasingly hostile, giving into a carnal need to feed as opposed to the capacity for thinking that reasoning that a typical Necrotic Post-Human retains. It remains unclear exactly what precipitates this change in biology and psychology, but anecdotal evidence seems to indicate that non-social ghouls, or those in isolation, are more prone to the condition.


  • Name:
  • Editor ID: UnderworldBarrowsTerminal2
  • Base ID: 000aa051
Transcript.png

The brain structure of a Luminous Necrotic Post-Human (colloquially referred to as a "Glowing One") indicates that the regenerative ability of the neurological systems that affords typical Necrotic Post-Humans their longevity, does not extend into the higher reasoning functions of the brain itself. (This subject is further covered in report on the dissection of Feral Necrotic Post-Humans)

The distinctive luminescence that is the trademark of the Glowing One can be best attributed to an unusual amount of radioactive chemicals that building up in the bloodstream and muscle tissue of a typical Ghoul. Upon the transformation into a Feral Ghoul, the neurological systems of the body cease filtering these particles from the blood and tissue, instead causing them to build a distinctive bioluminescence that is distinctive of the "Glowing Ones".

Their social structure seems to be different from that of the Feral Ghoul. They actively seek out others of both their strain and those afflicted with Ferocious Post-Necrotic Dystrophy, particularly those who may have been injured. Studies on the nature of their healing effects on other ghouls continues with no conclusive results as of yet.


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In my seven dozen years studying the ghoul anatomy, I discover more and more evidence to support my theory on the nature of the not-radiological human, or "ghoul" as they are commonly called.

In summary: I theorize that our unnaturally long lifespan is due to a mutation within the autonomic nervous system of certain individuals following exposure to specific combinations of ionizing radiation with wavelengths below 10 picometers. This mutation, it seems, disrupts the normal process of decay in the neurotransmitters along the spinal cord.

Specifically, the transmitters effected are those responsible for cardiac and respiratory function in a healthy human. According to my studies, these transmitters are continually regenerated after mutation, carrying sufficient oxygen to sustain the life of the subject while being insufficient to retain skin elasticity and avoid necrosis, the result of which is the corpse-like appearance of post-mutation humans. It should be noted that exposure to radiation typically result in sickness followed by death and the x-factor that will lead to mutation upon exposure in lieu of the typical outcome remains unknown to this researcher.

In the coming months, I will be assembling my findings on this subject into a full study.


  • Name: Book VIII
  • Editor ID: UnderworldTulipTerminalPL4
  • Base ID: 000a9f79
Transcript.png

To whom thus ADAM gratefully repli'd.
What thanks sufficient, or what recompence
Equal have I to render thee, Divine
Hystorian, who thus largely hast allayd
The thirst I had of knowledge, and voutsaf't
This friendly condescention to relate
Things else by me unsearchable, now heard
VVith wonder, but delight, and, as is due,
With glorie attributed to the high
Creator; some thing yet of doubt remaines,
VVhich onely thy solution can resolve.
VVhen I behold this goodly Frame, this VVorld
Of Heav'n and Earth consisting, and compute,
Thir magnitudes, this Earth a spot, a graine,
An Atom, with the Firmament compar'd
And all her numberd Starrs, that seem to rowle
Spaces incomprehensible (for such
Thir distance argues and thir swift return
Diurnal) meerly to officiate light
Round this opacous Earth, this punctual spot,
One day and night; in all thir vast survey
Useless besides, reasoning I oft admire,
How Nature wise and frugal could commit
Such disproportions, with superfluous hand


  • Name: Book IV
  • Editor ID: UnderworldTulipTerminalPL3
  • Base ID: 000a9f2a
Transcript.png

O For that warning voice, which he who saw
Th' APOCALYPS, heard cry in Heaven aloud,
Then when the Dragon, put to second rout,
Came furious down to be reveng'd on men,
WO TO THE INHABITANTS ON EARTH! that now,
While time was, our first Parents had bin warnd
The coming of thir secret foe, and scap'd
Haply so scap'd his mortal snare; for now
SATAN, now first inflam'd with rage, came down,
The Tempter ere th' Accuser of man-kind,
To wreck on innocent frail man his loss
Of that first Battel, and his flight to Hell


  • Name: Book II
  • Editor ID: UnderworldTulipTerminalPL2
  • Base ID: 000a9ec3
Transcript.png

First MOLOCH, horrid King besmear'd with blood
Of human sacrifice, and parents tears,
Though for the noyse of Drums and Timbrels loud
Their childrens cries unheard, that past through fire
To his grim Idol. Him the AMMONITE
Worshipt in RABBA and her watry Plain,
In ARGOB and in BASAN, to the stream
Of utmost ARNON. Nor content with such
Audacious neighbourhood, the wisest heart
Of SOLOMON he led by fraud to build
His Temple right against the Temple of God
On that opprobrious Hill, and made his Grove
The pleasant Vally of HINNOM, TOPHET thence
And black GEHENNA call'd, the Type of Hell.
Next CHEMOS, th' obscene dread of MOABS Sons,
From AROER to NEBO, and the wild
Of Southmost ABARIM; in HESEBON
And HERONAIM, SEONS Realm, beyond
The flowry Dale of SIBMA clad with Vines,
And ELEALE to th' ASPHALTICK Pool.
PEOR his other Name, when he entic'd
ISRAEL in SITTIM on their march from NILE
To do him wanton rites, which cost them woe.
Yet thence his lustful Orgies he enlarg'd
Even to that Hill of scandal, by the Grove
Of MOLOCH homicide, lust hard by hate;
Till good JOSIAH drove them thence to Hell.


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O Prince, O Chief of many Throned Powers,
That led th' imbattelld Seraphim to Warr
Under thy conduct, and in dreadful deeds
Fearless, endanger'd Heav'ns perpetual King;
And put to proof his high Supremacy,
Whether upheld by strength, or Chance, or Fate,
Too well I see and rue the dire event,
That with sad overthrow and foul defeat
Hath lost us Heav'n, and all this mighty Host
In horrible destruction laid thus low,
As far as Gods and Heav'nly Essences
Can Perish: for the mind and spirit remains
Invincible, and vigour soon returns,
Though all our Glory extinct, and happy state
Here swallow'd up in endless misery.
But what if he our Conquerour, (whom I now
Of force believe Almighty, since no less
Then such could hav orepow'rd such force as ours)
Have left us this our spirit and strength intire
Strongly to suffer and support our pains,
That we may so suffice his vengeful ire,
Or do him mightier service as his thralls
By right of Warr, what e're his business be
Here in the heart of Hell to work in Fire,
Or do his Errands in the gloomy Deep;
What can it then avail though yet we feel
Strength undiminisht, or eternal being
To undergo eternal punishment?


  • Name: Camp Crater Orientation
  • Editor ID: FFEnclaveEncampment12A
  • Base ID: 000a6123
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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DEPARTMENT OF THE ARMY
                                                RESEARCH AND DEVELOPMENT
                                            FIELD OPERATIONS SECTOR, 76Z

RRD-HA23-P R27-954-88

WELCOME:

1. You have been chosen by our great President to explore and collect samples at the crator located in sector 76Z.

2. The provided armaments stationed with you have proven reliable during early testing, however, should any problems arise, you are recommended to power down the defense grid using this terminal.

3. Thank you for your participation.


  • Name:
  • Editor ID: Vault106BOverlookRoom
  • Base ID: 0007dc64
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Mycological Characteristics:
Kingdom= Fungi
Phylum= Basidiomycota
Genus= Ustilago
Species= U. Noslen

Hymenium Type= None
Cap Shape= Convex
Spore Color= Hyper Blue
Ecological Type= Mycorrhizal

Description:
The U. Noslen seems to produce a compound that when exposed to the conditions of the cave are able to shield it from harmful radiation. The rate at which the fungus degrades the stone appears to be slowed. Study shows that the U. Noslen reproduces by dispersing small amounts of diaspores. Due to the lack of wind sources, the fungus is usually clusters but occasionally is able to fan out to other surfaces.

Habitat/Ecology:
Early speculation is that the U. Noslen's above average poikilohydric characteristics allow it to survive within these caves. Unlike similar species, when dehydrated the plant will release a toxic set of spores and die instead of entering the assumed cryptobiotic state.


  • Name:
  • Editor ID: Vault106BSecurityRoomA
  • Base ID: 0007dc5f
Transcript.png

To Vault Security Clearance B
      Vault Security Clearance C

Today at 15:30 we are initiating Control Sequence 46-2A.

We are unsure of the full effects of the gas release so we request that anyone receiving this message head to their designated locations as noted in your C11 Form. The assigned locations were chosen for the cover and safety they provide so do not vacate them unless dire circumstances arise. Remember to handle anyone acting abnormally according to the guidelines provided and most importantly: Immediately call for medical assistance.

We thank you for your assistance during this brief test and assure you that the Control is non-lethal and will be cleared from the air before 16:00.

The Overseer


  • Name: To Anyone Who Gets This
  • Editor ID: Vault106BLockedFamily
  • Base ID: 0007dc5d
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I don't know what happened, all of a sudden everyone just started acting strange. The Overseer told us to lock ourselves into our room and wait until security gets the riff raff under control so that's what im doing. I managed to catch the security chief on his way past and apparently the weirdos are so out of their head they can't read, so if you're not affected say the word ‘Fanzini' and I'll let you in.


  • Name: Feel The Love Man
  • Editor ID: Vault106BLivingQuartersHippyNote
  • Base ID: 0007dc19
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Oh man. I just had to get my thoughts on paper man, otherwise the cat in my head forgets, man. The sky is as blue as it used to be, im so happy to be here and my roomies are flailing around in the love mist. I cant remember what I was doing before but man is it great here now. I never thought about it like this before, but the walls just need somebody to love, too, man.


  • Name: Scribbles
  • Editor ID: Vault106BRantingsNoteA
  • Base ID: 0007dc17
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Scribbledy bibbledy hoodelly hoo.
Wing wang bricka bang choo choo choo.
Upsideup popsicle tastes like blue
Ghosts in the hall go boo boo boo!


  • Name:
  • Editor ID: Vault106OverseersTerminalNoteA
  • Base ID: 0007dc14
Transcript.png

The ventilation system has been checked and the required security and medical protocols have been initiated as per instruction in preparation for release of the Control:

The following systems have been brought online:
V-Shaft 00209
V-Shaft 00437
V-Shaft 00518
V-Shaft 00518-C

The following systems have been disconnected:
V-Shaft 00014 A-D
V-Shaft 00083 A-D

The following security precautions have also been completed:
Security Protocol 51:46-A
Camera Protocol 52:Overseer
Medical Protocol 98:MedAlert

I have overseen all preliminary tests and can assuredly say we are ready and prepared for the worst.


  • Name:
  • Editor ID: Vault106BHallucinationNoteA
  • Base ID: 0007dc0f
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

This place is great, I think its time to accept the new and embrace this change.

Relax.


  • Name:
  • Editor ID: Vault106BHallucinationNoteB
  • Base ID: 0007dc0e
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Come on, don't you like it better here?

Breathe deep in the blue.

Relax.


  • Name:
  • Editor ID: Vault106BHallucinationNoteC
  • Base ID: 0007dc0d
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Seriously, this place has everything we need, enjoy it while we're here.


  • Name:
  • Editor ID: Vault106BHallucinationNoteD
  • Base ID: 0007dbf1
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I have nothing more to say to you, we're through here.


  • Name: Torn Out Journal Entry
  • Editor ID: Vault106AScientistNote
  • Base ID: 0007dbef
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Journal Entry: E6/24/3

For some reason today the air is different… I cant quite place it, but the air tastes a little… blue I guess? As weird as that sounds, the air tastes blue… blue like my suit. That kind of rhymes. Weird. Weird beard. Heh.

I always wanted to be a beatnik, but the pants were too tight.


  • Name:
  • Editor ID: Vault106ASecurityRoomNote
  • Base ID: 0007dbea
Transcript.png

To Vault Security:

If any of our residents notice any unusual odor or faint taste to the air, please assure them that everything is okay. There was a slight irregularity in our filtration system but nothing to cause alarm; the systems have already been corrected and are 100% functional again. If you notice anyone acting out in a strange manner, please report the disturbance immediately so medical assistance can be sent.

The Overseer


  • Name:
  • Editor ID: Vault106AHallucinationNoteA
  • Base ID: 0007dbe7
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Note To Self:

Sit back and enjoy the ride. Why worry? This place seems great. It's time we kick back, relax and forget about the desolate, hopeless, bleak and blasted wasteland outside. Have we enjoyed a frosty Nuka-Cola yet today? Well, we ought to fix that.


Transcript.png
      • Beta Testing Notice***


Ms. Granier -

Beginning Monday, members of the Grognak's Lil' Heathens Fan Club will begin visiting the offices to participate in beta-testing our Reign of Grelok software. Participants must fill out our participation agreement, and should be directed to the testing station fifteen minutes prior to their scheduled appointment time. Just follow the main hallway all the way to the end and go through the door on your right. From there, the Beta Testing Area is just down the smaller hallway to your right.

Rebecca, a personal note - some members of the Fan Club may be a little… exuberant. We realize that you are not a baby-sitter, and appreciate the extra trouble you'll be going to this week. This beta test is very important to getting our Hubris Software venture off to a good start, so please do your best to keep things under control out front. You will be compensated at time-and-a-half for the week as a token of our gratitude for your trouble.


  • Name: Gibson's Scrap of Paper
  • Editor ID: GibsonsScrapofPaper
  • Base ID: 0006ebf7
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Search the House!


  • Name: Rollings -- We're Done
  • Editor ID: RockopolisNote1
  • Base ID: 00064343
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Rollings,

That's the last of these fucking hole dwellers. Jurley wants to shop them around up north. Not sure if they'll make good slaves, since their eyesight is so shitty, but that's not our problem.

So gather the boys and saddle up.

Next stop, the Pitt!


  • Name: Research Note - Laser Rifle
  • Editor ID: FortIndResearchNote01d
  • Base ID: 0005bb95
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Maintenance ->
The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area.


  • Name: Research Note - Laser Rifle
  • Editor ID: FortIndResearchNote01c
  • Base ID: 0005bb94
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Field Operation ->
A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier.


  • Name: Research Note - Laser Rifle
  • Editor ID: FortIndResearchNote01b
  • Base ID: 0005bb93
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Critical Components ->
Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.


  • Name: Research Note - Laser Rifle
  • Editor ID: FortIndResearchNote01a
  • Base ID: 0005bb92
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Analysis ->
Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military, most of these weapons were recovered from military armories where the weapons were being tested by live-fire groups of active duty personnel.


  • Name: DCTA Laser Firearms Protocol
  • Editor ID: FriendshipFFLaserRifleNote
  • Base ID: 00054ebe
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Congratulations on receiving your new DCTA Standard-Issue Laser Pistol!

Please take a few minutes to go over the guidelines posted in the DCTA Employee Handbook; Section 28.1.1.b, and reprinted below for your convenience.

Section 28.1.1.b - Proper Laser Pistol Usage

It should be noted that all DCTA property should be handled with the utmost care, and used only when necessary. Maintaining personal safety during a Communist attack is a good example of proper usage of your standard issue laser pistol. However, rodent population control is an inappropriate use and subject to disciplinary action, as noted in Section 11.3.5.c

Section 28.1.1.b.1 - Maintaining Safe Conditions With the Laser Pistol

Using this laser pistol in the DCTA Metro facility can be beneficial in many ways, but the operator must observe his or her surroundings before deciding to fire. The subway utility pipes often serve as conduit to transport highly flammable gasses. Firing the laser pistol in the presence of a gas leak could cause an undesired explosion and/or severe personal injury.

Section 28.1.1.b.2 - Operating the Laser Pistol Within Proper Specifications

It is required that all DCTA Employees keep the laser pistol pulse energy, length and repetition rate within the specifications diagrammed in the Laser Pistol User's Manual. Failure to do so could result in severe reprimands from the DCTA Regulatory Committee as well as serious personal injury.


  • Name: MDCTA System Warning
  • Editor ID: FriendshipFFWarningNote
  • Base ID: 00054e95
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Due to a class seven system failure, all service engineers are required to report for duty. Failure to report will result in termination per clause 45.7a of the Maintenance Service Union Contract.

 Have a pleasant work day.


  • Name:
  • Editor ID: MegatonCromwellBringingDivision
  • Base ID: 00054e7d
Transcript.png

I often ask myself if the time is right for the second Division. Here, in Atom's blessed village, are we truly ready for his coming? Have I properly prepared my people for the moment in which his great altar cracks open and reveals to us his glory? I am but a man, who am I to bring these people to glory? Who am I to seek to cause the division?


  • Name:
  • Editor ID: MegatonCromwellTreatiseOnAtom
  • Base ID: 00054e7c
Transcript.png

What is Atom?

Atom is light. Power.

Atom is change.

Atom is the cleansing that brings order to chaos.

Atom is purity.

Atom is peace.

Atom is hope.


  • Name:
  • Editor ID: MegatonCromwellServiceOfAtom
  • Base ID: 00054e79
Transcript.png

The oath of service:


  • Name:
  • Editor ID: MegatonCromwellAtomsNucleus
  • Base ID: 00054e78
Transcript.png

People often innocently ask me "Confessor, why do you worship a bomb?" Like curious children, they come to me with questions about the most visible and perhaps controversial aspect of our faith. The innocent among us hear my sermons before the great symbol, the see us bathe in the waters, and they wonder if it is danger we seek -- a suicide pact, perhaps. And while you may be tempted to answer their curiosity with anger, my gentle Children of Atom, you must never do so.

The core of Atom's philosophy teaches us peace. That we must educate the curious and work towards alleviating their ignorance, that we must teach them to accept the glory of the Division of the past and to seek the glory of the Division that is to come.

Teach them, my Children, teach them how the miserable rotten meat of their bodies will give birth to countless lives at the time of Division. Teach them that they should not mourn the world that has passed, but praise and celebrate those that have already been Divided. Teach them the blessing, the glory, that the peace of our communion and the satisfaction that can be found in our blessed work.

Teach them, my Children. Teach them well, and in the teaching, find your peace and your place. This is the core of Atom's message to us. Spread. Grow. Communicate.

Go in peace, my precious Children. Walk in Atom's Glow.


  • Name: Leo Notes
  • Editor ID: MegatonGenericBrassLanternLeoNotesAFTER
  • Base ID: 00054e76
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Ever since that stranger helped Leo out with his problem, his counts have been coming up clean. I can't believe that he managed to hide his habits from me all this time. I guess we've grown apart over the last few years. That's something I'll have to work on fixing.


  • Name: Leo Notes
  • Editor ID: MegatonGenericBrassLanternCashNotesAFTER
  • Base ID: 00054e74
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Leo's count came up short again this month. 124 caps this time. I'll have to keep an eye on him. He's either careless or a thief. And now the safe is coming up short too but Leo couldn't use a computer to save his life... could he?


  • Name: Leo Notes
  • Editor ID: MegatonGenericBrassLanternCashNotesBEFORE
  • Base ID: 00054e73
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Leo's count came up short again this month. 124 caps this time. I'll have to keep an eye on him. He's either careless or a thief.


  • Name: Moira's Terminal Password
  • Editor ID: MoiraTerminalNote
  • Base ID: 0003e5ce
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Password: MB3K-OMFG


  • Name: Keller Family Transcript 5 of 5
  • Editor ID: KellerHolotape5
  • Base ID: 0003d7fd
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "KellerFamilyHolotape5" (KellerFamilyHolotape5, 0003D7EA)

  • Name: Keller Family Transcript 4 of 5
  • Editor ID: KellerHolotape4
  • Base ID: 0003d7fc
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "KellerFamilyHolotape4" (KellerFamilyHolotape4, 0003D7EB)

  • Name: Keller Family Transcript 3 of 5
  • Editor ID: KellerHolotape3
  • Base ID: 0003d7fb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "KellerFamilyHolotape3" (KellerFamilyHolotape3, 0003D7EC)

  • Name: Keller Family Transcript 2 of 5
  • Editor ID: KellerHolotape2
  • Base ID: 0003d7fa
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "KellerFamilyHolotape2" (KellerFamilyHolotape2, 0003D7ED)

  • Name: Keller Family Transcript 1 of 5
  • Editor ID: KellerHolotape1
  • Base ID: 0003d7f9
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "KellerFamilyHolotape1" (KellerFamilyHolotape1, 0003D7EE)

  • Name: Transient Census Data
  • Editor ID: FFEnclaveEncampment10B
  • Base ID: 00031277
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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DEPARTMENT OF THE ARMY
PEACEKEEPING AND RECOVERY
FIELD OPERATIONS SECTOR, 27P

Name: Sex: Serial:



Zundel, C. M GMA01
Hastings, H. M GMA02
Hastings, K. F GFA02
Bonner, J. M GMA03
Schrader, B. F GFA02
Junk Finger M GMA04
Spookia F GFA03


  • Name: Incoming Weapon Inventory
  • Editor ID: FFEnclaveEncampment10A
  • Base ID: 00031271
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Weapon: Type: Serial:



Combat Knife SS GSS01
10mm Pistol SA GSA01
Brass Knuckles CF GCF01
Brass Knuckles CF GCF02
Combat Knife SS GSS02
32Cal Pistol SA GSA02
Kitchen Knife SS GSS03
Board With Nail LP GLP01


  • Name: Camp RHO Orientation
  • Editor ID: FFEnclaveEncampment09A
  • Base ID: 0003118a
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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DEPARTMENT OF THE ARMY
RESEARCH AND DEVELOPMENT
FIELD OPERATIONS SECTOR, 693R

RRD-HG53-P R27-866-51

WELCOME:

1. You have been chosen by our great President to participate in this Camp RHO experiment. We have strategically deployed you to test out our newest technology, the R76-H3-0 chip(herein referred to as the RHO Chip).

2. The RHO Chip sends out a short range signal that will allow you to freely wander this (and only this) camp under the protection of the provided armaments. It is suggested you do not remove this card for any reason as the defense systems will only recognize the person in possession of the RHO Chip.

3. Thank you for your participation, we will be retrieving you in approximately 1-9 months.


  • Name: Patrick's Farewell
  • Editor ID: POISuicideNote
  • Base ID: 0002dc1e
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Hey there, Tabby Kat.

I know this wasn't fair to you. I'm sorry. Everything you've done for me since Anchorage, you were the best chance I had at making a normal life again, but I just don't think it's possible for me. You deserve a life of your own.

Tell Mikey the bike is his when he gets his license next summer. She'll need a new toroidal coil soon. I'm also leaving the Commie pistol. Please, take it to dad. He'll want that. Everything else I leave to you. I know it isn't much.

I love you, Kat. Please, forgive me one more time.

Patrick.


  • Name: Security Log
  • Editor ID: RCSecurityComputer02
  • Base ID: 0002a441
Transcript.png

Security Log:

Two more reports of Mirelurk noise from the bow section. There isn't a damn thing that can be done about it. As soon as we clean out one nest, another moves in. I just wish everyone would stop bitching about it.

Railing on the flight deck is still broken. Problem has been referred to the council.

Brock got in a fight with that Sister character. If it happens again, I'm going to have to kick Sister off the ship.

Caught James Hargrave stealing food at Gary's Galley. Tammy paid the fine, although she blistered my ears the whole time.


  • Name: Openings
  • Editor ID: RCSecurityComputer01
  • Base ID: 0002a440
Transcript.png

For immediate release:

Due to the unfortunate demise of one of the security personal, we have an opening on the Rivet City Security Force. Qualified applicants must know how to fire a gun without shooting themselves in the ass. Furthermore, all applicants must be Rivet City citizens in good standing. The pay is free food. Anyone interested should see the Security Chief.


  • Name: RE: Bannon
  • Editor ID: RCSeagraveComputerNote03
  • Base ID: 0002a43f
Transcript.png

Seagrave,

I do not wish to get pulled down into petty political bickering. Bannon has not done anything wrong. If the time ever comes when he does something truly harmful to Rivet City, the other council members will look into it. Until then, I have a lab to run.

Yours,
Doctor Madison Li


  • Name: Bannon
  • Editor ID: RCSeagraveComputerNote02
  • Base ID: 0002a43e
Transcript.png

Doctor Li,

We both know that Bannon does not have the best interests of Rivet City at heart. He is only interested in making a profit. He would sell his own children, if he had any, for an extra bottle cap. He needs to be removed. I would be glad to step forward as his replacement.

Sincerely,
Seagrave Holmes


Transcript.png

Had an idea for a survival weapon. There are all these railroad spikes laying around the wasteland. I ought to be able to build some sort of slingshot to fire them like bullets. I tried some really big rubber bands, but that didn't work. I wonder if I could use steam as a power source?


  • Name: partial CB Radio backup
  • Editor ID: FFRaiderCamp07holoObject
  • Base ID: 00029fa7
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "FFRaiderCamp07Holotape" (FFRaiderCamp07Holotape, 00029F5E)

  • Name: Killing Time
  • Editor ID: ExtraCorpseNote01
  • Base ID: 00024ea3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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I don't know how much longer I can hold on. I'm pretty sure I broke my leg about two miles back, and now I can barely limp forward. So here I sit, writing this stupid journal.

Oh, and someone's been tracking me. They've been watching me for about an hour now. I'm hoping they're friendly. Guess I'll find out soon enough.


  • Name: CapitalPostTerminalNote3a
  • Editor ID: CapitalPostTerminalNote3a
  • Base ID: 00024ea2
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

By Dorothy Proud

Capital Post Staff Writer

In a crushing blow to foreign relations and world peace, the United Nations yesterday was completely disbanded, leaving its member nations to fend for themselves in these trying times.

Many had considered the United Nations the best hope for brokering a ceasefire between the European Commonwealth and the nations of the Middle East, but such an intervention is now impossible.

In a somber press conference at the United Nations building in New York City, United Nations president Sakugama Okiri had this to say: "It is a sad day for the United States. Sadder still for the world. An era of relative peace and prosperity has come to a tragic end. The Resources Wars are upon us, and in my humble opinion the United Nations is needed now more than ever. Sadly, the world disagrees."

Those nations that have not already moved out of the immense headquarters will have completely vacated the premises by the end of the week. Several organizations have already begun bidding on the prime real estate, but children's toy retailer Bumbalo's seems determined to transform the building into their new East Coast superstore.


  • Name: CapitalPostTerminalNote2b
  • Editor ID: CapitalPostTerminalNote2b
  • Base ID: 00024ea1
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

By Walter "Street Beat" Munroe

Capital Post Staff Writer

In a startling turnaround from their previous policy of complete covert development, the United States Army has confirmed that they are indeed working on a new super weapon, one designed specifically to crush the Red Chinese invasion force and liberate occupied Anchorage, Alaska once and for all.

Speaking at an Army press conference at the Pentagon, General Constantine Chase stated: "No more secrets. The time has come to lay all our cards on the table, so the Chinese can see with their own eyes that we've got the winning hand. The United States Army is proud to announce that for the first time in history, General Atomics International and RobCo have joined forces to create for this great country a super weapon that will leave every single yellow-bellied Red shaking in their Commie booties."

Unfortunately for our readers, that's as specific as Chase is willing to get. While he and the Army are ready for China to know the U.S. is developing a new weapon, they're not quite ready to divulge just what it is, or when it will be ready for deployment.

"All in due time, all in due time. Rest assured, when this weapon is complete, liberty will come to Anchorage… and Hell will follow."


  • Name: CapitalPostTerminalNote1b
  • Editor ID: CapitalPostTerminalNote1b
  • Base ID: 00024ea0
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

By Walter "Street Beat" Munroe

Capital Post Staff Writer

It would appear that Washington's tolerance for American social disorder has finally reached its breaking point.

In a recent public statement, White House spokesman Warren Eccleston said:

"Okay, Americans are hungry. We get it. Well I've got news for you - things are tough all over, people. The President himself has been forced to substitute cube steak for his nightly prime rib, and the only wine available is a detestable Chateau Montrose 2043. But does he whine? Does he take to the streets like a rabid Red? So please, good people, please. Wait in line. Get your food. And then go home. We're Americans! We do not solve our problems with violence."


  • Name: CapitalPostTerminalNote2a
  • Editor ID: CapitalPostTerminalNote2a
  • Base ID: 00024e9f
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

By Dorothy Proud

Capital Post Staff Writer

In a move that is being widely viewed as both necessary and overdue, the United States military today declared that they will begin the immediate annexation of the country of Canada.

The decision comes after a long and contentious relationship with the Canadian government that began shortly after the Chinese invasion of Anchorage, Alaska in the winter of 2066. The Canadian leadership at that time expressed its opposition to American troops passing through their country or traversing their airspace, but ultimately capitulated.

Tensions with our neighbor to the north have only escalated since then as the United States has found itself relying heavily on Canada's natural resources - including wood cultivated from the country's great Timberland forests - to maintain the war effort against China.

But it was a recent near-sabotage of the Alaskan pipeline that finally tipped the American military's hand.

"That was the last straw," said Buzz Babcock, commander of U.S. forces in Canada. "You know what's been stopping the Reds from pouring into downtown Juneau? American soldiers, that's what. And now we've got to worry about someone - Chinese, Alaskan, or otherwise - taking out the pipeline? I don't think so. Effectively immediately, United States troops are beginning a complete takeover of all Canadian assets and resources. Little America is ours. But let's face it - it always has been."


  • Name: CapitalPostTerminalNote1a
  • Editor ID: CapitalPostTerminalNote1a
  • Base ID: 00024e9e
  • World model: Clutter\Holodisk\Holodisk01.NIF
Transcript.png

By Dorothy Proud

Capital Post Staff Writer

In the late evening hours of January 10th, brave American Army forces launched an all-out offensive against the entrenched Chinese Communist invaders in the beleaguered seaport of Anchorage, Alaska, destroying all opposition and finally liberating the city after more than ten years of Chinese occupation.

No red-blooded American can ever forget that terrible winter of 2066, when Chairman Cheng's commie cutthroats mercilessly invaded the icy extension of the United States, in an unprecedented act of foreign aggression that sent shockwaves all the way back to our nation's Capital.

But the nightmare is finally over, and America, always the home of the brave, is once again the land of the free.


  • Name: Home Sweet Home
  • Editor ID: CGDadSafeNote
  • Base ID: 0001a7ea
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
  • Dialog topic: "Vault101DadHolotape" (Vault101DadHolotape, 0001A7E7)

  • Name:
  • Editor ID: FFEncCamp08NoteREPORT
  • Base ID: 00018676
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Field Report - Prepared by NCO J.Tuckman by audio dictation on behalf of PFC Matthew Scott. PFC Scott's voice is the only source recorded in the following text.

<<BEGIN FILE>> Sir, I encountered three Ferals on my patrol. This was somewhere around 0300 hours, I think, and it was dark, so they saw me first. I discharged my firearm four times, fatally striking two of the three. My weapon jammed before I could fire on the third target, and just then I realized it wasn't engaging. I knew our orders were to report on anything unusual, and well -- I thought that was pretty strange. He actually followed me back here on his own. We put him in the trailer with the other and he's been quiet as you like. Strangest thing I've ever seen. << END FILE>>


  • Name:
  • Editor ID: FFEncCamp08NoteORDERS
  • Base ID: 00018670
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Mission Directive: Establish and enforce Enclave presence among general populace, disposal of genetic non-compliance offenders.

I. Establish constituency enforcement point at coordinates 39.138 x -77.070. Monitor civilian movement in area, and debrief superior regarding any events of notable significance or regularity.

II. Distribute purified water rations to civilians willing to submit to genetic compliance screening. Participation in screening is compulsory for all civilians, and use of force is authorized in enforcement.

III. Genetic non-compliance offenders should be detained at checkpoint.

IV. To conserve consumption of Enclave resources, detainees should be disposed of by flame only when withholding facility becomes overcrowded, or detainees become unmanageable, whichever comes first.


Transcript.png

Born -- 2267
Died --

Only son of Jonathan and Jessica (both deceased).

Last of the Maxson bloodline.

As an infant, sent to the Citadel to be fostered by Elder Owyn Lyons. The reason for this decision was two-fold:

1.) Recent internal conflict amongst the Western Brotherhood of Steel created an unsafe environment for the child. It was believed that the Citadel -- despite being located in hostile territory -- would increase his probability of survival.

2.) Elder Lyons, at that time, was in high favor with the Western Elders, and deemed a perfect candidate to provide care and training to the Squire.

Recent events have led to a lack of communication with the Western Elders. As a result, Squire Maxson will remain at the Citadel indefinitely.


Transcript.png

The explosives have been placed along Pennsylvania Ave as instructed. The electrical switch is located on the first level of the scaffolding on PA avenue. Simply flip the switch, take cover, and get ready for one hell of a show. I'm going to stick around a little longer to see if I can pick off a couple more mutants.

Merc. Thompson
Talon Company


  • Name:
  • Editor ID: TurretLogProjectPurity
  • Base ID: 000bade5
Transcript.png

RobcOS v.85
(C)2076 RobCo

============[edit source]

  • Name: CitPalandineNote
  • Editor ID: CitPalandineNote
  • Base ID: 000b75f7
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Further investigations into the U.F.O. codenamed "Palandine" have confirmed our suspicions.

On the evening of May 3, 2062, an alien craft of unknown make and origin did indeed breach the airspace just north of Hagerstown, Maryland and crashed into a heavily wooded, non-residential area.

Unfortunately, attempts to retrieve the craft proved unsuccessful. It simply could not be located, either due to some kind of advanced invisibility shielding, or because the occupants managed to make repairs and vacate the crash site before our arrival.

Despite our failure of recovery, the significance of this event cannot be denied.

We are not alone.


Transcript.png

The state of Maxson, in the New California Republic, was built in close proximity to the Lost Hills Bunker, and enjoyed the protection of the Brotherhood of Steel.

No additional information is available at this time.


Transcript.png

Born -- 2097
Died -- NA

Son of Maxson II and grandson of Roger Maxson.

A gifted soldier, John Maxson was promoted to the rank of Paladin at age 38, in the year 2135. Soon after, he was promoted once more to Head Paladin.

In 2155, Maxson was promoted to the illustrious position of High Elder when his father Maxson II was killed in glorious battle with the Raiders known as Vipers.

Records indicate John Maxson had some dealings with a mysterious figured identified only as the "Vault Dweller" in the year 2162, at the age of 65.


Transcript.png

Born -- NA (teenager of unspecified age in 2077)
Died -- 2155

Took over command of the Brotherhood of Steel as High Elder in 2135, when his father, Roger Maxson, died of cancer.

In 2155, while hunting down a group of Raiders knows as the Vipers, Maxson (who was unhelmeted at the time) was grazed in the head by an arrow. A deadly Viper poison killed him within hours.


Transcript.png

Born -- NA
Died -- 2135

Second in command of the security team stationed at the West Tek research facility; later relocated to the Mariposa Military Base.

Assumed command after nervous breakdown of security team leader Colonel Robert Spindel. Executed scientists after learning of their research into the Forced Evolutionary Virus, or FEV.

Deserted from military just before the war. Maxson ordered the families of all base personnel brought inside the facility, thereby sparing their lives.

Led survivors in their Exodus to the Lost Hills bunker. Maxson's wife was killed on the journey.

At Lost Hills, Roger Maxson formed the Brotherhood of Steel. As the organization's first High Elder, he formed the Orders of Paladins, Knights and Scribes.


Transcript.png

We're leaving this godforsaken place today. I'm leading the exodus to the old government bunker at Lost Hills. I'm leaving this log behind to be buried when this place goes in the next exchange.

Who knows, maybe someone will find it someday.....


Transcript.png

I convinced the men that we should bury the scientists. I don't know why... perhaps it was to ease my conscience. I finally started to believe their stories when the last one was dying.

My God, what have I become?


  • Name: MaxsonDiary9
  • Editor ID: MaxsonDiary9
  • Base ID: 000b75eb
Transcript.png

Sgt. Platner volunteered to go outside today to take specific readings on the atmosphere. It seems the radiation has not spread this far. Since he was wearing his Power Armor, there was no threat to him from radiation, but if he had been exposed he would have had to be exiled. We don't have adequate decontamination facilities here.


  • Name: MaxsonDiary8
  • Editor ID: MaxsonDiary8
  • Base ID: 000b75ea
Transcript.png

I can't believe those bastards finally did it. Damn them all to hell. They finally let the A-Bombs fly. We were right in the middle of trying to pry the real story out of von Felden when we completely lost contact.

I have a feeling the research center was hit hard. I don't know why, just call it a gut feeling. It seems inconceivable that we were not targeted. I'm sure China will make up for that oversight real soon. Luckily, we had moved our families from outside into the facility the day before yesterday. We do not yet know if the fallout has reached this area.


  • Name: MaxsonDiary7
  • Editor ID: MaxsonDiary7
  • Base ID: 000b75e9
Transcript.png

What the hell is going on? We declare ourselves to be in full desertion from the Army and no longer under the government's command and what happens? Nothing. Something bad is coming down.


  • Name: MaxsonDiary6
  • Editor ID: MaxsonDiary6
  • Base ID: 000b75e8
Transcript.png

I finally replied to the outside world over our radio. I don't know why they never sent anyone here to see what was happening when we stopped responding to their transmissions.

It doesn't make any sense. Well, they'll come now. I declared ourselves seceded from the union. They remember Jefferson Davis. What will history say about me?


  • Name: MaxsonDiary5
  • Editor ID: MaxsonDiary5
  • Base ID: 000b75e7
Transcript.png

By killing the egghead, I seem to have confirmed my position as leader of the men. They follow me without question now. The interrogations invariably end up being executions.

Shellman held out the longest, but the end result was the same. Her arguments about her orders were a bit too specific to be completely made up. I'm getting a real bad feeling in my gut about how this is all going to end up. I don't even lie to myself anymore about my reasons for executing the scientists.


  • Name: MaxsonDiary4
  • Editor ID: MaxsonDiary4
  • Base ID: 000b75e6
Transcript.png

I tried again to speak to the colonel through the door, but he seems to have completely lost touch with reality. I broke down the door with several of the men just in time to watch him blow his head off. Right before he pulled the trigger he said he was sorry.


  • Name: MaxsonDiary3
  • Editor ID: MaxsonDiary3
  • Base ID: 000b75e5
Transcript.png

I killed a man today. I was interrogating Chief Scientist Anderson and he was giving me the full details of their inhuman experiments. He said his orders came from the government, but I didn't buy it. He started screaming about how he was following orders, how he was a military man, and I just shot him. I tell myself it was to keep him from causing a full mutiny among the men, but I'm not so sure.


  • Name: MaxsonDiary2
  • Editor ID: MaxsonDiary2
  • Base ID: 000b75e4
Transcript.png

Every time we get a report from higher up things get worse here. The war is going in a very bad direction and this place is about to go into full mutiny, with all the chaos that entails.

I stopped one of the men from executing a scientist today, and demanded that we interrogate them to find out what their orders were.


  • Name: MaxsonDiary1
  • Editor ID: MaxsonDiary1
  • Base ID: 000b75e3
Transcript.png

I, Roger Maxson, Captain, serial number 072389 have started this log because it doesn't look good for any of us, and I'd like for people to know what really happened here.

All hell broke loose when we finally discovered what those scientist bastards were up to. The Colonel has locked himself in his office and seems to be having some sort of breakdown.

The men are screaming for blood. They're looking to me for answers, and I'm not sure what to do. Someone has to do something, though, before this place sinks into an anarchistic bloodbath.


  • Name:
  • Editor ID: FortIndDataNote02
  • Base ID: 000b2e53
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Field Report
Defender Rockfowl
0300 SpecOps Recon Patrol

Defender Morgan and I executed a reconnaissance mission last night to gauge Raider entrenchment in the structural underground of Fairfax. We located three entrances into underground utility tunnels.

We are able to confirm that the enemy has occupied and fortified positions within the underground, though some appear undefended. We also identified a small weapons cache in the southeast section of the tunnels. While deploying explosives to demolish the cache we were discovered by a Raider patrol. In accordance to mission parameters, we did not engage the enemy, instead retreating to Fort. Raiders will be likely to set up defenses and attach more patrols to the area as a result.


  • Name:
  • Editor ID: FortIndDataNote01
  • Base ID: 000b2e52
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Field Report
Protector Casdin
0700 Surface Patrol (Fairfax)

We've secured the building and are currently implementing our orders for the occupation of Fairfax.

Raider activity in town has increased dramatically ever since we've taken up positions in and around the fort. We've killed a lot of them and scared off plenty others, but they just keep coming back. While there seems to be no limit to people willing to reduce themselves to their way of life, we don't have the luxury of surplus personnel, so we must remain vigilant.

That the raiders take such continued risks to invade our facility appears to confirm suspicions that we've had an intelligence leak, and they're after our technology. They've tried tenaciously to infiltrate the base, but so far haven't stood a chance. Our objective remains the same - protect the research personnel and keep this fort safe until more reinforcements arrive.


Transcript.png

=== Weapons Research ===

Subject -> Missile Launcher

Researcher ->J. J. Browne

Analysis -> After several attempts to modify the Missile Launcher to increase its accuracy, I conclude that it cannot be done. In fact, this is third one I've "broken" in the past month. I will pass the task on to L. J. Rogers, who seems confident enough that it can be modified and that I merely overlooked obvious miscalculations. Technically, the Missile Launcher I've recently worked on is not broken. It just does not function properly. I have since locked it up in Weapons Storage.


  • Name: Research Note - Enclave Armor
  • Editor ID: FortIndResearchNote05
  • Base ID: 000b2c24
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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=== Armor Research ===

Subject -> Enclave Armor

Researcher ->T. T. Bowser

Analysis -> After several radiation experiments, I can safely conclude that the Enclave Armor is more radiation resistant than Power Armor, although not by much. Regardless, more research and tests are needed to determine exactly what makes it more resistant.


  • Name: Research Note - Pulse Grenade
  • Editor ID: FortIndResearchNote04
  • Base ID: 000b2c23
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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=== Weapons Research ===

Subject -> Pulse Grenade

Researcher -> L. J. Rogers

Analysis -> The Pulse Grenade is the most effective weapon against robotics. Upon detonation, an intense electromagnetic pulse is emitted, severely crippling any robotics within the explosion radius. They are extremely handy against the many robots and turrets found throughout the Capital Wasteland.


  • Name: Research Note - Minigun
  • Editor ID: FortIndResearchNote03
  • Base ID: 000b2c22
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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=== Weapons Research ===

Subject -> Minigun

Researcher -> H. P. Smith

Analysis -> Why am I researching such old technology? Practice, practice, practice, blah, blah, blah. Anyway, the Minigun uses a much smaller round than most of the rifles found throughout the Wastes. However, the rate of fire of the Minigun makes up for the small, 5mm round, sending a hail of bullets toward its target. Its shear size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It's a great weapon for suppressing fire, letting others flank the unsuspecting enemy. A typical cartridge holds around 100 rounds.


  • Name: Research Note - Plasma Rifle
  • Editor ID: FortIndResearchNote02
  • Base ID: 000b2c21
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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=== Weapons Research ===

Subject -> Plasma Rifle

Researcher -> R. R. Rasting

Analysis -> The Plasma Rifle, like the Laser Rifle, uses a micro fusion cell as its power supply. It taps into the cell, essentially a small fusion reactor, to produce a toroid of plasma that is ejected down a superconductor barrel. A typical micro fusion cell can supply the rifle with around eight shots. Further research needs to be done to determine exactly how the plasma retains its density while traveling through the air toward its target.


  • Name: Research Note - Laser Rifle
  • Editor ID: FortIndResearchNote01
  • Base ID: 000b2646
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Subject -> Laser Rifle/Pistol
Researcher -> J. T. Benning

Analysis ->
Further research regarding Laser Weaponry has not revealed much we didn't already know. Small production run of prototype weapons developed by US Military.

Critical Components ->
Power drawn from Micro fusion Cell is processed through a Wave/Particle Diverter (manuf:Gen Atomics Intnl). Diverters are protected by carbon-fiber housing, preventing frequent malfunction, but when a diverter fails the weapon becomes unusable, and this part is extremely difficult to replace or repair.

Precision-cut lenses focus optic energy. Lenses are prone to damage and can grossly affect precision of the firing weapon's firing mechanism. Lenses are easily replaced with any clear glass, but require a great deal of skill to fabricate.

Field Operation ->
A fully charged cell will discharge 20 bolts from a pistol, and 12 shots from the rifle model. Recoil is negligible compared to ballistic weapons, so long range combat requires less marksmanship ability of the soldier.

Maintenance ->
The chassis are easily opened, allowing the weapon to be serviced in the field. Purified water and a clean cloth can be used to wash mirrored and glass components, slowing wear on the weapon. The weapon can also overheat after a period of intense use. This can be counteracted by submerging the barrel of the weapon in water, which helps cool heat sinks located beneath the chassis shell in that area.


  • Name:
  • Editor ID: TurretLogEnclave
  • Base ID: 000b25a9
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RobcOS v.85
(C)2076 RobCo

============[edit source]

  • Name:
  • Editor ID: TurretLogOutcast
  • Base ID: 000b25a8
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RobcOS v.85
(C)2076 RobCo

============[edit source]

  • Name:
  • Editor ID: TurretLogRobot
  • Base ID: 000b15f5
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RobcOS v.85
(C)2076 Robco

============[edit source]

  • Name:
  • Editor ID: TurretLogMutant
  • Base ID: 000b15f4
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RobcOS v.85
(C)2076 RobCo

============[edit source]

  • Name:
  • Editor ID: TurretLogRaider
  • Base ID: 000af8ce
Transcript.png

RobcOS v.85
(C)2076 RobCo

============[edit source]

  • Name:
  • Editor ID: RavenRock01DeathclawNote01
  • Base ID: 000af83a
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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  • Regarding Recent Delivery *


The new creatures need transport to Bio-Lab. A request has been sent to the scientists regarding the immediate delivery and attachment of two Domestication Units for the subjects. My men have taken enough risks bringing these creatures in. There is no excuse for the tardiness regarding the Domestication Units.

J.J. Black
Commanding Officer, Fauna Detail Charlie, Northwest Sector


  • Name:
  • Editor ID: LDJuryBossNote02Corrupt
  • Base ID: 000acd21
Transcript.png

@# $%^ &* @#)(* }{}{> <>K $#(*@# )$(*
^ &* @ # )(* }{}{> < >
MEMORY CORRUPTION DETECTED. REFER TO USER MANUAL.


  • Name:
  • Editor ID: LDJuryBossNote01Oldera
  • Base ID: 000acd20
Transcript.png

Attempt #87
    -The molerats are starting to get more aggressive. I think we will have to push back our checkpoints a bit to make up for it. I wonder if my experiments with isoprene have somehow triggered their sudden increase in aggression. I wouldn't be so worried about it if I had something to show for it. There's got to be some way to make this meat taste better.

Chucky won't shut up about the one he kept as a pet being eaten by the others. I think I'll shoot him, that sort of thing seems to impress these raider types.


  • Name: Recipe - Mirelurk Cakes
  • Editor ID: AWMNoteMirelurkRecipe
  • Base ID: 000ac3bb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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1 bucket Mirelurk meat
12 eggs, mixed up
1 loaf bread, stale and crumbled
1 bottle mayonnaise (see Marjorie for mayo)
1 branch scrub plant, dried and crushed
2 fists of Salt
Oil (for pan)

Remove any shell from lurk. In bucket, toss together bread, egg, scrub and mayo until moistened, but do not over mix. Add any available spices for taste

Ball up 25-30 cakes, 1/2 to 3/4 inches thick. Place in freezer until they firm up. Sprinkle batch with salt.

In a heavy pan, fry cakes in oil, turning once until both sides are brown


  • Name:
  • Editor ID: LDJuryBossNote01a
  • Base ID: 000abf5e
Transcript.png

Attempt #173
    -I've finally done it! Who would have thought that the simple combination of Mole Rat Meat and Wonder Glue would have been the answer? Curing the mixture together in a metal box produces a sort of jerky that is very pleasant to the palette, chewy with a nutty taste. The usual toughness and bitter flavor of molerat is completely undetectable.

Further, I find that the meat has restorative properties. A man who eats a meal of this concotion will find himself feeling positivley buoyant and anxious to move about.

I'll be able to charge even more for it than I was originally planning. The only thing left to do is set up shop in one of the towns on the surface. None too soon! These filthy raiders have been my bane, and after these long months, I'm as destitute as the worst of them.

Odd, that's the alarm.
 
Begin MemWipe()
User-Initiated memory protocol
Beginning storage clear, oldest archives first.
Press any button to interrupt.


  • Name: Merc's Orders
  • Editor ID: AWMNoteMercenary
  • Base ID: 000aa848
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

By now, your handler's given you the location of the job and your basic orders. Here are the details.

Traders have been making a killing with Mirelurk meat, and we've been losing business because of it. One of our people got involved with a caravan supplier, and we finally know where it's all been coming from.

The meat's mostly coming from one group holed up along the river smack in the middle of the ruins. There's a huge old facility under some war memorial where they've herded up a nest of Mirelurks and have been breeding and butchering them. They've been in business for months and are sure to be sitting on a pile of caps. Take what you can carry -- we just want them out of the meat market. The rest is up to you.

This isn't the biggest job, but pull it off clean and there's plenty more work for a man with your skills. Get back to your handler as soon as the job is done and we'll be in touch.


  • Name: Terminal Instructions
  • Editor ID: AWMNoteTedFFTerm
  • Base ID: 000a8743
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Ted,

Remember, I hid this stash for you to find. Don't trust anybody, especially anybody who works for me. Do this alone.

I busted the storage door, down near the service entrance.

There's a floor safe in the Clinic that contains the parts to fix the broken door. I also left you a repair manual, just in case you've gotten rusty, but you were always a wizard with a wrench, so I'm sure you'll be fine. Now get going.


  • Name: Access Codes
  • Editor ID: AWMNotePassword
  • Base ID: 000a8740
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

0x4341454B
0x0000003E
0x00504945


  • Name: Note For Ted
  • Editor ID: AWMNoteTedFFStart
  • Base ID: 000a873f
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Ted,
 
The Mirelurks busted out of the storage area and have been raisin' hell through the whole facility. Price says the bastards get smarter every day. He says I'm paranoid, but I think somebody might be sabotaging things around here. We've taken on so much extra help, I don't know who I can trust around here anymore. Things don't look too good.

I don't think I'll be walking out of here, and I figure you should be the one to get our stash. I managed to get it hidden pretty well in case something like this happened.

I don't want any of these damn fools tripping over it, so I threw a couple of curves in, but it's nothing you can't handle. Start with my terminal -- just log in and follow the instructions. And if for some reason you've forgotten the password, you might want to sit down and have a think with a Nuka-Cola, if you catch my drift.

If this damn meat weren't in such high demand, I'd have pulled out of this racket before the word go. I got too greedy, Ted.


  • Name: Anchorage War Memorial Stash
  • Editor ID: AWMNoteFFStashLocation
  • Base ID: 000a8719
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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The stash is hidden downstairs in one of the freezers. Rocky set it up. You know his style. Don't forget the key -- you'll need it to unlock the compartment.


  • Name: Mei Wong
  • Editor ID: RCMeiWongNote
  • Base ID: 000a84b7
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Mei Wong is afraid of a man named Sister in Rivet City who she thinks is a slaver.


  • Name: Seagrave's Incriminating Letter
  • Editor ID: RCSeagraveLetter
  • Base ID: 000a6f75
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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You've turned us down twice now, Holmes. This is my last appeal. We used to be friends. We used to do business together. All I want is to sell our product in Rivet City. I'm sure the city could use slaves to help with the rebuilding. Paradise Falls has slaves to sell, at a good price. You used to sell me wastelanders you captured, before you got all full of yourself. You aren't as pure as you pretend. Help me and we can both make a nice profit.

Eulogy Jones


  • Name: Bannon's Request
  • Editor ID: RCBannonRequest
  • Base ID: 000a6f74
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Bannon has asked me to search Seagrave Holmes' room to see if I can find anything incriminating about him. Then Bannon can stop him from taking over his council seat.


  • Name:
  • Editor ID: ForgeNote01
  • Base ID: 000a4626
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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I can't take it anymore, Bob. I don't trust those turrets in Sector A. I swear I saw one track me the other day when I left work a little late. If that thing opens up on me, I'm screwed, since the bastard Feds suspended workman's comp as part of the "war effort." Hell.

Snake helped me smuggle in some pulse grenades that I locked away in the box under my desk. I tried one out on our Handy at the house and the missus nearly killed me! Knocks 'em out like a light. If you ever need one just grab the key from behind my terminal and use it to unlock the box. You can't say I never did anything for you! See you around buddy.

Oh, and stop throwing those staples over at me, they get on the floor and you know how I like to take my shoes off during the day.


  • Name:
  • Editor ID: ForgeRepairSectorNote01
  • Base ID: 000a452a
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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<MEMO>
attn: Warehouse/Repair Employees

Please make sure the main platform in the Repair Sector is properly raised before releasing the repaired bots from their pods. All units receive fimware programming to make their way to the main entrance and await pickup. Let's get them there safely and not repeat last week's accident involving a Protectron falling to the lower level. That error cost us time, money, and was an embarrassment to the company and our DCTA account client.

-- Management


  • Name: A text note
  • Editor ID: GameDefeatGrelok
  • Base ID: 00095980
Transcript.png

When you draw your sword, Grelok lowers his great horned head and bellows laughter in your face. You grit your teeth and swing a mighty two-handed blow, the magical blade ringing clearly, even amid the tumult of throaty cackling.

You swing the sword so fiercely, it escapes your grip and hurtles into the open maw of the monstrosity, lost from sight in the arid darkness of Grelok's throat. You step back as Grelok jerks his mouth shut and stands upright. He is still for a moment, then starts clawing at his neck. Muffled, a ringing can be heard as if from a great distance.

Suddenly, Grelok's chest bursts in a fount of viscous, green blood. The Ringing can be heard clearly now, and as thick lifeblood oozes around the protruding tip of the magic sword, the stormclouds swirling the peak are already clearing. Grelok is defeated!

            THE END
    (Thanks for playing!)


  • Name: A text note
  • Editor ID: GameTalkWizard01d
  • Base ID: 0009597f
Transcript.png

"Get you to a smithy! Forge the shard with sword, and defeat Grelok!"

The wizard tosses some pebbles down to shoo you away and busies himself conjuring colored puffs of smoke.


  • Name: A text note
  • Editor ID: GameTalkWizard01c
  • Base ID: 0009597e
Transcript.png

"Hoo-hoo! The slayer of Grelok approaches, raw stone in hand, just as I've seen!" The wizard's pointy hat bobs excitedly as he points a finger at you. Suddenly, a pale orange arc of light extends from the knobby finger and draws the gemstone from your bag before you can react. The gemstone halts and hovers in the air before the wizard's nose.

"Essence be true, powers renew, Fatty-Hoo-Do!" With that, he slaps the hovering stone, smashing it against the smooth stone of the tower. In a burst of light, the stone splits into two, and one lands in each outstretched palm of the hopping little wizard.

"Shard for the sword. Wrap her in iron and she'll find Grelok's black heart for you. Take the chaff, too. You'll need payment for a smith to forge the weapon." He tosses the stones down which you leap forward to catch safely.


  • Name: A text note
  • Editor ID: GameTalkWizard01b
  • Base ID: 0009597d
Transcript.png

The wizard is shooing you away, his sleeves flopping about.

"Go! Find the gemstone and return, so I can play my part!"


  • Name: A text note
  • Editor ID: GameTalkWizard01a
  • Base ID: 0009597c
Transcript.png

The wizard beckons wildly at you from his balcony. "You're here, you've arrived!", he exclaims. After an awkward silence, he jabs an excited finger into a crystal ball, nearly knocking it into the bog.

"I've seen, you see. You're the one to defeat Grelok. Hoo-hoo!" The little man hops onto the railing, spinning a pirouette. "Now the time's come to play my part. Toss up the gem!"

The wizard's brow furrows. "Got things a bit out of order, have I? Come back when you've got a powerful gemstone. Soon - I've never got to fulfill a prophecy before!"


  • Name: A text note
  • Editor ID: GameExamineChurch01a
  • Base ID: 0009597b
Transcript.png

Dust motes hang lazily in the shafts of colored light stretching across the chapel from peaked windows. The pews, pulpit, and everything else are covered in a fine mist. There is a very deep stone cistern near the entrance. It is full to the brim with blessed water.

There is more than enough water here to fill your tiny flask.


  • Name: A text note
  • Editor ID: GameLookEast01c
  • Base ID: 0009597a
Transcript.png

You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are unlocked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

The chapel doors are unlocked.

There is an open grave nearby.


  • Name: A text note
  • Editor ID: GameTalkPriest01c
  • Base ID: 00095979
Transcript.png

The priest is drinking water, poring over a thick, leatherbound volume connected by a thick leather thong to his neck. He notices you only when you've come very close.

"Ah, good friend! Have you gone ahead to open the chapel? My body still aches with drink, I'm afraid, but soon I will gather the congregation and return myself."


  • Name: A text note
  • Editor ID: GameTalkPriest01b
  • Base ID: 00095978
Transcript.png

The priest drunkenly curses the undead who have defiled his church. You present him with the decapitated zombie head from your bag.

"Praise you!", he hiccups. "Perhaps Grelok's influence isn't so strong!". With that, he turns his decanter over on the head and tosses into a fireplace, where it bursts into purple flame and burns up almost instantly.

"I must gather the faithful." He presses a brass key into your palm, "Please, help yourself to what little may be of use at my chapel."


  • Name: A text note
  • Editor ID: GameTalkSmithy01b
  • Base ID: 00095977
Transcript.png

The blacksmith regards you gruffly and is about to dismiss you when you produce the polished gemstone from your bag. He sets his hammer aside and twirls his moustache.

"A right fine stone, that is." He says, admiring the faceted stone, "What would you be needin', then?"

Following your careful instructions, the smithy re-forges your rusty sword with the magical shard at the center of the blade.


  • Name: A text note
  • Editor ID: GameTalkSmithy01a
  • Base ID: 00095976
Transcript.png

Your eyes water from the smoke and smarmy heat inside the tent. The huge man swipes sweat from his bald head and looks up from his work.

"There's no shortage of work to be done with Grelok scarin' everyone witless. Leave me to filling my orders, stranger." With that, the blacksmith dismisses you from his tent and douses a hot blade in water, hissing with steam.


  • Name: A text note
  • Editor ID: GameExamineGrave01b
  • Base ID: 00095975
Transcript.png

There is a deep, empty grave in the cemetery. Several bloated rats and a zombie corpse float in a foot of filthy water at the bottom. Don't fall in!

A grotesque zombie head is stuck on a root near the top of the grave. You bag the horrific trophy as proof of your deed.


  • Name: A text note
  • Editor ID: GameExamineGrave01c
  • Base ID: 00095974
Transcript.png

There is a deep, empty grave in the cemetery. Several bloated rats and a zombie corpse float in a foot of filthy water at the bottom. Don't fall in!


  • Name: A text note
  • Editor ID: GameExamineGrave01a
  • Base ID: 00095973
Transcript.png

There is a deep, empty grave in the cemetery. Several bloated rats floating in a foot of filthy water at the bottom. Don't fall in!


  • Name: A text note
  • Editor ID: GameTalkPriest01a
  • Base ID: 00095972
Transcript.png

The priest notices your approach and looks up from his swilling.
"Grelok is come, and we are forsaken!", he cries. "Urp!", he continues.

As you recover from the stench of the priestly belch, you are told that the priest has fled from his nearby chapel. When Grelok arrived on the mountain, the dead in his cemetery began to rise, and his congregation scattered.

"If you could rid the place of the zombies", he tells you, "I'll give you the key, and you can help yourself to the apothecary"


  • Name: A text note
  • Editor ID: GameLookEast01b
  • Base ID: 00095971
Transcript.png

You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are locked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

There is an open grave nearby.


  • Name: A text note
  • Editor ID: GameLookWest
  • Base ID: 0009596f
Transcript.png

You are standing on a narrow stone path in a dark marsh. Greasy bubbles float to the top of the bog-waters on either side and pop lazily, spattering your legs with muck and slime. A short, stone tower squats here. No door is visible, and the stones are smooth and polished. A balcony juts out midway up the tower's face. The heady smells of incense mix with the nauseating stench of the swamp. The stone path unfurls eastward, towards a broad plain beyond the marshes.

A wizard is here, gesticulating wildly from his balcony.


  • Name: A text note
  • Editor ID: GameLookEast01a
  • Base ID: 0009596d
Transcript.png

You stand at the end of a dirt path, facing a small chapel. The stucco walls are faded, many roof tiles are missing. The great oaken doors are locked. The congregation is nowhere to be found. A small cemetery of crooked headstones lies in the shadow of the cracked steeple. The dirt path winds westward through a great, featureless plain.

A zombie totters aimlessly nearby.

There is an open grave nearby.


  • Name: A text note
  • Editor ID: GameLookSouth01a
  • Base ID: 0009596b
Transcript.png

You're standing in the dusty market square of a quiet town. Many of the shops and homes lie abandoned, and the citzens that can be seen speak in hushed voices, casting furtive glances at the darkened skyline in the distant north. The ringing of an anvil breaks the silence regularly, where a mustachioed blacksmith bends over his work in a nearby tent.

The blacksmith is here, working.

A priest is here, drinking.


  • Name: A text note
  • Editor ID: GameLookNorth01b
  • Base ID: 00095969
Transcript.png

You are on the craggy, windblasted face of a mountain. Stormclouds coil above the summit, pelting you and the sparse vegetation with torrential downpour. Far below, beyond the foothills, a wide plain stretches across the southern horizon.

Grelok is here, spewing heresies.


  • Name: A text note
  • Editor ID: GameLookNorth01a
  • Base ID: 00095968
Transcript.png

You are on the craggy, windblasted face of a mountain. Stormclouds coil above the summit, pelting you and the sparse vegetation with torrential downpour. Far below, beyond the foothills, a wide plain stretches across the southern horizon.

Grelok is here, spewing heresies.

A glint between the rocks catches your eye.


Transcript.png

Inclement Weather Policy #C31

In the event of extreme winter (nuclear) conditions, all employees are required to proceed to human resources and complete forms D87-a, D87-b, H04-1, and A14-3, addendum 7. In accordance with company policy #L83, employees will be issued iodine tablets, personal geiger counter, meal rations, and sworn into the sovereign L.O.B. republic.


  • Name:
  • Editor ID: LOBExecNote01
  • Base ID: 00095962
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Happy Liberty Imports
INVOICE HP-4110c
 ___________________________


   XNAM - Texture: Clutter\LOBEcam01.dds

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Mr. Humbert -

I'm informed that Federal Investigators are interrogating Mrs. Johansson in the main lobby. Please enact security protocol C6-88 as outlined in your security handbook, addendum 4.


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Lab Report: Prototype ZRIN-418

Prototype refines acumist barrel experiments by addition of retardant jacketing, as well as internal heat diffusers. Rate of fire diminished from un-modified version of weapon. Conventional 10mm ammunition does not fully liquefy until impact, giving the 418 exceptional accuracy compared to earlier prototypes. Live-fire tests report no major casualties. Recommend ZRIN-418 as production candidate.


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Lab Report: Prototype ZRIN-401

Prototype attempts to refine results of acumist coating within weapon barrel. Initial tests showed promise. As predicted, delivery friction super-heats projectile as it is delivered from the weapon, and conventional 10mm ammunition can be used. However; during live-fire testing, subjects firing the weapon in rapid succession suffered severe burns to the fingers and palm.


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Lab Report: Prototype ZRIN-375

Prototype introduces proprietary ammunition type. Conventional 10mm shells house a caplet containing amalgamating agents. When the caplet was broken in lab tests, localized fireburst and shrapnel projection met requirements for project. However, in field tests amalgam caplet ammunition proved too fragile, and several detonated from excessive vibration or walk speed.


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Lab Report: Prototype ZRIN-363

Experimental prototype makes extensive use of hardware common to liquid ammunition flame projection weapons. While initial test results were impressive, extreme weight of unit (118.3kg) and fume inhalation rendered most test subjects incapable of firing the unit or remaining conscious under typical field conditions.


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{display setting: English/US}

The Republic people of China salute your braveries.

Find established cover operation of "Mama's Dolce" food creation factory. Priority to rendezvous with selected team in covert operations of local area. Job and wage are secured for each within cover operation. Required to inform when first stage of operation is completed.


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Critical diagnostic message R4-61B

<!!>
 - Radiation levels exceed Federal limit -
<!!>

Please contact maintenance.


Transcript.png

Human Resources Latest Memo:

Please welcome our recent new hires to the Washington, D.C. processing and packing plant! Thanks to new plant manager Robert Whiteman for continuing the speedy staffing of this facility.

Thomas Jenkins
Michael Smith
Jonathan Apple
Joe Jones


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./ Begin: Self-diagnostic reporting log v.414

  1. Pump 4:
    1. report low gelatin levels
  2. Printer-Mktg:
    1. report low yellow21-b levels
  3. Building Temp:
    1. no reading. Check equipment.
  4. Flavor Inject 8:
    1. report low yellow21-b levels

Transcript.png

Quarter 1 Results show strong growth. Sweet-and-Sour Stroganoff frozen dinner enjoying unexpected popularity with youth demographic.

Quarter 2 Projections show diminished returns due to increased cost of domestic shipping. Recommend increased quotient of by-product use from regional affiliates in lumber milling industries. Seek alternative revenue streams where possible.


  • Name:
  • Editor ID: germPoliceHQ01911C
  • Base ID: 00058c40
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911 Dispatcher: "911, Your call is being recorded, what's your emergency?"

Man: "(screaming)Fire! There's a fire! My house is on fire!"

911 Dispatcher: "Sir please try to stay calm, I'm going to connect you to the Fire Department."

Man: "Please hurry! Please Hurry!"

Transferring…

Dispatcher: "Germantown Fire Department, please state your emergency."

Man: "My house is burning to the ground please send help!"

Dispatcher: "Just to confirm, your address is 1664 Clem Ave?"

Man: "Yes, hurry!"

Dispatcher: "Alright sir, the trucks have been sent, is there anyone still in the house?"

Man: "Thank you, no everyone is safe and on the lawn (short pause) I think I hear them now. Thank you, goodbye."

Dispatcher: "Just try to remain a safe distance away from the house until they get there."

Call Terminated: Dispatch


  • Name:
  • Editor ID: germPoliceHQ01911B
  • Base ID: 00058c3f
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911 Dispatcher: "911, What is the nature of your emergency?"

Man: "(Excitedly) …. the wings on my shoes shrunk and now the moths wont eat my kidneys! When I shake my state capitol it only yields three fairy napkins but how (interrupted)"

911 Dispatcher: "Could you please repeat that sir?"

Man: "(continuing) my banana slippers are like water boats because when the moon winks sometimes it burns my hamster punches (interrupted)"

911 Dispatcher: "Alright sir, just remain where you are, I'm sending help."

Man: "(continuing) and that's how you get to llama school!"

Call Terminated: Dispatch


  • Name:
  • Editor ID: germPoliceHQ01911A
  • Base ID: 00058c3d
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911 Dispatcher: "911, Do you have an emergency?"

Woman: "Please help me, I think there is someone outside, I heard a noise and it looks like someone is out there."

911 Dispatcher: "Remain calm. I'm sending a squad car over, may I please have your name and address for confirmation?"

Woman: (sound of glass breaking) I think he's in the house now! Please send help… oh my god.. I think I hear him!

911 Dispatcher: "Ma'am I've dispatched a squad car it should arrive within minutes try (interrupted)

Woman: "(sounds of a scuffle)"

Man: "Sorry for the scare, my wife just (muffled scream) forgot to take her pills this morning… everything is ok. (long pause) No need for that squad car either. Have a nice day. (hangs up)"

Call Terminated: Caller


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Vault 101 will not receive a G.E.C.K. module, and should operate under the guidelines laid forth in the Overseer's sealed orders.


Transcript.png

The G.E.C.K. is, quite simply, the most advanced piece of technology ever developed by Vault-Tec -- a terraforming module capability of creating life from complete lifelessness.

After riding out the storm of nuclear Armageddon in a Vault-Tec patented vault, residents can then activate the G.E.C.K., and create a new Earthen paradise -- craters and dust will give way to rolling grasslands and sparkling clear water. Of course, due to time and monetary constraints, not every vault will be equipped with a G.E.C.K. module.


Transcript.png

A Letter to the Overseer from Dr. Stanislaus Braun:

If you are reading this, emergency Vault internment procedures have been initiated and you and your control group have been sealed into your Vault. Congratulations! You are now a vital part of the most ambitious program ever undertaken by Vault-Tec.

If you have not yet read your sealed orders, do so now. They will outline the experimental protocols assigned to your control group. Please remember that deviation from these protocols in any way will jeopardize the success of the program, and may be considered grounds for termination by Vault-Tec Corporation (as outlined in your Employment Agreement).

Your Vault may or may not have been selected to receive a G.E.C.K. module. Please see Attachment A for details.

Doctor Stanislaus Braun
Director, Societal Preservation Program
Vault-Tec Corporation


  • Name: Flying Bananas Cant Talk
  • Editor ID: GermPoliceHQ01Bananas
  • Base ID: 0004f568
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk
Flying Bananas Cant Talk

they just want you to believe they can...


Transcript.png

From: McAndrews, Jeanne
To: McCoy, Derrick

Subject: Re: Weapon Practice Tonight?

Sure, I'll definitely be there. I wouldn't miss a chance to have my weapon accidentally discharge and hit that "grenade" in Sam's pocket.


Transcript.png

I never should have assigned Jonas as James' assistant. He was always too idealistic for his own good. Now he spends every waking minute with the good doctor, who gleefully fills his ears with even more idealistic nonsense.

I've considered re-assigning him, but the truth is Jonas is a fine medic in his own right, and hiding him down in maintenance would be a terrible waste of resources.


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Just what Vault 101 needs -- an absent-minded, sexually repressed sycophant. Beatrice has served Vault 101 admirably for years, but her mind is growing feeble. I'll have to speak with our good doctor about some kind of long-term pharmaceutical solution.

We may at least be able to keep her comfortable -- and quiet -- until she passes on.


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If Butch and his leather-clad delinquents accost Amata one more time, they'll have more to deal with than their acerbic teacher.

Their "services" have come in handy upon occasion, I must admit, but they're starting to become… unruly. If dogs become feral, they must be put down. I'll have to remind Butch of that upon our next meeting.


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Every time I try to get Amata to open up, she just pushes me further and further away. Since she was a child, I've tried to instill in her those virtues that have made this Vault what it is today: loyalty, honesty, commitment, hard work.

She does try, and with a lot of guidance has grown into a fine young woman. That makes it all the sadder that she continues to alienate me. She looks at me and sees the Overseer, not the father that has cared for her alone -- alone! -- since she was an infant.


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After "borrowing" a few more water chips and rerouting some of the power here in the clinic, I've finally been able to affect the latest sample. It's not much, but considering what I have to work with it, a definite step in the right direction.

But this new experiment was also monumental for another reason: it's the first time Jonas has assisted me. He's suspected forever, I know, so I guess it was inevitable. And his help has been invaluable. I just hope he knows what he's gotten himself into.


Transcript.png

The cells are still replicating normally. No mutation. Thank God. If whatever's out there could penetrate this Vault, I can't even begin to imagine what the Overseer would do.


Transcript.png

Once again, the Overseer has insisted on being in the room for Amata's examination, throwing any inkling of doctor-patient confidentiality right out the window. I know he doesn't trust me; he never has. But I honestly believe the reason he attends his daughter's medical appointments is because he doesn't trust her. That's as ridiculous as it is sad. Amata's a great girl, and the chance of her doing something stupid - pregnancy, syphilis, whatever - is so unlikely it's not even worth mentioning.


Transcript.png

Stanley continues to suffer from severe and chronic head pain. I've been feeding him aspirin like it's candy, but I'm reticent to give him anything stronger. He blames the lighting in his quarters, and though eyestrain is certainly compounding the problem, the headaches are actually a symptom of overwork and lack of sleep.

Knowing Stanley -- and the schedule the Overseer has him on -- the problem isn't likely to get better anytime soon. So it's aspirin, indefinitely.


Transcript.png

Freddie's VDS is getting worse. Most days, he can't even get out of bed. When he does manage to function, Freddie hides his insecurities and low self esteem behind a bully's mask.

Vault-Tec medical protocols dictate the prescription of anti-anxiety medication when Vault Depressive Syndrome is involved, but do I really want to string the kid out on Chlorpromazine for the rest of his life?


  • Name:
  • Editor ID: DunwichBuildingNote10
  • Base ID: 00035c33
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Here I am, trapped in a room by myself typing on a terminal trying to keep myself busy. Hell trying to keep myself sane. I don't know what it is about this place, but I want to get out of here. Yeah, get out of here -- I can't even bring myself to open that damn door again. I hear those things wandering around outside, sniffing, screaming, doing whatever they do. When I first got here I thought the place was abandoned and went around looking for anything to scavenge. Five minutes later, I'm in this room scared half out of my mind. Things started chasing me, I fired a few shots, missed, and ran through the darkness. Ahh shit. Told ol' Billy to meet me here and bring some extra ammo and grenades. That was three days ago, poor guy probably didn't make it too far. Those things better have given him a quick death. Listen to me, babbling like a damn fool. Billy's all right. I'll just stick here until those things go away and meet up with him. Hah, what a story I have for him.


  • Name: Bloody Sketch found in Dunwich Building
  • Editor ID: DunwichBuildingNote09
  • Base ID: 000300c8
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
   XNAM - Texture: Interface\Notes\DunwichDrawing.dds

  • Name: Jaime's Personal Journal: Entry 09
  • Editor ID: JaimesHolo09
  • Base ID: 000300c6
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry09" (DunwichJaimesHoloEntry09, 00037F25)

  • Name: Jaime's Personal Journal: Entry 08
  • Editor ID: JaimesHolo08
  • Base ID: 000300c5
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry08" (DunwichJaimesHoloEntry08, 00037F26)

  • Name: Jaime's Personal Journal: Entry 07
  • Editor ID: JaimesHolo07
  • Base ID: 000300c4
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry07" (DunwichJaimesHoloEntry07, 00037F2F)

  • Name: Jaime's Personal Journal: Entry 06
  • Editor ID: JaimesHolo06
  • Base ID: 000300c3
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry06" (DunwichJaimesHoloEntry06, 00037F30)

  • Name: Jaime's Personal Journal: Entry 05
  • Editor ID: JaimesHolo05
  • Base ID: 000300c2
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry05" (DunwichJaimesHoloEntry05, 00037F31)

  • Name: Jaime's Personal Journal: Entry 04
  • Editor ID: JaimesHolo04
  • Base ID: 000300c1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry04" (DunwichJaimesHoloEntry04, 00037F32)

  • Name: Jaime's Personal Journal: Entry 03
  • Editor ID: JaimesHolo03
  • Base ID: 000300c0
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry03" (DunwichJaimesHoloEntry03, 00037F33)

  • Name: Jaime's Personal Journal: Entry 02
  • Editor ID: JaimesHolo02
  • Base ID: 000300bf
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry02" (DunwichJaimesHoloEntry02, 00037F34)

  • Name: Jaime's Personal Journal: Entry 01
  • Editor ID: JaimesHolo01
  • Base ID: 000300be
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Dialog topic: "DunwichJaimesHoloEntry01" (DunwichJaimesHoloEntry01, 00037F36)

  • Name:
  • Editor ID: DunwichBuildingNote07
  • Base ID: 000300bc
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.......software version is v223
.......configured to user voice: H.Granger
.......onomatopoeia dictation is OFF
.......phonetic spelling parser is OFF (auto-correct ON)


  • Name:
  • Editor ID: DunwichBuildingNote06
  • Base ID: 000300b8
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//liquid dripping// Ug-Qualtoth //unintelligible// Ug-Qualtoth. I came, I came. Back this time, deep-temple //unintelligible// screaming, twisting //unintelligible// //impact sound// No light, no flesh //unintelligible// deep temple born deep temple died. Ug-Qualtoth again, //unintelligible// returned returned //unintelligible// retribution NOTICE TO USER: Internal memory capacity reached. PagSoft LLC recommends PagMem LLC for all your data storage needs. Please contact your administrator for details.


  • Name:
  • Editor ID: DunwichBuildingNote05
  • Base ID: 000300b7
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//deep breathing// My skin... my skin. Barely any left. One of them now, but they know I still have it. Stay back! Back, you! //deep breathing// That's close enough. //door// You, and you, too. Over there.... yes, yes. One of us, one of us. Ug-Qualtoth is returned //unintelligible//


  • Name:
  • Editor ID: DunwichBuildingNote04
  • Base ID: 000300b6
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//unintelligible// What the hell was that? Doesn't matter, doesn't matter. //deep breathing// Where is it? Where... Where //impact sound// //paper crumple// there, there //paper crumple// safe and sound. Jesus, they bled so much. But I kept it clean. Clean, clean clean //unintelligible// //unintelligible// shit, more. Got to move. Got to keep it safe.


  • Name:
  • Editor ID: DunwichBuildingNote03
  • Base ID: 000300b4
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//unintelligible// Thmmmmmmmmmmkkkkkkkaaaakkkkkkkkaaaaaaaakkkkkkmmmmm //unintelligible// NOTICE TO USER: PagSoft LLC recommends against sustained recordings in a low-frequency environment. Continued use in this manner voids all hardware warranties. Auto-dictator v223 powering off automatically.


  • Name:
  • Editor ID: DunwichBuildingNote02
  • Base ID: 000300b3
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//unintelligible// Rrrrrrrrrrrrrrrrrrrrbbbbbbbbbboommmmmmmmmmkkkkkkk //unintelligible// NOTICE TO USER: PagSoft LLC recommends against sustained recordings in a low-frequency environment. Continued use in this manner voids all hardware warranties. Auto-dictator v223 powering off automatically.


  • Name:
  • Editor ID: DunwichBuildingNote01
  • Base ID: 000300b2
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//coughing// Memo to Sales staff. In recognition of an exemplary quarter, Mr. Statham has authorized me to release sales staff early for the holidays. //unintelligible// It was no easy task to release a new acoustic borer to a market used to conventional bit-bore drilling systems, but thanks your hard work and //unintelligible//, acoustic bore drills are setting a new standard in the excavation industry. //coughing// Thanks to your many private sales and procurement of government contracts, we'll all be in the black for the foreseeable future. Happy Holidays from Mr. Statham and Dunwich Borers! Now get home to your families! //applause//


  • Name: Search Party Log #1
  • Editor ID: FFSuperMutantCamp01Note01
  • Base ID: 00097f36
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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First time I've thought to update the log since leaving Canterbury. Guard at the Citadel wouldn't let us in, but said a scribe had given Cheryl the medicine at least two weeks ago and sent her along to the Rangers. From the sounds of it, Myles didn't make it as far as Citadel. Damn shame, he was a good mutt.

Still no sign of Cheryl. Rumors about the city are true - place is a death trap. Mutants and psychos at every turn. Cheryl's tough enough, but I'm worried, especially with Myles missing. Emmet just about went to pieces the first time we ran into a centaur.

We should be able to reach the Ranger Compound in before sundown tomorrow. Kaya scouted ahead and it looks like the coast is clear for now. With any luck, Cheryl's holed up with them and we can start back home.

Here lies Henry. Muties saw him going for water in the street; there was nothing we could do to help him. If anybody else has to come looking for us, we'll leave word with the Rangers.


  • Name: Field Entry: A003 "Mole Rat"
  • Editor ID: FFEnclaveResearchMolerat
  • Base ID: 00095d2f
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Kingdom: Animalia
Phylum: Chordata
Class: Mammalia
Order: Rodentia
Family: Bathyergidae

Subject most closely resembles a Heterocephalus Glaber with enlargement due to heavy radiation. While much larger in size than generational ancestors, the local variety seems to have similarly low brain function, possibly due to an exceedingly tiny brain organ. Subject's incisors show increased enamel and dentine growth, making them razor sharp. Further study reveals extremely low levels of Substance P giving this subject an incredible tolerance to pain. I will take skin samples of my next subject as I believe the lack of Substance P can be spliced and manipulated for beneficial research, but this theory requires testing in a more fitting lab.


Transcript.png

Kingdom: Animalia
Phylum: Arthropoda
Class: Arachnida
Order: Scorpiones
Family: Scorpionidae
Genus: Pandinus

Based on research, it first glance appears to be an enlarged Pandinus Imperator, but further testing is required to make a more precise identification. The subject's vesicle has mutated to match its enlarged hypodermic aculeus and the neurotoxin now acts on the potassium and calcium channels. Captive subject was hostile and should be considered a minor threat, though they could prove a problem in larger numbers. Anecdotal reports of specimens even larger than those we have observed exist, but it is likely that such reports are exaggerations.


  • Name: Field Entry: A001 "Wild Dog"
  • Editor ID: FFEnclaveResearchDog
  • Base ID: 00095d2d
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Kingdom: Animalia
Phylum: Chordata
Class: Mammalia
Order: Carnivora
Family: Canidae
Genus: Canis

Despite extensive testing I cannot further identify the origins of this mammal. It is clearly canis familiaris but generations of mutation have caused it to become its own new breed. An educated guess would place it as Canis Lupus or possibly Canis Indica. Even with the order's characteristically thick skull, the subject's brainwaves have been mutated, and territorial aggression amplified. While domestication is still possible with some subjects, the creature should generally be considered hostile.


  • Name: Wastelander Note
  • Editor ID: FFEU16Note
  • Base ID: 000908f7
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Billy,

I'm sorry I stole it. You deserve to have it back. Remember the old scrapyard, north of the Bethesda ruins? Look in the burned out bus in the northwest corner. Near an old red boxcar.

Tell Loreen I still love her, and I'm sorry for everything. I hope somebody finds this before the buzzards tear it to pieces.

Your loving brother,

John


  • Name: C.J. Young is missing
  • Editor ID: RCCJMissingNote
  • Base ID: 0008f7a3
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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C.J. Young is missing. This might have something to do with my taunting James Hargrave.


  • Name: Mister Lopez
  • Editor ID: RCMisterLopezNote
  • Base ID: 0008f7a2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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Mister Lopez is contemplating suicide. I can't decide if I should help him or get him help.


  • Name: Angela and Diego
  • Editor ID: RCAngelaDiegoNote2
  • Base ID: 0008f7a1
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. She seems to think that ant pheromones might help to seduce him.


  • Name: Angela and Diego
  • Editor ID: RCAngelaDiegoNote
  • Base ID: 0008f7a0
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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It seems that Angela Staley has a crush on Diego. Because he's a priest, he's been resisting her. I wonder if this is common knowledge in Rivet City?


  • Name:
  • Editor ID: xOBSOLETExFFRadioSignal01Note
  • Base ID: 0007e5e0
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Restoring power to this broadcast station has amplified a faint signal being transmitted from somewhere in the nearby area.


  • Name: Kidnap Order
  • Editor ID: LLKidnapNote
  • Base ID: 0008c72d
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Order Info:
One (1) kid from Little Lamplight

Requirements:
Friendly, trusting, too young to know not to follow strangers

Delivery Method:
Child slaver will be posted outside Lamplight
Bring the kid to her, and she'll deliver it

Payment:
After sending the kid for delivery, return to Eulogy Jones in Paradise Falls for payment


  • Name: Springvale Raider Mining Log
  • Editor ID: LDSpringvaleBossNote01
  • Base ID: 000892d8
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
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Hit a goddamned hive of ants in the tunnel. Bastards ate seven of our best diggers before we could lock off the way in. Need to find some way to poison them so we can keep digging and blast into that Vault. If we don't get there soon, I think I'm going to end up like Boppo, except it won't be the Sheriff popping me, it's gonna be my own men.


  • Name: Rebuilding Proposal
  • Editor ID: IrvingChengNote01
  • Base ID: 000819e2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
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"We excel at destroying the old world, and we excel at building a new one."
- Chairman Cheng

Two hundred years ago, Chairman Cheng led his armies to defeat the decadent rulers of this land. Now, his humble descendant, Comrade Cheng, shall lead its noble people to rebuild a brighter land in its place!

By uniting to work together, we can eradicate the twin dangers of lawlessness and disease. With unified soldiers, we can cleanse the land of beasts and highwaymen. With organized farmers, we can overcome starvation and poverty.

When competing villages are destroyed, all must unite under the glorious leadership of Comrade Cheng and the Tenpenny Commune!


  • Name: Patient Files
  • Editor ID: RCPrestonComputerNote02
  • Base ID: 000819e1
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Bannon: Still suffering from his "social problem." Keep on penicillin, and try to convince him to watch out in the future.

Brock: Another day, another broken nose. Rare to see him as a patient, but at least the people he "refers" are still alive. Barely.

Cantelli, Paulie: Treatment for the steady stream of his addictions would be a steady income, but I can't waste the resources on him if he's just going to get hooked again.

Holmes, Seagrave: Chronic case of red-lung from all his repairs below-decks. Prescribed a few hours of fresh air up top every night.

Staley, Gary: Exhaustion. The man really needs to take a rest at some point. But then again, who doesn't?

Trinnie: Surprisingly healthy, apart from the alcoholism and other chronic dangers of her line of work. Guess they grow them strong in Lamplight.


Transcript.png

Apart from the standard dangers, Rivet City provides a few uncommon problems for long-time residents:

  • Lockjaw: Muscle spasms, especially of the jaw, from getting cuts on the rusty ship hull. Treat with penicillin, when available.


  • Red-lung: Respiratory problems from regularly inhaling rust particles - particularly a problem for hangar deck residents and shut-ins. Treat with steam therapy and time outside to flush system.


  • Fish poisoning: Less of a problem nowadays, but occasionally someone finds a fish in the river and is dumb enough to try to eat the thing. Radiation levels spike and mercury poisoning drives most victims crazy. No cure, but at least people nearby get a reminder not to do it.

Transcript.png

In attendance:
Science Rep. - Dr. Madison Li
Civilian Rep. - Bannon
Security Rep. - Lana Danvers

  • Trader relations good - we continue to be one of the only reliable sources of clean vegetable foodstuff.


  • Bannon proposed raising price of exported fruit by 50%. Vote fails.


  • Li reports progress made with new tweaks to hydroponics system. Further testing necessary before complete success, she says.


  • Danvers reports necessary ship maintenance in hangar deck level. Proposes increased allocation to internal maintenance to prevent decay from progressing to a dangerous point. Vote succeeds.


  • Rumors of increased slave, raider, and Super Mutant activities in DC have prompted Danvers to renew combat training for city guards.


  • Dr. Li called away to handle hydroponics system shortage.


  • Meeting adjourned.

Transcript.png

In attendance:
Science Rep. - Dr. Madison Li
Civilian Rep. - Bannon
Security Rep. - Harkness

  • Bridge repair continues to be a drain on funds. Permanent bridge considered, but dismissed as too risky, in case of attack.


  • "Bridge Tax" for non-residents proposed by Bannon. Vote fails.


  • Hydroponics and city health continues well, thanks to the efforts of Dr. Li and her scientific team. However, system breakdowns are commonplace, requiring much maintenance.


  • Li proposed recruiting other scientific minds from Tenpenny Tower or Underworld. Vote fails.


  • Attempts to clear out the Mirelurk infestation in down-below continue as usual. Harkness and team is able to contain them and occasionally wipe them out, but they continue to nest in the area, posing a theoretical risk if they ever turn aggressive towards higher decks.


  • Bannon suggests closing off lower deck fore. Vote fails.


  • Funds and ammunition allocation for a Mirelurk cleaning operation proposed by Harkness. Vote passes.


  • Dr. Li leaves early to oversee hydroponics testing.


  • Meeting adjourned.

Transcript.png

The RC hydroponics have been restored to basic functionality - easy enough after all our research. The limited amount of clean water we can produce is enough for growing basic foodstuffs.

Still no progress on any mass-purification tests, and with all of the maintenance that has to be done around here, there's hardly any time to attempt new experiments.

In any case, RC wouldn't work as a location for truly large scale decontamination. The infrastructure just isn't here, and the idea of recreating it again is too daunting to convince the rest of the council.

And that's even if the process worked.


Transcript.png

Hubris Comics - Summer 2077 Schedule
A Glorious Summer for Hubris and America!

June:
Captain Cosmos: Truth, Justice, and the Space-American Way
Kid Wacky's Zany Hi-Jinks
Grognak the Barbarian: Revenge of the Man-Saurian
Tales from the Front: Alaska Unbowed

July:
Grognak's Salute to the Troops
Tales from the Front: Liberated Canada
Captain Cosmos: Invasion of the Black Planet
Drake Tungsten, Chrono-Cowboy

August:
Tales from the Front: the Red Terror
Underground Life: Vault-Boy Special
Grognak the Barbarian: An Axe For All Ages
Captain Cosmos: the Radioactive Space-Men from Space!


  • Name: Case 43027
  • Editor ID: GermPoliceHQImpoundInfo2
  • Base ID: 00080cbd
Transcript.png

Case# 43027-----


Department: Recovery

Vehicle ID: 87463520-34578-C237

Owner: Faye, Danielle

Offense(s):
Abandoned Car
Other, Not Yet Determined

Note(s):
Car found along highway with burnt-out engine. It appears to have been stolen and taken on a joyride, and matches descriptions of cars in a variety of recent, out-of-state traffic-offenses.

When recovered, car's contents included: two pairs of pliers, one Canadian flag, assorted theatrical costumes, 4 bottles of tequila (empty), one pool cue (broken), and four garden gnomes, strapped to front bumper.

Owner reported car stolen four days prior, but her story has many inconsistencies. Bring Miss Faye in for further questioning.


  • Name: Overseer's Message
  • Editor ID: Vault101OvseerMessageCG02
  • Base ID: 00080cb8
  • Quest: "Growing Up Fast" (CG02, 00014E84)
Transcript.png

Every day in the Vault is a day of freedom and safety from the horrors outside. Celebrate each new day and be thankful for your home.


  • Name: Arlington READS!
  • Editor ID: ArlingtonLibraryLiteracyNote
  • Base ID: 0007e178
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

As a result of a generous donation from the Arlington Dental Foundation, the Arlington READS! Literacy Program will be experiencing exciting new changes.

Beginning immediately, the program will change from:

Reading
Education
And
Development
System

To the following, more holistic and hygienic program:

Reading
Education
And
Dental
Supplies

So remember to keep your mind sharp and your teeth clean!

Arlington READS!


Transcript.png

Gray walls, impenetrable steel.
Suffocation! Condemnation!
Little hands groping in subterranean uncertainty.
Mommy? Daddy? Am I dead?
Nay! Nay! Reborn into purifying fluorescence!

A face emerges, strong and male.
Father to me? Father to all!
Overseeing our lives, our eternities.
Harshness of discipline. Harshness of love.
Obedience my savior!

Larva to pupa, pupa to worker.
Buzz, buzz! One with the steel honeycomb.
10 lies within the 101, significant at last.
Till gray seeps from walls to hair, to soul.
Then, eternal slumber, the sweet sleep of incineration.


  • Name: Contract Killing
  • Editor ID: FFER17Note
  • Base ID: 0006f930
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Contract:

Kill that Slaver! No one takes our friends and family without getting some Wasteland justice in return!


  • Name: Contract for Extermination
  • Editor ID: FFEU14Note
  • Base ID: 0006f835
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Find &PCName; and show how we treat people that fail to live up to Mr. Tenpenny's expectations. Do not fail me. You know what will happen if you arouse my displeasure.

-B


  • Name: Hidden Stash Note
  • Editor ID: LDtxtzDCint12bNote01
  • Base ID: 00063a5b
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

JP is a lying, toilet-sucking, good for nothing, rad-brained bastard.

The stash doesn't exist. We searched everywhere down here and nothing, not one lousy gun. We managed to pick up some ammo, but that's about it. Now we're stuck here with these damn mutants streaming in and out of the tunnels. What are those bastards even doing? I snuck some of our supplies at the end of the southeast tunnel under some debris. There's no way we can sneak past the bastards carrying it all by ourselves. Hell, I'll send JP down here next time to retrieve it - see how he likes it.


  • Name: Yao Guai Den Note
  • Editor ID: LDtxtYaoGuaiDenNote01
  • Base ID: 000617e8
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Nan needs to cut it with these crap stories about beasts lurking in the depths of the cave. Nonsense is scaring the children. I've set up make-shift barriers until we have time to make permanent ones. The barriers are there more for my own sanity than anything.

We've been in this cave for a month now and we've finally been able to get everything settled. It's nice to be inside and not have to worry about raiding parties overrunning our camp at night. We're safe here and that's all that matters at the moment.


  • Name: Case 45602
  • Editor ID: GermPoliceHQImpoundInfo
  • Base ID: 0006031d
Transcript.png

Case# 45602-----


Department: Impound

Vehicle ID: 16598325-64178-A366

Owner: Wilkins, Jenny

Offense(s):
4 Parking Tickets <Unpaid>

Note(s):
During tow, perp entered into a screaming match with the driver claiming presence of an infant in the vehicle. Upon further inspection after the tow, her baby was indeed in the back seat. We've since moved the child into the lost and found and are holding it until Ms. Wilkins pays impound fines and retrieves her automobile.


Transcript.png

Internal Memorandum

Due to the increased awareness of our upcoming project milestone, you and your fellow employees may be required to initiate Emergency Defensive Procedures, as outlined in the Employee Handbook. If required, please review policies #H31, #L04, #L05, #P55, #T01.

Your continued adherence to company policy is appreciated.


  • Name: Note
  • Editor ID: NoteText02
  • Base ID: 0005db38
  • World model: Clutter\Junk\Paper02.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds

  • Name: Note
  • Editor ID: NoteText01
  • Base ID: 0005db36
  • World model: Clutter\Junk\Paper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds

Transcript.png

Evacuation Policy #T01

In the event of emergency evacuation scenario F1-a, all executive staff not under penalty are to be evacuated from the building via the archives and connected civic tunnels. All other personnel will remain behind to safeguard active projvects from imminent Federal inquiry.

All employees are tasked with barricading the main doors, and will be further tasked with keeping the building secured until 5:00PM, or until the Chief of Security enacts protocol #T81 The usual lunch break will be suspended for that day.


Transcript.png

From: McAndrews, Jeanne
To: Director of Human Resources

Subject: Hostile Workplace

Look, I agreed to sign on to this project, I agreed to carry a gun for this project, and dammit, I've shot people for this project -- but I never agreed to go out with Sam Johnson.

Ever since the company started handing out the emergency defense supplies, that jackass has repeatedly attacked me and the other female staff with cheap lines and come-ons.

If you expect us to get this project done, then stop Sam from talking about the "grenade in his pocket" or I'm out of here along with the entire female staff.


Transcript.png

From: Director of Human Resources
To: Entire Company

Subject: Caps in Emails

I would like to remind everyone that, despite the impending Federal invasion, standard company policy is still in effect.

Specifically, do not write emails in all caps. This style is offensive to your coworkers.

Thank you for your cooperation.


Transcript.png

From: McCoy, Derrick
To: Entire Company

Subject: Weapon Practice Tonight?

If anyone would like to practice with their "low-grade, military-class" company issue, Sam and I will be shooting rounds off in the yard at 7:00PM.

BYOB.


  • Name: Man the Doors
  • Editor ID: LOBEnterpriseNote03
  • Base ID: 0005ad1e
Transcript.png

From: Warring, Joanna
To: Entire Company

Subject: Oh, !@#

THEY'RE HERE! MAN THE DOORS! THE FEDS ARE HERE!


Transcript.png

From: Director of Human Resources
To: Johnson, Samuel

Mr. Johnson,

I would like to remind you that company policy forbids any form of harassment between employees, sexual or otherwise.

Specifically, you will refrain from greeting any female employee with the phrase: "Hey doll, want to see if this is a grenade in my pocket, or if I'm just happy to see you?"

This statement is not only offensive and inappropriate, but could be considered a misuse of company-issued grenades (see Form B43).


Transcript.png

Weapons Policy #H31

As standard policy, all employees are required to carry low-grade military-class weaponry at all times (see HR Policy#A12). In the event of a hostile takeover, your desk can be used as a makeshift barricade. Position the desk between yourself and your opponent, then crouch behind the desk while firing any weapon approved on Form B43-2.

NOTE: Cafeteria privileges will be suspended in the event of a hostile takeover.


  • Name:
  • Editor ID: FFDCUrbanPlanningTerminal02Note01
  • Base ID: 000573a9
Transcript.png

Time since last report: 72,982 days
Hours worked since last report: 0 hours

Our records indicate that you currently have an inadequate ratio of time worked to time passed. Your current workload balance, minus your last reported paid time off, indicates that you will be required to work an additional 417,040 extra hours in order to equalize your ratio. Please schedule a meeting with your immediate supervisor and submit form HR-2847-A with a written plan to make up the lost time.

Thank you, and have a productive day.


  • Name:
  • Editor ID: FFDCUrbanPlanningTerminal02Note05
  • Base ID: 000573a8
Transcript.png

Welcome to the Integrated Human Resources Management System v2.3, a joint product of the District of Columbia Office of Software Management and the United States Office of Computational Organization, developed through contracts with Computechtron, a division of the Skeks Corporation, a wholly owned subsidiary of Diamond, Inc. Copyright 2256, all rights reserved.


  • Name:
  • Editor ID: FFDCUrbanPlanningTerminal02Note04
  • Base ID: 000573a7
Transcript.png

We at Computechtron (a division of the Skeks Corporation, a wholly owned subsidiary of Diamond, Inc.) appreciate your concern and applaud your desire to help us improve our products.

Currently, we are detecting no outstanding issues with your system and assure you that any problem or complaint you are currently experiencing is simply a misperception on the part of the user.

Please refer to the Integrated Human Resources Management System system documentation, section 465.34A section 756 paragraph 75 for more information on this message.

Thank you.


  • Name:
  • Editor ID: FFDCUrbanPlanningTerminal02Note03
  • Base ID: 000573a6
Transcript.png

Searching......
......
......

ERROR!
ERROR!

OBDCW32872H230 UWH FWPFGWF877 OWGQD WOQY 3C9U 3
QUGWIHCBQ987 97Y912 D81TDG 1G2D9U7G3
D91YB3DU7TVBQ QY2G DQDQY8DG QU82
Q8WH UW GDQIU DGQ9U2 GEQPDG QOW8YGQW D
W9UDGQWDQW9PD GQWD

Thank you.


  • Name:
  • Editor ID: FFDCUrbanPlanningTerminal02Note02
  • Base ID: 000573a5
Transcript.png

The National Tax Record Tracking System (NTRTS) is currently experiencing downtime due to maintenance. Should you require immediate assistance with your tax related issue, please contact the Office of Human Resources representative assigned to your group.


  • Name: Hotel Registry
  • Editor ID: RCWeatherlyComputerEntry01
  • Base ID: 00053d00
Transcript.png

Room 1: Zimmer and guest
Room 2: Sister
Room 3: Empty


  • Name: Shopping List
  • Editor ID: RCWeatherlyComputerEntry02
  • Base ID: 00053cff
Transcript.png

Need to get by next week.

13 Mutfruit, check for mold
9 Iguanas on a stick
5 Beers


  • Name: Council Agenda
  • Editor ID: RCBannonComputerEntry01
  • Base ID: 00053cfe
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Agenda for next council meeting

Fence on the flight deck.
Taxes. Gate tax? Water tax?
Weapons contribution program.


  • Name: CPU Option 1HX-53BB
  • Editor ID: Vault112GarageNote01
  • Base ID: 000536cb
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Open Vault-Tec secret hatch


  • Name: Fort Constantine Launch Codes
  • Editor ID: FortCBunkerLaunchCodes
  • Base ID: 0004cc79
  • World model: Clutter\Holodisk\PassCardRed.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_passcard .dds
Transcript.png

|======================| |MINUTEMAN XI - CONSTANTINE| |LAUNCH PROTOCOL 10.77 | |SECURITY CLEARANCE ALPHA | |======================| |EAM CLEARANCE: G 5 S S 1 8| |* * >> USAF DEFCON | |* * >> EXEC:'BAGMAN' | |======================| |AUTH CODE: 0000000000 | |======================| |RESPONSE SCENARIO MX-CN91 | |ICBM RESPONSE/NUCLEAR | |BASE COMMAND EYES ONLY | |======================|


  • Name: Fort Constantine CO Keycard
  • Editor ID: FortCCOHomeTerminalPassword01
  • Base ID: 0004cb1b
  • World model: Clutter\Holodisk\PassCardBlue.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_passcard .dds
Transcript.png

FORT CONSTANTINE
MINUTEMAN BUNKER
USAF CLEARANCE CODE
COMMANDER USE ONLY


  • Name: Wastelander Map
  • Editor ID: FFEU02Note
  • Base ID: 0003f74d
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

The map shows directions to Rock Creek Caverns, with the notation: "Mirelurk King's Treasure Chamber!"


  • Name: Song of the Lightman
  • Editor ID: ChildrensStory02
  • Base ID: 000443f1
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Tweedle dumpling, tweedle dare,
Curse the younglings, if you care.
For theirs is youth, and joy and power,
Five made one in the Lightman's tower.
And when they come, these five of sun,
The Lightman's progeny have won.
So sound the trumpets, clear and loud!
And think beyond the Eastern shroud.


  • Name: The Guardians of Gillyfrond
  • Editor ID: ChildrensStory01
  • Base ID: 000443ef
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

"Whatever shall we do, Mister Wollingsworth?" Molly asked. "Mother will be home shortly, and I've yet to clean my room!"

"Heavens my, heavens me. Don't fret, Molly-Golly. We'll enlist a little help, that's all." Mister Wollingsworth then waddled his little teddy bear body into the center of the room, and called out - in a voice both sweet and strong - to those lying dormant on shelves, in the toybox, under the bed.

"Come now, you lot! Molly-Golly needs our help, and as we're her Guardians, that means we all get cracking! Come on now, shake off those dust bunnies and hop too!"

There then rose a rustle and rumble from all corners of the room, as rocking horse and railway car, bookend and baby doll, toy and game alike all blossomed into impossible life.

"Mister Wollingsworth! But I… I never knew… I thought it was just you! Oh, this is just wonderful!" Molly exclaimed.

"Wonderful? Bah! I was having a nice nap and a nice dream, and now you've gone and woken me up. And for what? Manual labor! That wasn't in the job description, Wollingsworth!" This small, squeaky voice of dissent belonged to one Mousy Maguire, Molly's favorite stuffed animal, and one of the few companions granted the right to sleep on her bed.

"Oh, Mousy! You're alive!" Molly ran to her bed and embraced the nonplussed plushy, squishing his body in a nearly stuffing-bursting bear hug.

"Aggh! Ohh! All right… Enough! Enough! You're... crushing… me!" Molly released her hold and dropped Mousy back on the bed, feeling at once excited and immensely disappointed that her favorite stuffed toy had just come to life… and seemed to be a complete cretin.

"Now you listen here, Maguire!" Wollingsworth said. "Being Guardians of dear Miss Molly-Golly means we protect her in any way we can, even if that means unclogging the potty, or taking out the trash, or, yes, tidying up her room! And when the Crawly Creeps come - oh, and they will come - you'll get to do what was in your ‘job description,' you mark my words…"


  • Name: Cloning Log
  • Editor ID: LDVault108CloningLog
  • Base ID: 0004168b
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

(CORRUPTION DETECTED)
(ATTEMPT PARTIAL RECOVERY)

//*&*mpt #53:

Gary 53 is hostile toward all non-clones, as was /.e case with t_e prev1ous 52 attempts. We may have to con*&der a mea_s of disposal of the pre


  • Name: Fort Ind. Terminal Access Password
  • Editor ID: FortIndependence02Terminal01Password
  • Base ID: 0003d6f7
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

The password to the Door Terminal is "enwozzirb."


  • Name: Schematics - Bottlecap Mine
  • Editor ID: SchematicsBottlecapMineNote
  • Base ID: 00033bce
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Lunchbox
Cherry bomb
Sensor module
10 Bottlecaps

A cheap and easy do-it-yourself explosive, the Bottlecap Mine Packs a surprising kick, so stand back!


  • Name: Schematics - Shishkebab
  • Editor ID: SchematicsShishkebabNote
  • Base ID: 00033bcc
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Motorcycle gas tank
Pilot light
Lawnmower blade
Motorcycle handbrake

When ignited and used properly, the Shishkebab provides two important functions in a melee: slashing and burning.


  • Name: Schematics - Rock-It Launcher
  • Editor ID: SchematicsRockitLauncherNote
  • Base ID: 00033bcb
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Vacuum cleaner
Leaf blower
Firehose nozzle
Conductor

The Rock-It Launcher isn't the most accurate big gun, but as long as you've got junk lying around, you've got ammo. Just load the hopper with garbage and turn that junk into a deadly weapon.


  • Name: Schematics - Railway Rifle
  • Editor ID: SchematicsRailwayRifleNote
  • Base ID: 00033bca
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Crutch
Steam gauge assembly
Fission battery
Pressure cooker

Firing the railway spikes that can be found in industrial sites or train stations, the Railway Rifle can stop targets in their tracks and pin their limbs to the wall.


  • Name: Schematics - Nuka Grenade
  • Editor ID: SchematicsNukaCocktailNote
  • Base ID: 00033bc9
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
1 bottle Nuka-Cola Quantum
Tin Can
Turpentine
Abraxo cleaner

A potent cocktail of carbonation and detonation, the Nuka Grenade makes plasma look like a bubble bath.


  • Name: Schematics - Deathclaw Gauntlet
  • Editor ID: SchematicsDeathclawGauntletNote
  • Base ID: 00033bc8
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Wonderglue
Leather belt
Medical brace
Deathclaw hand

With this weapon, your "unarmed" attacks will have the ferocity and armor-shredding power of the Deathclaws. Assuming you can survive long enough to take one of their hands, of course.


  • Name: Schematics - Dart Gun
  • Editor ID: SchematicsDartGunNote
  • Base ID: 00033bc7
  • World model: Clutter\Junk\BluePrintPaper01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

At a workbench, combine:
Paint gun
Radscorpion poison gland
Toy car
Surgical tubing

By adding Radscorpion poison to the darts that can be found in most ruined houses and stores, the Dart Gun makes for a stealthy and surprisingly lethal little toy.


  • Name: Vote for Dave
  • Editor ID: DaveBallot1
  • Base ID: 000312b2
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Dave


  • Name: Vote for Bob
  • Editor ID: DaveBallot3
  • Base ID: 000312b1
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Bob


  • Name: Vote for Rosie
  • Editor ID: DaveBallot2
  • Base ID: 000312b0
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\items_note.dds
Transcript.png

Rosie


  • Name: Note to the Librarian
  • Editor ID: RHSLibraryMessage
  • Base ID: 0002f581
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Judy:

Due to the electrocution incident, I had to have the self-defense features of the Mister Handy robot disabled. Please keep this secret, and I advise you to hide the robot in the closet when it's not in use. Remember to deactivate it too or everybody's going to hear him in there. If the students decide they're going to pull another prank on that thing, all Mister Handy can do is run away.

--Gerard


  • Name: Lunch Meat Casserole Recipe
  • Editor ID: RHSRecipe
  • Base ID: 0002e7d6
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

Servings: 40

10 cans Cream Of Mushroom Soup
3 cups Milk
65 oz Lunch Meat, any kind
20 Eggs; Hard Boiled, Sliced
10 cups Peas; Cooked
1 Package Secret Ingredient

Preheat oven to 350 degrees F. Blend soup and milk in casserole. Stir in meat, eggs, and peas. Bake 20 minutes. Top with secret ingredient (one package Top Brahmin); bake 10 minutes longer.


   XNAM - Texture: Interface\Notes\CG04ReconNote.dds

   XNAM - Texture: Interface\Notes\CG04ReconNote02.dds

Transcript.png

As our tests suggested, the immediate vicinity of the vault is no longer dangerously irradiated, although the background radiation is still well above safe levels. Pockets of more intense radiation appear to still be common, and all surface water seems to be undrinkable. We will need to carry ample supplies of Rad-X with us on all future surveys. But hazard suits do not seem to be necessary for general exploration.

Our old maps are largely useless. The town of Springvale is an abandoned ruin, and all pre-War roads have disappeared or are no longer passable.

We encountered a group of monstrous ants which appeared to confirm Mackay's theories of mutation due to extended exposure to radiation. We drove off the ants with gunfire and collected several specimens for study upon return to the vault (see Exhibit A).

The good news is that human civilization still survives, despite everything! We discovered a settlement known as "Megaton" (see Exhibit B), whose inhabitants, although somewhat wary at first, soon welcomed us into their town.

We spent a good deal of time in Megaton, and learned a great deal about the "Capital Wasteland" (as the area around Washington D.C. is now called) from them. Megaton is a fortified outpost of "civilization" (of sorts), but it seems that Giant Ants are the least of the dangers of this new world. We agreed that it was prudent to return to the Vault immediately to revise our survey plans in light of what we have learned. Lewis and Agnes remained in Megaton to serve as "ambassadors" and continue to collect information until we return.

Anne Palmer, Survey Team Leader
February 10, 2241


  • Name: Overseer's Terminal Password
  • Editor ID: CG04OverseerPassword
  • Base ID: 00029859
  • World model: Clutter\Holodisk\Holodisk01.NIF
  • Pip-Boy icon: Interface\Icons\PipboyImages\Items\item_holotap.dds
Transcript.png

The password is Amata.


  • Name:
  • Editor ID: Vault101PepperGomezEmail3
  • Base ID: 000224d7
Transcript.png

Nothing here.


  • Name:
  • Editor ID: Vault101PepperGomezEmail2
  • Base ID: 000224d6
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Nothing here.


  • Name:
  • Editor ID: Vault101PepperGomezEmail1
  • Base ID: 000224d5
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Nothing here.


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Blah dee blah blah.


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Blah dee blah blah.


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Blah dee blah blah.


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Blah dee blah blah.


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Blah dee blah blah.


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Blah dee blah blah.


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Blah blah blah blah blah.


  • Name: A text note
  • Editor ID: GameLookROOT
  • Base ID: 0001cec7
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You are standing in a wide plain. Foothills stretch to the north, where clouds gather around an ominous peak. A dirt path winds from a lonely chapel to the east, through the plains where you're standing, and south into a bustling town. Wispy mists gather over marshland in the west, where a thin tower stands alone in the bog.


  • Name: Leo Notes
  • Editor ID: MegatonGenericBrassLanternLeoNotesBEFORE
  • Base ID: 000151d5
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I hate to even think that Leo is stealing from us, but he can't really seem to explain where the money is going. A cap or two is an honest mistake, but we're talking over a hundred per month here. I can't really accuse him of stealing, but something is going on.

And the oddest thing... Doc Church seems to know something about Leo, but won't tell me.


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The terminal access password is: "Lhats"


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We're coming up short on a few things again. I can't explain it. We have enough liquor in the still to supply us each month, but yet we keep running short. Note to self: keep an eye on Leo. Between this and his cash shortages, I'm starting to think that something is going on.

-Andy


  • Name: Metro Computer Password
  • Editor ID: DemoComputerPassword
  • Base ID: 0001f93b
  • World model: Clutter\Holodisk\Holodisk01.NIF
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The password is Applesauce.

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