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+ | Fallout Tactics Project v 0.02 |
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− | |game = FNV |
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+ | '''Characters:''' |
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− | |name = Dominick |
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− | |image = Tactical_Gamer_User_Page_Image.jpg |
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+ | Alright after a little bit of copy and past this is what I think the Tactics Character Section should look like |
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− | |race = [[Human]], Caucasian |
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+ | |||
− | |gender = Male |
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+ | ==Legend== |
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− | |role = Stalker |
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+ | The characters are grouped by their ''initial'' location. All columns can be sorted to list the desired overview. Temporary followers have a brown checkmark instead of a green one. |
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− | |alignment = Neutral |
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+ | |||
− | |tag skills = [[Guns]]<br/>[[Repair]]<br/>[[Sneak]] |
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+ | {{Legend |
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− | |special = 6 [[Strength|ST]]<br/>6 [[Perception|PE]]<br/>6 [[Endurance|EN]]<br/>6 [[Charisma|CH]]<br/>6 [[Intelligence|IN]]<br/>6 [[Agility|AG]]<br/>6 [[Luck|LK]] |
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+ | | symbol2 ={{icon|spawn}} |
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+ | | desc2 =Character only appears under certain conditions or as part of a quest. |
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+ | | symbol3 ={{icon|essential}} |
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+ | | desc3 =Character is [[essential]]. |
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+ | | symbol5 ={{icon|doctor}} |
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+ | | desc5 =Character provides doctor services, i.e. healing, cleansing radiation and curing addictions. |
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+ | | symbol6 ={{icon|merchant}} |
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+ | | desc6 =Character can be traded with. |
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+ | | symbol8 ={{icon|companion}} |
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+ | | desc8 =Character is a companion. |
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}} |
}} |
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+ | {| class="va-table va-table-top va-table-full" |
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+ | ! style="width: 32%;" | Name |
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+ | ! style="width: 2%;" | {{icon|dead}} |
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+ | ! style="width: 2%;" | {{icon|spawn}} |
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+ | ! style="width: 2%;" | {{icon|essential}} |
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+ | ! style="width: 2%;" | {{icon|caravan}} |
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+ | ! style="width: 2%;" | {{icon|doctor}} |
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+ | ! style="width: 2%;" | {{icon|merchant}} |
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+ | ! style="width: 2%;" | {{icon|repair}} |
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+ | ! style="width: 2%;" | {{icon|companion}} |
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+ | ! style="width: 10%;" | [[Form ID|Base ID]] |
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+ | ! style="width: 10%;" | [[Form ID|Ref ID]] |
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+ | ! style="width: 32%;" | Location |
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+ | |||
+ | |- |
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+ | | [[Courier]] |
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+ | | |
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+ | | |
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+ | | {{ID|000007}} |
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+ | | {{ID|000014}} |
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+ | | [[Mojave Wasteland]] |
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+ | |} |
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+ | '''This is still being worked''' |
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+ | |||
+ | {{Archives}} |
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+ | |||
+ | Fallout Tactics Project v 0.01 |
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+ | |||
+ | This is just a starter tonight and tomorrow Im going to brain storm what exactly needs to be done and how it should be formatted. |
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+ | |||
+ | Right off the top of my head some of the major issues: |
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+ | |||
+ | '''Missions A:''' |
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+ | |||
+ | A lot of the walkthroughs have incomplete or wrong information seems pretty simple to clean it up but it should be labeled as a walkthrough not simply all lumped together as one mass under missions |
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+ | |||
+ | '''Missions B:''' |
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+ | |||
+ | A lot of the item location and amounts are in the mission sections, these should go in the location sections. |
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+ | |||
+ | The Missions should, I believe be considered a walk through, while the location works as a more generic item, NPC, and mechanics listing. |
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+ | |||
+ | '''Recruits''' |
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+ | |||
+ | Instead of one huge list separate lists of recruits by rank needed and by race would be much more intuitive. |
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+ | |||
+ | |||
+ | '''Hostile NPC's''' |
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+ | I think we should just simply try to get each hostile npc into the 3/New Vegas format, now how much of that information can be gleaned is another question |
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+ | Thats all for tonight, Ill update it with more specifics but if you have any other ideas feel free to post.--[[User:Steel paladin|Steel paladin]] 05:14, March 14, 2012 (UTC) |
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+ | Hi Steel, Yes-Man's nominated your project for the News Digest's Project Spotlight. Usually (I say usually but theres only been two)the PM writes up a little blurb on the project, but I can arrange for something if you prefer. [[User:Agent c|Agent c]] 08:41, March 14, 2012 (UTC) |
Revision as of 18:08, 14 March 2012
Fallout Tactics Project v 0.02
Characters:
Alright after a little bit of copy and past this is what I think the Tactics Character Section should look like
Legend
The characters are grouped by their initial location. All columns can be sorted to list the desired overview. Temporary followers have a brown checkmark instead of a green one.
Character only appears under certain conditions or as part of a quest. | |
Character is essential. | |
Character provides doctor services, i.e. healing, cleansing radiation and curing addictions. | |
Character can be traded with. | |
Character is a companion. |
Player character
Name | Base ID | Ref ID | Location | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Courier | 00000007 | 00000014 | Mojave Wasteland |
This is still being worked
Archives: |
Fallout Tactics Project v 0.01
This is just a starter tonight and tomorrow Im going to brain storm what exactly needs to be done and how it should be formatted.
Right off the top of my head some of the major issues:
Missions A:
A lot of the walkthroughs have incomplete or wrong information seems pretty simple to clean it up but it should be labeled as a walkthrough not simply all lumped together as one mass under missions
Missions B:
A lot of the item location and amounts are in the mission sections, these should go in the location sections.
The Missions should, I believe be considered a walk through, while the location works as a more generic item, NPC, and mechanics listing.
Recruits
Instead of one huge list separate lists of recruits by rank needed and by race would be much more intuitive.
Hostile NPC's
I think we should just simply try to get each hostile npc into the 3/New Vegas format, now how much of that information can be gleaned is another question
Thats all for tonight, Ill update it with more specifics but if you have any other ideas feel free to post.--Steel paladin 05:14, March 14, 2012 (UTC)
Hi Steel, Yes-Man's nominated your project for the News Digest's Project Spotlight. Usually (I say usually but theres only been two)the PM writes up a little blurb on the project, but I can arrange for something if you prefer. Agent c 08:41, March 14, 2012 (UTC)