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Fallout Tactics Project v 0.02
{{Infobox character
 
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|game = FNV
 
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'''Characters:'''
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|name = Dominick
 
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|image = Tactical_Gamer_User_Page_Image.jpg
 
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Alright after a little bit of copy and past this is what I think the Tactics Character Section should look like
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|race = [[Human]], Caucasian
 
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|gender = Male
 
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==Legend==
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|role = Stalker
 
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The characters are grouped by their ''initial'' location. All columns can be sorted to list the desired overview. Temporary followers have a brown checkmark instead of a green one.
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|alignment = Neutral
 
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|tag skills = [[Guns]]<br/>[[Repair]]<br/>[[Sneak]]
 
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{{Legend
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|special = 6 [[Strength|ST]]<br/>6 [[Perception|PE]]<br/>6 [[Endurance|EN]]<br/>6 [[Charisma|CH]]<br/>6 [[Intelligence|IN]]<br/>6 [[Agility|AG]]<br/>6 [[Luck|LK]]
 
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| symbol2 ={{icon|spawn}}
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| desc2 =Character only appears under certain conditions or as part of a quest.
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| symbol3 ={{icon|essential}}
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| desc3 =Character is [[essential]].
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| symbol5 ={{icon|doctor}}
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| desc5 =Character provides doctor services, i.e. healing, cleansing radiation and curing addictions.
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| symbol6 ={{icon|merchant}}
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| desc6 =Character can be traded with.
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| symbol8 ={{icon|companion}}
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| desc8 =Character is a companion.
 
}}
 
}}
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==Player character==
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{| class="va-table va-table-top va-table-full"
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! style="width: 32%;" | Name
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! style="width: 2%;" | {{icon|dead}}
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! style="width: 2%;" | {{icon|spawn}}
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! style="width: 2%;" | {{icon|essential}}
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! style="width: 2%;" | {{icon|caravan}}
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! style="width: 2%;" | {{icon|doctor}}
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! style="width: 2%;" | {{icon|merchant}}
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! style="width: 2%;" | {{icon|repair}}
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! style="width: 2%;" | {{icon|companion}}
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! style="width: 10%;" | [[Form ID|Base ID]]
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! style="width: 10%;" | [[Form ID|Ref ID]]
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! style="width: 32%;" | Location
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|-
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| [[Courier]]
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|
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|
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|
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|
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|
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|
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|
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|
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| {{ID|000007}}
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| {{ID|000014}}
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| [[Mojave Wasteland]]
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|}
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'''This is still being worked'''
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{{Archives}}
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Fallout Tactics Project v 0.01
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This is just a starter tonight and tomorrow Im going to brain storm what exactly needs to be done and how it should be formatted.
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Right off the top of my head some of the major issues:
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'''Missions A:'''
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A lot of the walkthroughs have incomplete or wrong information seems pretty simple to clean it up but it should be labeled as a walkthrough not simply all lumped together as one mass under missions
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'''Missions B:'''
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A lot of the item location and amounts are in the mission sections, these should go in the location sections.
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The Missions should, I believe be considered a walk through, while the location works as a more generic item, NPC, and mechanics listing.
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'''Recruits'''
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Instead of one huge list separate lists of recruits by rank needed and by race would be much more intuitive.
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'''Hostile NPC's'''
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I think we should just simply try to get each hostile npc into the 3/New Vegas format, now how much of that information can be gleaned is another question
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Thats all for tonight, Ill update it with more specifics but if you have any other ideas feel free to post.--[[User:Steel paladin|Steel paladin]] 05:14, March 14, 2012 (UTC)
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Hi Steel, Yes-Man's nominated your project for the News Digest's Project Spotlight. Usually (I say usually but theres only been two)the PM writes up a little blurb on the project, but I can arrange for something if you prefer. [[User:Agent c|Agent c]] 08:41, March 14, 2012 (UTC)

Revision as of 18:08, 14 March 2012

Fallout Tactics Project v 0.02

Characters:

Alright after a little bit of copy and past this is what I think the Tactics Character Section should look like

Legend

The characters are grouped by their initial location. All columns can be sorted to list the desired overview. Temporary followers have a brown checkmark instead of a green one.

SpawnedCharacter only appears under certain conditions or as part of a quest.
EssentialCharacter is essential.
DoctorCharacter provides doctor services, i.e. healing, cleansing radiation and curing addictions.
MerchantCharacter can be traded with.
CompanionCharacter is a companion.


Player character

Name Dead Spawned Essential Plays caravan Doctor Merchant Repair Companion Base ID Ref ID Location
Courier 00000007 00000014 Mojave Wasteland


This is still being worked


Fallout Tactics Project v 0.01

This is just a starter tonight and tomorrow Im going to brain storm what exactly needs to be done and how it should be formatted.

Right off the top of my head some of the major issues:

Missions A:

A lot of the walkthroughs have incomplete or wrong information seems pretty simple to clean it up but it should be labeled as a walkthrough not simply all lumped together as one mass under missions

Missions B:

A lot of the item location and amounts are in the mission sections, these should go in the location sections.

The Missions should, I believe be considered a walk through, while the location works as a more generic item, NPC, and mechanics listing.

Recruits

Instead of one huge list separate lists of recruits by rank needed and by race would be much more intuitive.


Hostile NPC's

I think we should just simply try to get each hostile npc into the 3/New Vegas format, now how much of that information can be gleaned is another question

Thats all for tonight, Ill update it with more specifics but if you have any other ideas feel free to post.--Steel paladin 05:14, March 14, 2012 (UTC)

Hi Steel, Yes-Man's nominated your project for the News Digest's Project Spotlight. Usually (I say usually but theres only been two)the PM writes up a little blurb on the project, but I can arrange for something if you prefer. Agent c 08:41, March 14, 2012 (UTC)