Thearn

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Thearn
FO02 NPC Thearn.png
Biography and appearance
RaceTalking deathclaw
GenderMale
AffiliationGruthar's pack
RoleHall guardian
LocationVault 13
Dialogue FileOcthearn.msg
Gameplay
QuestsRetrieve the GECK for Arroyo.
Stop the Enclave
Statistics
SPECIALStrength: 9
Perception: 10
Endurance: 8
Charisma: 4
Intelligence: 5
Agility: 10
Luck: 6
Derived StatsHit points: 250
Armor class: 35
Action points: 12
Carry weight: 250
Unarmed damage: 0
Melee damage: 24
Sequence: 30
Healing rate: 2
Experience points: 1200
Normal DT/DR: 12/40%
Laser DT/DR: 12/40%
Fire DT/DR: 12/60%
Plasma DT/DR: 10/40%
Electrical DT/DR: 12/40%
EMP DT/DR: 15/500%
Explode DT/DR: 20/50%
Tag SkillsUnarmed: 120%
Melee Weapons: 120%
Technical
Proto id00000151 (Gruthar)
 
Gametitle-FO2.png
Gametitle-FO2.png

How I judge? Not know. Some things understand much. Some things understand little. Lot things understand not.

Thearn is one of the guards in Gruthar's pack in Fallout 2.

Background[edit | edit source]

Thearn is a typical deathclaw, though what sets him apart from his feral compatriots are his strangely intelligent eyes. He is not particularly intelligent, but he tries. Gruthar trusts him enough to post him as the guard on the entrance level to Vault 13.

Interactions with the player character[edit | edit source]

Interactions overview[edit | edit source]

Perk empathy synthesizer.png
This character is involved in quests.

Quests[edit | edit source]

Appearances[edit | edit source]

Thearn appears only in Fallout 2.