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I knew that the outside world couldn't be as bad as everyone says. I mean, our ancestors lived outside, right? But that paranoid Overseer won't let us leave.”
Background[edit | edit source]
Theresa is the fiery-haired leader of the revolutionary faction within the Vault. She is concerned about the dependency on the Vault's systems, underscored by the water chip breakage, and wants to move out of the Vault to establish self-sufficiency.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is involved in quests.|
Quests[edit | edit source]
- Calm rebel faction.: The player can calm down the rebel faction.
Other interactions[edit | edit source]
- The player can offer her pointers on where to go outside the Vault, but no coding exists to make anything of this decision.
Tell me about[edit | edit source]
|Outside||Outside is where we should be! It's the great adventure, to start anew and to live by our own skills and wits!|
|Overseer||He's lost in the past. He won't accept that it's time for us to make our own future.|
|Waterchip, Water, Chip||Without it, we won't have drinking water. We need to end our dependency upon such equipment and become self-sufficient instead.|
|War||I think that we have learned our lesson. It's time to build a new world, not worry about the old one.|
Inventory[edit | edit source]
|Vault jumpsuit (non-lootable)|
Drops on death