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The time bomb, high yield is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

A more powerful version of the standard time bomb. It is a placed explosive, and as such cannot be thrown like a grenade or used in V.A.T.S. Unlike a proximity mine, once activated, it will automatically detonate after 15 seconds.

Crafting

The weapon cannot be found in the game, instead it must be crafted which requires taking the Mad Bomber perk.

Creation requirements

Materials:Requirements:Produces:
Range
Gun Runners' Arsenal add-on
Level
Time bomb, high yield
(Mad Bomber) (GRA) (1)

¹ Craftable without a workbench via a dialogue option with Veronica, or with ED-E once the add-on Lonesome Road is installed.

Variant

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Time bomb 1
45.31500.3x10246.30.012450.57501500501
Time bomb, high yield (Mad Bomber) Gun Runners' Arsenal1
120.34000.3x102416.70.012450.57501500501

Notes

Like its base variant, this weapon is not affected by the Cowboy perk, despite technically consisting of dynamite.

Sounds

Time bomb icon
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