Tin grenade (Mad Bomber) (GRA)

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For an overview of grenade models used throughout the Fallout series, see Grenade.
Tin grenade (Mad Bomber)
Tin grenade.png
Powder charge icon.png
Requirements
SkillExplosives 25
Strength Req.2
Attack statistics
Dmg/Attack
1 (1.2) + 100 (179) ExplosionIcon explosion.png
Crit Dmg
0
Crit % Mult
x1
Attacks/Sec
0.7 (1.3)AP35
Other
Weight0.5Value25
Item HP5
Editor ID?
Base IDxx000814
Perk Effects
Perks (dam.)
Bloody Mess
(+0.1 +5 ExplosionIcon explosion.png)
Demolition Expert
( +60 ExplosionIcon explosion.png)
Lord Death
(+0 +4 ExplosionIcon explosion.png)
Thought You Died
(+0.1 +10 ExplosionIcon explosion.png)
Perks (Att.)
Heave Ho!
(+0.3)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The tin grenade is an explosive weapon added with the Fallout: New Vegas add-on, Gun Runners' Arsenal.

Characteristics[edit | edit source]

The tin grenade is an improvised weapon, assembled from scrap items into a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive and duct tape to hold it all together.

Compared to a frag grenade, the tin grenade is 20% less damaging and has a 15% smaller blast radius (at 36 feet[1]), but requires no skill to use effectively. It can also be constructed from very common components, so it is arguably more common than any other grenade, especially frags.

Crafting[edit | edit source]

ComponentsRequirementsProducts
Note: this item is also craftable via a dialogue option with Veronica, or ED-E (with the Lonesome Road add-on).

Location[edit | edit source]

Other than being crafted by the player; it cannot be found anywhere else in the Mojave Wasteland.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png The tin grenade's equip type is 'Mine', so it displays the mine icon within the Pip-Boy hotkey menu instead of the grenade icon.
  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png Tin grenades are only classified as a standard holdout weapon: they are not added to the list of advanced holdout weapons, so if you have a Sneak skill over 50, you will not be able to bring the weapon into holdout areas. This same bug also affects the Li'l Devil, MFC grenade, and Nuka-grenade.

References

  1. 768 unit radius, 128 units = 6 feet.