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Tin grenade (Mad Bomber) (GRA)
|For an overview of grenade models used throughout the Fallout series, see Grenade.|
Tin grenade (Mad Bomber)
The tin grenade is an improvised weapon, assembled from scrap items into a thrown explosive device. A tin can is used for both the casing and for shrapnel, pistol powder for the explosive and duct tape to hold it all together.
Compared to a frag grenade, the tin grenade is 20% less damaging and has a 15% smaller blast radius (at 36 feet), but requires no skill to use effectively. It can also be constructed from very common components, so it is arguably more common than any other grenade, especially frags.
1 Tin can
1 Tin grenade (Mad Bomber)
- Note: this item is also craftable via a dialogue option with Veronica, or ED-E (with the Lonesome Road add-on).
- The tin grenade's equip type is 'Mine', so it displays the mine icon within the Pip-Boy hotkey menu instead of the grenade icon.
- Li'l Devil, MFC grenade, and Nuka-grenade. Tin grenades are only classified as a standard holdout weapon: they are not added to the list of advanced holdout weapons, so if you have a Sneak skill over 50, you will not be able to bring the weapon into holdout areas. This same bug also affects the
- 768 unit radius, 128 units = 6 feet.