Everyone's all, "You're been hitting the chems way too hard." But I got my eyes wide open, I see.”
Background[edit | edit source]
Addicted to a variety of drugs, to describe Tinker Tom as eccentric would be an understatement. However, his engineering talents are second to none and he is the only person in the entire Commonwealth who can apply unique ballistic lining modifications to armor, as well as decode the courser chip. He joined the railroad in 2279, after his family farm was hit by The Institute. Though recovering from the attack, Tom's engineering talents quickly came to the fore as he provided the Railroad with proper armor and weapons, replacing the makeshift guns they were using. By 2280, he became absolutely indispensable to the Railroad's operations, despite his growing eccentricity.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is a merchant.||Sells: weapons (Tinker Tom Special), ammo|
|This character starts quests.|
|This character is involved in quests.|
Quests[edit | edit source]
- Tactical Thinking: Tinker Tom is one of the targets.
Other interactions[edit | edit source]
- After completing Tradecraft, he will teach the player how to apply ballistic weave mods, allowing for basic clothing to be upgraded with additional protection.
Inventory[edit | edit source]
Drops on death
Appearances[edit | edit source]
Tinker Tom appears only in Fallout 4.