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Traits

In the SPECIAL character system, traits are optional character modifications that affect the player character. Traits appear in Fallout, Fallout 2, Fallout Tactics, and Fallout: New Vegas.

Effect[]

Traits modify different aspects of gameplay, such as primary statistics, derived statistics and skills. Traits have positive and negative results, unlike perks in earlier Fallout games. In games where traits exist, one can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of their traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.

Race[]

In Fallout Tactics, where characters of different races can be created, traits also have different racial requirements.

List of traits[]

General traits[]

Trait Fallout Fallout 2 Fallout Tactics Fallout: New Vegas Fallout: The Roleplaying Game
Bloody Mess Yes Yes Yes No No
Bruiser Yes Yes Yes No No
Built to Destroy No No No Yes No
Chem Reliant Yes Yes Yes No No
Chem Resistant / Clean Living Yes Yes Yes No No
Educated No No No No Yes
Fast / Increased Metabolism Yes Yes Yes No No
Fast Shot Yes Yes Yes Yes Yes
Finesse Yes Yes Yes No No
Four Eyes No No No Yes No
Gifted Yes Yes Yes No Yes
Good Natured Yes Yes Yes Yes No
Heavy Handed Yes Yes Yes Yes Yes
Jinxed Yes Yes Yes No No
Kamikaze Yes Yes Yes Yes No
Loose Cannon No No No Yes No
Night Person Yes No Yes No No
One Hander Yes Yes Yes No No
Sex Appeal No Yes No No No
Skilled Yes Yes Yes No No
Small Frame Yes Yes Yes Yes Yes
Trigger Discipline No No No Yes No
Wild Wasteland No No No Yes No

Old World Blues traits[]

Traits added by the Fallout: New Vegas add-on Old World Blues.

Notes[]

Some traits, such as Bloody Mess and Finesse, were converted into perks for Fallout 3.

Traits
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