|This page is about the location. For the quest and achievement/trophy of the same name, see Tranquility Lane (quest).|
Fallout 3 locations project
Vault 112 was one of the last vaults to be constructed. The construction started in November 2068, and finished in June 2074. It was designed to accommodate only 85 occupants, who would be suspended in a virtual reality world for the indefinite duration of the vault's experiment. The simulator was designed by Dr. Stanislaus Braun, inventor of the Garden of Eden Creation Kit, and initially contained several simulated utopias. The system should have permitted a select few to live a 'perfect life' virtually, if not practically, forever.
What Vault 112's occupants didn't know was that once they entered the virtual reality pods, Braun would exercise complete control over the simulation; they had no means of leaving on their own. They became his playthings, completely at his mercy. Dr. Braun, after becoming bored of various simulated worlds, would proceed to virtually "kill" each one of them. When he finished "killing" the vault's population, he would wipe their memory, resurrect them within the next simulation, and hunt them down yet again.
The following are the residents that "live" in Tranquility Lane:
This simulated neighborhood is a roundabout containing six houses and is surrounded by a deciduous forest. The northernmost house is the abandoned house, which contains the simulations failsafe. Going clockwise from overhead, the next house is the Dithers residence, then the Henderson residence, the Simpson residence, the Rockwell residence, and finally the Neusbaum residence. A lemonade stand is set up in front of the Neusbaums. A playground is in the middle of the roundabout.
All the houses have the same simple layout. The two story house features a living room that leads into a kitchen and bathroom in the back. Stairs in the living room lead up to the bedrooms and another bathroom.
Behind the scenes
Tranquility Lane appears only in Fallout 3.
- Before entering the Vault it is recommended to instruct your followers to wait inside Smith Casey's Garage and save the game, because it's possible that one (or more?) of the followers (e.g. Charon) may disappear after leaving Vault 112 or the Tranquility Lane simulation. If the companions enter the Vault with the Lone Wanderer, they may automatically be fired. It may take a long time for them to reappear.