Biography[edit | edit source]
Travis Stout started his career at the age of 19-20, initially going to school to become an animator. Having little success in animation, he decided to try his abilities as a writer for a pen-and-paper role-playing game, which eventually led him to White Wolf.
In 2005 Stout joined Obsidian Entertainment, and became involved in the development of many of the company's most renowned titles: Neverwinter Nights 2, Alpha Protocol, Dungeon Siege III, Fallout: New Vegas, and South Park: The Stick of Truth.
According to J.E. Sawyer, Stout was responsible for writing the dialogue for Lily, Raul, The Misfits, many of Goodspring's residents, Follows-Chalk, Waking Cloud, some Happy Trails folks, and much of the dialogue present in Old World Blues.
In 2011, Stout left Obsidian Entertainment and joined the Undead Labs development studio.
Employment history[edit | edit source]
|May 2016||Present||Massive Entertainment||Senior writer|
|March 2013||May 2016||Ubisoft||Scriptwriter|
|October 2011||March 2013||Undead Labs||Writer|
|September 2005||October 2011||Obsidian Entertainment||Designer|
|2004||Present||White Wolf||Freelance writer|
Credits[edit | edit source]
Fallout series[edit | edit source]
|2010||Fallout: New Vegas||Writer, area designer|
|2011||Old World Blues||Writer|
Other work[edit | edit source]
|2006||Neverwinter Nights 2||Additional design|
|2010||Alpha Protocol||Writer, designer|
|2011||Dungeon Siege III||Writer|
|2013||State of Decay||Writer|
|2014||South Park: The Stick of Truth||Additional design|
|2014||Assassin's Creed Unity||Story, scriptwriter|
|2015||Assassin's Creed Syndicate||Scriptwriter|