Tri-beam laser rifle (Broken Steel)

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For an overview of laser rifle models in the Fallout series of games, see laser rifle.
Tri-beam laser rifle
Tri-beam laser rifle.png
Tri-beam laser rifle icon.png
Requirements
SkillEnergy Weapons
Attack statistics
Dmg/Attack
75 (83.8)
Dmg/Proj.
25 (27.9)
DPS
204.5 (228.4)
DPS (reload)
110.4 (123.3)
Crit Dmg
15
Crit % Mult
x1.5
Attacks/Sec
2.7AP23
Projectiles3Spread2
Crit Effect
Disintegration on death
Ammo & reloading
Ammo TypeMicrofusion cell
Ammo/Shot
3
Shots/Reload
8
Ammo Cap.24
Reload Time
2.5
Other
Weight9Value1000
Item HP1000
Repair
Tri-beam laser rifles
Editor ID?
Base IDxx005818
Perk Effects
Perks (dam.)
 
Gametitle-FO3 BS.png
Gametitle-FO3 BS.png

The tri-beam laser rifle is a weapon which is added to Fallout 3 with the Broken Steel add-on.

Characteristics[edit | edit source]

The tri-beam laser rifle has the appearance of a "sawed-off" laser rifle. It lacks the tube on the bottom length of the barrel, but has a new emitter aperture, wire assembly, and a darker color. The new emitter fires three laser beams with each shot. Unlike the Metal Blaster, and Protectron's Gaze, it expends three microfusion cells per shot instead of just the one. Since each pull of the trigger consumes three microfusion cells, it has an effective magazine size of eight shots.

This weapon is smaller than a normal AER9 laser rifle, yet it's one pound heavier.

This weapon has an object effect that allows it do 40 additional HP of damage when the target is the player. The +40 damage is for EACH beam, thereby increasing its damage potential by 120 per shot, and this value is not mitigated by your damage resistance, nor the condition of the gun itself. Therefore, even a high level player can be decimated by an opponent wielding this weapon within 4-5 hits.

A fully-repaired tri-beam rifle can fire 334 shots, which is 1002 microfusion cells worth of energy, before breaking.

Variants[edit | edit source]

Icon cut content.pngThe following is based on Fallout 3 cut content and has not been confirmed by canon sources.
  • Operation: Anchorage add-on includes an unused add-on-specific version of the laser rifle. It is identical to the normal laser rifle in both statistics and appearance. Its intended purpose in the add-on is unknown and it was cut from the final release, rendering it accessible only through the use of console commands.
  • A "demo" version of the laser rifle is included in Fallout 3, presumably left from the game's E3 demo. It does one point less damage per shot and less than half the critical damage than the standard variant, but has a much higher critical chance percentage. It is not used anywhere in the game and is only accessible through the use of console commands.
Icon cut content.pngEnd of information based on Fallout 3 cut content.

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Notes
Laser rifle Energy rifle 23 47 2 x1.5 22 0.0 17 Microfusion cell 24 8 1000 1000 -
Wazer Wifle Energy rifle 29 59.2 2 x1.5 28 0.0 17 Microfusion cell 30 8 1800 900 -
Metal Blaster Energy shotgun 55 112.5 2 x1.5 27 2.5 17 Microfusion cell 24 8 1000 1000 Fires 9 projectiles on one cell
Tri-beam laser rifle Energy shotgun 75 204.5 2.7 x1.5 15 2.0 23 Microfusion cell 24 9 1000 1000 Fires 3 lasers on three cells
(eight shots in a cell)

Locations[edit | edit source]

  • Most super mutant overlords (especially the ones in the Chryslus building) will carry these. Although they are incredibly powerful against the player, the weapon itself is usually only in mid- to low condition.

Gallery[edit | edit source]

Sounds[edit | edit source]

SingleShotVB.png ReloadVB.png JamVB.png