Damnation, I'm sobering up. I need a drink.”
Background[edit | edit source]
Tully is an old man, wearing stained brown robes with dried stains of whiskey on his cheeks. He is a long term alcoholic with a devastated organism who nonetheless managed to somehow obtain priesthood of a vaguely Christian religion. He listens to the confessions of the movers and shakers of New Reno, whenever he isn't passed out in his room after another day's worth of drinking.
All donations to the church in the Commercial Row seem to go towards fueling Tully's habits. Interestingly, despite the generally degenerate nature of the priest, he has a good ear for gossip and rumors, making him into a surprisingly accurate informant, if the right amount of booze is given.
Interactions with the player character[edit | edit source]
Interactions overview[edit | edit source]
|This character is involved in quests.|
Other interactions[edit | edit source]
- Father Tully offers a lot of information about New Reno and its power structure, including pointers to its many locations, and triggering dialogue options (such as those allowing to deliver a laser pistol to Eldridge or receiving one from Mason.
- Tully will divorce the player character from Miria or Davin if asked to. He does so in exchange for booze.
- After the game ends, Tully will give the player the Fallout 2 Hintbook.
Inventory[edit | edit source]
Drops on death
Cut content[edit | edit source]
- There was going to be a quest to retrieve a bottle of wine for Father Tully from one of his old friends in The Abbey, a location cut from the final game.
Appearances[edit | edit source]
Tully appears only in Fallout 2.