Turbo plasma rifle (Fallout)

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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Turbo plasma rifle
Fo1 turbo plasma rifle.png
Fo Flamer Sprite.png
Damage & attacks
Damage35 - 70
Damage TypePlasma
Attack Modes
Single (FO1)Action pointsIcon action.png AP: 4
RangeIcon range.png Range: 35
Single (FO2)Action pointsIcon action.png AP: 5
RangeIcon range.png Range: 35
Assault carbine extended magazines icon.png Burst size: rounds
Ammunition
Ammo TypeMicrofusion cell
Capacity10
Requirements
Strength6
Hands2
Other
Weight14
Value$ 10000
weapon perkWeapon Long Range
Technical
Prototype id00000233
Message FilePRO ITEM.MSG
 
Gametitle-FO1.png
Gametitle-FO1.png

The turbo plasma rifle is an energy weapon in Fallout.

Background[edit | edit source]

The following section is transcluded from Plasma rifle. To modify, please edit the source page.

Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[5]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[6]

The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel,[1] ending in electromagnetic claws helping to stabilize the plasma bolt.[4] Interestingly, in an interview for Future Weapons Today, United States Army Colonel Moretti slammed the design,[6] likely for being bulky and outdated.[7][8]

A modified version of the Winchester P94 plasma rifle. The turbo P94 has had its plasma bolt chamber hotwired to accelerate the bolt formation process, resulting in an increase in the rate of fire.[9]

Characteristics[edit | edit source]

A modified P94 plasma rifle, with a hotwired plasma formation chamber. Deals more damage and can be fired for 1 AP less, making it the apex predator of energy weapons, with no real competition.


Weapon Ammo Performance vs. armor
None Leather jacket Leather armor Metal armor Combat armor Power armor Advanced power armor
Laser rifle
Laser rifle (ext. cap.)
MFC

25 - 50

20 - 40

20 - 40

4.75 - 11

6.8 - 16.8

1.4 - 6.4

0.6 - 3.1

Plasma rifle MFC

30 - 65

27 - 58.5

27 - 58.5

20.8 - 48.8

13 - 30.5

12 - 33

6 - 20

Turbo plasma rifle MFC

35 - 70

31.5 - 63

31.5 - 63

24.8 - 52.8

15.5 - 33

15 - 36

8 - 22

YK42B pulse rifle MFC

54 - 78

37.8 - 54.6

37.8 - 54.6

54 - 78

26 - 38

25.2 - 39.6

15.6 - 25.2

Gatling laser MFC

20 - 40

16 - 32

16 - 32

3.5 - 8.5

4.8 - 12.8

0.4 - 4.4

0.1 - 2.1

Locations[edit | edit source]

Sounds[edit | edit source]

SingleShotVB.png ReloadVB.png
OutVB.png

References

  1. 1.0 1.1 Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. 4.0 4.1 Chris Taylor interview for Vault13.net
  5. Weapon behavior in the game.
  6. 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. REPCONN headquarters terminals; Terminal, Inter-office Correspondence #3458503
  8. The Courier: "What kind of prototypes?"
    Arcade Gannon: "Plasma rifles. They were intended to replace the P94 plasma caster. There was some corporate espionage going on between Poseidon Energy's Project SEMELE and whatever was going on here."
    (Arcade Gannon's dialogue)
  9. In-game description for the turbo plasma rifle in Fallout and Fallout 2.