Turbo plasma rifle
|Damage||35 - 70|
|Single (FO1)||AP: 4 |
|Single (FO2)||AP: 5 |
Burst size: rounds
The turbo plasma rifle is an energy weapon in Fallout 2.
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel, propelled by, and in some models stabilized by electromagnetic claws upon exiting it. The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.
Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.
The Winchester Model P94 is a bulky, industrial-grade energy caster, firing superheated bolts of plasma down a superconducting barrel, ending in electromagnetic claws helping to stabilize the plasma bolt. Interestingly, in an interview for Future Weapons Today, United States Army Colonel Moretti slammed the design, likely for being bulky and outdated. This would lead to corporations like REPCONN Aerospace and Poseidon Energy undertaking projects intended to replace the P94.
Boasting increased damage over the regular plasma rifle, the turbo plasma lacks the AP cost reduction this time around, making it less attractive than more powerful weapons, such as the YK42B pulse rifle.