We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: End of Week.

Two-Step Goodbye (GRA)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of power fist models in the Fallout series of games, see power fist.
Two-Step Goodbye
Two-Step Goodbye.png
Two Step GoodBye icon.png
Requirements
SkillUnarmed 100
Strength Req.9
Attack statistics
Dmg/Attack
70 (97.3)
DPS
67.2 (140.1)
Crit Dmg
10
Crit % Mult
x4
Attacks/Sec
1 (1.4)AP28
EffectBonus Critical Chance, Reduced Critical Damage, Critical Kill =Boom!
Other
Weight6Value20000
Item HP80
Repair
Ballistic fist
Unarmed
Editor ID?
Base IDxx000809
Perk Effects
Perks (dam.)
Lord Death
(+2.8)
Perks (Att.)
Slayer
(+0.3)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Two-Step Goodbye is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics[edit | edit source]

A unique variant of the ballistic fist, with only a single barrel mounted on the forearm. If a target is killed by a critical hit, the contact triggered explosives will detonate within the fallen target after two seconds, subsequently dealing an extra 175 splash damage. Friendly non-player characters caught in the blast may become hostile, leading to reputation loss. Two-Step Goodbye is considered an improved holdout weapon, meaning it can be concealed if the players Sneak skill is 50 or greater.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Dmg/att DPS Att/sec Crit mult Crit dmg AP cost Weight Item HP Value Stat Req. Notes
Ballistic fist 80 87.3 1.1 x1 80 28 6 80 7800 Unarmed:100 Strength:9 -
Two-Step Goodbye 70 67.2 1 x4 10 28 6 80 20000 Unarmed:100 Strength:9 Explosion upon critical death

Locations[edit | edit source]

Notes[edit | edit source]

  • Enemies killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to 'aim' the enemy's body before it detonates.
  • There will be a beeping noise, similar to that of proximity mines, that will warn the player about the secondary explosion.
  • This weapon has very low critical damage, but makes up for it with the added secondary explosion.
  • Even though this weapon will deal a deadly explosion after a critical hit, none of the explosive-based perks have any effect on it. This includes Demolition Expert, Splash Damage and Hit the Deck.
  • Due to the secondary explosion, the player should be careful using the weapon in close proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, which will cause a loss of reputation in Freeside.
  • This weapon uses the intended Pip-Boy 3000 icon instead of the power fist icon previously used for the ballistic fist.

Gallery[edit | edit source]