We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

As part of the Unified Community Platform project, this wiki and 38 others will be migrated to the new platform in the next few weeks. Minimal changes are expected as part of this migration. Read more here.

Two-Step Goodbye (GRA)

From The Vault - Fallout Wiki
Jump to: navigation, search
Icon disambig.svg
For an overview of power fist models in the Fallout series of games, see power fist.
Two-Step Goodbye
Two-Step Goodbye.png
Two Step GoodBye icon.png
Requirements
SkillUnarmed 100
Strength Req.9
Attack statistics
Dmg/Attack
70 (97.3)
DPS
67.2 (140.1)
Crit Dmg
10
Crit % Mult
x4
Attacks/Sec
1 (1.4)AP28
EffectBonus Critical Chance, Reduced Critical Damage, Critical Kill =Boom!
Other
Weight6Value20000
Item HP80
Repair
Ballistic fist
Unarmed
Editor ID?
Base IDxx000809
Perk Effects
Perks (dam.)
Lord Death
(+2.8)
Perks (Att.)
Slayer
(+0.3)
 
Gametitle-FNV GRA.png
Gametitle-FNV GRA.png

The Two-Step Goodbye is a unique weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

A unique variant of the ballistic fist, with only a single barrel mounted on the forearm. If a target is killed by a critical hit, the contact triggered explosives will detonate within the fallen target after two seconds, subsequently dealing an extra 175 splash damage. Friendly non-player characters caught in the blast may become hostile, leading to reputation loss. Two-Step Goodbye is considered an improved holdout weapon, meaning it can be concealed if the players Sneak skill is 50 or greater.

Variants

Comparison

Name Dmg/att DPS Att/sec Crit mult Crit dmg AP cost Weight Item HP Value Stat Req. Notes
Ballistic fist 80 87.3 1.1 x1 80 28 6 80 7800 Unarmed:100 Strength:9 -
Two-Step Goodbye 70 67.2 1 x4 10 28 6 80 20000 Unarmed:100 Strength:9 Explosion upon critical death

Locations

Notes

  • Enemies killed with this weapon fly a few feet back before exploding. This is useful for sneak attack criticals because it allows the player to 'aim' the enemy's body before it detonates.
  • There will be a beeping noise, similar to that of proximity mines, that will warn the player about the secondary explosion.
  • This weapon has very low critical damage, but makes up for it with the added secondary explosion.
  • Even though this weapon will deal a deadly explosion after a critical hit, none of the explosive-based perks have any effect on it. This includes Demolition Expert, Splash Damage and Hit the Deck.
  • Due to the secondary explosion, the player should be careful using the weapon in close proximity to friendly non-player characters. For example, if the player is attacking a Freeside thug while a member of the Kings is attacking as well, the secondary explosion may kill the Kings gang member, which will cause a loss of reputation in Freeside.
  • This weapon uses the intended Pip-Boy 3000 icon instead of the power fist icon previously used for the ballistic fist.

Gallery