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Addictions (also known as cravings and reliances) to a substance, or activity, means your body (or your mind) is in need of a daily dose to avoid withdrawal symptoms.
Types of addiction
|Type||Fallout||Fallout 2||Fallout 3||Fallout: New Vegas||Fallout 4||Fallout Tactics: Brotherhood of Steel|
|Ant Nectar Addiction|
|Nuka-Cola Quantum Addiction|
- ¹ Only used in game files; possible bug.
- ² Only in modded versions.
- You can get addicted when you use too many drugs. As an addict, you suffer withdrawal symptoms only when you run out of supplies. Many substances in the Fallout games are addictive. Each chem has a chance of addiction. One of the most addictive drugs is jet.
- For Fallout 1 & 2, withdrawal effects occur after becoming addicted and going for some amount of time without using that chem. For non-jet addictions, addiction lasts 7 days from the onset of the withdrawal effects (nine days of non-use), while jet addiction lasts forever without the Jet Antidote.
Fallout, Fallout 2, Fallout Tactics
|Beer||5%||?||7 days||Alcohol Addiction||-1AG, -1CH|
|Buffout||25%||2 days||7 days||Buffout Addiction||-2ST, -2EN, -3AG|
|Jet||50%||2 days||Until Cure is taken
||Jet Addiction||-1ST, -1PE, -1 Action Point|
|Mentats||15%||7 days||7 days||Mentats Addiction||-3IN, -2AG|
|Nuka-Cola||10%||30 minutes||7 days
||Nuka-Cola Addiction||N/A: "You crave more Nuka-Cola"|
|Psycho||20%||7 days||7 days||Psycho Addiction||-2IN|
|RadAway||10%||10 days||7 days
||RadAway addiction||-20 Radiation resistance|
|Tragic||Disabled from Fallout 2, depends on mod version||Disabled from Fallout 2, depends on mod version||Disabled from Fallout 2, depends on mod version||Tragic Addiction||N/A: "You feel a burning desire to open another box of Tragic cards"|