Ultracite power armor

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Ultracite power armor
FO76 Ultracite Power Armor.jpg
DRBallisticEnergyRadiation
Values453393393
Item HP?
Weight88Value632
Editor IDArmor_PowerArmor_Ultracite (suffixes denote different parts)
 
Gametitle-F76.png
Gametitle-F76.png

Ultracite power armor is a power armor in Fallout 76.

Background[edit | edit source]

The Ultracite Power armor was developed by the Brotherhood of Steel, after the Great War, by heavily modifying the design of the standard T-51 power armor. The use of ultracite as a key material for the armor allowing for additional armor plating and radiation shielding, at the cost of increased strain on the suit's cooling systems. Primarily developed by the Lost Hills chapter, the plans allowing such modifications were transmitted to the organization's Appalachia chapter by Scribe Hailey Takano. When reviewed by the Appalachian scribes, it was discovered that the suit's schematics had a flaw in it's cooling system, which would cause constant leaking if implemented. Scribe Grant McNamara managed to rectify these problems and sent the updated design to Paladin Taggerdy for review.[1] However, the chapter was unable to produce an example of the suit, due to the difficulty in acquiring necessary components, before being wiped out during their attempts to eradicate the scorchbeasts. The Lost Hills chapter likewise never produced any of these suits, as the communication satellites failed, preventing further communications, and the Ultracite needed for the suit was a resource unique to the Appalachia area.[2]

Characteristics[edit | edit source]

The Ultracite is one of the two most powerful models of power armor in Fallout 76, offering the greatest ballistic protection, with energy and radiation defenses second only to the X-01 power armor. It's the armor of choice for heading into areas dense with the scorched or facing off against Vertibots.

As with all power armor helmets, the helmet protects against contracting waterborne diseases.

Visually it is extremely similar to the T-51 power armor, but modified with additional plating bolted to the pauldrons, a thicker breastplate with added vents, and the muzzle of the helmet lengthening up and splitting the lenses.

Individual components[edit | edit source]

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Ultracite Helmet 68 59 59 12 49
Torso 113 98 98 20 259
Arm 68 59 59 13 81
Leg 68 59 59 15 81
All 453 393 393 88 324

Crafting[edit | edit source]

Limbs[edit | edit source]

Note
All non-torso elements share the same recipe. Multiply by five for the total amount of resources necessary for crafting.
ComponentsRequirementsProducts
1 Ultracite Helm

Torso[edit | edit source]

ComponentsRequirementsProducts
1 Ultracite Chest Piece
ComponentsRequirementsProducts
4 Oil
1 Ultracite Left Arm
ComponentsRequirementsProducts
4 Oil
1 Ultracite Right Arm
ComponentsRequirementsProducts
4 Oil
1 Ultracite Left Leg
ComponentsRequirementsProducts
4 Oil
1 Ultracite Right Leg

Modifications[edit | edit source]

Helmet[edit | edit source]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components

Torso[edit | edit source]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Welded Rebar
(E)

Enemies take damage from successful melee attacks.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[edit | edit source]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Targets bleed.
  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
11 Oil

Legs[edit | edit source]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Increases AP regeneration.
  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Material[edit | edit source]

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
Name Appearance Description
Ultracite Prototype Paint

Conquer the Wasteland in the original prototype of the Ultracite Armor.

Locations[edit | edit source]

Blueprints
Quest rewards

References

  1. Fort Defiance terminals: Ultracite Power Armor
  2. Fort Defiance terminals: Satellite is Down