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The ultracite power armor is a set of power armor in Fallout 76.

Background[]

The ultracite power armor was developed by the Brotherhood of Steel after the Great War as an attempt to take advantage of the anti-Scorched properties of ultracite. The use of ultracite as a key material for the armor also allowed for additional armor plating and radiation shielding, at the cost of increased strain on the suit's cooling systems, which led it to be prone to leaking coolant. Primarily developed by the Lost Hills chapter, the schematics to build a prototype were transmitted to the organization's Appalachian chapter by Scribe Hailey Takano. The schematics were not production-ready, requiring Appalachia's Scribe Grant McNamara to continue refining the design. Scribe McNamara was eventually able to solve most of the design flaws, and believed he had solved the ones involved with the cooling system, but noted he could not be absolutely certain without first building a prototype to test out.[1] However, in the end the Appalachian chapter failed to produce such a prototype due to the difficulty in acquiring necessary components before being wiped out by the Scorched. The Lost Hills chapter likewise never produced any of these suits, as the communication satellites failed, preventing further communications, and the ultracite needed for the suit was a resource unique to the Appalachia area.[2]

Characteristics[]

Ultracite power armor is one of the most powerful models in Fallout 76, offering great ballistic protection. As with all power armor helmets, the helmet protects against contracting waterborne diseases.

Visually, the armor is similar to T-51b power armor, though it is modified with additional plating bolted to the pauldrons, a thickened breastplate with added vents, and the muzzle of the helmet lengthening up and splitting the lenses in two.

Crafting[]

Level Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Level 50 Ultracite helmet 15 - - 17 - - 20 15 14 - 10
Ultracite torso 15 - 15 - 10 - 20 15 14 - 10
Ultracite left arm 15 15 15 - - 14 - 15 14 - 10
Ultracite right arm 15 15 15 - - 14 - 15 14 - 10
Ultracite left leg 15 15 - - - 14 - 15 14 15 10
Ultracite right leg 15 15 - - - 14 - 15 14 15 10
Total 90 60 45 17 10 56 40 90 84 30 60

Repair[]

Level Name Aluminum Copper Gear Glass Nuclear material Oil Rubber Screw Silver Spring Ultracite
Level 50 Ultracite helmet 24 - - 28 - - 32 24 23 - 16
Ultracite torso 9 - 9 - 6 - 12 9 9 - 6
Ultracite left arm 11 11 11 - - 10 - 11 10 - 8
Ultracite right arm 11 11 11 - - 10 - 11 10 - 8
Ultracite left leg 9 9 - - - 9 - 9 9 9 6
Ultracite right leg 9 9 - - - 9 - 9 9 9 6
Total 73 40 31 28 6 38 44 73 70 18 50

Armor parts[]

Level 50
Image Name DR HP Weight Value Upgrade components Form ID
Physical Energy Radiation
FO76 Ultracite helmet Ultracite helmet 68 59 59 ?? 12 49 N/A 0032E197
FO76 Ultracite torso Ultracite torso 113 98 98 ??? 20 259 N/A 0032E19D
FO76 Ultracite arm Ultracite left arm 68 59 59 ??? 13 81 N/A 0032E192
FO76 Ultracite arm Ultracite right arm 68 59 59 ??? 13 81 N/A 0032E195
FO76 Ultracite leg Ultracite left leg 68 59 59 ??? 15 81 N/A 0032E199
FO76 Ultracite leg Ultracite right leg 68 59 59 ??? 15 81 N/A 0032E19B
Total 453 393 393 ??? 88 632 N/A

Modifications[]

Helmet[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Internal database+2 IntelligenceIncreases Intelligence.-4+10%+20%Adhesive x9
Aluminum x9
Crystal x6
Fiber optics x6
Ultracite x5
Plan: Ultracite internal database003385F0
Sensor array+2 PerceptionIncreases Perception.-4+10%+20%Adhesive x9
Aluminum x9
Fiber optics x6
Fiberglass x9
Ultracite x5
Plan: Ultracite sensor array003385F2
Targeting HUDHighlights living, hostile, non player NPCs.Visor highlights living targets.-15+20%+100%Adhesive x17
Aluminum x17
Circuitry x14
Ultracite x9
Stable crimson flux x5
Plan: Ultracite targeting HUD003385EF
Rad Scrubbers-Removes radiation from water when drinking.-15+10%+25%-Unused003385F1
Headlamp
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Headlamp-Default headlamp---Aluminum x1
Fiber optics x1
Known by default0050E57E

Torso[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Blood Cleanser-50% addiction chanceReduces chance for addiction from drugs.-8+15%+60%Adhesive x13
Aluminum x13
Antiseptic x10
Ceramic x19
Rubber x16
Ultracite x7
Stable fluorescent flux x5
Plan: Ultracite blood cleanser003385F9
Core Assembly+6 AP regenerationIncreases Action Point refresh speed.-8+15%+60%Adhesive x13
Aluminum x13
Antiseptic x10
Circuitry x10
Nuclear material x7
Ultracite x7
Stable yellowcake flux x5
Plan: Ultracite core assembly003385F8
Emergency Protocols-Below 20% health, speed increases 25% and incoming damage is reduced 50%.-10+17.5+80%Adhesive x15
Aluminum x15
Circuitry x12
Nuclear material x8
Stable violet flux x4
Ultracite x8
Plan: Ultracite emergency protocols003385FB
Jet Pack-Enables jet-assisted boost while jumping.-15+25+120%Adhesive x17
Aluminum x17
Asbestos x14
Nuclear material x9
Stable cobalt flux x5
Stable violet flux x5
Plan: Ultracite jet pack0055AEFD
Kinetic Dynamo20% of damage taken is added to AP. Full damage is still taken.Taking damage recharges Action Points.-8+15%+60%Adhesive x13
Aluminum x13
Antiseptic x10
Ceramic x19
Rubber x16
Stable cobalt flux x5
Ultracite x7
Plan: Ultracite kinetic dynamo003385FC
Medic PumpUses regular stimpak when health drops below 50%. [verification needed]Detects hits during combat and automatically uses a Stimpak when health is low.-6+12.5%+40%Adhesive x11
Aluminum x11
Antiseptic x8
Circuitry x8
Ultracite x6
Plan: Ultracite medic pump003385FD
Motion-assist servos+2 StrengthIncreases Strength.-4+10%+20%Adhesive x9
Aluminum x9
Rubber x12
Spring x9
Ultracite x5
Plan: Ultracite motion-assist servos003385FF
Reactive plates-Reflects 50% of melee damage back on attacker.-15+20%+100%Adhesive x17
Aluminum x17
Asbestos x14
Nuclear material x9
Stable fluorescent flux x5
Ultracite x9
Plan: Ultracite reactive plates003385FE
Tesla coilsDeals 5 area damage.[verification needed]Deals Energy damage to nearby enemies.-15+20%+100%Adhesive x17
Aluminum x17
Copper x17
Fiber optics x14
Rubber x20
Stable yellowcake flux x5
Ultracite x9
Plan: Ultracite Tesla coils00338600
Welded rebar+50% melee damage [verification needed]Enemies take damage from successful melee attacks.-8+15%+60%Adhesive x13
Aluminum x13
Ballistic fiber x10
Steel x19
Ultracite x7
Plan: Ultracite welded rebar003385FA

Arms[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Hydraulic Bracers+15% unarmed damageIncreases unarmed damage.-6+12.5%+40%Adhesive x11
Aluminum x11
Oil x11
Steel x16
Ultracite x6
Plan: Ultracite hydraulic bracers003385EE
Optimized Bracers75% of power attack AP costReduces Action Point cost for Power Attacks.-4+10%+20%Adhesive x9
Aluminum x9
Ceramic x13
Rubber x12
Ultracite x5
Plan: Ultracite optimized bracers003385ED
Rusty Knuckles3 damage over 3 seconds per arm.Unarmed attacks cause bleeding damage.-6+12.5%+40%Adhesive x11
Aluminum x11
Ceramic x16
Steel x16
Ultracite x6
Plan: Ultracite rusty knuckles003385EC

Legs[]

Miscellaneous
NameEffectDescriptionDurabilityWeightValueResourcesRequirementsForm ID
Calibrated Shocks+50 Carry WeightIncreases Carry Weight capacity.-15+20%+100%Adhesive x17
Aluminum x17
Fiberglass x6
Stable violet flux x5
Ultracite x9
Plan: Ultracite calibrated shocks003385F4
Cooling Vent-Fusion Cores drain 5% slower.-4+10%+20%Adhesive x9
Aluminum x9
Asbestos x6
Nuclear material x5
Ultracite x5
Plan: Ultracite cooling vent003385F5
Kinetic Servos+1 AP regeneration when movingIncreases Action Point refresh speed while moving.-8+15%+60%Adhesive x13
Aluminum x13
Antiseptic x10
Nuclear material x7
Stable fluorescent flux x5
Ultracite x7
Plan: Ultracite kinetic servos003385F3
Optimized ServosSprinting takes 20% less AP costReduces Action Point cost for sprinting.-10+17.5%+80%Adhesive x15
Aluminum x15
Fiberglass x15
Spring x15
Stable cobalt flux x4
Ultracite x8
Plan: Ultracite optimized servos003385F6
Overdrive Servos+25% sprint AP cost, 10% faster sprint speedIncreases Sprint speed at additional Action Point cost.-10+17.5%+80%Adhesive x15
Aluminum x15
Fiberglass x15
Nuclear material x8
Stable crimson flux x4
Ultracite x8
Plan: Ultracite overdrive servos003385F7

Material[]

Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. Most paints and skins require two oil, two plastic, and two steel per modified armor part.

Paints[]

Name Appearance Description
Armor Ace paint Show your enemies how technology is power in this unique paint for the Ultracite Power Armor.
Atomic Onslaught paint Slaughter the Wasteland with the Atomic Onslaught Power Armor Paint.
Blue camo paint Blend in with these Blue Camo Paints for your Power Armor.
Blueridge paint Guard the Blue Ridge Caravan Company with the Blue Ridge Paint for your Power Armor.
Brotherhood Reclaimed paint Use what you find and reclaim Appalachia!
Guild of Antiquities paint What treasures you will find in this Guild of Antiquities paint for the Ultracite Power Armor.
M.I.N.D. paint Submit to the M.I.N.D.
Mistress paint Behold the power of the Order of Mysteries against the Diabolicals!
Outcast paint Feel like you don't belong with these Outcast Paints for your Power Armor.
Pink sprinkles paint Doughnut miss out on these Pink Sprinkles Paints for your Power Armor.
Santa's Slay paint Get ready to spread some Christmas cheer with this festive Santa's Slay paint for your Power Armor!
Slocum's Joe paint Get these official Slocum's Joe Paints for your Power Armor.
Steel Reign paint Celebrate a new era for the Brotherhood of Steel with the Steel Reign Power Armor Paint.
Ultracite prototype paint Conquer the Wasteland in the original prototype of the Ultracite Armor.
US Army paint Prepare for battle with this US Army Paint for your Power Armor.
Yukon Five paint Freeze those who stand in the way of your freedom with this Yukon Five Ultracite Power Armor.

Skins[]

Variant[]

Locations[]

Notes[]

The prototype paint sold in the Atomic Shop has a description which states, "Conquer the Wasteland in the original prototype of the Ultracite Armor." This conflicts with the Fort Defiance terminal entry which establishes that no original prototype of ultracite power armor was ever made.[1]

References[]

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