User:Ant2242/work bench

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Sandboxes

User:Ant2242/sandbox01 (FO3 dailogue / FO2 guide stuff / Wasteland cookbook project / Cut content dialogue file project / Terminal project / Referencing project / Terms project / Dialogue file project / Character layout project / Random Images that may be useful)
User:Ant2242/sandbox02 (A large amount of templates for future projects)
User:Ant2242/sandbox03 (Dialogue nitpick project)
User:Ant2242/sandbox04 (Dialogue nitpick project 2: The quickening!)

Add this to the wiki!!!

http://jesawyer.tumblr.com/post/154518312066/did-caesar-read-any-primary-sources-on-the-roman? http://archive.is/viK5K http://jesawyer.tumblr.com/post/154576358641/im-wondering-is-arcade-gannon-is-meant-to-be? http://archive.is/F16g2 http://jesawyer.tumblr.com/post/154569342901/dear-josh-what-was-the-total-number-of-people-at http://archive.is/9P4Ja

Collector's

/Game of the Year Edition Guide Descriptions User:Ant2242/guidecash01 ( Wasteland Tour project )

Fallout 3 Radio

User:Ant2242/RadioVault
User:Ant2242/PeoplesRepublicofAmericaRadio
User:Ant2242/GalaxyNewsRadio
User:Ant2242/RadioEnclave
User:Ant2242/ReillysRangersDistressSignal
User:Ant2242/ShelterRadios
User:Ant2242/TenpennyRadio
User:Ant2242/AgathasStation

Fallout 3 dialogue project attempt=

User:Ant2242/dialoguecash01 (Citadel character dialogues)

Other

User:Ant2242/dialogecash01 (Unless its already on here and I don't know where to look.)

Fallout 3

User:Ant2242/dialoguecash16 (Fallout 3 Intro/Future Imperfect/Escape!)
User:Ant2242/dialoguecash08 (Megaton/Silver)
User:Ant2242/dialoguecash18 (Following in His Foot Steps/Galaxy News Radio/Those!/Grady's package/Tranquility Lane/James (Fallout 3)/The Waters of Life/Madison Li/Janice Kaplinski/Garza/Alex Dargon/Daniel Agincourt/Brotherhood of Steel Initiate (Taft tunnel))
User:Ant2242/dialoguecash07 (Rivet City)
User:Ant2242/dialoguecash19 (Trouble on the Homefront/Blood Ties (Arefu, Meresti)/Tenpenny Tower/Warrington Station/......)

User:Ant2242/dialoguecash02 (Ulysses)
User:Ant2242/dialoguecash17 (Arcade Gannon)
User:Ant2242/dialoguecashJoshua (Joshua Graham)
User:Ant2242/dialoguecashCasdin
User:Ant2242/dialoguecashMorgan
User:Ant2242/dialoguecashRococo

User:Ant2242/dialoguecash03 (The Pitt dlc)
User:Ant2242/dialoguecash04 (Ulysses's GECK dialogue)
User:Ant2242/dialoguecash05 (FNV dialogue)
User:Ant2242/dialoguecash06 (FO1 & FO2 dialogue)

User:Ant2242/dialoguecash09 (Underworld)
User:Ant2242/dialoguecash10 (Point Lookout)
User:Ant2242/dialoguecash11 (Hidden Valley)
User:Ant2242/dialoguecash12 (Westside)
User:Ant2242/dialoguecash13 (Freeside)
User:Ant2242/dialoguecash14 (Primm/Mojave Outpost/Nipton)

User:Ant2242/dialoguecash15 (Goodsprings/Sloan/NCRCF)

External links that NEED to be Archived[edit | edit source]

Main article: Link rot
FORUMSPRING IS DEFUNCT

{{yes}}       = Good link
{{repeat}}    = The link is active but may not reference the topic referenced because of whatever reason
{{no}}        = Bad link
{{Icon|dead}} = Dead link not necessarily no link, usually accompanied by a "nowiki" template

Always Ctrl F for <!-- Notes Section -->!!
All needs a review and formalization for format!! New Project?! Keep all external references together on a master page in order to make sure Link Rot doesn't kill them!!??

EFFECTIVE OVERVIEW
http://web.archive.org/web/20110401000000*/http://www.formspring.me/JESawyer/

Has Forumspring!!!!
--------------------

https://archive.is/

https://archive.is/http://forums.somethingawful.com/showthread.php*
https://archive.is/http://www.formspring.me/JESawyer*

ALL NEEDS TO BE REVIEWED AND IMPLEMENTED CORRECTLY
A SMALL LIST OF OTHER POSSIBLE REFERENCES
https://archive.is/QMt1U
https://archive.is/ekupS
https://archive.is/APPM9
https://archive.is/rrSGU
https://archive.is/8WhpM
https://archive.is/Zw1a5
Page Type Page Name External Link
Armor and clothing Vault jumpsuit
Power armor
T-51 power armor
Advanced power armor
  • No DeadIcon dead.png http://web.archive.org/web/20130331144513/http://www.formspring.me/JESawyer/q/165841608938384379
Remnants power armor
Scorched Sierra power armor
NCR trooper armor
Joshua Graham's armor Talk:Joshua Graham's armor
Armored Vault 21 jumpsuit
Combat armor
NCR Ranger combat armor
Desert Ranger combat armor
Vexillarius helmet
Creatures Synths
Nightkin
Cazador Talk:Cazador
Deathclaw
Brahmin
Gecko (Fallout: New Vegas)
Giant mantis (Fallout: New Vegas)
Lobotomite
Floater (Fallout: New Vegas)
Characters Dennis Crocker
Valdis
Goris
Jeannie May Crawford
Dead mercenary (Fallout 3)
  • No DeadIcon dead.png http://uk.gamespot.com/fallout-3/videos/fallout-3-gameplay-demo-part-3-the-wasteland-6197415/
Dog and God
Gary Staley
Mitchell (Goodsprings)
Cassandra Moore

THERE IS NO SOURCE FOR THIS QUOTATION // EITHER ONE MUST BE PRESENTED OR THIS MUST BE REMOVED AS HEARSAY “ She goes out of her way to brutalize or screw over groups and people she doesn't like when it's obviously unnecessary, including the Courier. If the player does exactly what Colonel Moore asks, the Kings are butchered (unnecessary and easily avoidable), the Brotherhood of Steel is destroyed (avoidable), and the Great Khans are destroyed (also unnecessary/avoidable).

I don't know if you've done the "provoke the Kings" route that Moore suggests, but the NCR Troopers that go in with you essentially become a sweeping death squad, gunning down every person in the building.

If the player tries to work around Colonel Moore, she has Ambassador Crocker removed from his post and eventually she trashes the Courier's reputation with NCR. Both of these things are petty and vindictive.

I'm not big on arguing moral/ethical abstractions like alignments, but this amounts to "worse than neutral" to me. ” — J.E. Sawyer on Moore's approach to solving NCR's problems in the Mojave

Caesar
Silus
Lee Oliver
Gorobets
Benny
Arcade Gannon
Yes Man
Marilyn
Fisto
Bert Gunnarsson
Driver Nephi
Rose of Sharon Cassidy
Joanne Lynette
Muggy
0
8
Dala
Borous
Klein
Mobius
Toaster (character)
Lenny (Gecko)
John Cassidy
Veronica Santangelo‎

THERE IS NO SOURCE FOR THIS QUOTATION // EITHER ONE MUST BE PRESENTED OR THIS MUST BE REMOVED AS HEARSAY “ First, I want to say that while I did design Veronica and her companion arc, the character was fully developed and written by Eric Fenstermaker. I think execution is more important than the idea. Early on F:NV, I was thinking about what kind of character would make an interesting Brotherhood companion. A scribe sounded interesting, and I liked the idea that scribes were trained in unarmed techniques (or power-assisted Unarmed combat) for close-quarters combat in the bunkers. Companions in crisis allow for a lot of criticism, self-reflection, and opportunities for the player to weigh in. Because the Mojave Chapter was going to be a bunch of depressing grognards overall, I liked the idea that Veronica was the young, sardonic, always-questioning member whom the others pushed out. Once Veronica was regularly interacting with the outside world, her perspective shifted even further from her brothers and sisters in the bunker. Veronica means "true image", and that is what her character was meant to represent: a balanced and realistic way for the Brotherhood to move forward with the world instead of becoming part of its history. ”

Vault Boy
Mr. New Vegas
Primm Slim
Follows-Chalk

[That is the way it originally worked. He appeared, unarmed, on the rock, waving at you and initiated conversation when you were halfway across the bridge. Someone suggested the version that eventually shipped (minus the bugs). It's ultimately my responsibility, but I wish we had left it the way it was. J.E. Sawyer]

Daniel (Honest Hearts)
Betsy
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Chauncey (NCR Rangers)
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Securitron
Michael Angelo
River
Cannibal Johnson
Marcus
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Randall Clark
The Courier
Ghost (Fallout: New Vegas)
Ghost of She
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Two-Bears-High-Fiving
R.B. Vickers
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/195324125571488802
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ED-E
Rex
ED-E (Lonesome Road)
Lily Bowen
Joshua Graham

THERE IS NO SOURCE FOR THIS QUOTATION // EITHER ONE MUST BE PRESENTED OR THIS MUST BE REMOVED AS HEARSAY “ Speaking of Kurtz, was that character in any way a direct influence for Graham in Honest Hearts?

Only slightly. Graham and Caesar were in it together, in different ways. While Caesar never had a radical shift in his approach and ideology, Joshua Graham had a slow slide followed by a dramatic fall and "rebirth". Joshua Graham was inspired by characters like Rodrigo Mendoza from The Mission and T.E. Lawrence.

That said, Honest Hearts has a lot to do with personal motivations and why being honest to yourself about them is important. In many ways, Caesar is dispassionate -- or at least less passionate than someone like Joshua Graham, or even Lanius. Caesar is an odd sort of philosopher; Joshua Graham is a zealot. Caesar is also hypocritical or at least "bends" his own rules when it suits him. Joshua has to lie to himself to rationalize what he does. He can't live with an internal contradiction.

They are also very different types of leaders. Caesar leads by telling people what to do and wowing (or terrorizing) them with the results. Joshua Graham leads by personally doing things that (typically) terrify both his allies and his enemies. As Joshua says himself, he's effectively a war chief of the Dead Horses. He's not the sort of guy you ask for opinions on how to repair a road or develop infrastructure.

” — J.E. Sawyer

Christina Royce (Van Buren)

REF 1 IS NOT A REFERENCE

Eddie Galenski
Hecate
Jeremiah Rigdon
Helen Wheels
Andy (Fallout 3)
Reyes
Evan
RedEye
"Verna" (House of Tomorrow)

"Verna" (Sole Survivor, Attack Dog)

"Verna" (none)

Renegade Brotherhood soldier
Sasha
Developers Jorge Salgado
David S.J. Hodgson
  • No DeadIcon dead.png http://www.bethblog.com/2008/10/06/the-guy-behind-the-guide/
Joel Burgess
Scott Everts
  • Yes http://www.supercheats.com/news/581/bethesda-buries-a-deep-dlc-plo Spam filter blocks this site, yet it's used as a refernce.
Sheldon Allman
Charles Staples
Brian Fargo
Timothy Cain
// WHY IS THIS STILL HERE? DO WE NOT HAVE THE CONTENT OF USER BLOGS?! //
Jason Bergman
Adam Adamowicz
Paul Fish
Brian Menze
Robert Lee
Seth McCaughey
  • No DeadIcon dead.png http://web.archive.org/web/20130410081105/http://www.formspring.me/JESawyer/q/342487070251434890
Chris Taylor
Joshua Sawyer
Eric Fenstermaker
George Ziets
John Gonzalez
Joe Sanabria
Chris Avellone
Jonah Lobe
Factions United States Armed Forces
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/294681864860341773
Think Tank (faction)
White Legs
Sorrows
82nd Airborne Division
United States Marine Corps
Federal government
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Enclave
New California Republic
New California Republic Army
The Misfits
1st Reconnaissance Battalion
Bright Brotherhood
Followers of the Apocalypse
White Glove Society
Brotherhood of Steel
Circle of Steel
Dead Horses
Fiends
  • No DeadIcon dead.png http://www.nma-fallout.com/forum/viewtopic.php?t=63796
  • No DeadIcon dead.png http://www.nma-fallout.com/article.php?id=60792
Gun Runners
Happy Trails Caravan Company
Van Graffs
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Talon Company
Caesar's Legion
Free Economic Zone of New Vegas
The Church of Jesus Christ of Latter-day Saints
Jackals
Khans
Vipers
People's Republic of China
Reaver Movement
Unamerican Activities Force
Locations Washington, D.C. Metro
New Canaan
Boston
Boneyard
Wolfhorn ranch
Westside

DOES NOT REFERENCE WHAT IT SAYS ANYMORE IF EVER!!!

Sunnyvale
Nellis Boomer museum
Doc Mitchell's house
Sierra Madre
Hoover Dam
Wrecked Highwayman
Camp Searchlight
Camp McCarran
Goodsprings
Vault 11
Drainage chambers and sealed cisterns
Corvega assembly plant
"Corvega power plant"?
Super-Duper Mart (Fallout 4)
Presidential metro
Res
Museum of Freedom
Control station Enclave
Novac
Helios One
Hidden Valley
Highway 95
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Deathclaw promontory
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The Den
Sunset Sarsaparilla Headquarters
Vault 34

Vault 34: -The passwords for the terminals in vault 34 - ‘Bonneville’ & ‘Thunderbird’ are the model names of the Triumph motorcycles that Josh & I ride. -Vault 34 was designed as a ‘throwback’ vault and was heavily inspired by The Glow. It was also designed while listening to Slayer for 7 days in a row. -Vault 34 was originally built in a single worldspace, this was done intentionally to make the player’s compass useless; however, the vault needed to be split up due to console constraints.

Zion Canyon
REPCONN headquarters
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/307950953833698519
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Sunstone Tower roof
Grand Canyon
Ouroboros
Hangdog Village
Boulder Dome
Denver (Van Buren)
Burham Springs
Bloomfield Space Center
Ballistic Orbital Missile Base 001
Divide
Vault 21
Vault 24
The Tops
Sub-basement
13th floor
Gomorrah
Gomorrah 3rd floor
General store
Jacobstown
Zion Valley Welcome Booth
Irvine
Vault
Big MT
Securitron de-construction plant
Forbidden Zone Dome entrance
The Think Tank
Burrows
Brotherhood mobile fortress
Weapons Gauss rifle
* BOTH!! {{no}} {{no}} <ref>[[Emil Pagliarulo]]: "''"The gun energizes and magnetizes a standard projectile round; those are already pre-loaded into the weapon, and are in that giant clip attached to the side of the weapon. The player loads in the Micro Fusion Cells needed to energize/magnetize each round. We did it this way because we knew we wanted to have an Energy Weapon equivalent of the sniper rifle..."'' ([http://www.bethsoft.com/bgsforums/index.php?showtopic=948168&st=60][http://planetfallout.gamespy.com/articles/news/420/Gauss-Rifle-Explained])</ref>
Minigun
WHAT IS THIS TEMPLATE? SHOULD THIS BE STANDARDIZED ACROSS THE WIKI?
</ref> Avenger<ref name="JES">[[Joshua Eric Sawyer|J.E. Sawyer]] on {{cite web |url=http://www.formspring.me/JESawyer/q/181603611573260177 |title=formspring |archiveurl=http://archive.is/PYu8F |archivedate=2013-01-11}} when asked about the visual differences between the ''Fallout 2'' Avenger and the ''Fallout: New Vegas'' CZ57 Avenger: "Yes. They look different because the CZ57 Avenger in F:NV has to work with existing F3/F:NV grip, firing, and reload animations."</ref>
12.7mm submachine gun
12.7mm submachine gun (GRA)
Plasma caster
Plasma Defender (GRA)
Plasma pistol (GRA)
Paciencia (GRA)
Lever-action shotgun
.357 Magnum revolver
All-American
.45 Auto submachine gun
Brush gun
Cowboy repeater
Service rifle
Battle rifle (GRA)
This Machine
Ranger Sequoia
Hunting revolver
Hunting revolver (GRA)
Hunting rifle (Fallout 3)
Hunting rifle (Fallout: New Vegas)
Nuka Breaker (GRA)
Anti-materiel rifle
Revolver (Police pistol section)
Police pistol
Abilene Kid LE BB gun
A Light Shining In Darkness
Love and Hate
Survivalist's rifle
Sprtel-Wood 9700 (GRA)
Silenced .22 pistol
Silenced .22 SMG
Zap glove
Pushy
Displacer glove
Paladin Toaster
Ballistic fist
La Longue Carabine
Railgun
Grenade rifle
Thump-Thump
Grenade launcher (Fallout: New Vegas)
25mm grenade APW (GRA)
  • No DeadIcon dead.png http://web.archive.org/web/20111214044751/http://www.formspring.me/JESawyer/q/243193444317533091
Laser pistol
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MF Hyperbreeder Alpha (GRA)
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/221318254193317299
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Recharger pistol
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/221318254193317299
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Recharger rifle
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Laser RCW
Q-35 matter modulator
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Assault rifle
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/335178420071718293
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Marksman carbine
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/335178420071718293
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Assault carbine
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Assault carbine (GRA)
  • No DeadIcon dead.png http://www.formspring.me/JESawyer/q/335178420071718293
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Automatic rifle
  • No DeadIcon dead.png http://web.archive.org/web/20130511112027/http://www.formspring.me/JESawyer/q/203867759761713212
Bozar (GRA) Talk:Bozar (GRA)
Shoulder mounted machine gun
Light machine gun
  • No DeadIcon dead.png http://web.archive.org/web/20130406021810/http://www.formspring.me/JESawyer/q/220614168896637832
Varmint rifle
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25mm grenade APW (GRA)
Colt 45
9mm pistol (Fallout)
9mm pistol (Fallout: New Vegas)
Desert Eagle
.223 pistol
* <ref>[http://www.boardgamegeek.com/article/9668542#9668542 Chris Taylor]: "''That's a great gun. Gary Platner modeled it and nailed the design exactly right. I didn't do the Turbocharged Plasma Rifle, which I think was ultimately not-balanced. But it is fun.''"</ref>
Rocket launcher (Fallout)
Rocket launcher (Fallout 2)
Ammunition .30-06 soft rounds
.22LR round
10mm
9mm
9mm round (Fallout: New Vegas)
Perks Grunt
Arizona Killer
Hobbler
Pyromaniac
Meat of Champions
Dine and Dash
Ghastly Scavenger
Better Criticals
Whiskey Rose
Dialogue files
Miscellaneous Bible
Conceptual Design
Commentarii de Bello Gallico
[[The History of the Decline and Fall of the Roman Empire
Meet the Companions
Fallout: New Vegas intro
Apocalypse Road
Jet
Fallout 4 settlements
Fallout vision treatment
Creation Kit
History of the New California Republic
Sierra mission statement
Germantown police HQ terminals
Hilltop farm ruins terminals
Jaime's personal journal
Patrick's farewell
Search party log
Partial CB radio backup
Letter from Vault-Tec
Bounty notice: Junders Plunkett
Gibson's scrap of paper
Jaime's personal journal
Internment orders
Fallout intro
The Origins of Fallout - No Mutants Allowed
Page 1;
Page 2;
Page 3;
Page 4;
Page 5;
Page 6;
Page 7;
Page 8;
Fallout cut content
Essential
Nuka-Cola, Quartz & Victory
Water chip
Talk:Junk food
Vit-o-Matic Vigor Tester
H&H Tools Factory terminal entries
User talk:GhostAvatar/Archive 4 Talk:Junk food
User:Ant2242
Black Isle Studios
Mercenary Pack
Home on the Wastes
New Vegas Valley
Talk:Anti-mat. rifle suppressor Talk:Anti-materiel rifle (GRA)
Wasteland Survival Guide (Fallout: New Vegas)
Platinum Chip
You'll Know It When It Happens
The White Wash
The Moon Comes Over the Tower
One for My Baby
Become an honorary Viper
Wild Wasteland
Fallout: New Vegas
Dead Money
Honest Hearts
Fallout: Wasteland Warfare SPECIAL
Fallout: Wasteland Warfare
Randall Clark's journal
Spare Us the Cutter
Big Guns No DeadIcon dead.png http://www.formspring.me/JESawyer/q/411073454213716744
Donaustahl
Gun Runner's Arsenal
Talk:Gun Runners' Arsenal
Lonesome Road (add-on)
Old World Blues (add-on)
Fallout
Vault 13: A GURPS Post-Nuclear Adventure
Gold bar (Dead Money)
Rite of Passage
Prepare for the Future
  • No DeadIcon dead.png http://prepareforthefuture.com/
Fallout 3 map
Talent Pool
Come Fly With Me
Fallout: New Vegas weapons
Fallout 3 cultural references
Fallout: New Vegas cultural references

Shadowrunner56 // I don't know a good method of archiving video // Q&A session with Josh Sawyer during a live charity stream. (reference begins at 8:29:40) //

Bottle cap
List of Brotherhood of Steel chapters
Fallout canon

NOT A REFERENCE

Zion tribal languages
Language of the Sorrows
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Language of the Dead Horses
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Tank
Heavy tank
Bear Force One
  • No DeadIcon dead.png http://bethblog.com/index.php/2010/10/14/fallout-new-vegas-official-strategy-guide-blog-cleaving-las-vegas-enemies-new-and-old/
Fallout 2 soundtrack
Fallout setting
NCR-Enclave War
Vehicle
  • No DeadIcon dead.png http://www.bethblog.com/2008/09/19/the-real-world-meets-fallout-power-armor-and-nuclear-cars
Sacking of Navarro
National Electric

THIS IS NOT A REFERENCE

  • ↑ Name and role obtained from lead developer
File:Museum of Freedom mural 1776-1942-2077.jpg
Fallout 4 crafting
Fallout 4
No Mutants Allowed posts on Van Buren
Boxing Times
Resource Wars
  • No DeadIcon dead.png http://www.rpgdot.com/index.php?hsaction=10053&ID=607
Guns and Bullets
The Art of Fallout 4
Sea of Tranquility Conflict
These images: File:Bridge.jpg File:T-51b render.jpg File:Close up synth render.jpgFile:Gen 2 synths.jpg
This banner
Fallout 3 video advertisements Pulowski Preservation shelter
Pulowski Preservation Services
WHAT IS THIS REFERENCING
References