Hello there! We are conducting a survey to better understand the user experience in making a first edit. If you have ever made an edit on Gamepedia, please fill out the survey. Thank you!

User:GarouxBloodline/FO4Weapons

From The Vault - Fallout Wiki
Jump to: navigation, search
Mbox upcoming.png
Upcoming content
This article is based on pre-release information about upcoming content. When the content is released, the accuracy of the article needs to be checked and it may be necessary to complete the article's infobox and/or upload a required image.
Icon disambig.svg
For a list of unique weapon locations in Fallout 4, see Fallout 4 unique weapons. For a list of non-player weapons in Fallout 4, see Fallout 4 non-player weapons.
This page lists all weapons in Fallout 4.
  • The content is not described in full detail on this page. For details, please see the respective articles.
  • For weapons in other Fallout games, please see "Weapon".
  • For an overview of Fallout 4 content, please refer to "Fallout 4".
 
Gametitle-FO4.png
Gametitle-FO4.png

Legend[edit | edit source]

  • DMG: This information comes from the G.E.C.K. and shows the damage caused by a single click of the mouse/trigger. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit. This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one.
  • DPS: This stands for damage per second. E.G. a gun has a DMG of 10 and fires 3 bullets per second. Therefore the gun's DPS is 30.
  • AOE RADIUS: Area of effect. 64 units is equal to 1 yard.
  • SPRD: This is the Min Spread stat from the G.E.C.K. (the Spread stat is not used). It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of stance, skill, or condition.
  • CRIT % MULT: The multiplier applied to your character's critical hit chance. This modifier applies to each individual attack you make (e.g. each 5mm bullet fired from your minigun). For example, if your character has a critical hit chance of 5%, and the weapon you're using has a CRIT % MULT of x2, then each shot has a 5% x 2 = 10% chance to critically hit. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. This is done to compensate for the sheer number of bullets being fired. Note that a single V.A.T.S. attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs.
  • CRIT DMG: The amount of damage that is added when you score a critical strike. The more specialized Sneak Attack Critical deals twice the damage of a common critical strike.
  • AMMO: The type of ammunition used by the weapon.
  • MAG: The magazine capacity of the firearm. Basically, how many shots you can fire before having to reload.
  • WG: The weight of the weapon.
  • VALUE: The value of the weapon.
  • V:W: Value to Weight ratio.
  • AP: The amount of Action Points used per shot/burst in V.A.T.S.
  • DMG:AP: Damage per single Action point.
  • HP: Health points or condition is the amount of health a weapon has. The lower the condition of the weapon, the lower the damage and the more chance the weapon has to jam. Also this determines how many times a weapon can be fired.
  • ATT REQ: Attributes required to wield the weapon optimally: to gain full attack speed for melee weapons, or full aiming stability for ranged weapons. Note that further increases in weapon skill beyond the requirements will continue to increase the weapon's damage (and DPS).

Unique: - A designation for any of the "named" versions of common weapons, the unique moniker is used within these charts to define which common weapons can be used as spare parts for repairs - unique weapons are listed in yellow.

Unarmed[edit | edit source]

NAME Base
DMG / HIT
DPS MDPS ROF CRIT % MULT CRIT DMG WG V:W AP DMG / AP HP Limit Base ID Notes
Power fist 00000000

Melee weapons[edit | edit source]

NAME Base
DMG / HIT
DPS CRIT % MULT CRIT DMG MDPS WG V:W AP DMG / AP HP Limit Base ID Notes
Ripper 00000000
Baseball bat 00000000
Pool cue 00000000
Shock baton 00000000
Super sledge 00000000
Lead pipe 00000000

Guns[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT% MULT CRIT DMG MDPS AMMO MAG WG VALUE V:W AP DMG/ AP HP TYPE Limit Base ID Notes
10mm pistol Pistol 00000000
Hunting rifle Rifle 00000000
Pipe pistol Pistol 00000000
Pipe rifle Rifle 00000000
.44 pistol Pistol 00000000
Assault rifle Rifle 00000000
Combat shotgun Rifle 00000000
Minigun 00000000
Junk jet 00000000

Energy Weapons[edit | edit source]

NAME DMG /SHOT DPS SPRD CRIT %MULT CRITDMG MDPS AMMO MAG WG V:W AP DMG/ AP HP TYPE Limit Base ID Notes
Cryolater 00000000
Cryolater pistol Pistol 00000000
Laser musket Rifle 00000000
Laser pistol Pistol 00000000
Laser rifle Rifle 00000000
Plasma pistol Pistol 00000000
Plasma rifle Rifle 00000000
Plasma scattergun Rifle 00000000
Plasma sniper rifle Rifle 00000000
Plasma thrower Rifle 00000000

Explosives[edit | edit source]

NAME DMG /SHOT AOERADIUS DPS SPRD AMMO MAG WG V:W AP DMG/ AP HP Limit Base ID Notes
Fat Man Mini nuke 00000000
Missile launcher Missile 00000000
Fragmentation grenade 00000000
Fragmentation mine 00000000

Custom-built weapons[edit | edit source]

NAME SKILL CODE Components
N/A

Unused weapons[edit | edit source]

Cut content, these weapons are only available through console commands.

NAME DMG /
SHOT
DPS SPRD CRIT %
MOD
CRIT
DMG
AMMO MAG WG V:W AP DMG
/ AP
Base ID Add-on Notes
N/A 00000000 -

Concept Art Weapons[edit | edit source]

These weapons were made into concept art but never made into the base Fallout 4:

Non-player weapons[edit | edit source]

Non-player weapons[edit | edit source]

Notes[edit | edit source]

In 'Fallout 4, the Sole Survivor is able to customize their weapons using an in-depth crafting/modification system. This option allows for the ability to transform one weapon into another.

See also[edit | edit source]