Fallout Wiki
Fallout Wiki
(→‎NCR Pardon: new section)
 
(That door is inaccessible until the suite is earned.)
 
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{{for|about=the location|the quest|Tenpenny Tower (quest)}}
<div class="va-user-welcome" style="background: #E7EADA; border: 1px solid #AAA; padding: 0.5em; margin: 0 auto 1em; font-size: 95%; -webkit-border-radius: 10px; -moz-border-radius: 10px; border-radius: 10px;">
 
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{{Infobox location
<div style="border-bottom: 1px solid #AAA; font-size: 126%; margin-bottom: 0.5em; color: #0D592F; font-weight: bold;">Welcome to The Vault!</div>
 
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|games =FO3
[[File:Welcome to the Vault.png|right|180px|Welcome to the Vault!|link=]]
 
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|image =Fo3_Tenpenny_Tower.jpg
Hello, '''Pal132''', and welcome to '''[[The Vault:About|The Vault]]''', the ''Fallout'' wiki! Thank you for your contributions, and we hope you'll stay with us and make many more.
 
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|type =monument
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|map marker image =Tenpenny Tower loc.jpg
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|map marker ='''Tenpenny Tower'''
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|owners =[[Allistair Tenpenny]]
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|leaders =[[Allistair Tenpenny]]
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|creatures =[[Feral ghoul (Fallout 3)|Feral ghouls]] (optional)
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|doctors =[[Julius Banfield|Doctor Banfield]]
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|merchants =[[Boutique Le Chic]] (misc.)<br />[[Café Beau Monde]] (food)<br />[[Federalist Lounge]] (drinks)<br />[[Gustavo#Merchant items|Gustavo's armory]] (weapons)<br />[[New Urban Apparel]] (clothing)<br />[[Clinic and wellness center|Wellness center]] (medicine)
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|sections =Tenpenny Tower lobby<br />[[Metro access & generator]]<br />[[Penthouse suites]]<br />[[Tenpenny Tower suite]]
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|quests =[[Tenpenny Tower (quest)|Tenpenny Tower]]<br />[[The Power of the Atom]]<br />[[Strictly Business]]<br />[[You Gotta Shoot 'Em in the Head]]<br />''[[A Manhandled Manservant]]''
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|local map =Tenpenny Tower lobby loc.jpg
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|local map desc =The lobby
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|local map2 =Tenpenny Tower suites loc.jpg
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|local map2 desc =The suites
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|cell name =TenpennyExterior01 (Gustavo)<br />TenpennyExterior02 (intercom)<br />Tenpenny01 (lobby)<br />Tenpenny01Attack (lobby)<br />Tenpenny02 (suites)<br />Tenpenny02Attack (suites)<br />Tenpenny03Player (empty suite)<br />TenpennyGuardHouse (g. h.)
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|refid ={{ID|002b03}} (Gustavo)<br />{{ID|002c7b}} (intercom)<br />{{ID|017f34}} (lobby)<br />{{ID|02263c}} (lobby)<br />{{ID|017f33}} (suites)<br />{{ID|02263d}} (suites)<br />{{ID|0170e7}} (empty suite)<br />{{ID|0170ef}} (guard house)
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}}{{Games|FO3|FNV}}
   
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{{quotation|Tenpenny Tower is the brainchild of Allistair Tenpenny, a British refugee who came to the Capital Wasteland seeking his fortune.|[[Fallout 3 loading screen hints|''Fallout 3'' loading screen]]}}
Some links you may find useful:
 
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'''Tenpenny Tower''' is a pre-War luxury hotel used as a private residential building located southwest of the [[RobCo Facility]]. It is currently owned by [[Allistair Tenpenny]], who only permits the well-to-do to reside there. He is prejudiced against [[ghoul]]s and will not let them enter, even if they can afford it.
If you have questions, you can ask in our [[Forum:Index|forums]], join the [[The Vault:IRC channel|live chat in our IRC channel]] or post a message on [[User talk:Gothemasticator|my talk page]]. We hope you enjoy editing here and look forward to working with you!
 
   
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==Background==
<div style="text-align: right;">-- [[User:Gothemasticator|Gothemasticator]] ([[User_talk:Gothemasticator|Talk]]) 01:10, December 10, 2010</div>
 
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Before the [[Great War]], the tower served as a luxury hotel. It is one of the few large buildings to have survived the war relatively intact. Upon the discovery of the abandoned building, Allistair Tenpenny set to work restoring it to its near pre-War state. The Tenpenny Tower building even has radiation-free water in its luxury apartments, making it one of the few settlements in the [[Capital Wasteland]] that does.
</div>
 
   
  +
==Layout==
== NCR Infamy: Pardon ==
 
  +
===Exterior===
  +
The structure itself is surrounded by tall concrete walls, which create a compound of sorts. Around the rear of the building is the entrance to the [[Metro access & generator|generator room]], which is used in the quest "[[Tenpenny Tower (quest)|Tenpenny Tower]]." There is also a covered area to the right of the main gate which serves as the guard's quarters. The building did not completely escape damage from the bombs, and was repaired with sheets of metal in the areas of the hotel that took the most damage.
   
  +
The wall can be jumped over to get inside, which is particularly useful if the player does not want to pay the entrance bribe, or has not attached the [[fusion pulse charge]] to the bomb in [[Megaton]] during the quest "[[The Power of the Atom]]." To get inside, go to the west side of the wall and look for a relatively large outcrop of rocks. There is a portion of the wall that has fallen over and is lying on the ground against the rest of the barrier. Jump on top of the broken piece and then through the gap.
I'm afraid I can't help you there - I haven't had the time to play FNV so far. You could try asking in the [[Forum:Fallout: New Vegas gameplay help|New Vegas gameplay help forum]]. -- [[User:Porter21|Porter21]] <sup>([[User_talk:Porter21|talk]])</sup> 10:16, December 12, 2010 (UTC)
 
   
  +
Should the player choose to enter through the wall without ever coming through the actual gate, the gate can be opened from the inside by interacting with the speaker near the guard posted there. If not, you will have to pay to come inside again when speaking to the gate keeper through the intercom.
== NCR Pardon ==
 
   
  +
===Interior===
What you do is talk to Ambassador Crocker, he will give you a mission called "Things that go boom" and say that for completimg the mission you will be pardoned from any past crimes. Hope that helps. [[User:FalloutNewVegasmaster6644|FalloutNewVegasmaster6644]] 02:26, December 15, 2010 (UTC)
 
  +
Entering the building, the player will find him or herself in the lobby, which contains stairs to the third-floor apartments, an elevator to the penthouse, and is home to a variety of businesses, including:
  +
* [[Boutique Le Chic]]
  +
* [[Café Beau Monde]]
  +
* [[Federalist Lounge]]
  +
* [[Gustavo's Armory]]
  +
* [[New Urban Apparel]]
  +
* [[Clinic and wellness center|Wellness Center]]
  +
  +
The player's suite shares a balcony with Allistair Tenpenny's, who can sometimes be found there, hunting with his [[Sniper rifle (Fallout 3)|sniper rifle]].
  +
  +
While it is possible to steal from the safes and cash boxes of the store owners, doing so causes the store owners to complain about security and leave, meaning the player can no longer shop from them. However, the player can follow them outside Tenpenny Tower and kill them for their inventory keys without making the other residents hostile.
  +
  +
==Inhabitants==
  +
{{columns|3|
  +
* [[Allistair Tenpenny]]
  +
* [[Anthony Ling]]
  +
* [[Burke (Fallout 3)|Burke]]
  +
* [[Edgar Wellington II]]
  +
* [[Godfrey]]
  +
* [[Gustavo]]
  +
* [[Herbert Dashwood|Herbert 'Daring' Dashwood]]
  +
* [[Irving Cheng]]
  +
* [[Julius Banfield]]
  +
* [[Lydia Montenegro]]
  +
* [[Margaret Primrose]]
  +
* [[Michael Hawthorne]]
  +
* [[Millicent Wellington]]
  +
* [[Shakes]]
  +
* [[Susan Lancaster]]
  +
* [[Tiffany Cheng]]
  +
* [[Security guard]]s (unnamed)
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* [[Tenpenny resident]]s (unnamed)
  +
}}
  +
  +
==Notable loot==
  +
{{Notable content
  +
| A [[Tales of a Junktown Jerky Vendor (Fallout 3)|Tales of a Junktown Jerky Vendor]] on a desk in Susan Lancaster's room, the northeastern room on the Tenpenny Suites level.
  +
| A [[Lying, Congressional Style (Fallout 3)|Lying, Congressional Style]] on top of a desk in Allistair Tenpenny's bedroom.
  +
| In Herbert Dashwood's safe, there is a [[Mini nuke (Fallout 3)|mini nuke]] and a [[schematics - bottlecap mine]].
  +
| One can get the [[Schematics - dart gun|schematics - dart gun]] two times here. The dart gun schematics can be purchased from both [[Lydia Montenegro]] and [[Michael Masters]] in [[Boutique Le Chic]]. One can purchase the first from Lydia before they complete the [[Tenpenny Tower (quest)|Tenpenny Tower quest]], and then again from Michael if they convince the residents to let the ghouls into Tenpenny Tower, or help the ghouls break in. The player must buy them from Lydia before doing either of these.
  +
| A [[Duck and Cover! (Fallout 3)|Duck and Cover!]] can be found nearby to the west of the tower, towards Warrington Trainyard, in a completely destroyed house. This is just northeast of the mostly intact house. Inside the remains of the structure there is a waist-high bookshelf. The book is on the second shelf among some other items.
  +
|An unusually large bottle of [[Vodka (Fallout 3)|vodka]] can be found on a shelf in the southeastern room of the Tenpenny Suites level, next to a normal-sized one.
  +
}}
  +
  +
==Related quests==
  +
{{Columns|2|
  +
* [[The Power of the Atom]]
  +
* [[Tenpenny Tower (quest)|Tenpenny Tower]]
  +
* [[Strictly Business]]
  +
* [[You Gotta Shoot 'Em in the Head]]
  +
* '' [[A Manhandled Manservant]]''
  +
}}
  +
  +
==Notes==
  +
* A [[Tenpenny Tower suite|suite]] becomes available to the [[Lone Wanderer]] if he/she assists [[Burke (Fallout 3)|Mister Burke]] in detonating the atomic bomb at [[Megaton]] during the quest [[The Power of the Atom]].
  +
* If player character is on [[You Gotta Shoot 'Em in the Head]] quest and they successfully negotiate with Alistair Tenpenny allowing ghouls to live in Tenpenny Tower alongside humans, immediately after confirming the deal, the former quest will update with the quest step to inform Crowley that Tenpenny is dead.
  +
* If you return to Tenpenny Tower some time after completing the quest "Tenpenny Tower" in favor of the ghouls, you will notice that all the occupants are now ghouls. When you question Roy and his people about this, you will find out that they killed all of the human tenants because of a "misunderstanding". Roy additionally claims that they all had it coming and that no one is innocent in the wasteland. [[Michael Masters]] also tells the player to ignore the smell coming from the basement. In the basement the player will find a [[Feral ghoul (Fallout 3)|feral ghoul]] amongst the dead bodies of the former residents, robbed of their clothing and possessions.
  +
** If you side with [[Roy Phillips]] in the Tenpenny Tower quest the tower becomes the second ghoul-only settlement in the Capital Wasteland, the other being [[Underworld]].
  +
* Following Roy into Tenpenny Tower ''after'' equipping the [[ghoul mask]] will allow the player to see the wrecked version of the tower as well as feral ghouls attacking the humans. While this is happening you can take items such as food, alcohol, clothing etc. from the stores with no karma loss. Only the safes and cash registers will be red. The skill books mentioned above respawn, meaning you can take them again.
  +
* After completing ''[[Broken Steel]]'', raiders outside Tenpenny Tower will try to ambush [[Brotherhood of Steel (Capital Wasteland)|Brotherhood of Steel]] soldiers transporting water (one has a [[Gatling laser (Fallout 3)|Gatling laser]]). They will respawn every 3 days giving a good supply of Brotherhood of Steel equipment.
  +
* Mister Burke will live at Tenpenny Tower even after the ghouls move in.
  +
* If you ask for the gate to the building to be opened through the intercom and then fast travel, it might stay open, eliminating the need to open the gate every time you go there. Also, even if you do let the ghouls move in and speak to the intercom for the gate to open, a Tenpenny guard will still answer the intercom, even though there is nobody there to answer it.
  +
* It is possible to fast travel from the balcony area.
  +
* The tower is one of the tallest building in Fallout 3, its lobby is also unique for having its own music.
  +
* Although he is a self-proclaimed friend to ghouls, and seemingly non-hostile, [[Herbert Dashwood]] will still be killed after letting the ghouls live at Tenpenny Tower.
  +
* It is possible to kill Tenpenny while on the ground by just finding the balcony and scoping in on him with a sniper rifle.
  +
* It is possible to survive a jump from the side of Tenpenny Tower, if you use VATS on an enemy at the bottom with a melee weapon, it will teleport you to the ground, and you will take no damage.
  +
*In the Third Floor suites, there is a reference to the movie The Shining. In one of the hallways is a tricycle and overturned chair, referencing the "come play with us" scene where the little boy sees two girls at the end of the hallway, but apon blinking, he sees them lying butchered on the floor, then blinking again, the girls gone and nothing out of the ordinary
  +
*Apparently, whether after you kill Chief Gustavo and grab his Tenpenny Armament Locker Key or after the completion of the Tenpenny Tower quest (unconfirmed which side), taking anything from the armament locker does not give any negative Karma.
  +
* The pool table located in the [[Federalist Lounge]] is almost perfectly clean, which is a rare thing to come across in the Capital Wasteland.
  +
  +
==Appearances==
  +
Tenpenny Tower appears only in ''[[Fallout 3]]'' but a picture of it and a man standing infront of it can be found in [[The Tops]] Casino in ''[[Fallout: New Vegas]]''. This picture also appears in a room on the top floor of the REPCONN test site.
  +
  +
==Behind the scenes==
  +
According to an interview in ''1UP'' magazine, [[Emil Pagliarulo]] confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green: the skyscraper in George Romero's ''[[Wikipedia:Land of the Dead|Land of the Dead]]''.
  +
  +
==Bugs==
  +
* {{Platforms|xbox360}} On rare occasions if you go onto the back of the balcony and aim at the door, you will see a gray, green and white flashing, mainly caused by a glitch in the game's coding. {{Verify|verified}}
  +
* {{Platforms|xbox360}} It is possible to get the front gate of Tenpenny Tower to remain open indefinitely by fast-traveling away while it's in the process of opening. This helps save a few seconds on subsequent visits to the location. However you must be quick about it. {{Verify|verified}}
  +
* {{Platforms|xbox360}} If you [[Mesmetron|mezz]] and collar the main gate guard, he will no longer open the door and the game will freeze. This will also occur if the guard is killed on his way to Paradise Falls. {{Verify|verified}}
  +
* {{Platforms|xbox360}} When exiting your Tenpenny Tower suite onto the balcony, the player may drop dead after a short (2-3 Minutes) wait. {{Verify|verified}}
  +
* {{Platforms|ps3}} If [[Fawkes]] is following you when entering the Generator Room from the lobby, he will not appear beside you as you spawn on the other side but instead will spawn in the room beyond the locked door at the bottom of the stairs where the feral ghouls wait after you unlock the exterior basement door outside Tenpenny Tower. When you descend the stairs he will slowly slide through the door to join you. If you have already entered the basement using the key but did not yet unlock the door for the feral ghouls, you can use this glitch to have Fawkes spawn in the room where he will attack the feral ghouls. This has no effect on the outcome of the Tenpenny Tower quest as the tower will still be overrun by feral ghouls after unlocking the door. {{Verify|verified}}
  +
* {{Platforms|xbox360|ps3}} Residents in Tenpenny Tower will not spawn and may not reappear after days or may never reappear. {{Verify|verified}}
  +
* {{Platforms|ps3|xbox360}} If the player has the Tenpenny Tower Quest, and kills all the residents of Tenpenny Tower, then goes through the outside entrance to the Metro access and Generator in Tenpenny Tower, the player can talk to Roy Phillips through the wall. However, it is not possible to enter through that area. If the player tells Roy Phillips that all the residents have been killed and leaves the Metro access and Generator, you find him standing at the doors to Tenpenny Tower. The player can talk to him, however Roy Phillips will not give the player the ghoul mask as promised in the deal. If the player tries to go inside Tenpenny Tower again, he will be attacked by a feral ghoul near the entrance. This makes all the ghouls attack you, including Roy Phillips. Also, Roy Phillips will not have the mask on his body if killed. {{Verify|verified}}
  +
* {{Platforms|ps3}} Although rare, [[Roy Phillips]] may become hostile to the [[Lone Wanderer|The Lone Wanderer]] at any time during the [[Tenpenny Tower (quest)|Tenpenny Tower]] quest for no apparent reason. {{Verify|verified}}
  +
* {{Platforms|PC|xbox360}} Sometimes a wastelander will spawn inside the Tenpenny Tower walls. He will remain near the security quarters walking around and speaking to the guards as if he was supposed to be in there. {{Verify|verified}}
  +
  +
==Gallery==
  +
<gallery>
  +
FO3 Tenpenny Tower.jpg
  +
Tenpennyfromoverlook.jpg|Tenpenny Tower, as seen from a distance
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Tenpenny_Tower_at_night.jpg|Tenpenny Tower at night
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Chandelier Tenpenny Tower.jpg|Chandelier in Tenpenny Tower's lobby
  +
Tenpenny Tower.jpg
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Tenpenny Safari.jpg|Tenpenny safari
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Tenpenny's private suite.jpg
  +
Tenpenny's desk.jpg
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No-more-megaton.jpg
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Tenpenny vista8.png
  +
Tenpenny vista9.jpg
  +
tenpenny.png
  +
TenpennyTower.jpg
  +
towerdistance.jpg
  +
TenpennyTowerCA.jpg|Concept art for Tenpenny Tower
  +
Tenpenny Tower CA2.jpg
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Tenpenny Tower CA3.jpg
  +
Tenpenny Tower CA4.jpg
  +
CapitalWastelandCA22.jpg
  +
</gallery>
  +
  +
{{Navbox locations FO3}}
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{{Navbox Tenpenny Tower}}
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[[Category:Fallout 3 locations]]
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[[Category:Tenpenny Tower]]
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[[Category:Towns]]
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[[Category:Fallout 3 factions]]
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[[hu:Tenpenny Tower]]
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[[pl:Tenpenny Tower]]
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[[ru:Тенпенни-Тауэр]]
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[[de:Tenpenny Tower]]
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[[sv:Tenpenny Tower]]
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[[es:Torre Tenpenny]]
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[[it:Torre Tempenny]]
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[[zh:Tenpenny Tower]]

Revision as of 18:02, 3 January 2014

 
Gametitle-FO3Gametitle-FNV
Gametitle-FO3Gametitle-FNV
Tenpenny Tower is the brainchild of Allistair Tenpenny, a British refugee who came to the Capital Wasteland seeking his fortune.Fallout 3 loading screen

Tenpenny Tower is a pre-War luxury hotel used as a private residential building located southwest of the RobCo Facility. It is currently owned by Allistair Tenpenny, who only permits the well-to-do to reside there. He is prejudiced against ghouls and will not let them enter, even if they can afford it.

Background

Before the Great War, the tower served as a luxury hotel. It is one of the few large buildings to have survived the war relatively intact. Upon the discovery of the abandoned building, Allistair Tenpenny set to work restoring it to its near pre-War state. The Tenpenny Tower building even has radiation-free water in its luxury apartments, making it one of the few settlements in the Capital Wasteland that does.

Layout

Exterior

The structure itself is surrounded by tall concrete walls, which create a compound of sorts. Around the rear of the building is the entrance to the generator room, which is used in the quest "Tenpenny Tower." There is also a covered area to the right of the main gate which serves as the guard's quarters. The building did not completely escape damage from the bombs, and was repaired with sheets of metal in the areas of the hotel that took the most damage.

The wall can be jumped over to get inside, which is particularly useful if the player does not want to pay the entrance bribe, or has not attached the fusion pulse charge to the bomb in Megaton during the quest "The Power of the Atom." To get inside, go to the west side of the wall and look for a relatively large outcrop of rocks. There is a portion of the wall that has fallen over and is lying on the ground against the rest of the barrier. Jump on top of the broken piece and then through the gap.

Should the player choose to enter through the wall without ever coming through the actual gate, the gate can be opened from the inside by interacting with the speaker near the guard posted there. If not, you will have to pay to come inside again when speaking to the gate keeper through the intercom.

Interior

Entering the building, the player will find him or herself in the lobby, which contains stairs to the third-floor apartments, an elevator to the penthouse, and is home to a variety of businesses, including:

The player's suite shares a balcony with Allistair Tenpenny's, who can sometimes be found there, hunting with his sniper rifle.

While it is possible to steal from the safes and cash boxes of the store owners, doing so causes the store owners to complain about security and leave, meaning the player can no longer shop from them. However, the player can follow them outside Tenpenny Tower and kill them for their inventory keys without making the other residents hostile.

Inhabitants

Notable loot

  • A Tales of a Junktown Jerky Vendor on a desk in Susan Lancaster's room, the northeastern room on the Tenpenny Suites level.
  • A Lying, Congressional Style on top of a desk in Allistair Tenpenny's bedroom.
  • In Herbert Dashwood's safe, there is a mini nuke and a schematics - bottlecap mine.
  • One can get the schematics - dart gun two times here. The dart gun schematics can be purchased from both Lydia Montenegro and Michael Masters in Boutique Le Chic. One can purchase the first from Lydia before they complete the Tenpenny Tower quest, and then again from Michael if they convince the residents to let the ghouls into Tenpenny Tower, or help the ghouls break in. The player must buy them from Lydia before doing either of these.
  • A Duck and Cover! can be found nearby to the west of the tower, towards Warrington Trainyard, in a completely destroyed house. This is just northeast of the mostly intact house. Inside the remains of the structure there is a waist-high bookshelf. The book is on the second shelf among some other items.
  • An unusually large bottle of vodka can be found on a shelf in the southeastern room of the Tenpenny Suites level, next to a normal-sized one.

Related quests

Notes

  • A suite becomes available to the Lone Wanderer if he/she assists Mister Burke in detonating the atomic bomb at Megaton during the quest The Power of the Atom.
  • If player character is on You Gotta Shoot 'Em in the Head quest and they successfully negotiate with Alistair Tenpenny allowing ghouls to live in Tenpenny Tower alongside humans, immediately after confirming the deal, the former quest will update with the quest step to inform Crowley that Tenpenny is dead.
  • If you return to Tenpenny Tower some time after completing the quest "Tenpenny Tower" in favor of the ghouls, you will notice that all the occupants are now ghouls. When you question Roy and his people about this, you will find out that they killed all of the human tenants because of a "misunderstanding". Roy additionally claims that they all had it coming and that no one is innocent in the wasteland. Michael Masters also tells the player to ignore the smell coming from the basement. In the basement the player will find a feral ghoul amongst the dead bodies of the former residents, robbed of their clothing and possessions.
    • If you side with Roy Phillips in the Tenpenny Tower quest the tower becomes the second ghoul-only settlement in the Capital Wasteland, the other being Underworld.
  • Following Roy into Tenpenny Tower after equipping the ghoul mask will allow the player to see the wrecked version of the tower as well as feral ghouls attacking the humans. While this is happening you can take items such as food, alcohol, clothing etc. from the stores with no karma loss. Only the safes and cash registers will be red. The skill books mentioned above respawn, meaning you can take them again.
  • After completing Broken Steel, raiders outside Tenpenny Tower will try to ambush Brotherhood of Steel soldiers transporting water (one has a Gatling laser). They will respawn every 3 days giving a good supply of Brotherhood of Steel equipment.
  • Mister Burke will live at Tenpenny Tower even after the ghouls move in.
  • If you ask for the gate to the building to be opened through the intercom and then fast travel, it might stay open, eliminating the need to open the gate every time you go there. Also, even if you do let the ghouls move in and speak to the intercom for the gate to open, a Tenpenny guard will still answer the intercom, even though there is nobody there to answer it.
  • It is possible to fast travel from the balcony area.
  • The tower is one of the tallest building in Fallout 3, its lobby is also unique for having its own music.
  • Although he is a self-proclaimed friend to ghouls, and seemingly non-hostile, Herbert Dashwood will still be killed after letting the ghouls live at Tenpenny Tower.
  • It is possible to kill Tenpenny while on the ground by just finding the balcony and scoping in on him with a sniper rifle.
  • It is possible to survive a jump from the side of Tenpenny Tower, if you use VATS on an enemy at the bottom with a melee weapon, it will teleport you to the ground, and you will take no damage.
  • In the Third Floor suites, there is a reference to the movie The Shining. In one of the hallways is a tricycle and overturned chair, referencing the "come play with us" scene where the little boy sees two girls at the end of the hallway, but apon blinking, he sees them lying butchered on the floor, then blinking again, the girls gone and nothing out of the ordinary
  • Apparently, whether after you kill Chief Gustavo and grab his Tenpenny Armament Locker Key or after the completion of the Tenpenny Tower quest (unconfirmed which side), taking anything from the armament locker does not give any negative Karma.
  • The pool table located in the Federalist Lounge is almost perfectly clean, which is a rare thing to come across in the Capital Wasteland.

Appearances

Tenpenny Tower appears only in Fallout 3 but a picture of it and a man standing infront of it can be found in The Tops Casino in Fallout: New Vegas. This picture also appears in a room on the top floor of the REPCONN test site.

Behind the scenes

According to an interview in 1UP magazine, Emil Pagliarulo confirmed that Tenpenny Tower was slightly inspired by Fiddler's Green: the skyscraper in George Romero's Land of the Dead.

Bugs

  • Xbox 360Xbox 360 On rare occasions if you go onto the back of the balcony and aim at the door, you will see a gray, green and white flashing, mainly caused by a glitch in the game's coding. [verified]
  • Xbox 360Xbox 360 It is possible to get the front gate of Tenpenny Tower to remain open indefinitely by fast-traveling away while it's in the process of opening. This helps save a few seconds on subsequent visits to the location. However you must be quick about it. [verified]
  • Xbox 360Xbox 360 If you mezz and collar the main gate guard, he will no longer open the door and the game will freeze. This will also occur if the guard is killed on his way to Paradise Falls. [verified]
  • Xbox 360Xbox 360 When exiting your Tenpenny Tower suite onto the balcony, the player may drop dead after a short (2-3 Minutes) wait. [verified]
  • Playstation 3Playstation 3Playstation 3 If Fawkes is following you when entering the Generator Room from the lobby, he will not appear beside you as you spawn on the other side but instead will spawn in the room beyond the locked door at the bottom of the stairs where the feral ghouls wait after you unlock the exterior basement door outside Tenpenny Tower. When you descend the stairs he will slowly slide through the door to join you. If you have already entered the basement using the key but did not yet unlock the door for the feral ghouls, you can use this glitch to have Fawkes spawn in the room where he will attack the feral ghouls. This has no effect on the outcome of the Tenpenny Tower quest as the tower will still be overrun by feral ghouls after unlocking the door. [verified]
  • Xbox 360Xbox 360 Residents in Tenpenny Tower will not spawn and may not reappear after days or may never reappear. [verified]
  • Playstation 3Playstation 3Playstation 3 If the player has the Tenpenny Tower Quest, and kills all the residents of Tenpenny Tower, then goes through the outside entrance to the Metro access and Generator in Tenpenny Tower, the player can talk to Roy Phillips through the wall. However, it is not possible to enter through that area. If the player tells Roy Phillips that all the residents have been killed and leaves the Metro access and Generator, you find him standing at the doors to Tenpenny Tower. The player can talk to him, however Roy Phillips will not give the player the ghoul mask as promised in the deal. If the player tries to go inside Tenpenny Tower again, he will be attacked by a feral ghoul near the entrance. This makes all the ghouls attack you, including Roy Phillips. Also, Roy Phillips will not have the mask on his body if killed. [verified]
  • Playstation 3Playstation 3Playstation 3 Although rare, Roy Phillips may become hostile to the The Lone Wanderer at any time during the Tenpenny Tower quest for no apparent reason. [verified]
  • PCPC Sometimes a wastelander will spawn inside the Tenpenny Tower walls. He will remain near the security quarters walking around and speaking to the guards as if he was supposed to be in there. [verified]

Gallery

Tenpenny Tower