Condition[edit | edit source]
An item's value can be directly affected by lowering/increasing the item's condition.
Actions that lower item condition varies:
- For weapons: actively using a gun or melee weapon will lower its condition gradually. In V.A.T.S., weapons can be specifically targeted and damaged. If broken, the weapon cannot be equipped, and its value becomes zero.
- For armor: actively sustaining blows while wearing armor will lower its condition. This type of damage is body part sensitive: a hit head will lower the value of hats and helmets, while a hit torso or limbs will damage body armor and clothing. If broken, the piece of armor cannot be equipped, and its value becomes zero.
Barter[edit | edit source]
An item value can be indirectly affected by increasing one's barter skill. In game terms: what barter does is not to increase/decrease value as such, but instead to influence price levels by lowering buying percentage, as well as increasing selling percentage. The following formula may be used to declare selling percentage:
Initial Level (Fallout 3): 2 + (Charisma x 2) + (Luck/2).
Item Sell Value Percent (Fallout 3): 45 + ( Barter x 0.45 ).
S.P.E.C.I.A.L. Statistic: Charisma
- Note: %Price rounded to nearest whole number
Master Trader perk[edit | edit source]
Like Barter in general, the Master Trader perk can also be indirectly used to increase the amount of bottle caps one gains from items, even while not influencing value directly.
|Master Trader||60||14||Charisma 6|