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(→‎Notes: No, and Set the World on Fire was going to be the outro song. Mentioned on the BOMB 001 page already, I believe.)
 
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{{Infobox song
{{For|about=the game|an overview of our ''Van Buren''-related articles|Portal:Van Buren}}
 
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|games =FNV
{{Infobox game
 
|image =Vbtitle.png
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|artist =
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|released =
|developer =[[Black Isle Studios]]
 
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|length =3:07
|publisher =[[Interplay Entertainment]]
 
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|music =[[Gerhard Trede]]
|release date =canceled in 2003
 
|genre =Role-playing game
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|lyrics =
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|produced =
|modes =Single player<br />Co-op multiplayer
 
|rating =None
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|genre =Easy listening
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|radio =[[Radio New Vegas]]
|platforms =Windows
 
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}}
}}{{Games|VB}}
 
   
'''''Van Buren''''' was the project name [[Black Isle Studios]] assigned to their version of ''[[Fallout 3]]''.
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"'''Strahlende Trompete'''" (English translation: "Radiant Trumpet") is an instrumental track broadcast on [[Radio New Vegas]] in ''[[Fallout: New Vegas]]''.
   
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==Background==
The game was going to use an engine that Black Isle had made for ''Baldur's Gate 3'', commonly referred to as the [[Jefferson Engine]]. It was a fully 3D engine.
 
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It was written by [[Gerhard Trede]]. It appears on the Sonoton CD [http://www.sonofind.com/search/html/popup_cddetails_i.php?cdcdkurz=TRED0012&w=cd& ''Pop And Dance Music'']. Only available for licensing for movies/tv/games from APM music.
 
Black Isle Studios planned to include a dual combat system in the game that allowed for the player to choose real time (like ''Fallout 3'' or Fallout Tactics) or [[turn-based combat]] (like Fallout 1 and 2). Due to [[Interplay]]'s demands though, [[Josh Sawyer]] had stated that the emphasis would be on the turn-based version. Co-operative multiplayer was also going to be included in the game, again because of publisher requirements.
 
 
In 2003, the game was canceled and the Black Isle employees were laid off. At that time the engine was about 95% done. You could create characters, use skills, perform both ranged and melee combat, save/load games and travel across maps. A tutorial level was done that would let the designers do all of the above. All areas but one had been designed. About 75% of the dialogue was done and at least 50% of the maps. BIS already had many of the character models and monster models.<ref>[http://www.gamebanshee.com/interviews/johndeiley1.php Interview with John Deiley] at GameBanshee</ref>
 
 
==Setting==
 
''Van Buren'' would have taken place in the American [[southwest]] ([[Arizona]], [[Nevada]], [[Colorado]], [[Utah]]). The westernmost sites on the game map are the easternmost borders of [[New California Republic]]. According to the [[Van Buren design documents|design documents]] it was to be set in the year [[Timeline#2253|2253]].
 
 
Some places that appeared in ''Van Buren'':
 
* The [[Prison|Tibbets Facility]] (the Prison)
 
* [[Denver]] ([[Dog Town]])
 
* [[Boulder Dome]]
 
* [[Hoover Dam (Van Buren)|Hoover Dam]] (the [[New California Republic|NCR]])
 
* The [[Grand Canyon]]
 
* [[Twin Mothers]] ([[Vault 29]])
 
* The [[Nursery]]
 
* The [[Reservation]]
 
* [[Jericho (town)|Jericho]]
 
* [[Maxson's Bunker]]
 
* [[Fort Abandon]]
 
* [[Mesa Verde]]
 
* [[Ouroboros]]
 
* [[Blackfoot]] village
 
* [[Burham Springs]]
 
* [[Bloomfield Airbase]]
 
* [[Ballistic Orbital Missile Base 001]]
 
 
Places cut from the final version of the game:
 
* [[New Canaan]] and [[Jericho desalination plant]] (merged into town of [[Jericho (town)|Jericho]])
 
* [[Hangdog Village]] (design documents for Hangdog and Blackfoot tribes were merged)
 
* [[Circle Junction]] ("[[Iron Lines]]" place)
 
* The [[Crater]]
 
* [[Moletown]]
 
* [[Caesar's Legion]] location
 
 
==Plot==
 
{{VB}}
 
 
===The Prisoner===
 
The game would have begun with the player in a prison cell. Because of this the player was given a choice. The prisoner could be an innocent that was imprisoned because of some misunderstanding, or they could choose to be a criminal and take bonus traits that would bolster some of their skills.
 
 
The player would awaken in a [[Tibbets|prison]] cell, but not the one they remembered falling asleep in. Suddenly the floor rocks violently from an explosion and the player is knocked unconscious. When they awaken, they find their cell door open and a hole in the wall leading outside. Leaving the prison, the character is under attack by some unknown assailant. Deciding that discretion is the better part of valor, the player flees into the night to explore this new world.
 
 
Unfortunately, this newfound freedom may be short lived. The player is relentlessly pursued by [[robots]] who want to return them to the prison. As they explore the world and try to outwit their pursuers, they begin to uncover an underlying plot. Why was the character in a different prison than the one they fell asleep in? Why can't they remember being transferred? What was the attack on the prison about in the first place? Then they find out about [[New California Republic|NCR]]'s problems, and a few things don't add up....
 
 
Just like all the titles in the ''Fallout'' series, the story ends with multiple different endings for every community and faction that you interacted with. Their outcome depends on your actions.
 
{{Main|Van Buren endings}}
 
 
===Presper's plan===
 
[[File:VB DD16 npc Victor Presper 1.jpg|thumb|200px|Victor Presper]]
 
 
Eventually, the player would discover the true reason behind the prison and the attack on it. It turns out that through extensive research, the mad scientist called [[Presper]], disgusted with what the world turned into after the War, discovered the history of [[New Plague]], the virus that [[Forced Evolutionary Virus|FEV]] was initially created to cure, and its genocidal potency, and also discovered a viable means to cleanse the world. Using [[ULYSSES]], the [[Big Empty|quarantine prison]], and a ballistic satellite known as ''[[B.O.M.B.-001]]'', the way to human planetary domination and order became clear. He needed to get to ''B.O.M.B.-001'' and use the nuclear weapons to clean the filth and wretch that currently have occupied the surface.
 
 
Presper and his followers released the New Plague virus in the remote areas near [[Boulder]] and [[Denver]]. It was close enough to the quarantine prison to spur ULYSSES into action, but not near enough to cause huge populations to start a general panic. Once enough people were infected and ULYSSES “arrested” enough people to just about fill up the prison, Presper’s men would stage an attack on the prison which would allow everyone to escape. This event would start a countdown of sorts for missile launch on ''B.O.M.B.-001''. ULYSSES would assess the viral spread, try to gather up the escaped prisoners, and once 90% of the prisoners had been retrieved, launch nuclear missiles to “clean & prevent” any further infection. By the time this happened Presper had planned to be on, and in full control, of ''B.O.M.B.-001'' and reprogramming targeting solutions to clean the areas he wanted. Humans of his choosing would wait out the second nuclear holocaust in the [[Boulder Dome]], until the day came where he declared the Earth safe for pure blood humans once more.
 
 
==Tech demo==
 
{{Main|Van Buren tech demo}}
 
 
A [[Van Buren tech demo|tech demo]] of ''Van Buren'' exists. When asked about it, [[Bethesda Softworks]]'s [[Pete Hines]] replied: "(...) releasing someone else's unfinished product, or assets from it, is not something we intend to do." Several screenshots and one video of the tech demo have been released at [[No Mutants Allowed]] on April 30, 2007, followed by the tech demo itself on May 2.
 
 
The plot of the tech demo is not connected to the main storyline and was going to be included in the finished game as a tutorial. It takes place in the [[United States]] during the [[Great War]], somewhere in the Great Midwest Commonwealth. The [[Player Character]] in the demo is referred to only as Citizen. The Citizen's parents were reduced to ash, as they didn't believe the government's bombing raid sirens. The Citizen made their way to the relocation center and is escorted to a [[Vault]] by [[Corporal Armstrong]] of the 4th [[Power armor|Armored Infantry]] Division. To reach the Vault, they must fight [[Communist Insurgents]]. After they enter the Vault, the Citizen must help turn on the life support system.
 
 
There are several things of note in the tech demo. The first is that the female PC appears naked from the waist up, without the prisoner suit with the "13" legend. The second and most curious is that the male PC's character portrait appears to be [http://www.emotioneric.com Eric Wu from Eric Conveys an Emotion (or simply Emotion Eric)]. The female PC has no character portrait whatsoever.
 
{{VB|end}}
 
 
==Character system==
 
{{main|Van Buren SPECIAL}}
 
The game used a highly modified version of [[SPECIAL]], the character system used in previous ''Fallout'' games. The changes were introduced mostly by [[J.E. Sawyer]]. Some of his changes were accepted well in the ''Fallout'' community, while some, such as merging combat skills and dividing [[Speech]] into [[Deception]] and [[Persuasion]], were quite controversial.
 
 
==Notes==
 
* The name ''Van Buren'' derives from Martin Van Buren, who was the 8th president of the United States of America. Interplay projects were given code names based on the surnames of American presidents during their development phase.
 
* President Van Buren's lack of political support is partially what led the Mormons to leave Missouri and settle in Utah. This may be why his name was chosen as the code name for a Fallout game that was to heavily reference the religion.
 
 
==Gallery==
 
<gallery captionalign="left">
 
VB 1.jpg|Van Buren Image
 
VB 2.jpg|Van Buren Image
 
VB 3.jpg|Van Buren Image
 
VB 5.jpg|Van Buren Loading Screen
 
van buren.JPG|Van Buren Character Menu Screen
 
</gallery>
 
   
 
==Video==
 
==Video==
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<youtube width="300" height="250">hXTT8ZkwJ_o</youtube>
A short video demonstrating the Van Buren (Fallout 3) tech demo created by Black Isle in 2003. Presented by No Mutants Allowed.
 
<youtube>1uuDKrY7eW0</youtube>
 
 
==Sources==
 
* [http://www.nma-fallout.com/forum/dload.php?action=category&cat_id=61 ''Van Buren'' design documents] at No Mutants Allowed
 
* [http://nma-fallout.com/forum/viewtopic.php?t=35970 ''Van Buren'' tech demo] at No Mutants Allowed
 
* [http://nma-fallout.com/forum/viewtopic.php?t=35934 ''Van Buren'' tech demo video] at No Mutants Allowed
 
* [http://www.duckandcover.cx/content.php?id=62 Duck and Cover interview] with [[Sean K. Reynolds]]
 
* [http://www.gamebanshee.com/interviews/johndeiley1.php GameBanshee interview] with [[John Deiley]]
 
* [http://www.nma-fallout.com/article.php?id=8804 No Mutants Allowed interview] with [[Ferret Baudoin]]
 
* Leaks from the [http://www.nma-fallout.com No Mutants Allowed] forum
 
 
===References===
 
{{References}}
 
 
{{Navbox Van Buren}}
 
{{Navbox Fallout games}}
 
 
[[Category:Canceled Fallout games]]
 
[[Category:Van Buren| ]]
 
   
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[[Category:Fallout: New Vegas instrumental tracks]]
[[pl:Van Buren]]
 
[[ru:Van Buren]]
 
[[es:Van Buren]]
 

Revision as of 23:02, 16 November 2011

"Strahlende Trompete" (English translation: "Radiant Trumpet") is an instrumental track broadcast on Radio New Vegas in Fallout: New Vegas.

Background

It was written by Gerhard Trede. It appears on the Sonoton CD Pop And Dance Music. Only available for licensing for movies/tv/games from APM music.

Video