Van Graff plasma rifle

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For an overview of plasma rifle models throughout the Fallout series, see Plasma rifle.
Van Graff plasma rifle
PlasmaRifle.png
Plasma rifle icon.png
Requirements
SkillEnergy Weapons 0
Strength Req.3
Attack statistics
Dmg/Attack
32 (38.1)
DPS
44.8 (74.6)
DPS (reload)
33.2 (54.6)
Crit Dmg
32
Crit % Mult
x2
Attacks/Sec
1.4 (2)AP30
Projectiles1Spread0.2
Ammo & reloading
Ammo TypeMicrofusion cell
Ammo/Shot
2
Shots/Reload
12
Ammo Cap.24
Reload Time
3 (2.3)
Other
Weight8Value1300
Item HP75
Repair
Plasma rifles
Editor ID?
Base ID001251cc
Perk Effects
Perks (dam.)
Lord Death
(+1.3)
Perks (Att.)
Fast Shot
(+0.3)
Perks (Rel.)
Rapid Reload
(-0.8s)
 
Gametitle-FNV.png
Gametitle-FNV.png

The Van Graff plasma rifle is a unique weapon in Fallout: New Vegas.

Background[edit | edit source]

Main article: Plasma rifle
Plasma rifles or plasma casters are high tech weapons firing superheated bolts of plasma, powered by either microfusion cells or heavy energy cells, which find numerous applications in military and industrial fields. The bolts form into toroids in the plasma chamber, which are then sent down a superconducting barrel,[1][2][3] propelled by, and in some models stabilized by electromagnetic claws upon exiting it.[4] The primary damage mechanism of plasma rifles is thermal transfer, causing serious burns to soft targets and melting hard ones. In extreme cases, the plasma can cause spontaneous dissolution of the target, including separation of soft tissues from hard ones or wholesale molecular destabilization that turns the target into a viscous green fluid.[5]

Initially, the weapon was a bulky, industrial plasma caster, manufactured by Winchester Arms; while it performed admirably, it was expensive and required specialized training to use. However, later developments for the United States Army would lead to a more compact design that was cheaper to produce and easier to train for, perfectly suited for urban warfare.[6] This plasma rifle is a lightweight urban warfare weapon created as part of a desire to replace the aging Winchester P94 "Plasma Caster" design.[6] This design was produced and fielded in number prior to the Great War of October 23, 2077. This however was not the end of the design nor manufacture[7] of this weapon platform. Prior to the nuclear Armageddon REPCONN Aerospace – as a subsidiary of RobCo Industries – would successfully develop an improvement from their spaceflight research. With significantly advanced factions tinkering with the design post Armageddon.[8]

Characteristics[edit | edit source]

This weapon is a unique variant of the plasma rifle and is received in max condition from the Van Graffs. This variant consumes the same amount of microfusion cells as the normal plasma rifle.

Variants[edit | edit source]

Comparison[edit | edit source]

Name Type Dmg/shot DPS Att/sec Crit mult Crit dmg Spread AP cost Ammo Ammo cap Weight Item HP Value Stat Req. Notes
Plasma rifle Energy rifle 47 65.8 1.4 x2 47 0.2 30 Microfusion cell 24 8 75 1300 Energy Weapons:25 Strength:3 Uses 2 MFC per shot
Q-35 matter modulator Energy rifle 40 96 2.4 x2 63 0.2 28 Microfusion cell 12 7 250 3000 Energy Weapons:25 Strength:2 -
Van Graff plasma rifle Energy rifle 32 44.8 1.4 x2 32 0.2 30 Microfusion cell 24 8 75 1300 Energy Weapons:0 Strength:3 Uses 2 MFC per shot
Multiplas rifle Energy shotgun 105 105 1 x1 35 1.5 35 Microfusion cell 30 7 50 2500 Energy Weapons:50 Strength:3 Uses 3 MFC per shot

Locations[edit | edit source]

It is given to the character at the Silver Rush during the quest Birds of a Feather when given the choice between a plasma rifle or a laser rifle. Once the first part of quest is finished, the armor and gun are taken from you.

  • One way to obtain this weapon is to let the Silver Rush explode during the quest Birds of a Feather. When the quest fails, you will be able to drop the rifle whenever you want to as it will not be marked as a quest item.
  • Another way to obtain this weapon permanently is to kill the Van Graffs while guarding the door during Birds of a Feather.

Notes[edit | edit source]

  • This item is marked as a quest item even after the quest involved with it is completed, and therefore if it is acquired through theft or the console, may only be removed from the player's inventory through console commands.
  • This weapon is un-modifiable.

Sounds[edit | edit source]

SingleShotVB.png ReloadVB.png
JamVB.png

References

  1. Fallout and Fallout 2 item description: "{1500}{}{Plasma Rifle}"
    "{1501}{}{A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. Min ST: 6.}"
    Fallout Tactics: Brotherhood of Steel item description: "name_plasmaRifle = {Plasma Rifle}"
    "desc_plasmaRifle = {A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of ionised gas down a superconducting barrel. Powered by Micro Fusion Cells.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2), and Items.txt)
  2. Fort Independence terminals; Research Terminal, Research Log - Plasma Rifle
  3. Research Note - Plasma rifle
  4. Chris Taylor interview for Vault13.net
  5. Weapon behavior in the game.
  6. 6.0 6.1 The cover of the Future Weapons Today periodical as seen in Fallout: New Vegas has a section prominently promoted entitled "Urban Plasma Rifles."
  7. Energy weapon forge
  8. In Fallout 3 and Fallout 4 both the Institute and the Brotherhood of Steel are origins of such designs acquirable by the player character. See the variations list on the overview article.