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Vault-Tec University is a location in Fallout 76.
In 2031, Vault-Tec re-branded Morgantown's local college as Vault-Tec University, and some of their top executives and scientists either taught or graduated from there. Over the next 46 years, the company gradually stripped classes and subjects related to classic education and moved towards turning it into a vocational school for Vault-Tec employees. Most of the professors were fired, with only those teaching subjects relevant to the company's profile retained on the payroll.
Otherwise, the company spared no expense in turning the VTU into the definitive Vault training facility. On top of detailed classes including sophisticated medical training (cut down from ten years to three months using Vault-Tec's SpeedTeach methodology), psychology, and leadership, the University also featured a unique environment in which the diverse student population could immerse themselves in all facets of education related to survival in the Vault, including a simulation shelter built into the University's foundations, filled with normally-restricted technologies (advanced mainframes, military-grade robotics and compact fusion power systems) provided by the private and government sectors.
The simulation Vault closely replicated the feel of a real Vault and the experience of living in one, including the tests planned for each Vault. In fact, Overseer candidates were expected to provide theses and experiment proposals, and then implement them during trial runs when the simulation Vault was put on lockdown and students within were expected to carry out their duties as if they were genuinely sealed within. Of course, the students themselves were monitored and provided useful data for Vault-Tec. The final test run focused on Drew Collingsworth's proposal for replacing regular food supplies with a food paste of his own design. Dean Elliot pushed him towards an more interesting experiment that would test the general willpower of individuals and how they react to deaths caused by food supply. The horrible pastes were mass produced with the addition of an arterial plaquing agent that would cause rapid circulatory system decline, all in secret from the poor Overseer. To the dean, it was simply an experiment to observe the rapid decline of order in a Vault.
Problem is, the test run started on October 15, 2077. The Vault was sealed for the next four weeks and the paste released to their use. Unbeknownst to the Overseer, a black market developed almost overnight to compensate for the horribly tasting paste. On October 23, the Great War happened, but the simulation Vault survived intact and the experiment continued as normal... Until October 26, when one of the maintenance staff died of a heart attack brought on by plaquing agent. After an autopsy confirmed the Overseer's fears, he tried switching back to regular rations, but the black market and extra strain put on them resulted in the stockpile depleting on October 31. When the dwellers realized the danger, they openly rebelled against Drew, who made desperate calls to the outside.
Naturally, by this point Morgantown had bigger problems to deal with and his pleas went without an answer. His dwellers took it rather poorly and lay siege to his office on November 2, eventually breaking through the outer seal and cornering the Overseer in his office. Unable to offer them a solution, the Overseer locked himself in his bedroom. As the desperate dwellers tried to break through reinforced interior doors using whatever office supplies they could scrounge up, Collingsworth committed suicide by ingesting rat poison. Everyone in the Vault perished, starving to death or killing themselves.
- Harland Elliot, Dean of Overseer Training
- Michael Blake, Professor of Psychology and linguistics
- Drew Collingsworth, student and last Overseer, architect of Project Lembas
- Liam Hornwright, scion and lazy student
- Shelby O'Rourke, cryptid hunter
Points of interest
- The University is a sprawling campus with three surface building and a large underground simulation Vault that connects them all together. The main building (eastern) opens into a large foyer with a replica Vault door placed as a reminder of who the facility belongs to (mirroring the practice at Vault-Tec headquarters). The ground floor includes the Facilities Management office (A1) with an armor workbench, the Sleep and Housing Lab (A2), and Physical Activity Lab (A3) in the southern wing, with the generator room powering the simulation Vault in the northern wing. From the lower level of the generator room, access can be gained to the Vault through the maintenance wing. The upper floor contains the Eugene Davidson lecture hall with the steamer trunk, storage (B2), and the Food Preparation Lab (B3).
- The northern and southern buildings flanking the main structure double as primary access points to the simulation room. The southern building has been gutted entirely and the red brick facade conceals the primary entrance for dwellers and students. The northern one has been largely preserved by Vault-Tec and turned into an administration building. Both floors have a cruciform corridor layout, with offices and rooms nestled between the arms. A large reception room at the eastern side contains a stairwell connecting the levels.
- The ground floor contains, clockwise, the Simulation Vault entrance (connecting to the Overseer's office, Room 101), Medical Emergency Care (102), Facilities Training (103), and Young Dweller Development (104). The upper floor contains the Office of the computer lab (201), Dean of Admission's office (202), Office of the Overseer Training dean (203), and lounge (204). There are also the private offices of the professors retained by the VTU: G. Espino and J. Hollar (207) and M. Blake (208).
- The simulation Vault stretches beneath the surface of the VTU and has a cruciform plan. The central atrium serves as a hub and has two levels. The lower level contains the gym, showers, and mess hall in the main area, and connects to the maintenance and records chamber. The upper floor contains the main access corridor and lockers in the southern wing, the residential wing with bunk beds in the west, the class room and infirmary in the east, and the overseer's office in the north, filled with the dead dwellers who perished trapped beneath the ground.
- Crafting Stations:
- Armor Workbench located on the first floor near the Vault door display. Room A1 - Facilities Management Room
- Holotapes and Notes
- Overseer's Journal, Entry 4: The holotape can be found just in front of the exit door to the VTU monorail station.
- Potential bobbleheads
- Behind the filing box on the filing cabinets, in the office with the clock and arched window, inside Room 203 (Office of the Dean) beyond the hole in the wall (interior).
- On or near the black mirror and sink, in the shower room northwest of the gym area of the simulation vault (interior).
- Inside the upper refrigerator, part of the cafeteria counter inside the simulation vault (interior).
- Potential magazines
- On the circular wood table with the white leather chairs, by a reclining skeleton, in the blue wallpaper lounge; Room 204.
- On the teacher's desk with the Globe on it, in the Classroom inside the Simulation Vault (interior).
- On the square table by the counter, in the cafeteria of the Simulation Vault (interior).
- Dynamic spawns
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Vault-Tec University appears in Fallout 76.