This is the second major part of the final mission. The final area is shorter.
Once you arrive, you will be greeted by Dagger squad. The leader can be bartered with, though he doesn't have much more than 2mm ammunition. The area is broken down into four major parts: the entrance ("NW"), security ("SW"), cryogenics("SE"), and the power plant("NE"). All of them are heavily guarded by standard humanoid robots and security robots.
If you are using the Browning M2 on any of your characters, feel free to waste ammunition, there is a massive supply of it on this level.
Arrange your squad so that they have a clear shot down the hallway and make other major preparations before you open the door (use science skill).
While there aren't any containers, it may be helpful to drop off some of your heavier equipment at the entrance area since you'll be coming back this way.
This is the only door that will open.
Behind the door (and the guards) there are two paths through this area. The south path has a terminal which will open the door to cryogenics.
The north path has some random equipment and a lot of enemies. There is a terminal in the southwest portion of this area that will open the locks to the armory. Some of the locks in this area require actual skill to pick, and cannot be bypassed using two sets of lockpicks. None of the equipment here is unusual, though the armory does have some additional 2mm ammunition.
This page was last edited on 18 February 2013, at 09:52.
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