“Oh my, you're seriously wounded. Here, let me help you.”— Medic
The Vault 13 medic is a resident of Vault 13 in 2161.
Background[]
He is the current medical practitioner for the vault residents. His office is located on level one of the vault.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in quests. | ||
This character is a doctor. |
Other interactions[]
- He gives the option of healing the player character at no cost. However, the Vault Dweller must have an injury and a good reputation to be treated by the doctor. He refuses his services based on bad deeds and reputation.
- With the vault technology, he can treat basic injuries and remove radiation. The more serious the injury, the more time the operation will take.
- With low enough Intelligence (less than 4), the medic will give a stimpak every time he is spoken to.
Tell me about[]
Medic's Tell-me-abouts | |
---|---|
Query | Response |
Medic | I'm here at all times, to offer assistance and healing. |
Healing | I can heal you if you are injured. |
Overseer | A good man doing a difficult job. |
Water, Chip, Waterchip | The chip controls the level of purity in the underground water supply. It is a critical piece of equipment that cannot be repaired. |
Vault | This is where we live. You should understand that. |
Inventory[]
Apparel | Weapon | Other items |
---|---|---|
Vault 13 jumpsuit |
Appearances[]
The Vault 13 medic appears only in Fallout.
Behind the scenes[]
The Vault Dweller was initially supposed to be able to ask for more stimpaks and chems, by passing a mediocre Speech check. The medic would redirect them to a locker with supplies, but no such locker is implemented in the game.
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