Vault 21

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Vault 21
FNV V21 vista.png
Icon section.png
Site
Vault 21 gift shop loc.jpg
Map MarkerNone (nearest: The Strip North Gate, local: )
Part ofNew Vegas Strip
People
FactionsNew Vegas Strip
Other
QuestsBye Bye Love
The Finger of Suspicion
Suits You, Sarah
Tourist Traipse
Technical
Cell NameStripVault21 (exterior)
2EOVault21GiftShop (gift shop)
2EOVault21 (Vault 21)
ref id0013b39e (exterior)
00116592 (gift shop)
0010fdeb (Vault 21)
TerminalsVault 21 Reception Terminal
Sarah's Terminal
Vault 21 Guest Terminal
Vault 21 Control
 
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Vault 21. Everything's better when you experience it in a vault.

— Vault 21 Slogan, Radio New Vegas; Mr. New Vegas, Fallout: New Vegas

Vault 21 is one of the Vaults constructed by the Vault-Tec Corporation. It is located in Las Vegas, Nevada, in the post-War city of New Vegas. It has since been converted into a hotel and acts as one of many sources of income for Mr. House and his fledgling New Vegas empire.

Background[edit | edit source]

Located in downtown Las Vegas, Nevada, Vault 21 was one of the few vaults that successfully protected its inhabitants while fulfilling the parameters of its experiment. Everyone in the vault was equal, it was created with a perfectly symmetrical layout, and all conflicts and problems were solved through gambling.[1] Chosen representatives gambled against each other in the main atrium and the winner earned the right to settle the dispute as wished by the collective.[1][2] Reliance on luck to solve problems created what might be considered the perfect realization of anarchy: a society in which everyone is equal and no one has an advantage over the others.

However, as with all utopias, the peace was not lasting. In 2274, Robert House contacted Vault 21's residents with an offer of inclusion in the resurrection of Vegas. While most of the vault dwellers wanted to refuse the offer, some residents were in favor of it. As a result, residents in favor of Mr. House's offer challenged each level's representative who were in favor of staying isolated. After a game of blackjack that lasted for many hours, those in favor of opening to the outside won in an extremely risky move. Once Mr. House gained access to the vault, he stripped much of its technology, and with the help of the vault dwellers, used it to rebuild the Strip. Soon after, Mr. House ordered most of the vault to be filled with concrete.[3] At the request of Sarah and Sheldon Weintraub, Mr. House left some of the upper levels intact and allowed Sarah to establish a hotel there, which became another source of income for Vegas's growing economy.[4] After their emergence, many of the vault dwellers went on to live new lives in the outside world, most notably Doc Mitchell.

Layout[edit | edit source]

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Cleanup (Did it ever have a functional vault door room?)
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The vault's main cog door has been transformed into a sign advertising the vault/casino. "Vault 21" is emblazoned on it in neon lights. The vault entrance is an above ground building which contains the Vault 21 gift shop. The gift shop is run by one of the only two native residents to have remained, Sarah Weintraub. Stairs lead from the gift shop down into the vault.

The vault has been converted into a casino and hotel. There is a central atrium with gambling tables, a hallway with living quarters, including Sarah's room and a guest room that the player can rent. Another door leads to the cafeteria/diner. The lower levels were filled with concrete by Mr. House and are inaccessible except for the maintenance level, which is accessible from the basement of The Tops, where the Chairmen appear to have tried to break in. This level consists of a long hallway with a few small rooms branching off of it. The elevator in Benny's suite leading to it is locked unless he is attacked in the Tops, and the tunnel ends in another locked door. The tunnel runs under the outer wall of the Strip.[5]

Vault 21 gift shop[edit | edit source]

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Vault 21[edit | edit source]

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Inhabitants[edit | edit source]

Notable loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  • If you have started The Finger of Suspicion, then there will be three Omerta thugs threatening Martina Groesbeck in one of the rooms.
  • The Tops houses an elevator that goes down to the basement and connects via a blown open wall to the service areas of Vault 21. This elevator is normally locked and unable to be picked, but is automatically unlocked if Benny is given the chance to flee when confronting him at The Tops.
    • There is a locked door at the end of a hallway in the vault that can be unlocked using console commands. Nothing is behind this door.
  • Although the theme of this vault revolves around gambling, and there are gaming tables around, it is not possible to gamble in this location.
  • No doors in this vault feature a gold stripe and the number 21, but instead are all marked "No Access". The same is true for Vault 3.
  • A picture showing James and Catherine (The parents of the Lone Wanderer from Fallout 3) can be found beside a bed in Sarah Weintraub's room.
  • The lights in the vault appear very dirty and rusted, and are actually the models seen in ruined vaults, such as Vault 34.
  • The eastern billiards room contains a jukebox named "Jukey The Jukebox". Other than the name, it doesn't appear to be special in any way.
  • If you leave items in the locker of your room and later get the reputation of "Wild Child" for The Strip, then you cannot rent the room or retrieve the items.
  • Players may make this their personal vault/home once they are given a room by Sarah
  • If you look to the right when you walk go in, you will see the Vault 101's bulletin on the wall with only a couple changes made to it, such as the Vault 101 bake off ad being changed to Vault 21.
  • There is a working light switch in the player's hotel room.

Appearances[edit | edit source]

Vault 21 appears only in Fallout: New Vegas.

Behind the scenes[edit | edit source]

[House] doesn't want [the vault] to be able to return to a fully-functional vault because he doesn't want its former residents to attempt to retake it. I.e. he wants to motivate the Vault 21 dwellers to leave the area. If he had simply sealed off areas or electronically locked portions of it, enterprising smarties like ex-vaulters might attempt to work against him and eventually restore it. With the majority of the vault filled with cement, it can only function as a tourist attraction and small-scale residence.

J.E. Sawyer on Vault 21 (Formspring)
  • Vault 21 was designed by Jorge Salgado.
  • Vault 21 is a reference to the card game "blackjack", where 21 is the highest sum and its limit, usually declaring an instant victory. This supports its gambling theme.

Bugs[edit | edit source]

  • PCIcon pc.png PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If you take the tour with Sarah Weintraub, your companions may disappear and not reappear when you exit the Vault.
  • PlayStation 3Icon ps3.png Xbox 360Icon xbox360.png If you walk into the right wall, before the toilet, of Sarah's bathroom you can see other parts of the vault.
  • PlayStation 3Icon ps3.png If you close your rented hotel room door from the outside, you will not be able to get back in. It will be red, and require a key.
  • Xbox 360Icon xbox360.png If you try to sit on one of the benches near a steel pillar, and sit on the side nearest to the pillar you will sit there and when you stand up you will be inside the pillar.

Gallery[edit | edit source]

References

  1. 1.0 1.1 Sarah Weintraub: "All right! Please, follow me. We'll head into the vault right away. This bunker protects the entrance to the vault - solid stone outside and thick steel on the inside! Above us there's the control center for this level of the vault's life-support systems, electric grid, radioactive shields and all that jazz. Don't get lost! My vault has many corridors and rooms - although it is no longer symmetrical, after Mr. House threw us out. This is the main game-hall. Here we settled the big disputes among the vault's levels. Chosen representatives gambled against each other here. The winner earned the right to settle the dispute as wished by the collective. We used to have such parties in this diner! A bitch to clean later... but well worth it! This hall leads to our guest rooms. You can use the first room on our left. But no snooping next door! That's my room, always was. Down there is the game room! Each side of the vault had one... but the other is filled with concrete now. Okay, that wraps it up. I'll see you soon!"
    (Sarah Weintraub's dialogue)
  2. The Courier: "What is so special about this vault?"
    Sarah Weintraub: "My vault is pure New Vegas. Everyone has a chance and lady luck smiles if you play your odds right!... Okay, it was like that before we had to leave. Vault 21 had very smart ways to help people get along. All arguments and fights got solved through gambling. I'll give you a quick tour of my home! Oh, yeah, if you like."
    (Sarah Weintraub's dialogue)
  3. Vault 21 Guest Terminal
  4. The Courier: "What does Mr. House have to do with Vault 21?"
    Sarah Weintraub: "Mr. House has everything to do with Vault 21. He tried to get us out before he filled it with concrete. I almost went ape! So, we convinced him - okay, Sheldon and I, right? We convinced him to leave the top level mostly intact!"
    (Sarah Weintraub's dialogue)
  5. https://archive.is/I6WgB
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